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[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]]]]
{{quote|text=Built by the [[Robo-Pirate|pirates]], these are mule headed missiles which can only be subdued by extreme patience. Most have legs, some can fly.|sign=Manual|source=''[[Rayman 2]]''}}
A '''shell''' (also known as a '''Walking Bullet''') is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2: The Great Escape]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance vesion of ''Rayman 3'']]. They were built by [[Robo-Pirate army|the Robo-Pirates]], and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss.
There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red walking shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.


[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red walking shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]].
[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]].]]


[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell1.jpg|thumb|250px|Official concept art of [[Rayman]] falling from a walking shell]]
A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They were built by the [[Robo-Pirate]]s, and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.


[[Walking shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red walking shell]]s are also found in this game; they are untameable, and fly towards Rayman when he gets too close, which is not unlike their behaviour in ''[[Rayman 2: The Great Escape|Rayman 2]]''.
[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]].
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or [[nettle]]-covered areas. [[Flying shell]]s are unable to touch lava, however, and [[walking shell]]s are unable to go on water. In [[the Iron Mountains]], the walking shell can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface.


[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell2.jpg|thumb|250px|Official concept art of [[Rayman]] riding a walking shell. Note the shape of the shell.]]
[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell1.jpg|thumb|250px|Official concept art of [[Rayman]] falling from a [[walking shell]].]]
 
Shells can also be found as enemies in ''[[Rayman 2 Forever]]''. They appear only in [[the Echoing Caves]] and cannot be tamed.
 
[[Walking shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red shell]]s are also found in this game; they are untameable, and fly towards [[Rayman]] when he gets too close, which is not unlike their behaviour in ''[[Rayman 2]]''.
 
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or [[nettle]]-covered areas. [[Flying shell]]s are unable to touch lava, however, and [[walking shell]]s are unable to go on water. In [[the Iron Mountains]], the [[walking shell]] can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface.
 
[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell2.jpg|thumb|250px|Official concept art of [[Rayman]] riding a [[walking shell]]. Note the shape of the shell.]]


==Makes of shell==
==Makes of shell==
* [[Walking shell]]
* [[Flying shell]]
* [[Flying shell]]
* [[Walking shell]]
* [[Red shell]]
* [[Red walking shell]]


==Locations in ''Rayman 2''==
==Locations in ''[[Rayman 2]]''==
* [[The Menhir Hills]]
* [[The Menhir Hills]]
* [[Globox's House]] (''[[Rayman Revolution]]'' only)
* [[Globox's House]] (''[[Rayman Revolution]]'' only)
* [[Whale Bay]](excluding the PlayStation version)
* [[Whale Bay]] (excluding the PlayStation version)
* [[The Sanctuary of Stone and Fire]]
* [[The Sanctuary of Stone and Fire]]
* [[The Echoing Caves]] (''[[Rayman 2 Forever]] only'')
* [[The Precipice]]
* [[The Precipice]]
* [[The Iron Mountains]] ([[the Gloomy Island]] in the PlayStation version)
* [[The Iron Mountains]] ([[the Gloomy Island]] in the PlayStation version)
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* [[The Crow's Nest]]
* [[The Crow's Nest]]


==Locations in [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (GBA)]]==
==Locations in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]==
* [[Vertigo Wastes]]
* [[Vertigo Wastes]]
* [[Prickly Passage]]
* [[Prickly Passage]]


==Appearance==
==Appearance==
The shells can be recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and in some [[Rayman 2]] artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a Pirate head pattern on one side. They come in yellow, but the [[flying shell]]s are grey.
The shells can be recognised by their horse sound effects, two black legs and shoes (however, in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] and in some ''[[Rayman 2]]'' artwork, they are seen with silver legs with yellow knees and shoes) and a rocket shaped body, with a [[Robo-Pirate|pirate head]] pattern on one side. They come in yellow, but the [[flying shell]]s are grey.


Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range.
Shells are of a friendly disposition, but they are programmed as guards and will attack if [[Rayman]] is in range.
==References==
<references />
{{Rayman 2|collapsed=Y}}
{{Robo-Pirates|collapsed=Y}}
{{R2enemies|collapsed=Y}}


[[fr:Obus à pattes]]
[[fr:Obus à pattes]]
[[de:Granate]]
[[ru:Ракета (Rayman 2)]]


[[Category:Enemies from Rayman 2]]
[[Category:Enemies from Rayman 2]]
[[Category:Enemies from Rayman 2 Forever]]
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]
[[Category:Enemies from the Game Boy Advance version of Rayman 3]]
[[Category:Friends from Rayman 2]]
[[Category:Friends from Rayman 2]]