Resistance: Difference between revisions

m Fixed links to redirects
 
(One intermediate revision by one other user not shown)
Line 50: Line 50:


==In the UbiArt games==
==In the UbiArt games==
In ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and the other [[UbiArt]] games, the resistance is defined as the number of slaps required to defeat an enemy. Except for bosses and invincible creatures, all the enemies in the game can be defeated with only one slap.
In ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and the other [[UbiArt Framework|UbiArt]] games, the resistance is defined as the number of slaps required to defeat an enemy. Except for bosses and invincible creatures, all the enemies in the game can be defeated with only one slap.


While a standard slap inflicts 1 hit point, [[mosquito]] shots inflict 1/4 (0.25) hit point. They can, however, be used to defeat enemies which cannot be harmed physically such as [[jellyfish]].
While a standard slap inflicts 1 hit point, [[giant mosquito]] shots inflict 1/4 (0.25) hit point. They can, however, be used to defeat enemies which cannot be harmed physically such as [[jellyfish]].


Charging an attack increases its reach but has no effect on its damage, except for [[cage]]s, which can be broken more easily with certain attacks.
Charging an attack increases its reach and launch distance but has no effect on its damage. The sole exception to this is the [[cage]]s, specifically the ones from ''[[Rayman Origins]]'', which can be broken more easily with certain attacks.


Attacking by jumping on an enemy deals less damage, as can be seen when defeating an [[Oger]].
Attacking by jumping on an enemy deals less damage, as can be seen when defeating bigger enemies like [[Francky|Franckies]] and [[Oger]]s. This does not apply in ''[[Rayman Adventures]]'' (and presumably the other mobile spin-offs), however, as in that game, jumping on an enemy, regardless of its size, will instantly defeat it.


==References==
==References==