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[[File:R3HH-FairyCouncil.jpg|120px|The Fairy Council]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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'''The Fairy Council''' is a location first seen in ''[[Rayman 3: Hoodlum Havoc]]'', although it was originally mentioned in ''[[Rayman 2: The Great Escape]]''. <ref name="pchof">''[[Rayman 2: The Great Escape|Rayman 2]]'' manual, http://www.raymanpc.com/wiki/en/File:R2TGE-Manual-PC-ReferenceTheFairyCouncil.jpg</ref> It plays a similar role in the game to that of [[the Woods of Light]] in ''Rayman 2''. The Fairy Council acts a tutorial level in which [[Murfy]] reprises his role as [[Rayman]]'s guide and introduces the player to the game's controls. [[The Heart of the World]], which was also previously mentioned in ''Rayman 2'' (and seen in the form of its constituent [[Yellow Lum]]s), is located here. It is finally seen at the end of the level. '''[[The Fairy Council|(Read more...)]]'''
 
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.
 
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
 
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''