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'''Rayman 2: The Great Escape''' | * ''This article is about the second major game. For other uses, see [[Rayman 2 (disambiguation)]].'' | ||
{{Game | |||
| name = Rayman 2: The Great Escape | |||
| image = [[File:Rayman 2 - Box Art.png|center|320px|Rayman 2]] | |||
| published by = [[Ubisoft|Ubi Soft]] | |||
| developed by = [[Ubisoft|Ubi Pictures]]<br>[[Ubisoft|Ubi Soft Paris]]<br>[[Ubisoft|Ubi Soft Shanghai]] ([[Rayman 2 (PlayStation)|PlayStation]]) | |||
| produced by = Pauline Jacquey | |||
| designed by = [[Michel Ancel]], Jean-Christophe Guyot, Serge Hascoët, [[Frédéric Houde]], Michaël Janod, Christophe Thibaut | |||
| art by = [[Michel Ancel]] <small>(artistic director)</small> <br> Jean-Christophe Alessandri, Florent Sacre, Celine Tellier, Paul Tumelaire <small>(graphics)</small> <br> Alexandra Ancel, Hubert Chevillard <small>(graphic research)</small> | |||
| programmed by = Yann Le Tensorer, Olivier Didelot <small>(engine programming)</small> | |||
| written by = David Neiss <small>(scenarios and dialogue)</small> <br> [[Michel Ancel]] <small>(story)</small> <br> [[David Gasman]] <small>(English-language translation)</small> | |||
| soundtrack by = [[Éric Chevalier]] <small>(original music)</small> <br> Daniel Masson <small>(Nintendo 64 sequence adaptation)</small> | |||
| release date = | |||
'''Nintendo 64:'''<br> | |||
[[File:European Union.png|16px]] October 29, 1999<ref name="DailyTelegraph">''The Daily Telegraph'' (October 23, 1999), ''PC and games'', https://www.newspapers.com/image/752426452/</ref><ref>''Daily Mirror'' (October 16, 1999), ''HOO-RAY! Loads of Rayman 2 prizes to be won'', https://www.newspapers.com/image/790314251/?terms=%22Rayman%202%22&match=1</ref><br> | |||
[[File:United States of America(USA).png|16px]] November 9, 1999<ref>GameSpot, ''PlayStation Rayman 2 Delayed'', https://www.gamespot.com/articles/playstation-rayman-2-delayed/1100-2448699/</ref><br> | |||
'''Windows:'''<br> | |||
[[File:European Union.png|16px]] October 29, 1999<ref name="DailyTelegraph"/><br> | |||
[[File:United States of America(USA).png|16px]] November 4, 1999<ref>IGN (via archive.org), ''News Briefs - November 4, 1999'', https://web.archive.org/web/20020221014924/http://pc.ign.com/articles/071/071866p1.html</ref><br> | |||
[[File:Australia.png|16px]] November 22, 1999<ref>GamesMarket (via archive.org), ''Archives November 1999'', https://web.archive.org/web/20030724004832/http://www.gamesmarket.com.au/infoarchives.cfm?contentarchives=5&cfid=2036461&cftoken=2599097</ref><br> | |||
[[File:South Korea.png|16px]] November 1999<ref>''PC Power Zine'' issue 52 (November 1999), [[:File:PC Power Zine Issue 52 (November 1999).jpg]]</ref><ref>''PC Power Zine'' issue 54 (January 2000), [[:File:PC Power Zine Issue 54 (January 2000).jpg]]</ref><br> | |||
[[File:China.png|16px]] November 1999<ref>家用电脑与游戏机 #63 (November 1999), https://archive.org/details/jiayou-magazine/1999/%E5%AE%B6%E7%94%A8%E7%94%B5%E8%84%91%E4%B8%8E%E6%B8%B8%E6%88%8F%E6%9C%BA%20Vol.063%201999.11</ref><br> | |||
'''Dreamcast:'''<br> | |||
[[File:European Union.png|16px]] March 16, 2000<ref>Micromania (via archive.org), ''Derniers jeux sortis sur Dreamcast'', https://web.archive.org/web/20000608053132/http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1</ref><br> | |||
[[File:United States of America(USA).png|16px]] March 21, 2000<ref>Sega.com (via archive.org), ''Rayman 2: The Great Escape'', https://web.archive.org/web/20031221132822/http://www.sega.com/games/dreamcast/post_dreamcastgame.jhtml?PRODID=191</ref><br> | |||
[[File:Japan.png|16px]] March 23, 2000<ref>''Dreamcast Magazine'' (Japan) issue 63 (March 2000)</ref><ref>Sega.jp (via archive.org), ''レイマン 海賊船からの脱出!'', https://web.archive.org/web/20140805192412/http://sega.jp/dc/000306/</ref><br> | |||
'''[[Rayman 2 (PlayStation)|PlayStation]]:'''<br> | |||
[[File:European Union.png|16px]] September 8, 2000<br> | |||
[[File:United States of America(USA).png|16px]] September 16, 2000<ref>IGN (via archive.org), ''PSX Releases'', https://web.archive.org/web/20000815063008/http://psx.ign.com/releases.html</ref><br> | |||
[[File:Australia.png|16px]] September 2000<ref>''Australian Station'' issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up</ref><br> | |||
'''[[Rayman Revolution|PlayStation 2]]:'''<br> | |||
[[File:European Union.png|16px]] December 14, 2000<br> | |||
[[File:United States of America(USA).png|16px]] January 30, 2001<br> | |||
'''[[Rayman DS|Nintendo DS]]:'''<br> | |||
[[File:European Union.png|16px]] March 11, 2005<br> | |||
[[File:United States of America(USA).png|16px]] March 24, 2005<br> | |||
'''PlayStation Portable, PlayStation 3, PlayStation Vita:'''<br> | |||
[[File:United States of America(USA).png|16px]] December 18, 2008<br> | |||
[[File:European Union.png|16px]] July 28, 2010<br> | |||
'''[[Rayman 2 (iOS)|iOS]]:'''<br> | |||
[[File:Globe.png|16px|Worldwide]] March 1, 2010<br> | |||
'''[[Rayman 3D|Nintendo 3DS]]:'''<br> | |||
[[File:European Union.png|16px]] March 25, 2011<br> | |||
[[File:United States of America(USA).png|16px]] March 25, 2011<br> | |||
'''Nintendo Switch, Nintendo Switch 2:'''<br> | |||
[[File:Globe.png|16px]] December 17, 2025 | |||
| genre = 3D platformer | |||
| gameplay mode = Single player | |||
| platforms = Nintendo 64, Windows, Dreamcast, [[Rayman 2 (PlayStation)|PlayStation]], [[Rayman Revolution|PlayStation 2]], [[Rayman DS|Nintendo DS]], [[Rayman 2 (iOS)|iOS]], PlayStation Portable (PlayStation Network; emulation), PlayStation 3 (PlayStation Network; emulation), PlayStation Vita (PlayStation Network; emulation), [[Rayman 3D|Nintendo 3DS]], Nintendo Switch (Nintendo Classics; emulation), Nintendo Switch 2 (Nintendo Classics; emulation) | |||
| ratings = 7+ (PEGI), E (ESRB) | |||
| distribution media = Cartridge, CD-ROM, GD-ROM, DVD-ROM, digital download | |||
| system requirements = | |||
| game engine = [[OpenSpace]] | |||
}} | |||
== Gameplay == | '''''Rayman 2: The Great Escape''''' is the second major game in the [[Rayman (series)|''Rayman'' series]]. It is the first sequel to [[Rayman 1|the original ''Rayman'' game]], and the series' first 3D game. ''Rayman 2'' introduced many brand-new major characters, though it featured almost none from its predecessor. ''Rayman 2'' was first released in 1999 for the Nintendo 64 and Windows. It was followed by ports for the Dreamcast and PlayStation in 2000. Each version is different in its own way due to the specifications of each platform. | ||
The gameplay in Rayman 2 is | |||
''Rayman 2: The Great Escape'' is often abbreviated as '''''Rayman 2''''' or (to avoid confusion with the similarly named ''[[Rayman Revolution]]'') '''''R2'''''. The [[Rayman 2 (PlayStation)|PlayStation version]] of ''Rayman 2'' was later released as a PSOne Classic on the North American PlayStation Network, on December 18, 2008. On March 1, 2010 and March 25, 2011, two versions based on the Dreamcast incarnation of the game were released; one for the [[Rayman 2 (iOS)|iOS]] devices, and a similar version for the Nintendo 3DS, under the title ''[[Rayman 3D]]''. The Windows version joined ''[[Rayman Forever]]'' on the digital distribution service [http://www.gog.com/en/gamecard/rayman_2_the_great_escape Good Old Games] on the 27th of May, 2011. The Nintendo 64 version is set to be added to the Nintendo Switch and Nintendo Switch 2's Nintendo Classics library on December 17, 2025 alongside ''[[Tonic Trouble]]''. | |||
