Rayman Adventures (early production): Difference between revisions

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Adventures 0.1.0 - Profile.png
Adventures 0.1.0 - Profile.png
Adventures 0.1.0 - Achievements.png
Adventures 0.1.0 - Achievements.png
</gallery>
=== Early scenes ===
In the early build 10 scenes were found that were scrapped in future versions. one has the title "menucreaturecomic" another "menuteensies", 2 in a folder called "menuretry", "menupopup", "menucreatureinvite", "menudailyrewards", "menushownewobjective", "menuduplicaterewards", "menunextadventure" and "menunextregionselection". menucreaturecomic contains assets for an unused [https://raymanpc.com/wiki/en/File:Rayman_Adventures_Comic.png comic]. menuteensies contains 8 UI elements for teensies. menuretry has 2 scenes named "menuretry" "menuchangeobjective", . menuchangeobjective was probably made to retry objectives or daily missions. menuretry contains a retry and [[Adventure Map|adventure map]] button at the right down side of the screen. menupopup has a popup window for a new adventure but only contains text. menucreatureinvite has a menu with the family and creature name asking to play in the dark. menudailyrewards (not to get confused with an already existing menu titled "menudailyreward") has 2 rewards. menushownewobjective gives you an objective with a play button. menuduplicaterewards was an early version of the Clone-O-Meter. menunextadventure and menunextregionselection were for the old scene for starting a new adventure.
<gallery widths="320px" heights="180px">
Menucreaturecomic.png|The unused comic scene loaded into the game.
Menuchangeobjective.png|The unused objective changing scene loaded into the game
Menupopup.png|The popup scene asking for a new adventure.
Menucreatureinvite.png|An [[Incrediball]] asking to play in the dark.
Menudailyrewards.png|2 [[Gem (Rayman Adventures)|gem]] packs at the bottom.
Menushownewobjective.png|A screen showing a new objective.
Menuduplicaterewards.png|A scene from the now removed Clone-O-Meter.
Menunextregionselection.png|The region selection scene.
Menunextadventure.png|A scene confirmating that you want to continue to another adventure.
</gallery>
==== Existing early scenes ====
The scenes below appear in the latest version but look different in the early build. Some might have missing or glitched textures.
<gallery widths="320px" heights="180px">
Menuduplicateanim.png|The Clone-O-Meter in the early build.
</gallery>
=== Early buttons ===
The game has assets for UI buttons that only existed in the early build.
<pre>
changeobjectivebutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/changeobjectivebutton.tpl.ckd
magnifyingglassbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/magnifyingglassbutton.tpl.ckd
shopbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/shopbutton.tpl.ckd
togglebutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/togglebutton.tpl.ckd
ubilogobutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/ubilogobutton.tpl.ckd
stand_map_large.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_map_large.anm.ckd
exclamationbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/exclamationbutton.tpl.ckd
elixirbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/elixirbutton.tpl.ckd
genericicons_pack_ubilogo_001.pbk.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001.pbk.ckd
genericicons_pack_ubilogo_001_0.tga.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001_0.tga.ckd
stand_hunterlevel.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_hunterlevel.anm.ckd
playbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/playbutton.tpl.ckd
</pre>
=== Early textures ===
The game has a lot of textures that were removed or changed up.
<gallery widths="340px" heights="200px">
Rayman Adventures Unused - Gem 1.png|The second reward of a level. While this appears in the latest build it is only used in the early build
Rayman Adventures Unused - Gem 2.png|The third reward of a level. While this appears in the latest build it is only used in the early build
Beta Reward Food.png|A reward similar to the bronze cup from ''[[Rayman Legends]]''.
Beta Gem Reward.png|A reward similar to the silver cup from ''[[Rayman Legends]]''.
Beta Gem Reward Max.png|A reward similar to the gold cup from ''[[Rayman Legends]]''.
Unused New Text.png|An unused image signaling something new.
Rayman Adventures Comic.png|A low-resolution comic can be found in the files of the early build. The text is unreadable but [[Devilbob]]s can be seen.
Beta Bronze Egg.png|A bronze egg in the early build.
Beta Silver Egg.png|A silver egg in the early build..
Beta Gold Egg.png|A gold egg in the early build.
Beta Royal Egg.png|A crystal/royal egg in the early build.
Beta Royal Egg with crown.png|The royal egg with a crown on the top in the early build.
Beta Unrevelaed Egg.png|An egg that hasn't been revealed on the [[World map (Rayman Adventures)|world map]] seen in the early build.
</gallery>
</gallery>


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The game would have originally featured two more worlds on the [[World map (Rayman Adventures)|world map]]; [[Desert Kingdom]] (which was named "Desert" in the files) and [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (which was named "Land of the Deads"). Both would go on to be used as environments in some of the game's [[Event (Rayman Adventures)|limited time events]].
The game would have originally featured two more worlds on the [[World map (Rayman Adventures)|world map]]; [[Desert Kingdom]] (which was named "Desert" in the files) and [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] (which was named "Land of the Deads"). Both would go on to be used as environments in some of the game's [[Event (Rayman Adventures)|limited time events]].


