Rayman Adventures (early production)
The 2015 Rayman Adventures game has a lot of unused content, some of which was later used in Rayman Mini.
Early build
In November 2024, an early build with version 0.1.0 was discovered. Most notable is that it does not feature the Captain or any of the adventure outfits for Rayman and Barbara.
Early scenes
In the early build 10 scenes were found that were scrapped in future versions. one has the title "menucreaturecomic" another "menuteensies", 2 in a folder called "menuretry", "menupopup", "menucreatureinvite", "menudailyrewards", "menushownewobjective", "menuduplicaterewards", "menunextadventure" and "menunextregionselection". menucreaturecomic contains assets for an unused comic. menuteensies contains 8 UI elements for teensies. menuretry has 2 scenes named "menuretry" "menuchangeobjective", . menuchangeobjective was probably made to retry objectives or daily missions. menuretry contains a retry and adventure map button at the right down side of the screen. menupopup has a popup window for a new adventure but only contains text. menucreatureinvite has a menu with the family and creature name asking to play in the dark. menudailyrewards (not to get confused with an already existing menu titled "menudailyreward") has 2 rewards. menushownewobjective gives you an objective with a play button. menuduplicaterewards was an early version of the Clone-O-Meter. menunextadventure and menunextregionselection were for the old scene for starting a new adventure.
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The unused comic scene loaded into the game.
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The unused objective changing scene loaded into the game
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The popup scene asking for a new adventure.
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An Incrediball asking to play in the dark.
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2 gem packs at the bottom.
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A screen showing a new objective.
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A scene from the now removed Clone-O-Meter.
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The region selection scene.
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A scene confirmating that you want to continue to another adventure.
Existing early scenes
The scenes below appear in the latest version but look different in the early build. Some might have missing or glitched textures.
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The Clone-O-Meter in the early build.
Early buttons
The game has assets for UI buttons that only existed in the early build.
changeobjectivebutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/changeobjectivebutton.tpl.ckd magnifyingglassbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/magnifyingglassbutton.tpl.ckd shopbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/shopbutton.tpl.ckd togglebutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/togglebutton.tpl.ckd ubilogobutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/ubilogobutton.tpl.ckd stand_map_large.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_map_large.anm.ckd exclamationbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/exclamationbutton.tpl.ckd elixirbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/elixirbutton.tpl.ckd genericicons_pack_ubilogo_001.pbk.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001.pbk.ckd genericicons_pack_ubilogo_001_0.tga.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/genericicons_pack_ubilogo_001_0.tga.ckd stand_hunterlevel.anm.ckd - bundle_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/animation/stand_hunterlevel.anm.ckd playbutton.tpl.ckd - fulllogic_ios.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/playbutton.tpl.ckd
Early textures
The game has a lot of textures that were removed or changed up.
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The second reward of a level. While this appears in the latest build it is only used in the early build
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The third reward of a level. While this appears in the latest build it is only used in the early build
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A reward similar to the bronze cup from Rayman Legends.
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A reward similar to the silver cup from Rayman Legends.
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A reward similar to the gold cup from Rayman Legends.
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An unused image signaling something new.
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A low-resolution comic can be found in the files of the early build. The text is unreadable but Devilbobs can be seen.
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A bronze egg in the early build.
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A silver egg in the early build..
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A gold egg in the early build.
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A crystal/royal egg in the early build.
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The royal egg with a crown on the top in the early build.
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An egg that hasn't been revealed on the world map seen in the early build.
Unused maps
Worlds
The game would have originally featured two more worlds on the world map; Desert Kingdom (which was named "Desert" in the files) and Land of the Livid Dead (which was named "Land of the Deads"). Both would go on to be used as environments in some of the game's limited time events.
An .act file for a Devilbob is present in the game files, and can be used to replace the enemy, different for each world, which appears on the right side of the screen while playing a level and pausing it. The Devilbob's animation and sounds are functional. It was likely meant for use in the Land of the Livid Dead, since the unused level from that world features Devilbobs as enemies. In the screenshots below, the Devilbob is placed at the bottom of the screen while it is supposed to be higher up.
The icon for the Grumbling Grottos from Rayman Origins can be found within the game's files, suggesting that the Desert of Dijiridoos was going to be featured in the game at one point before being scrapped. The game also has one Infinite Tower theme level which has Fiesta de los Muertos textures, and on the world map, it shows a rope with assets from Fiesta de los Muertos. More proof of this is seen in the mini icons for each world, where a hat from Fiesta de los Muertos is in the files as well as a tomb for the Land of the Livid Dead.
In the description of the Google Play version of the game, it's mentioned that the game has 7 worlds to explore while only having 5 accessable.
Explore 7 extraordinary worlds in this action-packed Rayman 2D platformer!—Google Play description, Google Play
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The map fully zoomed out, with all clouds visible.
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The clouds covering the Desert Kingdom.
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The Desert Kingdom without clouds.
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The Land of the Livid Dead without clouds.
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The map fully zoomed out without any clouds.
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This texture for world icons features a Mexican hat for the Fiesta de los Muertos (top left) and a tomb for the Land of the Livid Dead (top right).
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The Devilbob showing its spikes.
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The Devilbob's normal form.
Types
The following unused level types are listed:
- Puzzle
- HideNSeek
- Soccer
- AdversarialSoccer
HideNSeek is most likely the type used for the level Forestegghunt, even though it uses the exploration type in the files. There are mentions of a test level for it called "testmap36_hideandseek_version2". It is however not present and also uses the exploration type. Attempting to use the HideNSeek type crashes the game, making it likely it was never finished. Oddly the intro level in the game uses the Soccer type.
Setting a level to use the Soccer, AdversarialSoccer or Puzzle type causes the mission text "Reach the Flag!" to appear.