==Plot== | |||
{{Quote|text=Panic in [[the Chamber of the Teensies]] and [[the Fairy Council]]: [[Robo-Pirate]]s from deep in space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. [[Rayman]] and his friend [[Globox]] go to the edge of [[the Great Forest]], where the highest number of [[Robo-Pirate|pirates]] are located. | |||
[[Rayman]] jumps from a tree and activates his [[helicopter]] for a soft landing in the middle of a thicket of bushes. "The [[Robo-Pirate|Pirates]] are coming straight at us!", cries [[Rayman]] to his friend. "Get ready!" | |||
The earth suddenly begins to tremble...Several trees collapse, creating a passageway for an army of robots. | |||
The Battle begins! [[Rayman]] leaps into action, sending metal monsters flying with his powerful energy spheres. A little later, [[Globox]], trembling with fright, desperately tries to make the robots rust up by creating little [[Rain Dance|rain storms]] over their heads. A robot, creaking horribly, crashes to the ground. "Not bad, [[Globox]]!" shouts [[Rayman]] with a smile. | |||
[[Globox]] tries to answer, but [[Rayman]] doesn't hear. The strained face of [[Ly]] has just appeared in his mind. | |||
"[[Rayman]]...", begins [[Ly]], in a weary voice., "The pirates have broken the [[Heart of the World]]. The energy has scattered. Other than [[Clark]], all of our brave warriors have been captured..." | |||
Shocked by this terrible news, [[Rayman]] is surprised by a gigantic robot who pins him between its powerful pinchers. He tries to create a new [[Magic fist|energy sphere]] in the palm of his hand, but to no avail. The destruction of the [[Heart of the World|Primordial Core]] has taken away all of his powers... | |||
Desparate, he shouts to his friend... "They've got me, [[Globox]]! Save Yourself!" | |||
"But...but...what about you?!" | |||
"No time to explain! Go find [[Ly]], she'll tell you what to do!" | |||
After a moment of hesitation, [[Globox]] dodges between the feet of the robots, and plunges into the high grass. | |||
An evil laugh reverberates. [[Rayman]] turns and sees [[Razorbeard]], the leader of the [[Robo-Pirate|Pirates]]. | |||
"I have you, [[Rayman]]! You'll soon be my most obedient slave!..." | |||
[[Rayman]] tries to free himself, but the iron grip of the robot tightens around him. He casts a dark look at [[Razorbeard]] and shouts defiantly : " It's not over yet, pirate! I'll find a way to escape and then I'll make you wish you'd never been born!"|sign=Manual|source=''Rayman 2''}} | |||
===The beginning=== | |||
Set in the [[Glade of Dreams]], ''Rayman 2'' begins shortly after [[Rayman]] is captured by the [[Robo-Pirate]]s. Details from the opening sequence and manual explain how the [[Glade of Dreams|Glade]] had come under attack by the [[Robo-Pirate]]s, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of enslaving the [[Glade of Dreams|Glade]]'s inhabitants, and were battled against by [[Rayman]], [[Globox]] and other allies. After [[Report N° 20Z|some battles]], [[Rayman]]'s capture occurs after the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] the Fairy telepathically communicates with [[Rayman]] explaining the consequences of the damage, with [[Heart of the World|the Core]]'s shattering into 1000 [[Yellow Lum]]s, and the capture of many fighters. [[Rayman]]'s powers are also lost due to this, and he finds himself captured by [[Robo-Pirate|the Pirates]], and calls on [[Globox]] to flee and find [[Ly]]. | |||
After the opening sequence, it is revealed that [[Globox]] was captured by [[Robo-Pirate|the Pirates]], and reunites with [[Rayman]] aboard the ''[[Buccaneer]]'', [[Robo-Pirate|the Pirate]]'s [[The Prison Ship|Prison Ship]]. Having fallen to despair, [[Rayman]]'s hopes are restored when [[Globox]] gives [[Rayman]] a [[Silver Lum]] given to him by [[Ly]]. The [[Silver Lum]] gives [[Rayman]] the ability to [[Magic fist|shoot with his fist]], which [[Rayman]] uses to destroy a nearby vent, and escape with [[Globox]]. The two become separated after falling from [[Buccaneer|the ship]], and [[Rayman]] eventually finds himself in [[the Woods of Light]]. | |||
====Finding [[Ly]]==== | |||
[[Rayman]] decides the best course of action is to find [[Ly]], and travels through [[The Woods of Light|the Woods]]. He comes across [[Murfy]], who serves as [[Rayman]]'s guide throughout the game, and three [[baby Globox]]es. [[Rayman]] sadly informs them of his separation with [[Globox]], much to the [[Baby Globox|babies]]' dismay. [[Rayman]] promises that he can find them, but stresses his need to find [[Ly]], the [[Baby Globox|babies]] then inform [[Rayman]] that [[Ly]] had been taken deeper into [[The Woods of Light|the Woods]] by the [[Robo-Pirate|Pirates]]. Traversing deeper, [[Rayman]] frees the [[Grand Minimus]] [[Teensie]]s locked in a [[cage]] at the end of the area. After bickering amongst themselves about who among them is their King, they tell [[Rayman]] of the [[Robo-Pirate|Pirate]]'s locking of [[Ly]] in a stronghold within [[the Fairy Glade]]. They will allow [[Rayman]] access to [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast and [[Rayman 3D|3DS]] versions), for the cost of all the [[Yellow Lum]]s contained within [[The Woods of Light|the Wood]]. Once collected, a [[Grand Minimus]] creates a [[Spiral Door]], and [[Rayman]] exits the area through it. | |||
Using [[The Hall of Doors|the Hall]], [[Rayman]] traverses to [[the Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where [[Rayman]] first encounters [[Robo-Pirate]]s since his capture, and the first time a player must combat them. Eventually, [[Rayman]] finds where [[Ly]] is held, in an energy prison powered by a machine within a nearby chamber. [[Rayman]] destroys the machines, freeing [[Ly]]. [[Rayman]] tells [[Ly]] of his separation with [[Globox]], and his loss of powers. [[Ly]] is unable to restore [[Rayman]]'s powers, however, due to the explosion of the [[Heart of the World|Primordial Core]]. [[Ly]] then tells [[Rayman]] of the [[Four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the [[Robo-Pirate|Pirates]]. [[Ly]] finally gives [[Rayman]] the power to swing on [[Purple Lum]]s, allowing [[Rayman]] to progress further. [[Rayman]] then sets out to collect the [[Four Masks of Polokus|masks]], exiting [[The Fairy Glade|the Glade]]. | |||
===[[Four Masks of Polokus|The first mask]]=== | |||
====[[The Marshlands]]==== | |||
[[File:R2TGE PC-Sssssam.jpg|320px|thumb|right|[[Rayman]] freeing [[Ssssam]] in [[the Marshes of Awakening]].]] | |||
[[Rayman]] next finds himself in [[the Marshes of Awakening]], where he frees [[Ssssam]] the Watersnake. While [[Ssssam]] is unable to aid [[Rayman]] in locating the [[Four Masks of Polokus|masks of Polokus]], he does know where the [[Robo-Pirate|Pirates]] took [[Globox]], and aids [[Rayman]] in crossing [[The Marshes of Awakening|the Marsh]] by allowing him to water-ski across. There is also a side-path that the player may go through, where they will encounter [[Jano]], who is guarding a [[Spiral Door]]. At this point in time, he will refuse access to the door, as [[Rayman]] does not know where it leads, which is the requirement for passing through. | |||