An .act file for a [[Devilbob]] is present in the game files, and can be used to replace the enemy, different for each world, which appears on the right side of the screen while playing a level and pausing it. The [[Devilbob]]'s animation and sounds are functional. It was likely meant for use in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], since the unused level from that world features [[Devilbob]]s as enemies.
An .act file for a [[Devilbob]] is present in the game files, and can be used to replace the enemy, different for each world, which appears on the right side of the screen while playing a level and pausing it. The [[Devilbob]]'s animation and sounds are functional. It was likely meant for use in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], since the unused level from that world features [[Devilbob]]s as enemies. In the screenshots below, the [[Devilbob]] is placed at the bottom of the screen while it is supposed to be higher up.


The icon for the [[Desert of Dijiridoos|Grumbling Grottos]] from ''[[Rayman Origins]]'' can be found within the game's files, suggesting that the [[Desert of Dijiridoos]] was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has [[Fiesta de los Muertos]] textures, and on the world map, it shows a rope with assets from [[Fiesta de los Muertos]]. More proof of this is seen in the mini icons for each world, where a hat from [[Fiesta de los Muertos]] is in the files as well as a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].
The icon for the [[Desert of Dijiridoos|Grumbling Grottos]] from ''[[Rayman Origins]]'' can be found within the game's files, suggesting that the [[Desert of Dijiridoos]] was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has [[Fiesta de los Muertos]] textures, and on the world map, it shows a rope with assets from [[Fiesta de los Muertos]]. More proof of this is seen in the mini icons for each world, where a hat from [[Fiesta de los Muertos]] is in the files as well as a tomb for the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]].
In the description of the Google Play version of the game, it's mentioned that the game has 7 worlds to explore while only having 5 accessable.
{{Quote
|text=
Explore 7 extraordinary worlds in this action-packed Rayman 2D platformer!
|sign=Google Play description
|source=''Google Play''}}


<gallery widths="340px" heights="200px">
<gallery widths="340px" heights="200px">
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HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called "testmap36_hideandseek_version2". It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.
HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called "testmap36_hideandseek_version2". It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.


Setting a level to use the Soccer or AdversarialSoccer type causes the mission text "Reach the Flag!" to appear.
Setting a level to use the Soccer, AdversarialSoccer or Puzzle type causes the mission text "Reach the Flag!" to appear.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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*Dojo
*Dojo
*SnowyMountain
*SnowyMountain
*BabelTower
*BabelTower (Unused)
*LandOfTheDead
*LandOfTheDead (Unused, if you don't count the challenge marathon)
*CastleInterior
*CastleInterior
*CastleExterior
*CastleExterior
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*BeanStalk
*BeanStalk
*Avatar
*Avatar
*_deprecated_OvergrownTemple
*_deprecated_OvergrownTemple (Unused)
*MexicanParty
*MexicanParty (Unused)
*_deprecated_CakeParty
*_deprecated_CakeParty (Unused)
*_deprecated_Garbage
*_deprecated_Garbage (Unused)
*Hangar
*Hangar
*Nemo
*Nemo
*Olympus
*Olympus
*_deprecated_Palace
*_deprecated_Palace (Unused)
*Hades
*Hades
*Maze
*Maze
*Intro
*Intro
*HauntedCastle
*HauntedCastle
*DemoMix
*DemoMix (Unused)
*Temple
*Temple
*OpenOcean
*OpenOcean
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*rlc_hangar ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])
*rlc_hangar ([[20,000 Lums Under the Sea#Rayman Adventures|Sea of Serendipity]])
*rlc_huns (unused, has the assets for the unused [[Kung Foot]] event)
*rlc_huns (unused, has the assets for the unused [[Kung Foot]] event)
*rlc_Intro (the first level of the game teaching the player basic mechanics; [[Medieval Mayhem]])
*rlc_Intro (the first level of the game teaching the player basic mechanics; combination of [[Medieval Mayhem]] and [[Toad Story]])
*rlc_landofthedead (unused, has one level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]])
*rlc_landofthedead (unused, has one level from the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]])
*rlc_maze (mazes from [[Olympus Maximus]])
*rlc_maze (mazes from [[Olympus Maximus]])
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===== Forestegghunt =====
===== Forestegghunt =====
This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named "soccer balls", which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is [[the Captain]], although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Additionally, starting the level with a Seeker [[Incrediball]] will point to the eggs.
This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named "soccer balls", which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is [[the Captain]], although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Additionally, starting the level with a Seeker [[Incrediball]] will point to the eggs. The game features a ball asset specifically designed for [[Kung Foot]] that possesses active physics. While the ball seen in-game appears identical, it is static; however, by swapping it with the [[Kung Foot]] version, the ball can move freely and interact with [[Lum (UbiArt games)|Lum]] [[cage]]s, bone stacks and [[Kuyalum]]s. Kicking this ball into the center triggers a unique animation and reveals an unused soccer ball UI sprite. Once all three balls are punched, a platform rises to reveal [[the Captain]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Adventures unused lvl - egghunt 4.png
Adventures unused lvl - egghunt 4.png
Adventures unused lvl - egghunt 5.png
Adventures unused lvl - egghunt 5.png
Adventures unused lvl - egghunt 6.png|The amount of [[Lum (UbiArt games)|lums]] for each reward.
Adventures unused lvl - egghunt 6.png|The amount of [[Lum (UbiArt games)|Lums]] for each reward.
Adventures unused lvl - egghunt 8.png|The egg seen in a different position.
Adventures unused lvl - egghunt 9.png|The egg breaking a few bones.
Adventures unused lvl - egghunt 10.png|The first egg collected in the trunk.
Adventures unused lvl - egghunt 11.png|The first two eggs collected in the trunk.
Adventures unused lvl - egghunt 7.png|All three eggs collected in the trunk and [[the Captain]] visible.
</gallery>
</gallery>


