Rayman DS: Difference between revisions

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| developed by = DC Studios (UK/Canada)
| developed by = DC Studios (UK/Canada)
| release date = [[File:European Union.png|16px]] March 11th, 2005<br />
| release date = [[File:European Union.png|16px]] March 11th, 2005<br />
[[File:United_States_of_America(USA).png|16px]] March 28th, 2005
[[File:United States of America(USA).png|16px]] March 28th, 2005
| genre = 3D Platformer
| genre = 3D Platformer
| gameplay mode = Single player
| gameplay mode = Single player
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== Differences from ''Rayman 2'' ==
== Differences from ''Rayman 2'' ==
*''Rayman DS'' shares many similarities to the Nintendo 64 version of ''[[Rayman 2]]'' such as the lower-quality MIDI music being used.
*''Rayman DS'' shares many similarities to the Nintendo 64 version of ''[[Rayman 2]]'' such as the lower-quality sequenced music being used.
*The textures in ''Rayman DS'' are generally more jagged than the Nintendo 64 version of ''[[Rayman 2]]''. This is partially due to the DS's lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.
*The textures in ''Rayman DS'' are generally more jagged than the Nintendo 64 version of ''[[Rayman 2]]''. This is partially due to the DS's lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged.
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.


==Technical issues==
==Technical issues==
Unlike any other version of ''[[Rayman 2]]'', ''Rayman DS'' included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]'s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can ''slip off'', even during [[Umber]]'s cinematic. The only way to lock [[Rayman]] back to the surface's center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of [[the Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.
Unlike any other version of ''[[Rayman 2]]'', ''Rayman DS'' included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]'s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can ''slip off'', even during [[Umber]]'s cinematic. The only way to lock [[Rayman]] back to the surface's center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Ssssam]] can completely disappear during his cinematic. Sometimes the [[Spider (Rayman 2)|spider]] at the beginning of the [[Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.


The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.
The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model.
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The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.
The DS version contains input lag. This is especially noticeable on diagonal movement, which affects both the D-pad as well as the touch screen analog stick.
==Manuals==
Click on the thumbnail to read the manual.
<gallery>
Rayman DS manual (US) thumb.png|''Rayman DS'' manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1f/Rayman_DS_Manual_%28US%29.pdf
Rayman DS Manual (EN IT ES) thumb.png|''Rayman DS'' manual (English, Italian, Spanish)|link=https://raymanpc.com/wiki/script-en/images/4/4b/Rayman_DS_Manual_%28EN_IT_ES%29.pdf
</gallery>


==Gallery==
==Gallery==
<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
Rayman DS - Back cover EU.jpg|The back cover of the European version of ''Rayman DS''.
Rayman DS - Back cover EU.jpg|The back cover of the European version of ''Rayman DS''.
Rayman DS - USA Cover.jpg|The cover of the North American version of ''Rayman DS''.
Rayman DS - USA Cover.jpg|The cover of the North American version of ''Rayman DS''.
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[[pl:Rayman DS]]
[[pl:Rayman DS]]
[[es:Rayman DS]]
[[es:Rayman DS]]
[[zh:雷曼DS]]


[[Category:3D platform games]]
[[Category:3D platform games]]