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The flag mission type text, modified in the Forestegghunt level.
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An unused flag from Rayman Mini, most likely used for the flag mission types.
Environments
Below is a list of all available environments. Many of these are left unused, some of which were later used in Rayman Mini.
- Dojo
- SnowyMountain
- BabelTower (Unused)
- LandOfTheDead (Unused, if you don't count the challenge marathon)
- CastleInterior
- CastleExterior
- Swamp
- EnchantedForest
- BeanStalk
- Avatar
- _deprecated_OvergrownTemple (Unused)
- MexicanParty (Unused)
- _deprecated_CakeParty (Unused)
- _deprecated_Garbage (Unused)
- Hangar
- Nemo
- Olympus
- _deprecated_Palace (Unused)
- Hades
- Maze
- Intro
- HauntedCastle
- DemoMix (Unused)
- Temple
- OpenOcean
- AncientRuins
- Urban
- Rural
.ipk environments
By extracting the cache from all .ipk files and placing it into a directory, one can see the environments that are "rlc_ENVIRONMENT_NAME".
- rlc_avatar (Toad Story)
- rlc_babeltower (unused, has one Infinite Tower-style level)
- rlc_beanstalk (Toad Story)
- rlc_castle (Medieval Mayhem)
- rlc_dojo (Wild, Wild East)
- rlc_enchantedforest (Medieval Mayhem)
- rlc_hades (Olympus Maximus)
- rlc_hangar (Sea of Serendipity)
- rlc_huns (unused, has the assets for the unused Kung Foot event)
- rlc_Intro (the first level of the game teaching the player basic mechanics; combination of Medieval Mayhem and Toad Story)
- rlc_landofthedead (unused, has one level from the Land of the Livid Dead)
- rlc_maze (mazes from Olympus Maximus)
- rlc_mexicanparty (unused Fiesta de los Muertos world)
- rlc_nemo (Sea of Serendipity)
- rlc_olympus (Olympus Maximus)
- rlc_egypt (only present in the bundle_android.ipk located in the OBB of version 3.1.0, contains textures from the Desert Marathon event)
Levels
For each version of the game, the "personal" folder contains levels that were not finished at the same of the release of that version, but were in later versions. Some of these levels are as follows:
personal/petra/testmap30_downwardscreaturechase.isc personal/petra/testmap36_hideandseek_version3bushes.isc personal/petra/testmap36_hideandseek_version2.isc personal/petra/testmap34_lumobjectives.isc personal/petra/testmap53_enemyelevator2.isc personal/petra/testmap37_hideandseek.isc personal/atandin/maptestfx.isc personal/petra/testmap59_rootrun.isc personal/petra/testmap28_leversofdoom.isc personal/petra/testmap32_downwardscreatures2.isc personal/petra/testmap56_nemoslide.isc personal/petra/testmap46_toadstorm.isc personal/petra/testmap49_teensierescue.isc personal/petra/testmap63_aspiidnetwork.isc personal/petra/testmap37_hideandseek_version1.isc personal/petra/testmap37_hideandseek_version2_flipped.isc personal/petra/testmap58_roastedpigrodeo.isc personal/petra/testmap42_secondtuto.isc personal/petra/testmap31_downwardscreatures1.isc personal/petra/testmap36_hideandseek.isc personal/petra/testmap33_enemyobjectives.isc personal/petra/testmap36_hideandseek_version1.isc personal/petra/testmap41_firsttuto.isc personal/petra/testmap61_safesuperman.isc personal/petra/testmap41_firsttuto_morespacing.isc world/rlc_castle/hauntedcastle_casa/casa_castleinterior_hauntedcastle_nmi_base.isc (uses "Snowy Mountain" environment and "Lum" type)
Unused levels
The game features multiple unused levels, listed below.
Forestegghunt
This level is unique as it appears to have been using an unused level mode. It features 3 golden egg-shaped balls, named "soccer balls", which can be punched and would likely have moved. A big trunk is located in the middle, with arrows pointing towards it. The goal would likely have been to find these balls and kick them into the trunk. Within the trunk is the Captain, although he is not accessible by default. Behind the trunk are 3 invisible objects which when shown are the same football texture. It is believed that kicking these eggs would have triggered an animation and made the balls disappear behind the trunk. Additionally, starting the level with a Seeker Incrediball will point to the eggs. The game features a ball asset specifically designed for Kung Foot that possesses active physics. While the ball seen in-game appears identical, it is static; however, by swapping it with the Kung Foot version, the ball can move freely and interact with Lum cages, bone stacks and Kuyalums. Kicking this ball into the center triggers a unique animation and reveals an unused soccer ball UI sprite. Once all three balls are punched, a platform rises to reveal the Captain.
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The soccer ball texture.
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The amount of Lums for each reward.
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The egg seen in a different position.
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The egg breaking a few bones.
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The first egg collected in the trunk.
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The first two eggs collected in the trunk.
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All three eggs collected in the trunk and the Captain visible.
Dragonsouls
The game contains one unused level from the Land of the Livid Dead. Rather than being a level for the challenges it is a complete level where the player must defeat Devilbob enemies.
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The score recap menu that would show after completing the level.
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The full background of the score recap menu.
Babelchallenge
This level uses the Infinite Tower theme. Unlike the challenges, the character stays on the ground, similarly to the level Quick Sand. When loaded into the game by force, it uses a track from Fiesta de los Muertos and shows a toad on the right side of the screen when the level is paused.
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The score recap menu that would show after completing the level.
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The full background of the score recap menu.
Lumlabyrinth
This is a fully complete level in a maze.
Ruinride
This level is fully complete and can be seen in game trailers.