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Adventures unused lvl - dragonsouls 4.png
Adventures unused lvl - dragonsouls 4.png
Adventures unused lvl - dragonsouls 5.png
Adventures unused lvl - dragonsouls 5.png
Adventures unused lvl - dragonsouls 6.png|The score recap menu that would show after completing the level.
Scorerecap landofthedead background.png|The full background of the score recap menu.
</gallery>
</gallery>


===== Babelchallenge =====
===== Babelchallenge =====
This level uses [[the Infinite Tower]] theme. Unlike the challenges the player stays on the ground, similarly to the level [[Quick Sand]]. When loaded into the game by force it uses a track from [[Fiesta de los Muertos]] and shows a toad on the right side of the screen when the level is paused.
This level uses [[the Infinite Tower]] theme. Unlike the challenges, the character stays on the ground, similarly to the level [[Quick Sand]]. When loaded into the game by force, it uses a track from [[Fiesta de los Muertos]] and shows a [[Toad (Rayman Legends)|toad]] on the right side of the screen when the level is paused.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Adventures unused lvl - babelchallenge 4.png
Adventures unused lvl - babelchallenge 4.png
Adventures unused lvl - babelchallenge 5.png
Adventures unused lvl - babelchallenge 5.png
Desert-Scorerecap.png|The score recap menu that would show after completing the level.
Scorerecap desert background.png|The full background of the score recap menu.
</gallery>
</gallery>


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===== Maptest_dojo =====
===== Maptest_dojo =====
This is a test level by the developer Aschwartz. This is a test level for enemies and objects from [[Wild, Wild East]].
This is a test level for enemies and objects from [[Wild, Wild East]] by the developer Aschwartz. 700 [[Lum (UbiArt games)|Lums]] are needed for the first reward, 900 for the second and 1,100 for the third. The maximum amount of [[Lum (UbiArt games)|Lums]] in the level is 136. It plays soundtrack from [[the Dojo]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===== 84_dragons =====
===== 84_dragons =====
This is a test level by the developer Petra. This is a test level for [[Wild, Wild East]] and the [[Dragon (Wild, Wild East)|dragons]] which appear there.
This is a test level for [[Wild, Wild East]] and the [[Dragon (Wild, Wild East)|dragons]] which appear there by the developer Petra. It uses a track from [[Olympus Maximus]]. This level is unique as it appears 2 times in one scene. It also has 2 checkpoints for the both layouts. the only difference between the layouts are that the upper versions has a pink spiky ball on the body of the [[Flute snake]]. The first reward requires 400 [[Lum (UbiArt games)|Lums]], the second 600 and the third 800.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Adventures unused lvl - 84 dragons 0.jpg
Adventures unused lvl - 84 dragons 1.png
Adventures unused lvl - 84 dragons 1.png
Adventures unused lvl - 84 dragons 2.png
Adventures unused lvl - 84 dragons 2.png
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A [[Kung Foot]] mode was meant to appear in the Apple TV version and can be found in the files.
A [[Kung Foot]] mode was meant to appear in the Apple TV version and can be found in the files.