The next level is [[the Bayou]], a similar swampy location that [[Rayman]] must traverse on foot. [[Razorbeard|Admiral Razorbeard]] is concerned by [[Rayman]]'s progress, and despatches several [[Warship]]s to destroy him. [[Razorbeard]] eats a [[Yellow Lum]], reducing the number of extant [[Yellow Lum]]s from 1000 to 999. At the beginning of the level is a side-path where [[Rayman]] can find a hologram of [[Ly]] the Fairy. If he has enough [[Yellow Lum]]s, she will teleport him to a side-level called [[the Walk of Life]]. Although [[the Bayou]] is beset with [[Robo-Pirate]] [[Warship]]s and dangerous obstacles such as [[helicopter bomb]]s, [[Rayman]] makes it through the area unscathed. | |||
====Obtaining [[Four Masks of Polokus|the first mask]]==== | |||
[[Rayman]] approaches the entrance to [[the Sanctuary of Water and Ice]], the location in which the first of the [[Four Masks of Polokus]] is contained. He reunites with the [[Grand Minimus]], who inform him that he will not be allowed to enter without collecting a specific amount of [[Yellow Lum]]s, a requirement that is repeated in the entrances for the three other locations of [[Four Masks of Polokus|the masks]]. Once he has enough [[Yellow Lum]]s, [[Rayman]] is able to enter, and after fighting past some [[Robo-Pirate]] soldiers, and solving the puzzle to enter [[The Sanctuary of Water and Ice|the Sanctuary]], he finds himself inside. Within [[The Sanctuary of Water and Ice|the Sanctuary]], [[Rayman]] encounters the guardian of [[Four Masks of Polokus|the first Mask]]; [[Axel]]. Using a chain of [[Purple Lum]]s to swing across the battle area, and dodging icicle projectiles thrown by [[Axel]], [[Rayman]] eventually triumphs over the guardian by causing an icicle to dislodge and impale [[Axel]]'s head. | |||
With [[Axel]] dispatched, [[Rayman]] obtains [[Four Masks of Polokus|the first mask]], which teleports him to the realm where [[Polokus]] slumbers. [[Polokus]] congratulates [[Rayman]] on his find, but urges him to move forward in his quest and collect [[Four Masks of Polokus|the second mask]]. He then creates a [[Spiral Door]] to take [[Rayman]] back to [[the Hall of Doors]], allowing [[Rayman]] to continue. | |||
===[[Four Masks of Polokus|The second mask]]=== | |||
====Healing [[Clark]]==== | |||
[[File:Rayman meets Clark.jpg|320px|thumb|right|[[Rayman]] meets [[Clark]] in [[the Menhir Hills]].]] | |||
Beginning the search for [[Four Masks of Polokus|the second mask]], [[Rayman]] finds himself in [[the Menhir Hills]], where he learns to tame and ride [[walking shell]]s. Moving further in, [[Rayman]] meets with [[Clark]] the Giant in the [[Elite Troop Training Center]], who has become ill after accidentally swallowing a [[Robo-Pirate]] part during a battle. He asks [[Rayman]] to retrieve the [[Elixir of Life]] from [[the Cave of Bad Dreams]], and stresses to [[Rayman]] that he needs to remember the name in order to enter. | |||
[[Rayman]] then returns to [[the Marshes of Awakening]], where [[Jano]] now allows [[Rayman]] to enter the [[Spiral Door]]. [[Rayman]] is hypnotised by [[Jano]] and then transported to [[the Cave of Bad Dreams]], and is challenged to find the treasures within before [[Jano]] can catch him. [[Jano]] eventually meets with [[Rayman]] as he nears the treasure trove and gives chase, leading [[Rayman]] into a large corridor where he must avoid [[Jano]]'s attacks and use the skulls he emits to progress through. Eventually, he makes it to the treasure, where [[Jano]] congratulates [[Rayman]], and offers it to him. The player is then given the choice to accept or decline [[Jano]]'s offer, accepting will lead to a short cutscene depicting an overweight [[Rayman]] lounging on a small island, and an alleged "end" to the game. The cutscene ends by cutting back to the choice. Declining the offer will cause [[Rayman]] to be returned to the Marshes, and [[Jano]] will reward [[Rayman]] with the [[Elixir of Life]] for making the right choice and not succumbing to greed. | |||
[[Rayman]] then returns to [[the Menhir Hills]], and gives the [[Elixir of Life|Elixir]] to [[Clark]]. [[Clark]] is reinvigorated, and helps [[Rayman]] progress further through the facility. [[Rayman]] then parts ways with [[Clark]] at the exit of the facility, and finally leaves [[the Menhir Hills]] via a [[walking shell]]. | |||
====Freeing [[Globox]] and [[Carmen]]==== | |||
[[Rayman]] reunites with [[Globox]] from within [[the Canopy]], which, true to its name, takes place within the higher levels of a deep forest. [[Rayman]] frees [[Globox]] from imprisonment by the [[Robo-Pirate]]s operating within the area, and [[Globox]] aids [[Rayman]] in traversing through the area, using his [[Rain Dance|rain-dance]] to destroy [[laser]] barriers or grow fauna that can aid [[Rayman]] in progressing. [[Globox]] also reveals that he received another [[Silver Lum]], which gives [[Rayman]] the ability to charge his [[magic fist]], greatly enhancing his offensive capabilities. After fighting past a [[Warship]] and tricking a [[Robo-Pirate]] into opening the exit by hiding within a bush, [[Rayman]] is able to leave the area. [[Globox]] remains behind, stating that his spouse, [[Uglette]], wishes to see him. | |||
The next level is [[Whale Bay]], a watery location infested by [[Robo-Pirate]]s and [[piranha]]s. The benevolent whale, [[Carmen]], has been imprisoned in a [[laser]] cage by the [[Robo-Pirate|pirates]], who plan to use her blubber to oil the engines of the ''[[Buccaneer]]''. [[Rayman]] frees her, and she releases [[air bubble]]s that allow him to accompany her underwater. Unfortunately the local [[piranha]]s want to steal the [[Air bubble|bubbles]] to ease their heartburn, so [[Rayman]] must frighten them off with his [[magic fist]] so that he can continue to breathe. Eventually [[Rayman]] completes his underwater passage and comes to the end of the level. | |||
====Obtaining [[Four Masks of Polokus|the second mask]]==== | |||
The next level is [[the Sanctuary of Stone and Fire]], the second of the game's Sanctuaries. This is a long and labyrinthine level, filled with secret passages, wrong turns and optional areas, including an entire temple that has no discernible purpose. [[Rayman]] spends a great deal of time on [[plum]]s, which can be used to cross the many lakes of lava. Eventually [[Rayman]] comes to a chamber containing a large blocky stone statue: this is [[Umber]], the guardian of [[the Sanctuary of Stone and Fire]]. Unlike [[Axel]], [[Umber]] is pacifistic; he allows [[Rayman]] to stand on his head while he walks across a pool of lava, taking [[Rayman]] to the final chamber. It is shaped much the same as the chamber in which [[Rayman]] found [[Four Masks of Polokus|the first mask]], with a raised platform on which sits a stone container. [[Rayman's symbol]] once again connects to the stone; it slides open, and [[Four Masks of Polokus|the second mask]] emerges. [[Rayman]] takes it and once again is transported to [[Polokus]]'s domain. The god congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]], affixes it to his stone, and sends [[Rayman]] back to [[the Hall of Doors]]. | |||
===[[Four Masks of Polokus|The third mask]]=== | |||
====Making Progress==== | |||
[[File:TheTopoftheWorldPC.jpg|320px|thumb|right|[[Rayman]] arriving at [[the Top of the World]].]] | |||