Maptest_dojo
This is a test level for enemies and objects from Wild, Wild East by the developer Aschwartz. 700 Lums are needed for the first reward, 900 for the second and 1,100 for the third. The maximum amount of Lums in the level is 136. It plays soundtrack from the Dojo.
84_dragons
This is a test level for Wild, Wild East and the dragons which appear there by the developer Petra. It uses a track from Olympus Maximus. This level is unique as it appears 2 times in one scene. It also has 2 checkpoints for the both layouts. the only difference between the layouts are that the upper versions has a pink spiky ball on the body of the Flute snake. The first reward requires 400 Lums, the second 600 and the third 800.
Lavaringslumtest1
This is a test level by the developer Filip. It is almost identical to an existing level.
Early test levels
Prickly Torture
This level appears only in the 0.1.0 iOS early build of Rayman Adventures. It was made by the developer Petra, who also made the level "84_dragons". The level looks like an early version of an already existing level titled "beanstalk_aspimaze_exp_base.isc". Its original file path is "personal/petra/testmap57_pricklytorture.isc". Some foreground, background and other textures appear to be glitched or nonexistent. The Teensies are missing textures, there is no background and assets are not in their correct places.
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Off-screen assets from Toad Story.
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The bumper texture appears to be glitched.
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The Prickly Torture level, which appears to be an early test of another level that made it into the final release.
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The full Prickly Torture level with the "test" Assets from Toad Story.
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The early build flag that replaced the Captain can be seen at the end of the level.
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The spawn point of the Prickly Torture level.
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Another glitched Toad.
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A Toad in the wrong place.
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The Captain levitating.
DojoInvasion
This level appears only in the 0.1.0 iOS early build of Rayman Adventures, and can also be seen in the game's official reveal trailer. It features the Toads and Ogers from Toad Story, while the release version uses Hatman Ninjas and Swordsman Ninjas from Wild, Wild East as enemies instead. Its original file path is "world/rlc_dojo/dojoinvasion/dojo_dojoinvasion_nmi_base.isc". It is similar to Prickly Torture by the Toads and floating The Captain.
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The old Dojo Invasion level with removed walls.
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The full old Dojo Invasion level with Toad Story enemies.
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The old Dojo Invasion level, as seen in the Rayman Adventures reveal trailer.
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A Toad coming from a window.
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Multiple Toads coming from different places.
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The Captain levitating.
Mecha Door Explore
This level appears in all releases of Rayman Adventures, but it has a different layout in the beta.
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The start of the level.
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A Teensie on the side of the screen.
Castle Attack Tuto
This level appears in all releases of Rayman Adventures, but it has a different layout in the beta. It teaches the player to wall jump and attack.
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The start of the level.
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The game teaching the player to attack forward.
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The game teaching the player to attack forward again.
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The game teaching the player to attack downwards.
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A yellow arrow pointing right.
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A Teensie and a skull coin.
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A three-sided mechanism.
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The game teaching the player to wall jump.
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The game teaching the player to wall jump again.
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Green water with a mechanism.
Gliding Lums
This level appears in all releases of Rayman Adventures, but it has a different layout in the beta. It includes a tutorial teaching the player how to glide while collecting Lums.
| This article or section needs to be rewritten and/or expanded. |
Kung Foot
A Kung Foot mode was meant to appear in the Apple TV version and can be found in the files.
Enemies
TPLs, TGAs, PBKs, and animation files for Jacquouilles and Toads are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in both world/common/enemy/jacquouille/animation and world/common/enemy/toad/animation.
basictoad_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001.pbk.ckd basictoad_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/basictoad_pack_foot_001_0.tga.ckd cine_fury_back_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_01.anm.ckd cine_fury_back_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_02.anm.ckd cine_fury_back_03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_03.anm.ckd cine_fury_back_shld_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_shld_01.anm.ckd cine_fury_back_wpn_01.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_01.anm.ckd cine_fury_back_wpn_02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/cine_fury_back_wpn_02.anm.ckd empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/empty.anm.ckd foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal.anm.ckd foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal02.anm.ckd foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_goal03.anm.ckd foot_lookat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat.anm.ckd foot_lookat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat02.anm.ckd foot_lookat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/toad/animation/foot_lookat03.anm.ckd empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/empty.anm.ckd foot_goal.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal.anm.ckd foot_goal02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal02.anm.ckd foot_goal03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_goal03.anm.ckd foot_looktat.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat.anm.ckd foot_looktat02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat02.anm.ckd foot_looktat03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/foot_looktat03.anm.ckd jacquouille_pack_foot_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001.pbk.ckd jacquouille_pack_foot_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/enemy/jacquouille/animation/jacquouille_pack_foot_001_0.tga.ckd toad_back1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back1.tpl.ckd toad_back3.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back3.tpl.ckd toad_back_shld1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_shld1.tpl.ckd toad_back_wpn1.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn1.tpl.ckd toad_back_wpn2.tpl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/demo/emeavideo1/graphactors/toad_back_wpn2.tpl.ckd victoryjacq.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victoryjacq.tpl.ckd victorytoad.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/victoryanimations/components/victorytoad.tpl.ckd supporterlivingstone1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone1.tpl.ckd supporterlivingstone2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supporterlivingstone2.tpl.ckd supportertoad1.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad1.tpl.ckd supportertoad2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/supporter/base/supportertoad2.tpl.ckd toad_back2.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/toad_back2.tpl.ckd
UI
TPLs and a TGA for UI elements are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in world/common/ui/common/components and world/common/ui/common/playerscore/textures/.