==== Enemies ====
TPLs, TGAs, PBKs, and animation files for [[Jacquouille]]s and [[Toad (Rayman Legends)|Toad]]s are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in both <code>world/common/enemy/jacquouille/animation</code> and <code>world/common/enemy/toad/animation</code>.
<pre>
basictoad_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001.pbk.ckd
basictoad_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001_0.tga.ckd
cine_fury_back_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_01.anm.ckd
cine_fury_back_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_02.anm.ckd
cine_fury_back_03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_03.anm.ckd
cine_fury_back_shld_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_shld_01.anm.ckd
cine_fury_back_wpn_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_01.anm.ckd
cine_fury_back_wpn_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_02.anm.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/empty.anm.ckd
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal.anm.ckd
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal02.anm.ckd
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal03.anm.ckd
foot_lookat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat.anm.ckd
foot_lookat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat02.anm.ckd
foot_lookat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat03.anm.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/empty.anm.ckd
foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal.anm.ckd
foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal02.anm.ckd
foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal03.anm.ckd
foot_looktat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat.anm.ckd
foot_looktat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat02.anm.ckd
foot_looktat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat03.anm.ckd
jacquouille_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001.pbk.ckd
jacquouille_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001_0.tga.ckd
toad_back1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back1.tpl.ckd
toad_back3.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back3.tpl.ckd
toad_back_shld1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_shld1.tpl.ckd
toad_back_wpn1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn1.tpl.ckd
toad_back_wpn2.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn2.tpl.ckd
victoryjacq.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victoryjacq.tpl.ckd
victorytoad.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victorytoad.tpl.ckd
supporterlivingstone1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone1.tpl.ckd
supporterlivingstone2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone2.tpl.ckd
supportertoad1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad1.tpl.ckd
supportertoad2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad2.tpl.ckd
toad_back2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/toad_back2.tpl.ckd
</pre>
==== UI ====
TPLs and a TGA for UI elements are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in <code>world/common/ui/common/components</code> and <code>world/common/ui/common/playerscore/textures/</code>.
<pre>
ui_cadre_facebook_withoutbg.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/playerscore/textures/ui_cadre_facebook_withoutbg.tga.ckd
uisoccertext.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uisoccertext.tpl.ckd
uitextbox.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uitextbox.tpl.ckd
</pre>
==== Platforms ====
TPLs, TGAs, and PBKs for a red and blue ring are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in <code>world/common/friendly/chrono/animation</code>.
<pre>
ring_pack_blue_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001.pbk.ckd
ring_pack_blue_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001_0.tga.ckd
ring_pack_red_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001.pbk.ckd
ring_pack_red_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001_0.tga.ckd
ring.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/ring/components/ring.tpl.ckd
</pre>
==== FX ====
TPLs and TGAs for lights and confetti are present in fulllogicmain/bundlemain_PLATFORM.ipk and a few in fulllogic/bundle_PLATFORM.ipk. They appear in <code>world/common/fx/textures</code> and <code>world/common/fx/soccerpunch</code>.
<pre>
fx_discolight_01old.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_01old.tga.ckd
fx_discolight_03.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_03.tga.ckd
fx_confetti_01.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shard/fx_confetti_01.tga.ckd
fx_confettiwinner_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_confettiwinner_01.tpl.ckd
fx_discowinning_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_01.tpl.ckd
fx_discowinning_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_02.tpl.ckd
fx_explosiongoal_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_explosiongoal_02.tpl.ckd
confetti_tween.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween.tpl.ckd
confetti_tween_noautostart.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween_noautostart.tpl.ckd
countdownfx.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/countdownfx.tpl.ckd
fx_teamappear_01.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_teamappear_01.tpl.ckd
fx_haloburn_01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.pbk.ckd
fx_haloburn_01.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.tga.ckd
</pre>
==== Friendly ====
A TPL, TGAs, PBKs, a SKL and animation files for a clock are present in bundlemain_PLATFORM.ipk. Theyappear in <code>world/common/friendly/chrono/animation</code>.
<pre>
chrono_pack_soccer_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001.pbk.ckd
chrono_pack_soccer_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001_0.tga.ckd
chrono_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_squeleton.skl.ckd
shake.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/shake.anm.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/stand.anm.ckd
standopen.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/standopen.anm.ckd
clockicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/clock/components/clockicon.tpl.ckd
</pre>
==== Textures ====
TGAs and FCGs for the main textures used in the scene are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in <code>world/rlc_huns/textures</code> and <code>world/adversarial/soccerpunch/frieze</code>.
<pre>
huns_background_panorama.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.tga.ckd
huns_background_smokescroll.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.tga.ckd
huns_forground_grassground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.tga.ckd
huns_forground_grassground02.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.tga.ckd
huns_forground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.tga.ckd
huns_playground_drap.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.tga.ckd
huns_playground_mudgrasstransitionground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.tga.ckd
huns_playground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.tga.ckd
huns_playground_rope.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.tga.ckd
huns_playground_soccerscoreboard_atlas.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.tga.ckd
huns_ldground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.tga.ckd
frame.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/frame.tga.ckd
shadowresult.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/shadowresult.tga.ckd
huns_background_panorama.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.fcg.ckd
huns_background_smokescroll.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.fcg.ckd
huns_forground_grassground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.fcg.ckd
huns_forground_grassground02.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.fcg.ckd
huns_forground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.fcg.ckd
huns_playground_drap.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.fcg.ckd
huns_playground_mudgrasstransitionground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.fcg.ckd
huns_playground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.fcg.ckd
huns_playground_rope.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.fcg.ckd
huns_playground_soccerscoreboard_atlas.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.fcg.ckd
huns_ldground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.fcg.ckd
</pre>
==== Other files ====
Action files, TPLs, TGAs, PBKs, SKLs, ISCs, GMTs, TPL sound files, ASCs and animation files that are not listed above, but still important are present in fulllogic/bundle_PLATFORM.ipk, fulllogicmain/bundlemain_PLATFORM.ipk, fulllogicmedieval_PLATFORM.ipk and bundleonboardingadv3_PLATFORM.ipk. Most of them appear in <code>world/adversarial/soccerpunch</code>.
<pre>
flammesside6.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flammesside6.tga.ckd
smoke1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/smoke1.tga.ckd
empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/empty.anm.ckd
goaaaaal_pack_basic_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001.pbk.ckd
goaaaaal_pack_basic_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001_0.tga.ckd
goaaaaal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_squeleton.skl.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand.anm.ckd
stand02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand02.anm.ckd
stand03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand03.anm.ckd
goal_b1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.pbk.ckd
goal_b1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.tga.ckd
goal_c1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.pbk.ckd
goal_c1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.tga.ckd
goal_c2.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.pbk.ckd
goal_c2.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.tga.ckd
goal_pack_blue_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x01.pbk.ckd
goal_pack_blue_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x02.pbk.ckd
goal_pack_grp1_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001.pbk.ckd
goal_pack_grp1_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001_0.tga.ckd
goal_pack_red_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x01.pbk.ckd
goal_pack_red_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x02.pbk.ckd
goal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_squeleton.skl.ckd
shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/shoot.anm.ckd
stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/stand.anm.ckd
super_shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/super_shoot.anm.ckd
soccerpunch.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.isc.ckd
soccerpunch.sgs.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.sgs.ckd
huns_football_graph.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_graph.isc.ckd
huns_football_ld.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_ld.isc.ckd
huns_football_sound.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_sound.isc.ckd
sound_soccer_nearcage_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_left.tpl.ckd
sound_soccer_nearcage_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_right.tpl.ckd
actorsound_soccerball_score_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_left.tpl.ckd
actorsound_soccerball_score_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_right.tpl.ckd
basicground_nosolid.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/basicground_nosolid.gmt.ckd
wallcage.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/wallcage.gmt.ckd
ground_nosolid.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/ground_nosolid.fcg.ckd
wall_soccer_cage.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/wall_soccer_cage.fcg.ckd
goalanim.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/components/goalanim.tpl.ckd
darkside.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/darkside/darkside.tpl.ckd
flamespawner.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flamespawner.tpl.ckd
triggervictorysound.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/triggervictorysound.tpl.ckd
scoreteam.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/scoreteam.tpl.ckd
scoreicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/components/scoreicon.tpl.ckd
soccercountdown.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/components/soccercountdown.tpl.ckd
goal_blue.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_blue.tpl.ckd
goal_red.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_red.tpl.ckd
bengal.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.act.ckd
bengal.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.tpl.ckd
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd
timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd
ballexplodefx.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/ballexplodefx.tpl.ckd
kungfootball.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/kungfootball.act.ckd
kungfootball.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/templates/kungfootball.tpl.ckd
kungfootbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/kungfootbutton.tpl.ckd
add_halo.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/add_halo.anm.ckd
roll_left.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_left.anm.ckd
roll_right.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_right.anm.ckd
soccerball_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.pbk.ckd
soccerball_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.tga.ckd
soccerball_b1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.pbk.ckd
soccerball_b1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.tga.ckd
soccerball_pack_basic_x01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x01.pbk.ckd
soccerball_pack_basic_x02.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x02.pbk.ckd
soccerball_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stand.anm.ckd
stretch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stretch.anm.ckd
countdown_pack_soccer_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001.pbk.ckd
countdown_pack_soccer_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001_0.tga.ckd
countdown_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_squeleton.skl.ckd
empty.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/empty.anm.ckd
soccer_counter01.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/soccer_counter01.anm.ckd
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_victory.anm.ckd
cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_victory.anm.ckd
soccerconfig.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/gameconfig/soccerconfig.isg.ckd
ball.tpl.ckd - fulllogicmedieval_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/components/ball.tpl.ckd
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_victory.anm.ckd
cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_defeat.anm.ckd
cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_intro.anm.ckd
cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_victory.anm.ckd
add_halo.asc.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/actors/ball/add_halo.asc.ckd
</pre>
<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Adventures hacked menu.png|The option for the [[Kung Foot]] mode as it would have appeared on the main menu
Adventures hacked menu.png|The option for the [[Kung Foot]] mode as it would have appeared on the main menu.
Adventures Kung Foot.png|The [[Kung Foot]] map.
Adventures Kung Foot.png|The [[Kung Foot]] map.
Kung Foot No Mission.png
Rayman Adventures Unused - Soccerball.png|The texture the soccer ball would have used.
</gallery>
</gallery>


