Back to Origins: Difference between revisions
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== List of changes == | == List of changes == | ||
*Some level names have changed slightly. | *Some level names have changed slightly. | ||
*Several elements have been changed or removed to be more in-line with the levels from ''[[Rayman Legends]]''. | |||
*Several elements have been changed to be more in-line with the levels from ''[[Rayman Legends]]''. | **There are no more time trials. | ||
**All [[Flying Punch]] bubbles have been removed as the ability was reworked in ''[[Rayman Legends]]''. | |||
**All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game. | **All of the [[Electoon]]s have been replaced with [[Teensie]]s. Additional [[Teensie]]s have been added to match the trend of either 10 or 3 per level, replacing many of the [[Skull Coin]]s. [[Tricky Treasure]]s now contain [[Teensie]]s instead of [[Skull Tooth|Skull Teeth]], which are absent in this game. | ||
**Enemies | **Enemies are defeated instantly upon [[Bubble|bubblizing]], no longer allowing an extra [[Lum (UbiArt games)|Lum]] to be collected. However, defeating enemies gives more [[Lum (UbiArt games)|Lums]] now, with most of them dropping 5 [[Lum (UbiArt games)|Lums]] upon defeat. | ||
**[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added. | **[[Lum King]]s do not appear at all. Instead, several [[Lum (UbiArt games)|purple Lum chains]] have been added. | ||
**[[Turnip]]s have been added to most levels, as well as several enemies. | **[[Turnip]]s have been added to most levels, as well as several enemies. | ||
*Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''. | *Many textures on objects and enemies have been redesigned with the style of ''[[Rayman Legends]]''. | ||
**Some enemies have had their designs tweaked with more emphasis on their | **Some enemies have had their designs tweaked with more emphasis on their eyes. | ||
**The variants of certain enemies and obstacles for specific levels, such as | ***[[Psychlops]] now have their eyes wide open in their default animation instead of only when touched. | ||
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. | ***[[Spiky orange]]s now have one large eye instead of two glaring eyes. | ||
***Some of the green ice cubes in [[Gourmand Land]] now have eyes, although they do not function any differently. | |||
***In contrast, the [[Tricky Treasure]] no longer has an eye. | |||
**[[Tentacle claw]]s and [[spiky flower]]s now use their designs from ''[[Rayman Legends]]''. | |||
***Light-blue and dark-blue variants of the [[tentacle claw]]s from ''[[Rayman Legends]]'' are used in the [[Sea of Serendipity]], the latter of which is only used in this world despite the [[tentacle claw]]s in the other worlds also being dark-blue in ''[[Rayman Origins]]''. | |||
***All of the black [[darkroot]]s have been replaced with either the green variant from ''[[Rayman Legends]]'' or the grey variant. The purple variant (which only appears in [[Freaking Flipper]]) no longer has eyes. | |||
**The variants of certain enemies and obstacles for specific worlds and levels do not appear, instead using their normal designs, such as: | |||
***The red [[Darkblocker]]s in [[My Heartburn's for You]]. The red [[darkroot]]s exclusive to this level are also absent, however, these have been completely removed instead of being switched to a different design. | |||
***The blue [[baby piranha]]s in the [[Jibberish Jungle]]. | |||
***The [[spiky fish]] in [[Gourmand Land]] have all been replaced with [[spiky bird]]s, which are functionally identical. | |||
***In contrast, the [[redfish]] have received a new purple variant exclusive to [[Fire When Wetty]] and [[Scuba Shootout]], which also replaces all of the [[jellyfish]] in these levels. | |||
*Several enemies now have new sound effects. | |||
*All of the levels have had their story elements removed, such as [[The Magician (Rayman Origins)|the Magician]], his hats, and the [[nymph]]s. The [[four Kings]] also no longer have any dialogue upon defeat. | |||
*A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all. | *A majority of the levels have had their layout tweaked to be easier, most notably the [[Tricky Treasure]] and [[Giant mosquito|Moskito]] stages. As a result, [[spiky platform]]s do not appear at all. | ||
*All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking. | *All enemies now have animations of themselves being tickled that are not able to be viewed without the [[List of glitches in UbiArt games#Murfy Reset|Murfy reset glitch]] on a console with a touchscreen or hacking. | ||
*Some levels have had many foreground objects removed to make them easier to see. | *Some levels have had many foreground objects removed to make them easier to see. | ||
*The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [ | *The music no longer changes once the enemies have been defeated in an area with a [[cage]]. The only time the [https://raytunes.raymanpc.com/music/RO/020%20-%20The%20Electoons'%20Saviour.mp3 cage freed] song from ''[[Rayman Origins]]'' can be heard is at the end of the [[Giant mosquito|Moskito]] riding levels. | ||
*When entering a secret area with a | *When entering a secret area with a Moskito, the music stops to ensure it does not override the Moskito riding music. | ||
<gallery widths="320px" heights="180px" perrow="2"> | <gallery widths="320px" heights="180px" perrow="2"> | ||
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** [[Mystical Pique]] uses the world’s [[cage]] area theme, which bears more resemblance to the [[Moody Clouds]] map song. This is likely used as 5 of the featured levels are from [[Moody Clouds]] while only 2 are from [[Mystical Pique]]. | ** [[Mystical Pique]] uses the world’s [[cage]] area theme, which bears more resemblance to the [[Moody Clouds]] map song. This is likely used as 5 of the featured levels are from [[Moody Clouds]] while only 2 are from [[Mystical Pique]]. | ||
** The world selection gallery uses the theme of ''[[Rayman Origins]]'' as heard in the PlayStation 3 menu. | ** The world selection gallery uses the theme of ''[[Rayman Origins]]'' as heard in the PlayStation 3 menu. | ||
* None of the [[nymph]] rescue, [[electoon]] bridge, or first [[Tricky Treasure]] levels were included in Back to Origins. Here is a full list of the excluded levels: | |||
**[[It's a Jungle Out There...]] | |||
**[[Can't Catch Me!]] | |||
**[[Punching Plateaus]] | |||
**[[Go With The Flow]] | |||
**[[Over the Rainbow]] | |||
**[[Crazy Bouncing]] | |||
**[[Cacophonic Chase]] | |||
**[[Wind or Lose]] | |||
**[[No Turning Back]] | |||
**[[Polar Pursuit]] | |||
**[[Sink or Swim]] | |||
**[[Mending the Rift]] | |||
**[[Port 'O Panic]] | |||
**[[Pirate's Treasure!]] | |||
**[[Bad Bubbles and Beyond]] | |||
**[[Moseying the Mountain]] | |||
**[[Tricky Treasure Temple]] | |||
**[[Way of the Electoons]] | |||
**[[Outta My Way]] | |||
**[[Up And Down]] | |||
**[[Savage Swarms]] | |||
**[[High Voltage]] | |||
**[[The Reveal]] | |||
**[[Get Away!]] | |||
**[[Don't Trample the Flowers]] | |||
{{RaymanLegendsLocations}} | {{RaymanLegendsLocations}} | ||
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[[pl:Powrót do Origins]] | [[pl:Powrót do Origins]] | ||
[[ru:Назад к Origins]] | [[ru:Назад к Origins]] | ||
[[zh:追溯起源]] | |||
[[Category:Places from Rayman Legends]] | [[Category:Places from Rayman Legends]] | ||