Now making his way to [[Four Masks of Polokus|the third mask]], [[Rayman]] arrives at [[the Echoing Caves]], after activating four [[switch]]es in a non-linear area, he enters the caves themselves. Due to the large amounts of toxic liquid within the caves, [[Rayman]] lights [[keg]]s, and uses them to fly across the caves to solid footing. [[Rayman]] may also encounter an entryway, leading him into a secret area within [[the Fairy Glade]], where he can break a [[cage]] that cannot be broken by normal visit. [[Rayman]] returns and finally exits [[the Echoing Caves]], with a [[Warship]] flying in the background, preluding the events of the next area. | |||
[[Razorbeard|Admiral Razorbeard]] learns of [[Rayman]]'s progress, and has [[Warship]]s sent to stop him. [[Rayman]] encounters and must flee the [[Warship]]s from within [[the Precipice]], a mountainous region that can succumb to flooding, and can contain vast caverns within. [[Rayman]] is able to elude the [[Warship]]s, and moves on to [[the Top of the World]]. The area contains a [[Robo-Pirate|Pirate]] Fort, but it cannot be accessed via conventional means, as such, [[Rayman]] rides upon a [[Roller Coaster Challenge|rollercoaster-esque]] transport, dodging obstacles that are within the path of the coaster, which can cause [[Rayman]] to despawn. Making it into the Fortress, [[Rayman]] fights past many [[Barrel Pirate]]s, and eventually exits the area. | |||
====Obtaining [[Four Masks of Polokus|the third mask]]==== | |||
Much like the prior [[Four Masks of Polokus|masks]], [[Four Masks of Polokus|the third mask]] is contained within a Sanctuary, this one being [[the Sanctuary of Rock and Lava]]. [[Rayman]] finds himself in a marshy area, which he must traverse through in order to reach [[The Sanctuary of Rock and Lava|the Sanctuary]] itself. Within the marshy area is the entrance to [[the Walk of Power]], a [[Bonus level (Rayman 2)|bonus level]] that can be accessed if the player has obtained enough [[Yellow Lum]]s, much like [[the Walk of Life]]. After traversing through the marshes, [[Rayman]] finds himself within [[The Sanctuary of Rock and Lava|the Sanctuary]] itself, and progresses forward. However, [[Four Masks of Polokus|the mask]] is not located within the area, and [[Rayman]] heads [[Beneath the Sanctuary of Rock and Lava|beneath the Sanctuary]] instead. | |||
[[Ly]] meets with [[Rayman]] beneath the Sanctuary, and tells [[Rayman]] that she has gathered enough energy to grant him the [[Super helicopter]] ability, allowing him to fly as opposed to simply gliding with his hair. She informs [[Rayman]] that traversing through the area will be difficult, and tells him to use the [[Super helicopter]] to move through the area. Using this ability, [[Rayman]] is able to reach the end of the area, where he encounters [[Foutch]]. [[Foutch]] promptly hits [[Rayman]], causing him to lose the [[Super helicopter]] power, and fall. [[Rayman]] finds footing within a circular pathway, and is chased by [[Foutch]], who wishes to burn [[Rayman]] by throwing flames at him. [[Rayman]] is able to use spiderwebs to bounce high enough to reach stalactites positioned in bridges above the pathway. These stalactites will impale [[Foutch]] when shot at, allowing [[Rayman]] to triumph over the guardian. A [[Purple Lum]] then appears, allowing [[Rayman]] to reach the bridges, which lead to [[Four Masks of Polokus|the third mask]]. [[Rayman]] is transported to [[Polokus]] and gives [[Four Masks of Polokus|the third mask]] to him, and [[Polokus]] creates a [[Spiral Door]] to allow [[Rayman]] to move on and locate [[Four Masks of Polokus|the fourth and final mask]]. | |||
===[[Four Masks of Polokus|The fourth mask]]=== | |||
====Reuniting with [[Clark]]==== | |||
[[File:Spyglass Pirate controlling Clark.jpg|320px|thumb|right|The [[Spyglass Pirate]] forces [[Clark]] to attack [[Rayman]].]] | |||
[[Rayman]] next enters the [[Tomb of the Ancients]], where a sign alerts the player to the capture of [[Clark]] and his imprisonment in the [[Technical Check-up]], which is located within the area. The [[Tomb of the Ancients]] is notable for having secret passages, with one leading to the [[1000th Yellow Lum]], another allowing the player to skip through a large section of the level, and another that can only be legitimately accessed in the Dreamcast and [[Rayman 3D|Nintendo 3DS version]] of the game, nicknamed the [[Tomb of the Ancients secret]]. Once the player has reached the end of the level, it is revealed that the [[Robo-Pirate]]s have been able to bring [[Clark]] under their control using a device implanted into his back. The [[Spyglass Pirate]] is shown demonstrating his control over [[Clark]], before control is returned to the player, who must break the device. Once the device is broken, [[Clark]] lifts [[Rayman]] high enough to break the [[cage]] containing the [[Teensie]] to exit the level, and consequently exits the area. | |||
====Obtaining [[Four Masks of Polokus|the fourth mask]]==== | |||
Finally, [[Rayman]] makes it to [[the Iron Mountains]], where he traverses through various [[Robo-Pirate]] installations contained within the area. The area itself contains areas of differing themes, including swamps, rapids, an island and finally some [[The Pirate Mines|mines]]. During his travels in the area, he comes across the [[Reformatory for Disturbing Children]], guarded by a [[Robot Dinosaur]]. [[Rayman]] infiltrates the facility and frees the captive [[baby Globox]]es within, before using a [[walking shell]] to reach the mines. | |||
Within the mines, [[Rayman]] encounters [[Uglette]], who is in despair over the loss of her [[Baby Globox|babies]], who are being used as labour in [[The Pirate Mines|the mines]], and [[Globox]], who in the defense of their [[Baby Globox|babies]] has been captured and sent to the [[Buccaneer|Pirate's Prison Ship]]. [[Rayman]] calms [[Uglette]] and promises to free [[Baby Globox|her children]], making use of a nearby [[Warship]] to travel to each mine and to allow the [[Baby Globox|babies]] to leave. Once he has visited all the mines, [[Rayman]] returns and reunites the [[Baby Globox|babies]] with [[Uglette]]. [[Uglette]] and [[Baby Globox|her children]] then board the [[Warship]] to leave, but one of [[Baby Globox|the children]] passes off [[Four Masks of Polokus|the fourth mask]] to [[Rayman]], stating that they had found it within [[The Pirate Mines|the mines]]. [[Rayman]] says his goodbyes to the [[Globox]] family, and departs to [[Polokus]]. | |||
[[Polokus]] congratulates [[Rayman]], takes [[Four Masks of Polokus|the mask]] and attaches it to the remaining side of his four-sides stone column. The stone begins to spin rapidly, blurring until it is transfigured into a transparent, glowing portal. [[Polokus]] tells [[Rayman]] that, now that he has been awakened, he can destroy all of the [[Robo-Pirate]]s in the [[Glade of Dreams]], but says that he has no power in the air – [[Rayman]] himself must confront [[Razorbeard|Admiral Razorbeard]] on board the flying ''[[Buccaneer]]''. [[Rayman]] steps into [[Polokus]]'s portal; his health is increased to maximum, and he is transported to [[the Hall of Doors]]. | |||
===The ending=== | |||
====Infiltrating [[the Prison Ship]]==== | |||