ui_cadre_facebook_withoutbg.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/playerscore/textures/ui_cadre_facebook_withoutbg.tga.ckd uisoccertext.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uisoccertext.tpl.ckd uitextbox.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ui/common/components/uitextbox.tpl.ckd
Platforms
TPLs, TGAs, and PBKs for a red and blue ring are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in world/common/friendly/chrono/animation.
ring_pack_blue_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001.pbk.ckd ring_pack_blue_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_blue_001_0.tga.ckd ring_pack_red_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001.pbk.ckd ring_pack_red_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/platform/ring/animation/ring_pack_red_001_0.tga.ckd ring.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/ring/components/ring.tpl.ckd
FX
TPLs and TGAs for lights and confetti are present in fulllogicmain/bundlemain_PLATFORM.ipk and a few in fulllogic/bundle_PLATFORM.ipk. They appear in world/common/fx/textures and world/common/fx/soccerpunch.
fx_discolight_01old.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_01old.tga.ckd fx_discolight_03.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/light/fx_discolight_03.tga.ckd fx_confetti_01.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shard/fx_confetti_01.tga.ckd fx_confettiwinner_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_confettiwinner_01.tpl.ckd fx_discowinning_01.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_01.tpl.ckd fx_discowinning_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_discowinning_02.tpl.ckd fx_explosiongoal_02.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_explosiongoal_02.tpl.ckd confetti_tween.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween.tpl.ckd confetti_tween_noautostart.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/confetti_tween_noautostart.tpl.ckd countdownfx.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/countdownfx.tpl.ckd fx_teamappear_01.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/fx/soccerpunch/fx_teamappear_01.tpl.ckd fx_haloburn_01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.pbk.ckd fx_haloburn_01.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/soccer/fx_haloburn_01.tga.ckd
Friendly
A TPL, TGAs, PBKs, a SKL and animation files for a clock are present in bundlemain_PLATFORM.ipk. Theyappear in world/common/friendly/chrono/animation.
chrono_pack_soccer_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001.pbk.ckd chrono_pack_soccer_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_pack_soccer_001_0.tga.ckd chrono_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/chrono_squeleton.skl.ckd shake.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/shake.anm.ckd stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/stand.anm.ckd standopen.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/common/friendly/chrono/animation/standopen.anm.ckd clockicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/clock/components/clockicon.tpl.ckd
Textures
TGAs and FCGs for the main textures used in the scene are present in fulllogicmain/bundlemain_PLATFORM.ipk. They appear in world/rlc_huns/textures and world/adversarial/soccerpunch/frieze.
huns_background_panorama.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.tga.ckd huns_background_smokescroll.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.tga.ckd huns_forground_grassground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.tga.ckd huns_forground_grassground02.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.tga.ckd huns_forground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.tga.ckd huns_playground_drap.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.tga.ckd huns_playground_mudgrasstransitionground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.tga.ckd huns_playground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.tga.ckd huns_playground_rope.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.tga.ckd huns_playground_soccerscoreboard_atlas.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.tga.ckd huns_ldground_mudground.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.tga.ckd frame.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/frame.tga.ckd shadowresult.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/frieze/shadowresult.tga.ckd huns_background_panorama.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_panorama.fcg.ckd huns_background_smokescroll.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_background_smokescroll.fcg.ckd huns_forground_grassground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground.fcg.ckd huns_forground_grassground02.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_grassground02.fcg.ckd huns_forground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_forground_mudground.fcg.ckd huns_playground_drap.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_drap.fcg.ckd huns_playground_mudgrasstransitionground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudgrasstransitionground.fcg.ckd huns_playground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_mudground.fcg.ckd huns_playground_rope.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_rope.fcg.ckd huns_playground_soccerscoreboard_atlas.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/huns_playground_soccerscoreboard_atlas.fcg.ckd huns_ldground_mudground.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/rlc_huns/textures/ldground/huns_ldground_mudground.fcg.ckd
Other files
Action files, TPLs, TGAs, PBKs, SKLs, ISCs, GMTs, TPL sound files, ASCs and animation files that are not listed above, but still important are present in fulllogic/bundle_PLATFORM.ipk, fulllogicmain/bundlemain_PLATFORM.ipk, fulllogicmedieval_PLATFORM.ipk and bundleonboardingadv3_PLATFORM.ipk. Most of them appear in world/adversarial/soccerpunch.
