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‘''Panic in the Chamber of the Teensies and [[the Fairy Council]]: [[Robo-Pirate Army|Robot-Pirates]] from deep in space have arrived, determined to conquer and enslave their entire [[The Glade of Dreams|world]].''’ — ''[[Rayman Revolution]]'' manual
[[File:Chamber of the Teensies 2.jpg|thumb|right|320px|The [[Grand Minimus]] in the Chamber. The door leading to the four Sanctuaries can be clearly seen in the background.]]


[[Image:Chamber_of_the_Teensies_1.jpg|thumb|left|320px|[[Rayman]] comes to the Chamber of the Teensies through a [[Magic Spiral Door]]]]
{{Quote|text=Panic in the Chamber of the [[Teensie]]s and [[the Fairy Council]]: [[Robo-Pirate|Robot-Pirates]] from deep in space have arrived, determined to conquer and enslave [[Glade of Dreams|their entire world]].|sign=Manual|source=''[[Rayman 2]]''}}
[[Image:Chamber_of_the_Teensies_2.jpg|thumb|right|320px|The [[Grand Minimus]] in the Chamber. The door leading to the four Sanctuaries can be clearly seen in the background]]


'''The Chamber of the Teensies''' is a location from ''[[Rayman 2]]''. It is not found in the [[Rayman 2 (PlayStation)|PlayStation version]] of ''[[Rayman 2]]'' (in which its functions are essentially given to [[the Hall of Doors]]), and it is only mentioned in the manual of ''[[Rayman Revolution]]''.


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'''The Chamber of the Teensies''' is a location from ''[[Rayman 2: The Great Escape|Rayman 2]]''. It is not found in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'' (in which its functions are essentially given to [[the Hall of Doors]]), and it is only mentioned in the manual of ''[[Rayman Revolution]]''. The Chamber of the Teensies is shown as a rectangular stone platform in an empty abyss. At one end, there is a [[Magic Spiral Door]] which allows [[Rayman]] to enter the Chamber. Once there, Rayman meets the [[Grand Minimus]], who give him instructions as to what to do next. At the far end of the Chamber, there is a stone door which, when [[Rayman]] has gathered enough [[Yellow Lums]], can take him to the locations of the [[Four Masks of Polokus|Four Masks]]. Rayman visits the Chamber a total of four times.
{{clear}}


The Chamber of the Teensies is alluded to in ''[[Rayman 2: The Great Escape|Rayman 2]]'''s manual. A short story found within the manual which serves as the backdrop for the game tells us that the invasion of the [[Robo-Pirate army]] caused an outbreak of panic in both the Chamber of the Teensies and [[the Fairy Council]]. It seems that the Chamber serves as a base or meeting-place for the [[Teensie]]s in the same manner that the Fairy Council appears to form the centre of operations for the [[fairy|fairies]]. In fact, the [[Grand Minimus]] calls it ‘the Council Chamber of the Teensies’ when first welcoming [[Rayman]] there. To pass through the doors, Rayman must collect, 100, 300, 475 and finally 550 [[Yellow Lum|yellow lums.
==Description==
]]
[[File:Chamber of the Teensies 1.jpg|thumb|left|320px|[[Rayman]] comes to the Chamber of the Teensies through a [[Spiral Door]].]]


[[Image:Chamber_of_the_Teensies_4.jpg|thumb|right|320px|[[Rayman]] approaches the door]]
The Chamber of the Teensies is shown as a rectangular stone platform in an empty abyss. At one end, there is a [[Spiral Door]] which allows [[Rayman]] to enter the Chamber. Once there, [[Rayman]] meets the [[Grand Minimus]], who give him instructions as to what to do next. At the far end of the Chamber, there is a stone door which, when [[Rayman]] has gathered enough [[Yellow Lum]]s, can take him to the locations of [[Four Masks of Polokus|the four masks]]. [[Rayman]] will visit the chamber a total of four times, it is visited in a cutscene at the beginning of each of the four levels containing [[Four Masks of Polokus|the masks]]; however, it is skipped if [[Rayman]] has already played the level.


[[Image:Chamber_of_the_Teensies_3.jpg|thumb|left|320px|The Chamber seems to float in a clouded abyss]]
The Chamber of the Teensies is alluded to in ''[[Rayman 2]]'''s manual. A short story found within the manual which serves as the backdrop for the game states that the invasion of the [[Robo-Pirate]] army caused an outbreak of panic in both the Chamber of the Teensies and [[the Fairy Council]]. It seems that the Chamber serves as a base or meeting-place for the [[Teensie]]s in the same manner that [[the Fairy Council]] appears to form the center of operations for the [[Fairy|fairies]]. In fact, the [[Grand Minimus]] calls it ‘the Council Chamber of the Teensies’ when first welcoming [[Rayman]] there.


[[Image:Chamber_of_the_Teensies_5.jpg|thumb|right|320px|The [[Grand Minimus]] encourage [[Rayman]] to continue]]
{{clear}}
 
===Stone door===
[[File:Chamber of the Teensies 4.jpg|thumb|right|320px|[[Rayman]] approaches the door.]]
 
The previously mentioned stone door will unlock the following worlds, for the following minimum [[Yellow Lum]] totals:
 
{| class="wikitable" border="1"
|-
!World
!Lums
|-
|[[The Sanctuary of Water and Ice]]
|100
|-
|[[The Sanctuary of Stone and Fire]]
|300
|-
|[[Beneath the Sanctuary of Rock and Lava]]
|475
|-
|[[The Iron Mountains]]
|550
|}
 
{{clear}}
 
====In the [[Rayman 2 (PlayStation)|PlayStation version]]====
''See also: [[The Hall of Doors#In the PlayStation version|Hall of Doors (PlayStation version)]]''
 
While the Chamber of the Teensies does not feature in the [[Rayman 2 (PlayStation)|PlayStation version]] of ''[[Rayman 2]]'', the stone doors are still encountered within [[the Hall of Doors]] itself. Much like their counterparts, these doors will trigger a cutscene with [[Rayman]] talking with the [[Grand Minimus]], they too have their own [[Yellow Lum]] requirements to open. However, unlike their counterparts, these doors do not block access to the worlds containing the [[Four Masks of Polokus]], but rather the levels directly after them (with the exception of the first door, which blocks the entrance to [[the Marshes of Awakening]]. There is no door after [[The Iron Mountains#PlayStation version|the Gloomy Island]]). The levels and the [[Yellow Lum]] counts can be seen below:
 
{| class="wikitable" border="1"
|-
!World
!Lums
|-
|[[The Marshes of Awakening]]
|50
|-
|[[The Menhir Hills]]
|150
|-
|[[The Echoing Caves]]
|400
|-
|[[Tomb of the Ancients]]
|600
|}
 
==Gallery==
<gallery widths="320px" heights="180px">
Chamber of the Teensies 3.jpg|The Chamber seems to float in a clouded abyss.
Chamber of the Teensies 5.jpg|The [[Grand Minimus]] encourage [[Rayman]] to continue.
</gallery>
 
{{Rayman 2}}
 
[[fr:La salle du conseil des Ptizêtres]]
[[pl:Izba Teensienów]]


[[Category:Places|Chamber of the Teensies, The]]
[[Category:Places from Rayman 2|Chamber of the Teensies, The]]
[[Category:Places from Rayman 2|Chamber of the Teensies, The]]