Bunnies Have Natural Rhythm: Difference between revisions
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[[File:HaveNaturalRhythm.jpg|thumb|260px|Rayman has to take out these dance-loving Rabbids]] | [[File:HaveNaturalRhythm.jpg|thumb|260px|Rayman has to take out these dance-loving Rabbids]] | ||
'''Bunnies Have Natural Rhythm''' is a minigame in the | '''Bunnies Have Natural Rhythm''' is a minigame in the Wii, PlayStation 2, and PC versions of ''[[Rayman Raving Rabbids]]''. | ||
==Gameplay== | ==Gameplay== | ||
In this game, [[Rayman]] and twelve [[Rabbid]]s - three each in four different colours run around a beach, and Rayman has to knock them all out of the course, but first he has to hit one of four radios at a time, causing the Rabbids of the same colour as said radio to be distracted and dance, giving him the chance to hit them. | In this game, [[Rayman]] and twelve [[Rabbid]]s - three each in four different colours run around a beach, and Rayman has to knock them all out of the course, but first he has to hit one of four radios at a time, causing the Rabbids of the same colour as said radio to be distracted and dance, giving him the chance to hit them. Rayman can also be knocked down by the Rabbids, using up time. The game ends when Rayman either knocks out all twelve Rabbids, or loses all three units of his health. | ||
==Part 2== | ==Part 2== | ||
[[Sergueï]] comes along and turns off the radios a short while after Rayman turns them on, so Rayman has to be faster. | |||
==Score mode== | ==Score mode== | ||
In score mode, the player must complete the minigame in under 21 seconds in part 1 and under 22 seconds in part 2 in order to achieve a perfect (1,000) score. | |||
[[Category:Minigames from Rayman Raving Rabbids]] | [[Category:Minigames from Rayman Raving Rabbids]] | ||
[[Category:Articles requiring expansion]] | |||
{{Rayman Raving Rabbids minigames}} | |||
Latest revision as of 02:10, 23 February 2026
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Bunnies Have Natural Rhythm is a minigame in the Wii, PlayStation 2, and PC versions of Rayman Raving Rabbids.
Gameplay
In this game, Rayman and twelve Rabbids - three each in four different colours run around a beach, and Rayman has to knock them all out of the course, but first he has to hit one of four radios at a time, causing the Rabbids of the same colour as said radio to be distracted and dance, giving him the chance to hit them. Rayman can also be knocked down by the Rabbids, using up time. The game ends when Rayman either knocks out all twelve Rabbids, or loses all three units of his health.
Part 2
Sergueï comes along and turns off the radios a short while after Rayman turns them on, so Rayman has to be faster.
Score mode
In score mode, the player must complete the minigame in under 21 seconds in part 1 and under 22 seconds in part 2 in order to achieve a perfect (1,000) score.