Line 323: Line 610:
Androidbenchmark 1.png|The figures of [[Toad (Rayman Legends)|toads]] in the background
Androidbenchmark 1.png|The figures of [[Toad (Rayman Legends)|toads]] in the background
</gallery>
</gallery>
=== Unused scenes ===
In the early build 3 scenes were found that were scrapped in future versions. one has the title "menucreaturecomic" another "menuteensies" and the last one "menuretry". menucreaturecomic contains assets for an unused [https://raymanpc.com/wiki/en/File:Rayman_Adventures_Comic.png comic].
<gallery widths="320px" heights="180px">
Menucreaturecomic.png|The unused comic scene loaded into the game.
</gallery>
== Unused Music ==
The game has 3 unused songs. The first one can be heard in the level [https://raymanpc.com/wiki/en/Rayman_Adventures_(early_production)#Babelchallenge Babelchallenge] when loaded by force, it appears to be a modified version of the [https://raytunes.raymanpc.com/music/RL/065%20-%20Fiesta%20de%20los%20Muertos%20~Invaded~.mp3 invaded track] from [[Fiesta de los Muertos]]. The second unused track is the [https://raytunes.raymanpc.com/music/RL/057%20-%20The%20Gallery%20~Fiesta%20de%20los%20Muertos~.mp3 gallery theme] from [[Fiesta de los Muertos]]. It can be heard if an [[Adventure Map]] is set to the "Desert" world. The third track is the [https://raytunes.raymanpc.com/music/RO-OST/13%20-%20(Luscious%20Lakes)%20The%20Dragon%20Chef's%20Belly.mp3 El Stomacho boss fight theme] from ''[[Rayman Origins]]''. In <code>fulllogictoadstory_android.ipk:/cache/itf_cooked/android/sound/300_music/_music_rlc/mus_kit/music_kit_beanstalk/</code> one music TPL file is leftover from the early build of the game. Its name is "mus_swamp_outro.tpl.ckd".