flammesside6.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flammesside6.tga.ckd smoke1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/smoke1.tga.ckd empty.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/empty.anm.ckd goaaaaal_pack_basic_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001.pbk.ckd goaaaaal_pack_basic_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_pack_basic_001_0.tga.ckd goaaaaal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/goaaaaal_squeleton.skl.ckd stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand.anm.ckd stand02.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand02.anm.ckd stand03.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/animation/stand03.anm.ckd goal_b1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.pbk.ckd goal_b1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_b1.tga.ckd goal_c1.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.pbk.ckd goal_c1.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c1.tga.ckd goal_c2.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.pbk.ckd goal_c2.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_c2.tga.ckd goal_pack_blue_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x01.pbk.ckd goal_pack_blue_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_blue_x02.pbk.ckd goal_pack_grp1_001.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001.pbk.ckd goal_pack_grp1_001_0.tga.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_grp1_001_0.tga.ckd goal_pack_red_x01.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x01.pbk.ckd goal_pack_red_x02.pbk.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_pack_red_x02.pbk.ckd goal_squeleton.skl.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/goal_squeleton.skl.ckd shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/shoot.anm.ckd stand.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/stand.anm.ckd super_shoot.anm.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/animation/super_shoot.anm.ckd soccerpunch.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.isc.ckd soccerpunch.sgs.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/soccerpunch.sgs.ckd huns_football_graph.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_graph.isc.ckd huns_football_ld.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_ld.isc.ckd huns_football_sound.isc.ckd - bundlemain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/subscene/huns_football_sound.isc.ckd sound_soccer_nearcage_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_left.tpl.ckd sound_soccer_nearcage_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/050_special/sound_soccer_nearcage_right.tpl.ckd actorsound_soccerball_score_left.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_left.tpl.ckd actorsound_soccerball_score_right.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/sound/common/3d_sound_actors/common/actorsound_soccerball_score_right.tpl.ckd basicground_nosolid.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/basicground_nosolid.gmt.ckd wallcage.gmt.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/gamematerial/wallcage.gmt.ckd ground_nosolid.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/ground_nosolid.fcg.ckd wall_soccer_cage.fcg.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/common/ldfrieze/schematic_ground/wall_soccer_cage.fcg.ckd goalanim.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goaaaaal/components/goalanim.tpl.ckd darkside.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/darkside/darkside.tpl.ckd flamespawner.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/flamespawner/components/flamespawner.tpl.ckd triggervictorysound.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/sound/triggervictorysound.tpl.ckd scoreteam.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/scoreteam.tpl.ckd scoreicon.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/logic_soccer/score/components/scoreicon.tpl.ckd soccercountdown.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/components/soccercountdown.tpl.ckd goal_blue.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_blue.tpl.ckd goal_red.tpl.ckd - fulllogicmain_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/goal/components/goal_red.tpl.ckd bengal.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.act.ckd bengal.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/bengal/bengal.tpl.ckd timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd timetrialcountdown.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/timetrialcountdown.act.ckd ballexplodefx.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/wip/testactors/ballexplodefx.tpl.ckd kungfootball.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/kungfootball.act.ckd kungfootball.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/gpe/soccer/templates/kungfootball.tpl.ckd kungfootbutton.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/rlc/common/ui/genericicons/templates/kungfootbutton.tpl.ckd add_halo.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/add_halo.anm.ckd roll_left.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_left.anm.ckd roll_right.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/roll_right.anm.ckd soccerball_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.pbk.ckd soccerball_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_a1.tga.ckd soccerball_b1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.pbk.ckd soccerball_b1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_b1.tga.ckd soccerball_pack_basic_x01.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x01.pbk.ckd soccerball_pack_basic_x02.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_pack_basic_x02.pbk.ckd soccerball_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/soccerball_squeleton.skl.ckd stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stand.anm.ckd stretch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/animation/stretch.anm.ckd countdown_pack_soccer_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001.pbk.ckd countdown_pack_soccer_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_pack_soccer_001_0.tga.ckd countdown_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/countdown_squeleton.skl.ckd empty.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/empty.anm.ckd soccer_counter01.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/countdown/animation/soccer_counter01.anm.ckd cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_defeat.anm.ckd cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_intro.anm.ckd cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/rayman/animation/cine_soccer_victory.anm.ckd cine_soccer_defeat.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_defeat.anm.ckd cine_soccer_intro.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_intro.anm.ckd cine_soccer_victory.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/barbara/animation/cine_soccer_victory.anm.ckd soccerconfig.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/gameconfig/soccerconfig.isg.ckd ball.tpl.ckd - fulllogicmedieval_android.ipk:/cache/itf_cooked/android/world/adversarial/soccerpunch/actor/soccerball/components/ball.tpl.ckd cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_defeat.anm.ckd cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_intro.anm.ckd cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/globox/animation/cine_soccer_victory.anm.ckd cine_soccer_defeat.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_defeat.anm.ckd cine_soccer_intro.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_intro.anm.ckd cine_soccer_victory.anm.ckd - bundleonboardingadv3_android.ipk:/cache/itf_cooked/android/world/common/playablecharacter/teensy/animation/cine_soccer_victory.anm.ckd add_halo.asc.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/actors/ball/add_halo.asc.ckd
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The option for the Kung Foot mode as it would have appeared on the main menu.
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The Kung Foot map.
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The texture the soccer ball would have used.
Androidbenchmark
Although this level is not technically unused, it is never seen by the player due to a black blocking texture. This map gets loaded upon launching the game as a way for the game to test which effects and features are compatible with the device.
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The figures of toads in the background
Unused scenes
In the early build 3 scenes were found that were scrapped in future versions. one has the title "menucreaturecomic" another "menuteensies" and the last one "menuretry". menucreaturecomic contains assets for an unused comic.
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The unused comic scene loaded into the game.
Unused Music
The game has 3 unused songs. The first one can be heard in the level Babelchallenge when loaded by force, it appears to be a modified version of the invaded track from Fiesta de los Muertos. The second unused track is the gallery theme from Fiesta de los Muertos. It can be heard if an Adventure Map is set to the "Desert" world. The third track is from the El stomacho boss fight in Rayman Origins. In fulllogictoadstory_android.ipk:/cache/itf_cooked/android/sound/300_music/_music_rlc/mus_kit/music_kit_beanstalk/ one music TPL file is leftover from the early build of the game. it's name is "mus_swamp_outro.tpl.ckd"
Unused textures
Below are unused textures from the game, most of which come from the 0.1.0 early build. The game had very similar textures to Rayman Legends, some of which remain identical in the files, such as the heart and various backgrounds. A texture called "creaturecomic_pack_basic_001_0" is present in the files. Its resolution is very low, but Devilbobs can be seen in it. It could be from the Rayman channel but this remains unconfirmed.
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The second reward of a level.
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The third reward of a level
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A soccerball that is leftover in the files.
Unused costumes
To celebrate the entrance in the year of the monkey, he went all-in with a tangzhaung and a face mask. When it comes to traditions, this guy doesn't monkey around.—Ray Monkey character description, Rayman Adventures (files)
This true hero helped creating this game! Now it's time for him to play it and have fun!—Ray Dev team character description, Rayman Adventures (files)
The follow costumes have been found in the game textures and text. Some are missing character descriptions.