A [[The General|Salesman]] visits [[Razorbeard]], and pitches the [[Grolgoth]] as the solution to the [[Robo-Pirate|Pirate]]'s problem with [[Rayman]]. After some consideration, [[Razorbeard]] accepts the [[Grolgoth]], setting the circumstances for the final confrontation with [[Rayman]]. In the meantime, [[Rayman]] infiltrates [[the Prison Ship]], the largest of the [[Robo-Pirate|Pirate]] Vessels and fortress in its own right. [[Rayman]] initially finds himself sliding through floors and tunnels within the bowels of the ship, but is able to acquire a [[flying shell]], which he uses to progress even further through the ships' interior chambers. | |||
In most versions, excluding those based off the Nintendo 64 and Windows versions, a cutscene will play once the level is completed for the first time. It shows [[Rayman]] freeing the captives within [[the Prison Ship]], who are then urged to leave, while [[Rayman]] makes his final approach to [[Razorbeard]] himself. | |||
====The Final Battle==== | |||
[[File:TheCrowsNestPC.jpg|320px|thumb|right|[[Rayman]] battling [[Razorbeard]] in the [[Grolgoth]].]] | |||
The [[Spyglass Pirate]] gives his final update on [[Rayman]]'s progress to [[Razorbeard]], informing him of [[Rayman]]'s success in freeing their captives, and his infiltration of the ship. [[Razorbeard]] punishes [[Spyglass Pirate|the Spyglass]] for his failure, having him swim in molten lava, but not before preparing the [[Grolgoth]] to fight [[Rayman]]. [[Razorbeard]] has the [[Grolgoth]] set up in [[the Crow's Nest]] of [[the Prison Ship]], and lures [[Rayman]] to him by having the captured [[Globox]] as the [[Grolgoth]]'s first target. [[Rayman]] arrives at the nest to defend [[Globox]], but [[Razorbeard]] shoots down the structure holding [[Rayman]] and [[Globox]] in place. [[Rayman]] is able to grab the ledge of [[the Crow's Nest]], and climbs up, unharmed. [[Globox]] is left dangling on the side of [[the Crow's Nest]], but assures [[Rayman]] that he is fine, and to go fight [[Razorbeard]]. | |||
The fight against the [[Grolgoth]] has two phases, the initial phase has [[Rayman]] dodge various attacks from the [[Grolgoth]], but knock back the [[helicopter bomb]]s it produces to trip the machine up. This continues until the [[Grolgoth]] has tripped thrice, after which [[Razorbeard]] attempts to crush [[Rayman]] by jumping onto him with the [[Grolgoth]]. The attack fails, and [[the Crow's Nest]] collapsing, causing both the [[Grolgoth]] and [[Rayman]] to fall into a lava filled chamber. [[Rayman]] is saved from falling into the lava due to a [[Silver Lum]] that [[Ly]] generated from afar. The [[Silver Lum|Lum]] guides [[Rayman]] to a safe platform, in which [[Rayman]] is able to mount a [[flying shell]]. [[Ly]] congratulates [[Rayman]] on his performance thus far, and informs him of the complete defeat of the [[Robo-Pirate]]s on the [[Glade of Dreams]], tasking [[Rayman]] to complete their victory by defeating [[Razorbeard]]. [[Rayman]] then sees that the [[Grolgoth]] has survived the fall also, and the second phase of the battle commences. In this phase, [[Rayman]] uses the [[flying shell]] to manoeuvre round a chamber, or tunnel in the PlayStation version. [[Rayman]] is able to shoot down the [[Grolgoth]], using ammunition scattered within the chamber, in the PlayStation version, he instead causes [[helicopter bomb]]s and homing missiles to deflect back to the [[Grolgoth]], damaging it. | |||
====Victory==== | |||
Eventually, the [[Grolgoth]] is rendered inoperative, and [[Razorbeard]] flees the ship, but not before setting off a self-destruct within the [[Grolgoth]], which causes [[the Prison Ship]] to detonate and be destroyed, with [[Rayman]] still inside. | |||
[[Rayman]]'s friends assume that [[Rayman]] has fallen. [[Ly]] the Fairy, [[Clark]], [[Murfy]], the [[Grand Minimus]], [[Globox]], [[Polokus]], [[Uglette]] and three [[baby Globox]]es, all gather in [[Polokus]]'s domain for a memorial service. They could only recover [[Rayman]]'s [[Crazy Shoe|left shoe]], however, the [[Crazy Shoe|shoe]] suddenly appears to react to an oncoming presence, as a limping, one-footed [[Rayman]] emerges from the woods nearby, much to the joy of everyone present. His [[Crazy Shoe|shoe]] rejoins his body and he looks up at all his friends, last of all [[Ly]], while hugging the [[baby Globox]]es. Fireworks are launched in celebration, and a message is displayed congratulating [[Rayman]] on his feats. The harmony of the [[Glade of Dreams]] has been restored and the [[Heart of the World]] has been pieced back together. The game ends with the message, ‘Now rest, you may have to fight again. Who knows what tomorrow will bring...’, referencing the next game, ''[[Rayman 3]]''. The end credits sequence shows [[Razorbeard|Admiral Razorbeard]]'s escape pod fleeing through the depths of space. | |||
==Early production== | |||
[[File:Scared platforms 2.png|316px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]] | |||
===2D game=== | |||
{{Main|Rayman 2 (cancelled prototype)}} | |||
''Rayman 2'' was first developed to be a 2D sidescrolling platform game similar to [[Rayman 1|the original ''Rayman'' game]], and was planned to be released on the PlayStation and the Sega Saturn.<ref>Unseen64.com, ''Rayman 2 [2D version - Unreleased]'', http://www.unseen64.net/2008/04/11/rayman2-2d-cancelled</ref> Screenshots, videos and interviews indicate that the game would still involve an invasion of robots from space. The game featured enemies similar to the [[Robo-Pirate]]s, and it also featured background platforming - using a device similar to a shower head and a toilet flush, [[Rayman]] could teleport from the foreground to the background (and vice-versa). One video in particular also featured [[Betilla]] the Fairy, and showed her imprisoned in a cell. | |||
This 2D game was cancelled in favour of the 3D version it became, though a playable prototype (version 01.12d) featuring one level is included in the [[Rayman 2 (PlayStation)|PlayStation version of ''Rayman 2'']], and is unlocked if the player collects at least 720 [[Yellow Lum]]s out of the version's total 800. It was discovered that this prototype was last worked on on May 31, 1996 and was sent to the ''PlayStation RayMan 2 team'' so that they could incorporate one of its levels into their version of the game. | |||
===''Rayman's training''=== | |||
{{Main|Rayman's training}} | |||
[[File:Rayman training.jpg|200px|thumb|right|A screenshot of ''[[Rayman's training]]'', showcasing [[Rayman]]'s original 3D model.]] | |||
In-between the development of the [[Rayman 2 (cancelled prototype)|2D game]] and the 3D game, a CGI short film for the game titled ''[[Rayman's training]]'' was created in 1998 and subsequently premiered in February 1 for Imagina 1998, following a trailer for ''[[Tonic Trouble]]''. ''[[Rayman's training]]'' is notable for being the "missing link" between the two stages of ''Rayman 2'''s development, and is known for clips of it being used in the 1998 E3 trailer for the 3D game. Characters from the [[Rayman 2 (cancelled prototype)|2D prototype]] appear in the short, along with [[Rayman]] having a older 3D model in use. Not much is known about the short's plot, and it has not been released in any form. | |||
''[[Rayman's training]]'' was considered lost media until March 12, 2022, when a version of the video with no sound was uploaded to YouTube. Until then, only clips of the short film were seen scattered across various ''[[Rayman (series)|Rayman]]'' ephemera from 1997 - 1998. | |||
