Talk:Telescopic fist: Difference between revisions
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::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in ''[[Rayman Legends]]'', a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and breakable obstacles (a normal [[Flying Punch]] can only fly through one enemy or breakable obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. (Side note: ''[[Rayman: The Board Game]]''’s “use extra Slaps to hit targets from a distance” mechanic might be its own form of the super punch, but this remains to be confirmed.) -RayGamer99 | ::In regular gameplay, the super punch reaches farther than normal attacks, allowing the player to hit targets (i.e. enemies, [[cage]]s, [[switch]]es, even players if you want) from a distance; and if the target is an enemy or a player, it also knocks them farther away. It works the same in all UbiArt games (which basically just means [[Rayman Origins|Origins]] and [[Rayman Legends|Legends]]). Specifically in ''[[Rayman Legends]]'', a super punch can ignite a [[Flying Punch]], making it fly faster and allowing it to fly through an indefinite amount of enemies and breakable obstacles (a normal [[Flying Punch]] can only fly through one enemy or breakable obstacle before disappearing). And as mentioned before, it is the only way to launch the [[Dark Teensy|Dark Teensies]] into the weird red [[Moons|moon]] that still doesn’t have a name for some reason. So for what it’s worth, I’m still not sure if it deserves its own page or not, but those are the different things that it can do. (Side note: ''[[Rayman: The Board Game]]''’s “use extra Slaps to hit targets from a distance” mechanic might be its own form of the super punch, but this remains to be confirmed.) -RayGamer99 | ||
:::Sorry for the late reply. I'm not sure if the super punch deserves its own article, but maybe a more general one about the UbiArt attacks would be good to have? —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:25, 6 December 2024 (UTC) | |||