- Teen-Dolph
- Ray Monkey
- Ray Dev team
- Raywolf
- Glombrox
- Teensy Ray
- GlobTeen
- Flaming Teensy
- The First King
- Golden Teensy
Early artworks for Shayman, Rayman and Amazonia also contain an unused Tarayzan, an Indiana Jones-inspired Rayman and three unknown princess skins.
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Early Amazonia concept art featuring three unused princess skins.
Unused Incrediballs
Textures for an unused family of Incrediballs can be found within the game’s files. According to their file name and textures, they would have been Inhalers that were based on carrots. They have 10 family members as seen in the files. It is possible that they were meant to appear in an event that never came to fruition. Most of the new Incrediballs are from the early build.
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A sprite sheet for the unused carrot-themed Incrediballs
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In the 0.1.0 early build files, there is a new Incrediball that is an early version of the unused carrot family.
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In the 0.1.0 early build files, there is a new Incrediball family whose members look like balloons.
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In the 0.1.0 early build files, there is a new Incrediball that has the name "plum".
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In the 0.1.0 early build files, there is a new Incrediball that has the name "quince".
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The unused carrot family as seen in the game through replacing textures.
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All of the unused carrot Incrediballs woken up.
Multiplatform assets
Assets for tutorials from different platforms such as Windows 32 bit, Wii, Xbox 360, PS3 and more are left in the .OBB file. most of them are located in world/common/ui and world/common/ui/maintuto/commontuto.
Wii
| This article or section needs to be rewritten and/or expanded. |
TGAs, TPLs, PBKs and animation files for Wii Remotes are present in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Wii.
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/disappear.anm.ckd stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd wiiremotetuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.pbk.ckd wiiremotetuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_a1.tga.ckd wiiremotetuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/wiiremotetuto_squeleton.skl.ckd wiiremotetuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto.act.ckd wiiremotetuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto2d.act.ckd wiiremotetuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim.act.ckd wiiremotetuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/wiiremotetuto_swim2d.act.ckd wiiremotetuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto.tpl.ckd wiiremotetuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/components/wiiremotetuto2d.tpl.ckd appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/appear.anm.ckd disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/disappear.anm.ckd nunchuktuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.pbk.ckd nunchuktuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_a1.tga.ckd nunchuktuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/nunchuktuto_squeleton.skl.ckd stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/animation/stand.anm.ckd nunchuktuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto.act.ckd nunchuktuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto2d.act.ckd nunchuktuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim.act.ckd nunchuktuto_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/nunchuktuto_swim2d.act.ckd nunchuktuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto.tpl.ckd nunchuktuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/nunchuktuto/components/nunchuktuto2d.tpl.ckd
Wii U
Action files, TPLs, TGAs, PBKs and animation files for the Wii U GamePad and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Legends on the Wii U.
| This article or section needs to be rewritten and/or expanded. |
wiiu_buttons.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/component/wiiu_buttons.tpl.ckd wiiubuttons.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/trc/buttons/wiiubuttons.tga.ckd appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/appear.anm.ckd disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/disappear.anm.ckd drctuto_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.pbk.ckd drctuto_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_a1.tga.ckd drctuto_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/animation/drctuto_squeleton.skl.ckd gyro_appear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_appear.anm.ckd gyro_disappear.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_disappear.anm.ckd gyro_stand.anm.ckd - cache/itf_cooked/android/world/common/ui/drctuto/animation/gyro_stand.anm.ckd stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/stand.anm.ckd drctuto.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto.act.ckd drctuto2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto2d.act.ckd drctuto_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim.act.ckd drctuto_swim2d.act.ckd -fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/drctuto_swim2d.act.ckd drctuto.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto.tpl.ckd drctuto2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/drctuto/components/drctuto2d.tpl.ckd
PlayStation 3 and PlayStation 4
Action files, TPLs, TGAs, PBKs, and animation files for PlayStation 3 and PlayStation 4 controllers are leftover in fulllogic/bundle_PLATFORM.ipk. These are likely from Rayman Legends and Rayman Origins on the PlayStation 3, and also Rayman Legends on the PlayStation 4.
Playstation 3
| This article or section needs to be rewritten and/or expanded. |
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/appear.anm.ckd disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/disappear.anm.ckd classicpadtutops3_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.pbk.ckd classicpadtutops3_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_a1.tga.ckd classicpadtutops3_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/classicpadtutops3_squeleton.skl.ckd stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/animation/stand.anm.ckd classicpadtutops3.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3.act.ckd classicpadtutops32d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops32d.act.ckd classicpadtutops3_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim.act.ckd classicpadtutops3_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/classicpadtutops3_swim2d.act.ckd classicpadtutops3.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops3.tpl.ckd classicpadtutops32d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutops3/components/classicpadtutops32d.tpl.ckd
Playstation 4
buttons_pack_ps4_001.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001.pbk.ckd buttons_pack_ps4_001_0.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_pack_ps4_001_0.tga.ckd buttons_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/buttons_squeleton.skl.ckd ps4_holdandpan.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandpan.anm.ckd ps4_holdandtap.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_holdandtap.anm.ckd ps4_scratch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_scratch.anm.ckd ps4_touch.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/animation/ps4_touch.anm.ckd ps4tutoscratch.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch.act.ckd ps4tutoscratch2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutoscratch2d.act.ckd ps4tutosharescreen.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen.act.ckd ps4tutosharescreen2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/buttons/ps4tutosharescreen2d.act.ckd ps4tutoscratch.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch.tpl.ckd ps4tutoscratch2d.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutoscratch2d.tpl.ckd ps4tutosharescreen.tpl.ckd - cache/itf_cooked/android/world/common/ui/buttons/components/ps4tutosharescreen.tpl.ckd
Windows (32-bit)
Inputs for Windows 32-bit devices are present in the files such as input_win32.isg.ckd (in both the cutscene and inputs data directory) and input_cheat_win32.isg.ckd (possible developer cheat).