===3D game=== | |||
{{Main|Rayman 2 (early production)}} | |||
The game appears to have been originally titled ''Rayman 2: The Door to Great Power'' (French: ''La Porte du Grand Pouvoir'').<ref>The sketch for the E3 1999 stand for the game shown on page 47 of ''[[L'Histoire de Rayman]]'' clearly reads "du grand pouvoir", and the [[:File:Ray2us.pdf|E3 Atlanta 1998 Digital Press Kit]] states that the game's story revolved around a magic soup that would "open the doors to great power".</ref><ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1548591#p1548591</ref> | |||
In the original plot, a mysterious association, also referred to as the "mysterious guild", decides to create an intergalactic zoo and recruits a band of unscrupulous [[Robo-Pirate|pirates]] to capture rare species, including [[Rayman]] and his friends.<ref name="press_kit_it">''Rayman 2'' E3 1998 Italian press kit, [[:File:E3 Atlanta 1998 - Rayman 2 Italian Press Kit.pdf]]</ref><ref>IGN, ''An Interview with Ubi Soft'', https://www.ign.com/articles/1998/05/28/an-interview-with-ubi-soft</ref> Some sources conflate the association and the [[Robo-Pirate|pirates]], mentioning a "mysterious [[Robo-Pirate|robot pirate]] guild".<ref name="press_kit_en">''Rayman 2'' E3 1998 Press Release, ''Rayman Reigns in New Fast-Paced, Plot-Driven Action Adventure Sequel For Nintendo 64, Sony Playstation, PC CD-ROM'', [[:File:Ray2us.pdf]]</ref> Sometimes, the term "circus" is used instead of "zoo".<ref>''Rayman 2: The Great Escape, Interview with Pauline Jacquey & Michel Ancel'', [[:File:Rayman 2 Interview 1999.pdf]]</ref><ref>''Ubi Soft’s beloved Rayman sells record-breaking 4.2 million copies!'', [[:File:Rayman 1999 4 Million Copies.pdf]]</ref><ref>Official ''Rayman 2'' website (via archive.org), https://web.archive.org/web/20000610224227/http://www.rayman2.com/fr/good/rayman2_txt_fs.html</ref><ref>''Club Nintendo'', issue 9, page 61, [[:File:R2-Scan-1.png]]</ref><ref>Rayman Pirate-Community discussion forums, ''Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1369362#p1369362</ref><ref name="video_game_guide">电脑游戏攻略, issue 11 (November 1999), pages 30-31, https://raymanpc.com/forum/viewtopic.php?p=1497673#p1497673</ref> [[Rayman]] escapes, and he must now free his friends, who will help him in his quest to collect the ingredients for a "miraculous soup that opens the doors to Great Power".<ref name="press_kit_en"></ref> Some sources, possibly from a later development stage, only mention the need to find "the keys to the door of great power".<ref name="video_game_guide"></ref> | |||
It appears that the ingredients were eventually replaced with the [[Four Masks of Polokus]], who himself replaced the "great power", being no longer a simple magician but the god of the [[Glade of Dreams]]. While the idea of [[Rayman]] and his friends being trapped in a circus was scrapped from the final game, it was eventually revisited in ''[[Rayman: The Animated Series]]'' through [[Rigatoni]]'s flying circus. | |||
Some of the characters had different names or spellings in the game's early development stages: [[Globox]] was Globber, [[Razorbeard]] was Razorface, [[Polokus]] was Polochus (or Pollochus) the Magician, the [[Teensie]]s were the Smalbeings and the [[Robo-Pirate]]s were the Red Rum. | |||
Just like Globox can use his [[Rain Dance]] in the final game to harm the [[Robo-Pirate]]s, [[Rayman]]'s other friends would also have used their abilities to help him progress through the levels: [[Polokus|Polochus]] the Magician could levitate stones and draw water from ponds, [[Clark]] could grab [[Rayman]] and throw him and [[Ly]] could immobilize characters and objects.<ref name="press_kit_it"></ref> Alternatively, it is stated that the Magician, as the first companion [[Rayman]] would have had to save, would have appeared on every map to upgrade the power of his "invincible flying fist".<ref name="video_game_guide"></ref> [[Rayman]] would also have gained the ability to see through walls near the end of the game.<ref name="press_kit_it"></ref> Additionally, a demo for the game features a functional [[telescopic fist]] ability, a power scrapped from the final game and replaced with the [[magic fist]]. | |||
Pre-release screenshots and footage show that level designs underwent significant evolution. A video showing an early version of the Nintendo 64 version reveals an unused area most likely located in [[the Prison Ship]]. It closely resembles the alternative path that can be taken in the same level to fill up [[Rayman]]'s health.<ref>YouTube (via archive.org), ''Rayman 2: The Great Escape (N64) - Beta Prison Ship level part'', https://www.youtube.com/watch?v=rCZ10RrA_5Q</ref> Other trailers show more open levels suggesting ''Rayman 2'' was at one point going to go in a more non-linear direction.<ref>YouTube, ''Rayman 2 Trailer'', https://www.youtube.com/watch?v=6KujjiLYaW8</ref> | |||
The HUD was at one point drastically different to the one seen in the final game. [[Purple Lum]]s were going to have a completely different design resembling the other [[Lum]]s seen in the game.<ref>YouTube, ''Rayman 2 The Great Escape - developer's interview (1998, FR with ENG subs) N64/PS1/PS2/Dreamcast/PC'', https://www.youtube.com/watch?v=hn_UYduONuA</ref> Texture hacking also led to the discovery of more pre-release elements, such as a third red-coloured [[Magic Sphere]] and its pyramid base. | |||
<gallery> | |||
Sssssam.png|Early renders and textures of [[Ssssam]] show him to have originally been metallic. | |||
Old R2 Font.png|The font underwent changes before the final release. | |||
R2BetaScreen2.jpg|A look of [[Rayman 2 (early production)|an early version of ''Rayman 2'']], presumably [[the Sanctuary of Rock and Lava]]. | |||
R2BetaScreen5.jpg|Another look of [[Rayman 2 (early production)|an early version of ''Rayman 2'']], presumably [[Whale Bay]]. | |||
R2 scenario.png| An unused scenario that was conceptionalised for gameplay, click for translation. | |||
</gallery> | |||
==Gameplay== | |||
[[File:R2 Lum.png|320px|thumb|right|[[Yellow Lum]]s are the main item in the game.]] | |||
The gameplay in ''Rayman 2'' is similar to that of [[Rayman 1|the original ''Rayman'']], translated into a 3D world. Most of the gameplay consists of running, jumping, climbing, gliding and flying between platforms and other surfaces, interspersed with battle sequences with [[Robo-Pirate]]s and other enemies. A new element of gameplay is [[swimming]], which is present in some of the levels. | |||
Contrary to [[Rayman 1|the original game]], this time [[Rayman]] starts with a few powers, such as [[helicopter]]ing and a basic attack power, which is given to him by [[Globox]] who is introduced at the very beginning. Additional powers, some permanent and others temporary, are unlocked during the natural course of the game, similarly to [[Rayman 1|the original ''Rayman'']]. | |||
