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'''Treasure Ship''' is the third racecourse in the Expert League in ''[[Rayman M]]'' and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in ''[[Rayman Arena]]'', where it is featured in Cup 3 (Beginner League and Master League and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.
'''Treasure Ship''' is the third racecourse in the Expert League in ''[[Rayman M]]'' and can be unlocked by completing all the racing stages in Advanced League in the Race mode. It is also present in ''[[Rayman Arena]]'', where it is featured in Cup 3 (Beginner League and Master League) and Cup 7 (Pro League) and finishing [[Zenith Harbour]] is necessary to unlock it.


As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in ''Rayman M''.
As its name suggests, the racetrack takes place aboard a large [[Robo-Pirate]] ship. It is a unique racing stage, because every section of the course is located on a different deck, creating a four-story vertical loop, unlike any other level in ''[[Rayman M]]''.


== Description ==
== Description ==
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Treasure Ship, like every other standard racing stage in ''[[Rayman M]]'', can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.
Treasure Ship, like every other standard racing stage in ''[[Rayman M]]'', can be played in five different modes in the single-player mode: Training, Race, Popolopoï (30 [[Popolopoï]]s to shoot), Lums (55 [[Yellow Lum]]s to collect) and also [[On and On]]. Multiplayer mode allows for play in Race and Kill Time modes. The level includes two checkpoint lines and fourteen [[switch]]es, although the number of the latter is reduced in the North American PC version of the game.


This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in ''[[Rayman 2]]'', although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the U-turns between the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]'s, especially its version in ''[[Rayman Revolution]]'' (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical Robo-Pirate manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.
This stage, along with the other racing courses in the Expert League, is based on the [[Robo-Pirate]] strongholds and structures found in ''[[Rayman 2]]'', although it is the only stage that takes place on an actual ship. The appearance of its exterior is not known, however a small part of the main deck with vents sticking out of it can be seen in the narrow corridors connecting the decks. The ship floats in a dark void and is surrounded by [[warship]]s flying around it. Its interior bears resemblance to the [[Buccaneer]]'s, especially its version in ''[[Rayman Revolution]]'' (mainly the last part of [[the Prison Ship]]). Many metal [[cage]]s are stored inside, as well as numerous piles of golden coins with diamonds and other treasures. The wooden walls and floors are decorated in a typical [[Robo-Pirate]] manner - with various ornamented carpets and flags with robot skulls on them. The camera in this level constantly swings from left to right, simulating the swinging of the ship.


The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are intertwined with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.
The course is an unusual vertical loop with four floors, or rather four decks. The start/finish line is located in the spacious hold full of [[Purple Lum]]s. The second floor/deck is a hallway with sliding ramps and moving grate doors. The third deck is split into two separate routes with [[electric beam]]s and wooden elevating platforms, which switches are linked with each other. The fourth floor/deck is a big open hall with several different paths that ends with a fall down to the hold. Alongside the previously mentioned obstacles, Treasure Ship also features: static and moving speed boosters, [[bumper]]s, climbing nets, muddy surfaces, retractable sliding platforms, moving and rotating platforms, moving fences and [[explosive barrel]]s. Another remarkable trait of this level is its mini-map, which shows the side view of the loop, instead of the usual view from above.


=== ''Rayman Arena'' ===
=== ''Rayman Arena'' ===
In ''[[Rayman Arena]]'', Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the multiplayer gameplay, if the Bonus mode is on, several item generators are placed around the map.
In ''[[Rayman Arena]]'', Treasure Ship can be played in Obstacle Racing and Time Attack modes. The same number of checkpoint lines and [[switch]]es is present, although during the multiplayer gameplay, if the Bonus mode is on, thirteen item generators are placed throughout the map.


The level's structure and landscape stayed practically unchanged and are nearly the same as in ''[[Rayman M]]''. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[Baby Globox]]es cheering for the competitors around the map.
The level's structure and landscape stayed practically unchanged and are nearly the same as in ''[[Rayman M]]''. The biggest differences are purely cosmetic, those being now animated cages hanging from the ceiling that swing along with the ship and [[baby Globox]]es cheering for the competitors around the map.


== Gallery ==
== Gallery ==
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<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
TreasureShipPC.jpg|The first player's starting position
TreasureShipPC.jpg|The first player's starting position
RM-PC-TreasureShip-MiniMap.png|The mini-map of the stage
RM PS2 Demo Lvl Icon - pirate3.png|Early production level icon
</gallery>
=== ''Rayman Arena'' ===
<gallery widths="320px" heights="240px">
RA-GC-TreasureShip-Icon.png|The level icon in the menu
RA-GC-TreasureShip-ObstacleRacing-Start.jpg|The first player's starting position
RA-GC-TreasureShip-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-TreasureShip-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-TreasureShip-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene
RA-GC-TreasureShip-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene
RA-GC-TreasureShip-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene
RA-GC-TreasureShip-ObstacleRacing-View4.jpg|A view of the map during a pre-race cutscene
RA-GC-TreasureShip-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene
RA-GC-TreasureShip-MiniMap.png|The mini-map of the stage
</gallery>
</gallery>


== Trivia ==
== Trivia ==
*The French name of Treasure Ship, "Bateau Pirate", translates to English as "Pirate Ship". However, in the official Polish translation of ''[[Rayman M]]'', the level is named "Hiszpański galeon", which means "Spanish Gelleon".
*The French name of Treasure Ship, "Bateau Pirate", translates to English as "Pirate Ship". Additionally, in the official Polish translation of ''[[Rayman M]]'', the level is named "Hiszpański galeon", which means "Spanish Galleon".
*This is the only standard ''[[Rayman M]]'' racecourse not present in any form in ''[[Rayman Rush]]'', being replaced by the [[Canopy (Rayman Rush)|Canopy]] possibly due to technical reasons.
*This is the only standard ''[[Rayman M]]'' racecourse not present in any form in ''[[Rayman Rush]]'', being replaced by the [[Canopy (Rayman Rush)|Canopy]], possibly due to technical reasons.
*The fourth floor/deck of the ship is one of two areas in ''[[Rayman M]]'' and ''[[Rayman Arena]]'' where the players have to run towards the camera, instead of being followed by it (the second one being [[Speed Stress]]).
*The fourth floor/deck of the ship is one of the two areas in ''[[Rayman M]]'' and ''[[Rayman Arena]]'' where the players have to run towards the camera instead of being followed by it (the second one being [[Speed Stress]]).
*In the PC versions of ''[[Rayman M]]'', there is a glitch that traps the computer players in the elevators' area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in ''[[Rayman Arena]]''.
*In the PC versions of ''[[Rayman M]]'', there is a glitch that traps the computer players in the elevators' area on the third deck/floor. They cannot leave the place until the human player enters it. This was later fixed in ''[[Rayman Arena]]''.
*The theme playing during Popolopoï mode in Forest Jump in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Ghastly Trees]] and it is shared with [[Pipe Maze]], [[Electric Final]] and [[Speed Stress]].
*The theme played during the Popolopoï and the [[On and On]] modes in Treasure Ship in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Haunted Yard]] and it is shared with [[Electric Final]] and [[Speed Stress]].


== External links ==
== External links ==