input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/input_win32.isg.ckd input_cheat_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cheat/input_cheat_win32.isg.ckd input_win32.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/cutscene/input_win32.isg.ckd
iOS
On iOS, only one file is left over. Its name is "fx_notroundshockwave_01_ios.tga.ckd". Its location is in bundle_PLATFORM.ipk.
fx_notroundshockwave_01_ios.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/fx/textures/shockwave/fx_notroundshockwave_01_ios.tga.ckd
Xbox 360 and Xbox One
Action files, TPLs, TGAs, PBKs and animation files for the Xbox and UI buttons are leftover in fulllogic_PLATFORM.ipk. These are likely from Rayman Origins on the Xbox 360 and Rayman Legends on both Xbox 360 and Xbox One.
Xbox 360
input_menu_x360.isg.ckd - bundle_android.ipk:/cache/itf_cooked/android/enginedata/inputs/menu/input_menu_x360.isg.ckd
Xbox One
| This article or section needs to be rewritten and/or expanded. |
appear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/wiiremotetuto/animation/appear.anm.ckd classicpadtutoxbox_a1.pbk.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.pbk.ckd classicpadtutoxbox_a1.tga.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_a1.tga.ckd classicpadtutoxbox_squeleton.skl.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/classicpadtutoxbox_squeleton.skl.ckd disappear.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/disappear.anm.ckd stand.anm.ckd - bundle_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/animation/stand.anm.ckd classicpadtutoxbox.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox.act.ckd classicpadtutoxbox2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox2d.act.ckd classicpadtutoxbox_swim.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim.act.ckd classicpadtutoxbox_swim2d.act.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/classicpadtutoxbox_swim2d.act.ckd classicpadtutoxbox.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox.tpl.ckd classicpadtutoxbox2d.tpl.ckd - fulllogic_android.ipk:/cache/itf_cooked/android/world/common/ui/classicpadtutoxbox/components/classicpadtutoxbox2d.tpl.ckd
Debug arguments/cheats
Debug cheats
Creating a file in the .OBB file on Android or the .IPA on iOS devices named cmdline.txt allows one to execute debug arguments such as being invincible or loading a map. (you have to disable the obb Integrity Check in order for the game to load the Debug cheats)
playtestFlag demoFlag uPlayName uselessfriezewarning gml no_warnings no_soundfree drawdebug nomap savCurrentCheckpoint nosave notrc norewards noreward lan onlinemode onlinesession intro onlinedebug inputfocus bundle nologos nologo fastexit networktime assert graphic lip remote silent autoskipcine root simulatecrash port disableundo disableautofocus disablescheduler disablestats allowShaderCompil map waitvbl shadersFolder hiddenatboot fps scheduler_off player_nodamage cheatAllPlayersTogether
Some of the names listed may be incomplete or repeated.
Developer cheats
The game manager config script (bundle_android > cache > itf_cooked > PLATFORM > engindedata > gameconfig > gameconfig.isc.ckd) uses developer cheats listed below:
CheatButtonNewGame (ON by default) CheatUnlockAdventureMap CheatIntroActive (ON by default) CheatGoToAdventure (ON by default) CheatGoToLeaderboard CheatSkipTreeRitual CheatInfiniteFood CheatShowMenuTestLoca CheatSkipIntro CheatSkipAllIntro CheatShowForcedCreatureId (ON by default) CheatSkipDisclaimer CheatPadConnect CheatFruityBuild CheatActiveLeaderboard (ON by default)
Developer project name
In the game.properties file as well as the level folders (rlc_castle, rlc_dojo, rlc_hades, rlc_beanstalk, etc.), the name "RLC" is mentioned. This could be the acronym for Rayman Legends: Creatures.
Leftover Java code
A small amount of source code for a likely scrapped source in Ubisoft's Android SDK is present in the "ubisoft" folder of all Android releases.
Localization
Below is a collection of unused text from the game localization file. The currency was Golden Circlets which the player could use to buy Egg-Hampers or Sweepstake Tickets. This event would have the player use the spin wheel and run in marathons.
Rayman's Glade of Adventure
At the very end of the localization file is mention of an unused event.
RAYMAN'S GLADE OF ADVENTUREThere's seas to sail and dungeons to explore! And the best part? Glowing treasures await the brave! What are ye waiting for, ye landlubber? Hop on board!
Trade Golden Circlets [%seasonalCurrencyIcon] for cool costumes, or try your luck at collecting Incrediballs, with Egg-Hampers or Sweepstake Tickets!
ADVENTURERS' EMPORIUM
EGG-HAMPERBasket-full of Golden Circlets
Chest-full of Golden Circlets
Crate of Golden Circlets
Pile of Golden Circlets
Bag-loads of Golden Circlets
You will lose the Golden Circlets [%seasonalCurrencyIcon] you haven't spent, if you continue. Are you sure you want to exit?
SWEEPSTAKE TICKET REWARDS
Golden Circlets
Need more Golden Circlets?
You have already completed the Glade of Adventures families! Congratulations!
SWEEPSTAKE TICKET
Sweepstake Ticket
Thanks for accompanying us to Rayman's Glade of Adventure!
This is your last chance to spend your Golden Circlets [%SeasonalCurrencyIcon] before they're gone!
Golden Circlets [%seasonalCurrencyIcon] can be traded in for amazing goodies!
Scratch Sweepstake Tickets to win cool prizes!
