Elevator Ambush: Difference between revisions

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==Area 3==
==Area 3==
At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[missile]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red homing [[missile]]s appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area.
At the start of this area, the team can hear a [[Sharkman]] grunting as he throws electrifying objects that will hurt the heroes if they come into contact. The first secret area can be found by going underwater near a different [[Sharkman]]. Shortly after, the heroes will go underwater. They need to be careful of the pipes that can crush them and the [[live missile]]s being shot from an opening. The second [[Skull Coin]] is under a [[Dark Sentry]] and three underwater mines. Then, red homing [[live missile]]s appear. The heroes need to be quick as they continue to [[Swimming|swim]]. The second secret area is located behind a fake foreground wall. The door is to the right of the second secret area.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Elevator Ambush 5.jpg|A [[Sharkman]].
Elevator Ambush 5.jpg|A [[Sharkman]].
Elevator Ambush 8.jpg|A [[Teensie]] tied to a crushing pipe.
Elevator Ambush 8.jpg|A [[Teensie]] tied to a crushing pipe.
Elevator Ambush 9.jpg|A barrage of [[missile]]s.
Elevator Ambush 9.jpg|A barrage of [[live missile]]s.
</gallery>
</gallery>


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==Area 4==
==Area 4==
The [[Elder Teensy]] grants the team the power to use the [[Blue Punch]] as they jump on another pipe that acts like an elevator. Another ambush from the [[Underwater Toad|Underwater]] and [[Spy Toad]]s commences. [[Dark Sentry|Dark Sentries]] now will appear during the fight. The heroes must survive until they reach the door.
The [[Elder Teensy]] grants the team the power to use the [[Flying Punch]] as they jump on another pipe that acts like an elevator. Another ambush from the [[Underwater Toad|Underwater]] and [[Spy Toad]]s commences. [[Dark Sentry|Dark Sentries]] now will appear during the fight. The heroes must survive until they reach the door.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 5==
==Area 5==
The gang easily spots the fourth [[Dark Teensy]] tormenting a girl [[Teensie]]. When the [[Dark Teensy]] notices the heroes from behind, he straps the girl to his mechanical vehicle and rides away. The team must follow them, with the [[Blue Punch]] power-up. The area is straightforward; [[Sharkman|Sharkmen]] and [[Spy Toad]]s appear as they advance.
The gang easily spots the fourth [[Dark Teensy]] tormenting a girl [[Teensie]]. When the [[Dark Teensy]] notices the heroes from behind, he straps the girl to his mechanical vehicle and rides away. The team must follow them, with the [[Flying Punch]] power-up. The area is straightforward; [[Sharkman|Sharkmen]] and [[Spy Toad]]s appear as they advance.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 6==
==Area 6==
The heroes find the [[Dark Teensy]] again. They now must hurry while they chase him. Dangers underwater like red [[missile]]s and mines stand in the team's way. Back on dry land in the base, the girl [[Teensie]] pokes the [[Dark Teensy]]'s nose and escapes. The level is completed after the [[Dark Teensy]] yells and goes away.
The heroes find the [[Dark Teensy]] again. They now must hurry while they chase him. Dangers underwater like red [[live missile]]s and mines stand in the team's way. Back on dry land in the base, the girl [[Teensie]] pokes the [[Dark Teensy]]'s nose and escapes. The level is completed after the [[Dark Teensy]] yells and goes away.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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In this level, the player(s) starts from the lowest level of the first elevator in the original level, and has to reach the top of it. While the elevator doesn't work upwards, there is wind blowing upwards; the player(s) must use it to fly to the finish line, avoiding flameballs, [[flying sword]]s and [[Minotaur]]s.
In this level, the player(s) starts from the lowest level of the first elevator in the original level, and has to reach the top of it. While the elevator doesn't work upwards, there is wind blowing upwards; the player(s) must use it to fly to the finish line, avoiding flameballs, [[flying sword]]s and [[Minotaur]]s.


The player(s) are given at the beginning of the level the [[Blue Punch]]es by the [[Elder Teensy]].
The player(s) are given at the beginning of the level the [[Flying Punch]]es by the [[Elder Teensy]].
 
<gallery widths="320px" heights="180px">
Elevator Ambush (Invaded) 1.jpg|The beginning of the level.
Elevator Ambush (Invaded) 2.jpg|[[Rayman]] must avoid [[Red Minotaur]]s and [[lavaroot]]s.
Elevator Ambush (Invaded) 3.jpg|A stack of [[Minotaur]]s.
Elevator Ambush (Invaded) 4.jpg|[[Flying sword]]s and [[lavaroot]]s near the end of the level.
</gallery>


===Trivia===
===Trivia===