The aim of the game is to defeat [[Razorbeard|Admiral Razorbeard]] and his [[Robo-Pirate]]s, and, by doing so, restore order to the world. Along the way, [[Rayman]] will locate and reassemble [[Yellow Lum]]s that have been scattered following the explosion of the [[Heart of the World|Primordial Core]], and rescue creatures that have been imprisoned in [[cage]]s. However, unlike in [[Rayman 1|the original ''Rayman'']], ''Rayman 2'' has no strict requirement to obtain all [[Yellow Lum]]s/[[cage]]s to finish the game, probably in order to make the game less difficult. A certain number of [[Yellow Lum]]s is required to advance past specific points, but this number is typically substantially lower than the number of [[Yellow Lum]]s available prior to that, and is easily obtainable during normal play. Some [[cage]]s are also obligatory, as they contain creatures vital to completions of levels (typically, [[Teensie]]s), and these [[cage]]s are always in plain sight and impossible to miss. | |||
Overall, far less backtracking and secret-hunting is required to complete the game, but the player is rewarded for breaking [[cage]]s, as every 10 [[cage]]s freed extend [[Rayman]]'s life bar. Additionally, completing a level with all [[Yellow Lum]]s and [[cage]]s obtained gives access to a [[Bonus level (Rayman 2)|bonus level]], where a [[baby Globox]] can help [[Rayman]] replenish his life bar or gain a [[Power Fist]]. | |||
===Replays=== | |||
Once completed, a level can be replayed an unlimited number of times. Similarly to [[Rayman 1|the original game]], collectibles ([[Yellow Lum]]s and [[cage]]s) that have already been found do not reappear. Bosses, special characters and cutscenes are also usually skipped, making most levels much shorter, easier and emptier during replays. The [[baby Globox]] [[Bonus level (Rayman 2)|bonus levels]] are still offered on subsequent level completions, so [[Rayman]] can always restore his powers. | |||
One difference from [[Rayman 1|the original ''Rayman'']] is that the final battle with [[Razorbeard]] in [[the Crow's Nest]] can be replayed. | |||
==Game records== | |||
{{Main|List of Rayman records}} | |||
''Rayman 2'' has two [[Bonus level (Rayman 2)|bonus levels]] that are present in all versions. The [[Rayman 2 (PlayStation)|PlayStation version]] has significant differences made, and the peed is slightly different as well, and the PlayStation 2 version, ''[[Rayman Revolution]]'', has the levels as part of unlockable minigames rather than bonuses, where the player has to collect all [[Red Lum]]s. | |||
==Main characters== | |||
===Protagonists=== | |||
*[[Rayman]] – The hero and protagonist of the game. | |||
*[[Globox]] – [[Rayman]]'s best friend; husband of [[Uglette]] and father of the [[baby Globox]]es. | |||
*[[Ly]] the Fairy – [[Rayman]]'s friend and powerful ally. | |||
*[[Murfy]] – Serves as an ‘instructor’-type character. | |||
*[[Teensie|The Teensies]] – Keepers of [[the Hall of Doors]]. | |||
*[[Clark]] the Giant – A friend of [[Rayman]]'s. | |||
*[[Ssssam]] – a snake who helps [[Rayman]] cross [[the Marshes of Awakening]]. | |||
===Antagonists=== | |||
*[[Razorbeard|Admiral Razorbeard]] – The main villain of the game. | |||
*[[Robo-Pirate]] army – [[Razorbeard]]'s army. | |||
*[[Jano]] – The guardian of [[the Cave of Bad Dreams]]. | |||
*[[Piranha]]s, [[Spider (Rayman 2)|spiders]], [[Zombie Chicken]]s – Twisted creatures that began to proliferate as a result of the [[Robo-Pirate]]s' disruption of the natural balance. | |||
*[[Caterpillar (disambiguation)|Caterpillars]], [[Jumping eye]]s and [[Mini Jano]] – Nightmares of [[Polokus]] escaped from [[the Cave of Bad Dreams]]. | |||
==Environment== | ==Environment== | ||
Unlike Rayman 1, Rayman 2 is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are | [[File:Rayman2 map.jpg|320px|thumb|right|A physical ''Rayman 2'' map that came with various copies of the game.]] | ||
Unlike [[Rayman 1|the original ''Rayman'']], ''Rayman 2'' is not divided into certain themed worlds, but rather a trail of 20 different locations, none of which are as surreal as its predecessor's, but are still dissimilar to the real world. The levels are played in a linear fashion in a world map known as [[the Hall of Doors]] ([[the Isle of Doors]] in the Dreamcast version), with most levels following a single path (though [[the Cave of Bad Dreams]], [[the Walk of Life]], and [[the Walk of Power]] are on side-paths). The player is able to backtrack to past levels if he or she wishes, and can move on to the final stage without breaking all of the [[cage]]s. | |||
In [[Rayman Revolution|the PlayStation 2 remake]], [[the Hall of Doors]] is replaced by free-roaming hub areas in a place known as [[the Front]]. There are three of these areas, [[the Minisaurus Plain]], [[Globox's House]] and [[Rainbow Creek]], each of which has a [[Teensie Circle]] for quick access to completed levels. | |||
{{Clear}} | |||
==Levels== | |||
[[File:TheHallOfDoors.png|320px|thumb|right|[[The Hall of Doors]], as seen in the [[Rayman 2 (PlayStation)|PlayStation version]].]] | |||
Only the Nintendo 64, Windows, and Dreamcast versions (including their derivatives like the [[Rayman DS|DS]]/[[Rayman 3D|3DS]] and [[Rayman 2 (iOS)|iOS]] ports) feature a consistent level set. The [[Rayman 2 (PlayStation)|PlayStation version]] cuts down the number of levels and shortens existing ones, while [[Rayman Revolution|the PlayStation 2 version]] expands existing levels and even adds new ones. This list does not include [[Rayman 2 Forever|the Game Boy Color version]], which is a completely separate game. | |||
* [[The Woods of Light]] (renamed “The Clearing” in the [[Rayman 2 (PlayStation)|PlayStation version]]) | |||
* [[The Fairy Glade]] | |||
* [[The Marshes of Awakening]] | |||
* [[The Bayou]] | |||
* [[The Walk of Life]] (sublevel, renamed “Racing Challenge #1” in [[Rayman Revolution|the PlayStation 2 version]]) | |||
* [[The Sanctuary of Water and Ice]] (omitted in the [[Rayman 2 (PlayStation)|PlayStation version]], although some parts were merged with [[Whale Bay]]) | |||
* [[The Menhir Hills]] | |||
* [[The Cave of Bad Dreams]] (sublevel, not replayable in [[Rayman Revolution|the PlayStation 2 version]]) | |||
* [[The Canopy]] | |||
* [[Whale Bay]] | |||
* [[The Sanctuary of Stone and Fire]] | |||
* [[The Echoing Caves]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Precipice]] and [[the Top of the World]]) | |||
* [[The Precipice]] (in [[Rayman Revolution|the PlayStation 2 version]], some stages are swapped with [[the Echoing Caves]]) | |||
* [[The Top of the World]] (omitted from the [[Rayman 2 (PlayStation)|PlayStation]] and [[Rayman Revolution|PlayStation 2 versions]], the chair segment is used as [[Roller Coaster Challenge|a minigame]] in [[Rayman Revolution|the PlayStation 2 version]] and the second part as a part of [[the Echoing Caves]]) | |||
* [[The Sanctuary of Rock and Lava]] (renamed “Beneath the Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]]) | |||
* [[The Walk of Power]] (sublevel, renamed “Racing Challenge #2” in [[Rayman Revolution|the PlayStation 2 version]]) | |||
* [[Beneath the Sanctuary of Rock and Lava]] (renamed “The Lava Sanctuary” in [[Rayman Revolution|the PlayStation 2 version]]) | |||
* [[Tomb of the Ancients]] | |||
* [[The Iron Mountains]] (renamed “The Gloomy Island” in the [[Rayman 2 (PlayStation)|PlayStation version]]. Final segment featured as a [[The Pirate Mines|separate level]] in [[Rayman Revolution|the PlayStation 2 version]]) | |||
* [[The Prison Ship]] | |||
* [[The Crow's Nest]] | |||
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]] ([[Rayman 2 (PlayStation)|PlayStation version]] only) | |||
==Version differences== | |||
Since its original release in 1999, ''Rayman 2'' has received a bunch of ports to other platforms, with each new port having some noticeable differences. | |||