== Unused textures ==
== Unused textures ==
Line 330: Line 627:
Rayman Adventures Unused - Gem 1.png|The second reward of a level.
Rayman Adventures Unused - Gem 1.png|The second reward of a level.
Rayman Adventures Unused - Gem 2.png|The third reward of a level
Rayman Adventures Unused - Gem 2.png|The third reward of a level
Beta Reward Food.png|A reward similar to the bronze cup from ''[[Rayman Legends]]''.
Rayman Adventures Unused - Soccerball.png|A soccerball that is leftover in the files.
Beta Gem Reward.png|A reward similar to the silver cup from ''[[Rayman Legends]]''.
Beta Gem Reward Max.png|A reward similar to the gold cup from ''[[Rayman Legends]]''.
Unused New Text.png|An unused image signaling something new.
Rayman Adventures Comic.png|A low-resolution comic can be found in the files. The text is unreadble but [[Devilbob]]s can be seen.
</gallery>
</gallery>


Line 370: Line 663:
Tarayzan and Shayman Concept Art.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin.
Tarayzan and Shayman Concept Art.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin.
Tarayzan Test.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin with game background.
Tarayzan Test.jpg|Early [[Shayman]] concept art featuring an unused [[Tarayzan]] skin with game background.
Adventures-Barbara-Concept.jpg|Concept art of adventurer [[Barbara]] showing different hair colors.
Adventures-Barbara-Concept-2.jpg|Concept art of adventurer [[Barbara]].
Amazonia-Axe-Concept.jpg|Concept art of [[Amazonia]]'s axe.
Amazonia-Axe-Concept-2.jpg|Another concept art of [[Amazonia]]'s axe.
Amazonia-Concept-1.png|Concept art of [[Amazonia]].
Amazonia-Concept-2.png|Concept art of [[Amazonia]].
Barbara-Concept-1.png|Concept art of [[Barbara]].
Barbara-Concept-2.png|Concept art of [[Barbara]].
</gallery>
</gallery>


=== Unused Incrediballs ===
=== Unused Incrediballs ===
Textures for an unused family of [[Incrediball]]s can be found within the game’s files. According to their file name and textures, they would have been Inhalers that were based on carrots. It is possible that they were meant to appear in an [[Event (Rayman Adventures)|event]] that never came to fruition. Most of the new [[Incrediball]]s are from the early build.
Textures for an unused family of [[Incrediball]]s can be found within the game’s files. According to their file name and textures, they would have been Inhalers that were based on carrots. They have 10 family members as seen in the files. It is possible that they were meant to appear in an [[Event (Rayman Adventures)|event]] that never came to fruition. Most of the new [[Incrediball]]s are from the early build.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Line 394: Line 679:


== Multiplatform assets ==
== Multiplatform assets ==
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file.
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file. most of them are located in <code>world/common/ui</code> and <code>world/common/ui/maintuto/commontuto</code>.


=== Wii ===
=== Wii ===
TGAs, TPLs, PBKs and some animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Wii.
{{Rewrite-expand}}
TGAs, TPLs, PBKs and animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Wii.


<pre>
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/disappear.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd
wiiremotetuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.pbk.ckd
wiiremotetuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.tga.ckd
wiiremotetuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_squeleton.skl.ckd
wiiremotetuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto.act.ckd
wiiremotetuto2d.act.ckd -  fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto2d.act.ckd
wiiremotetuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim.act.ckd
wiiremotetuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim2d.act.ckd
wiiremotetuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto.tpl.ckd
wiiremotetuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto2d.tpl.ckd
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/disappear.anm.ckd
nunchuktuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.pbk.ckd
nunchuktuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.tga.ckd
nunchuktuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/stand.anm.ckd
nunchuktuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto.act.ckd
nunchuktuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto2d.act.ckd
nunchuktuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim.act.ckd
nunchuktuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim2d.act.ckd
nunchuktuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto.tpl.ckd
nunchuktuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto2d.tpl.ckd
</pre>
=== Wii U ===
=== Wii U ===
Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' on the Wii U.
Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' on the Wii U.
 