Complete the challenge from the wheel to win Golden Circlets [%seasonalCurrencyIcon]! Getting the best score gives the best rewards! After collecting all the rewards, you have to wait before spinning again. Use gems to skip the timer! The marathon resets every other day! Play daily to maximize on your Golden Circlets[%seasonalCurrencyIcon]! Earn Golden Circlets from the Challenge Ticket as well!
You need Tokens to run in the marathon! But don't worry, they regenerate over time.
Keep an eye out for Golden Circlets [%seasonalCurrencyIcon] in the Sacred Tree and on the adventure map! Accompany us on an exciting trip to the Glade of Adventure!
It is almost time to leave the Glade of Adventures behind, don't miss out on all the AMAZING GOODIES!
—Unknown, Rayman Adventures (files)
Demo mode
A demo mode is mentioned in the files.
Is it your first time playing the Rayman Adventures Demo?This version of Rayman Adventures has been created specifically for demonstration purposes.
—Unknown, Rayman Adventures (files)
Early names
- Originally the Incrediballs were simply known as creatures.
- The 'Gourmand!' achievement was originally named 'GLUTTON!'
- The spyglass was originally known as a telescope
- Wild, Wild East was originally named 'Shaolin', which is the internal name used in Rayman Legends
- Gliding was originally named 'hairlicopter'
- The Furballs family was originally named 'The Furies', with their description being 'Warmonger balls of fur'
- The Cutieflowers family was originally named 'The Caulifowers', with their description being 'Healthy and disgusting at the same time'
- The Incrediball 'Jennifur' was originally named 'Fury'
- The Incrediball 'Christofur' was originally named 'Furceness'
- The Incrediball 'Schäfur' was originally named 'Furocious'
- The Incrediball 'Gullifur' was originally named 'Furmidable'
- The Incrediball 'Furrari' was originally named 'Unfurgettable'
- The Incrediball 'Lucifur' was originally named 'Furuncle'
- The Incrediball 'Alfured' was originally named 'Furulescent'
- The Incrediball 'Furanklin' was originally named 'Furtive'
- The Incrediball 'Cutie Pie' was originally named 'Bechamel'
- The Incrediball 'Honey Bunny' was originally named 'Gratin'
- The Incrediball 'Cuddles' was originally named 'Donut'
- The Incrediball 'Giggles' was originally named 'Puree'
- The Incrediball 'Jelly Bean' was originally named 'Tart'
- The Incrediball 'Buttercup' was originally named 'Boudin'
- The Incrediball 'Precious' was originally named 'Pottage'
- The Incrediball 'Sweetumsx' was originally named 'Velvety'
- The costume 'Classic Globox' was originally named 'Globox Classic'
Developer messages
The following text is developer-only messages which would appear during debugging.
You have a more recent save on the server. Please enjoy this sexy dinosaur while we load it: __ / _) .-^^-/ / __/(o)(o)/ <__.l_l---l_l
You need to download the latest version of the game to do this. It will be cool, so celebrate! ) ( ) ( (^)(^)(^)(^) _i__i__i__i_ (____________) |####|>o<|###| (____________)
You connected on another device, we disconnected you to avoid strange paradoxes possibly causing the world to end. Click to reconnect.
Something bad happened. Here is a pony: /))_ ) " -. ____./ ._ oo .i / ),-'
Other
Certain characters and costumes have powerful bonus effects!—Unknown, Rayman Adventures (files)
Let it snow, let it snow, let it snow...Hit one Incrediball with a throw on the Sacred Tree
One Incrediball hit in the Sacred Tree.
—Unknown, Rayman Adventures (files)
Early build
The texts below were used in the early build. It was removed from the localisation after the soft-launch.
This software is at pre-release stage and should not be complete. All game features, the performance and gameplay may yet be adjusted and improved.\nI ACKNOWLEDGE THAT THIS SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTIES OF ANY KIND and THAT UBISOFT WILL NOT BE LIABLE TO ME FOR ANY DIRECT OR INDIRECT DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE. I ALSO UNDERSTAND THAT ANY INFORMATION REGARDING THE VIDEO GAME “CREATURES” (THE “GAME”) IS HIGHLY CONFIDENTIAL AND SHALL NOT BE DISCLOSED TO ANY THIRD PARTY, OR DISCUSSED ON SOCIAL NETWORKS INCLUDING BUT NOT RESTRICTED TO FACEBOOK, TWITTER, VINE...\nThe Receiving Party acknowledge that UBISOFT may collect and use certain user data in accordance with the privacy policy accessible on the website http://www.ubi.com/—Unknown, Rayman Adventures (files)
Find [%d] turnips—Achievements description, Rayman Adventures (files)
POP! POP!—Achievements name, Rayman Adventures (files)
Kung Foot
Training—Kung Foot text, Rayman Adventures (files)
Ask a friend to join!—Kung Foot text, Rayman Adventures (files)
Jump on a ring to select a team.—Kung Foot text, Rayman Adventures (files)
Ask a friend to join!—Kung Foot text, Rayman Adventures (files)
Blue team wins!—Kung Foot text, Rayman Adventures (files)
Red team wins!—Kung Foot text, Rayman Adventures (files)
Overtime—Kung Foot text, Rayman Adventures (files)
Draw game!—Kung Foot text, Rayman Adventures (files)
External links
- Rayman Adventures discoveries video 1
- Rayman Adventures discoveries video 2
- Unused levels showcase
- Unused content showcase
- personal/aschwartz/maptest_dojo.isc Gameplay
- babeltower_babelchallenge_nmi_base.isc Gameplay
- landofthedead_dragonsouls_nmi_base.isc Gameplay
- enchantedforest_forestegghunt_exp_base.isc Gameplay