{{Rewrite-expand}}
<pre>
wiiu_buttons.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/component/wiiu_buttons.tpl.ckd
wiiubuttons.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/wiiubuttons.tga.ckd
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/disappear.anm.ckd
drctuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.pbk.ckd
drctuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.tga.ckd
drctuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_squeleton.skl.ckd
gyro_appear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_appear.anm.ckd
gyro_disappear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_disappear.anm.ckd
gyro_stand.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_stand.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd
drctuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto.act.ckd
drctuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto2d.act.ckd
drctuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim.act.ckd
drctuto_swim2d.act.ckd -fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim2d.act.ckd
drctuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto.tpl.ckd
drctuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto2d.tpl.ckd
</pre>
=== PlayStation 3 and PlayStation 4 ===
=== PlayStation 3 and PlayStation 4 ===
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' and ''[[Rayman Origins]]'' on the PlayStation 3, and also ''[[Rayman Legends]]'' on the PlayStation 4.
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from ''[[Rayman Legends]]'' and ''[[Rayman Origins]]'' on the PlayStation 3, and also ''[[Rayman Legends]]'' on the PlayStation 4.
==== Playstation 3 ====
{{Rewrite-expand}}
<pre>
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/appear.anm.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/disappear.anm.ckd
classicpadtutops3_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.pbk.ckd
classicpadtutops3_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.tga.ckd
classicpadtutops3_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_squeleton.skl.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/stand.anm.ckd
classicpadtutops3.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3.act.ckd
classicpadtutops32d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops32d.act.ckd
classicpadtutops3_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim.act.ckd
classicpadtutops3_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim2d.act.ckd
classicpadtutops3.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops3.tpl.ckd
classicpadtutops32d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops32d.tpl.ckd
</pre>
==== Playstation 4 ====
<pre>
buttons_pack_ps4_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001.pbk.ckd
buttons_pack_ps4_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001_0.tga.ckd
buttons_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_squeleton.skl.ckd
ps4_holdandpan.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandpan.anm.ckd
ps4_holdandtap.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandtap.anm.ckd
ps4_scratch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_scratch.anm.ckd
ps4_touch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_touch.anm.ckd
ps4tutoscratch.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch.act.ckd
ps4tutoscratch2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch2d.act.ckd
ps4tutosharescreen.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen.act.ckd
ps4tutosharescreen2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen2d.act.ckd
ps4tutoscratch.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch.tpl.ckd
ps4tutoscratch2d.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch2d.tpl.ckd
ps4tutosharescreen.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutosharescreen.tpl.ckd
</pre>


=== Windows (32-bit) ===
=== Windows (32-bit) ===
Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).
Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).


<pre>
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/input_win32.isg.ckd
input_cheat_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cheat/input_cheat_win32.isg.ckd
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cutscene/input_win32.isg.ckd
</pre>
=== iOS ===
=== iOS ===
On iOS, only one file is left over. Its name is "fx_notroundshockwave_01_ios.tga.ckd". Its location is in bundle_PLATFORM.ipk.
On iOS, only one file is left over. Its name is "fx_notroundshockwave_01_ios.tga.ckd". Its location is in bundle_PLATFORM.ipk.


<pre>
fx_notroundshockwave_01_ios.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shockwave/fx_notroundshockwave_01_ios.tga.ckd
</pre>
=== Xbox 360 and Xbox One ===
=== Xbox 360 and Xbox One ===
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Xbox 360 and ''[[Rayman Legends]]'' on both Xbox 360 and Xbox One.
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from ''[[Rayman Origins]]'' on the Xbox 360 and ''[[Rayman Legends]]'' on both Xbox 360 and Xbox One.
==== Xbox 360 ====
<pre>
input_menu_x360.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/menu/input_menu_x360.isg.ckd
</pre>
==== Xbox One ====
{{Rewrite-expand}}
<pre>
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd
classicpadtutoxbox_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.pbk.ckd
classicpadtutoxbox_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.tga.ckd
classicpadtutoxbox_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_squeleton.skl.ckd
disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/disappear.anm.ckd
stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/stand.anm.ckd
classicpadtutoxbox.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox.act.ckd
classicpadtutoxbox2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox2d.act.ckd
classicpadtutoxbox_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim.act.ckd
classicpadtutoxbox_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim2d.act.ckd
classicpadtutoxbox.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox.tpl.ckd
classicpadtutoxbox2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox2d.tpl.ckd
</pre>


== Debug arguments/cheats ==
== Debug arguments/cheats ==
Line 471: Line 867:


=== Developer cheats ===
=== Developer cheats ===
The game manager config script (bundle_android > cache > itf_cooked > PLATFORM > engindedata > gameconfig > gameconfig.isc.ckd) uses developer cheats listed below:
The game manager config script (bundle_PLATFORM > cache > itf_cooked > PLATFORM > engindedata > gameconfig > gameconfig.isc.ckd) uses developer cheats listed below:


<pre>
<pre>
CheatButtonNewGame
CheatButtonNewGame (ON by default)
CheatUnlockAdventureMap
CheatUnlockAdventureMap
CheatIntroActive
CheatIntroActive (ON by default)
CheatGoToAdventure
CheatGoToAdventure (ON by default)
CheatGoToLeaderboard
CheatGoToLeaderboard
CheatSkipTreeRitual
CheatSkipTreeRitual
Line 484: Line 880:
CheatSkipIntro
CheatSkipIntro
CheatSkipAllIntro
CheatSkipAllIntro
CheatShowForcedCreatureId
CheatShowForcedCreatureId (ON by default)
CheatSkipDisclaimer
CheatSkipDisclaimer
CheatPadConnect
CheatPadConnect
CheatFruityBuild
CheatFruityBuild
CheatActiveLeaderboard
CheatActiveLeaderboard (ON by default)
</pre>
</pre>


== Developer project name ==
== Developer project name ==
In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name "RLC" is mentioned. This could be the acronym for ''Rayman Legends: Creatures''.
In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name "RLC" is mentioned. This could be the acronym for ''[[Rayman Legends]]: [[Creatures]]''.


== Leftover Java code ==
== Leftover Java code ==
Line 609: Line 1,005:
     __/(o)(o)/
     __/(o)(o)/
<__.l_l---l_l
<__.l_l---l_l
</nowiki>
</nowiki>


Line 650: Line 1,047:
|source=''Rayman Adventures'' (files)}}
|source=''Rayman Adventures'' (files)}}


=== Early build ===
The texts below were used in the early build. It was removed from the localisation after the soft-launch.
{{Quote
|text=
This software is at pre-release stage and should not be complete. All game features, the performance and gameplay may yet be adjusted and improved.\nI ACKNOWLEDGE THAT THIS SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTIES OF ANY KIND and THAT UBISOFT WILL NOT BE LIABLE TO ME FOR ANY DIRECT OR INDIRECT DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE. I ALSO UNDERSTAND THAT ANY INFORMATION REGARDING THE VIDEO GAME “CREATURES” (THE “GAME”) IS HIGHLY CONFIDENTIAL AND SHALL NOT BE DISCLOSED TO ANY THIRD PARTY, OR DISCUSSED ON SOCIAL NETWORKS INCLUDING BUT NOT RESTRICTED TO FACEBOOK, TWITTER, VINE...\nThe Receiving Party acknowledge that UBISOFT may collect and use certain user data in accordance with the privacy policy accessible on the website http://www.ubi.com/
|sign=Unknown
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Find [%d] turnips
|sign=[[List of achievements in Rayman Adventures|Achievements description]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
POP! POP!
|sign=[[List of achievements in Rayman Adventures|Achievements name]]
|source=''Rayman Adventures'' (files)}}
=== Kung Foot ===
{{Quote
|text=
Training
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Ask a friend to join!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Jump on a ring to select a team.
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Ask a friend to join!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Blue team wins!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Red team wins!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Overtime
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
{{Quote
|text=
Draw game!
|sign=[[Kung Foot|Kung Foot text]]
|source=''Rayman Adventures'' (files)}}
== External links ==
== External links ==
*[https://www.youtube.com/watch?v=w5Uilfzrsa0 Rayman Adventures discoveries video 1]
*[https://www.youtube.com/watch?v=w5Uilfzrsa0 Rayman Adventures discoveries video 1]
Line 656: Line 1,123:
*[https://www.youtube.com/watch?v=cSUliyod8d0 Unused content showcase]
*[https://www.youtube.com/watch?v=cSUliyod8d0 Unused content showcase]
*[https://www.youtube.com/watch?v=TKP-28PDc_s personal/aschwartz/maptest_dojo.isc Gameplay]
*[https://www.youtube.com/watch?v=TKP-28PDc_s personal/aschwartz/maptest_dojo.isc Gameplay]
*[https://www.youtube.com/watch?v=E7odisyQHR8 babeltower_babelchallenge_nmi_base.isc Gameplay]
*[https://www.youtube.com/watch?v=VP64eFfYVFE babeltower_babelchallenge_nmi_base.isc Gameplay]
*[https://www.youtube.com/watch?v=P08Mosi_sw4 landofthedead_dragonsouls_nmi_base.isc Gameplay]
*[https://www.youtube.com/watch?v=P08Mosi_sw4 landofthedead_dragonsouls_nmi_base.isc Gameplay]
*[https://www.youtube.com/watch?v=1k8KpyFh30M enchantedforest_forestegghunt_exp_base.isc Gameplay]


{{Rayman series}}
{{Rayman series}}