===Nintendo 64=== | |||
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]] | |||
The Nintendo 64 version, along with the Windows version, is the original version of the game. The Nintendo 64 version features a different soundtrack in a sequenced format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version. | |||
{{Clear}} | |||
===Windows=== | |||
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows cover.]] | |||
The Windows version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate. | |||
This version was later re-released on Uplay<ref>Rayman 2 on Uplay http://store.ubi.com/eu/rayman-2--the-great-escape/57062ec088a7e316728b465a.html</ref> and on GOG, benefitting from fixes and improvements as one of the games featured in the GOG Preservation Program.<ref>GOG.com, ''Rayman 2: The Great Escape'', https://www.gog.com/game/rayman_2_the_great_escape</ref> | |||
{{Clear}} | |||
===Dreamcast=== | |||
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Dreamcast cover.]] | |||
The Dreamcast version retains the high quality textures from the Windows version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of ''Rayman 2'' to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints. | |||
{{Clear}} | |||
===[[Rayman 2 (PlayStation)|PlayStation]]=== | |||
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The PlayStation cover (PAL).]] | |||
{{Main|Rayman 2 (PlayStation)}} | |||
The [[Rayman 2 (PlayStation)|PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting, rather than speaking in gibberish. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]]. | |||
This version was later re-released on the PlayStation Store for PlayStation Portable, PlayStation 3, and PlayStation Vita. | |||
{{Clear}} | |||
===PlayStation 2 (titled ''[[Rayman Revolution]]'')=== | |||
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The PlayStation 2 cover (PAL).]] | |||
{{Main|Rayman Revolution}} | |||
The PlayStation 2 version, titled ''[[Rayman Revolution]]'' in Europe and ''[[Rayman Revolution|Rayman 2 Revolution]]'' in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added. | |||
This version was later re-released on the PlayStation Store in North America for PlayStation 3. | |||
{{Clear}} | |||
===Nintendo DS (titled ''[[Rayman DS]]'')=== | |||
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]] | |||
{{Main|Rayman DS}} | |||
The Nintendo DS version, titled ''[[Rayman DS]]'', is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version. | |||
{{Clear}} | |||
===[[Rayman 2 (iOS)|iOS]]=== | |||
[[File:Raymanios2.jpeg|thumb|right|150px|The iOS app icon.]] | |||
{{Main|Rayman 2 (iOS)}} | |||
The [[Rayman 2 (iOS)|iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed. | |||
{{Clear}} | |||
===Nintendo 3DS (titled ''[[Rayman 3D]]'')=== | |||
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]] | |||
{{Main|Rayman 3D}} | |||
The Nintendo 3DS version, titled ''[[Rayman 3D]]'', is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s. | |||
This version is downloadable from the Nintendo eShop in North America. | |||
{{Clear}} | |||
==Manuals== | |||
Click on the thumbnails to read the manuals. | |||
<gallery> | |||
R2UKPCManual thumb.png|The English PC manual packaged with the GoG.com and Uplay version|link=http://raymanpc.com/wiki/script-en/images/0/02/R2UKPCManual.pdf | |||
R2UKPCManual thumb.png|The English PC manual packaged with the Steam version|link=https://raymanpc.com/wiki/script-en/images/d/d6/Rayman_2_Steam_manual.pdf | |||
R2UKPCManual thumb.png|The French PC manual|link=http://raymanpc.com/wiki/script-en/images/d/de/R2_Manual_FR.pdf | |||
R2Swe-FinPCManual thumb.png|The Swedish/Finnish PC manual|link=http://raymanpc.com/wiki/script-en/images/4/41/R2Swe-FinPCManual.pdf | |||
R2GeneralPCManual thumb.png|The Spanish PC manual|link=http://raymanpc.com/wiki/script-en/images/d/dd/R2SpanishPCManual.pdf | |||
R2GeneralPCManual thumb.png|The Italian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/93/R2ItalianPCManual.pdf | |||
R2GeneralPCManual thumb.png|The German PC manual|link=http://raymanpc.com/wiki/script-en/images/3/33/R2GermanPCManual.pdf | |||
R2GeneralPCManual thumb.png|The Dutch PC manual|link=http://raymanpc.com/wiki/script-en/images/6/6d/R2DutchPCManual.pdf | |||
R2Dan-NorPCManual thumb.png|The Danish/Norwegian PC manual|link=http://raymanpc.com/wiki/script-en/images/9/95/R2Dan-NorPCManual.pdf | |||
R2Zh-hansPCManual thumb.png|The simplified Chinese PC manual|link=https://raymanpc.com/wiki/script-en/images/4/45/R2Szh-hansPCManual.pdf | |||
R2PTEUPCManual thumb.jpg|The European Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/c/cf/R2TGE_PC-EcofilmesPTEUManual_Compressed.pdf | |||
R2PTPCManual thumb.png|The Brazilian Portuguese PC manual|link=https://raymanpc.com/wiki/script-en/images/7/7d/R2PortuguesePCManual.pdf | |||
R2PolishPCManual thumb.png|The Polish PC manual|link=https://raymanpc.com/wiki/script-en/images/a/af/R2_Manual_PL.pdf | |||
R2GeneralPCManual thumb.png|The Slovak PC manual|link=https://raymanpc.com/wiki/script-en/images/f/f6/Rayman_2_Manual_-_Slovak.pdf | |||
R2HebManualThumb.png|The Hebrew PC manual|link=https://raymanpc.com/wiki/script-en/images/9/98/R2PCManual_Heb.pdf | |||
R2 DC Manual EN Thumb.png|The English (US) Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/5/55/R2_Dreamcast_Manual_EN.pdf | |||
Rayman 2 DC EU manual thumbnail.jpg|The European Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/3/38/Rayman_2_DC_EU_manual.pdf | |||
Rayman 2 Japanese Dreamcast front cover.jpg|The Japanese Dreamcast manual|link=https://raymanpc.com/wiki/script-en/images/e/e4/Rayman_2_Dreamcast_Japanese_Manual.pdf | |||
R2ENPSManual thumb.jpg|The English PlayStation manual|link=https://raymanpc.com/wiki/script-en/images/d/d0/Rayman_2_PSX_Manual_NTSCU.pdf | |||
Rayman 2 N64 Manual (US) Cover.jpg|The English Nintendo 64 manual (US)|link=https://raymanpc.com/wiki/script-en/images/1/1d/Rayman_2_N64_Manual_%28US%29.pdf | |||
</gallery> | |||
==Promotion== | |||
[[Ubisoft]] promoted ''Rayman 2'' with many toys and even a cartoon. There were YoYos, cell phone covers, a PlayStation 2 remote, a version of the game with a figure, and Happy Meal toys. | |||
===Cartoon=== | |||
{{Main|Rayman: The Animated Series}} | |||
In 1999, an animated television show based on the [[Rayman (series)|''Rayman'' series]] was produced to accompany the release of ''Rayman 2''. Only 4 episodes of the first season were released before being cancelled. | |||
===McDonald's=== | |||
{{Main|Rayman merchandising}} | |||
Between the 17th of May and 13 June 2000, [[Ubisoft]] joined with McDonald's to make a Happy Meal with [[Rayman]] toys. These toys were a [[Rayman]] riding a [[walking shell]], [[Rayman]] on a [[plum]] with spinning [[Helicopter|helicopter hair]], a light-up [[cage]], a sound-making [[Henchman 800]], a wobbling [[Globox]] and [[Ly]] the Fairy. The toys were only available in France. | |||
===''[[Tonic Trouble]]''=== | |||
Characters from each game made cameo appearances in the other game. In ''[[Tonic Trouble]]'', [[Rayman]] can be seen during the game's end credits. In ''Rayman 2'', [[The General|a salesman]] who previously appeared in the intro sequence of the PC version of ''[[Tonic Trouble]]'' sells the [[Grolgoth]] to [[Razorbeard]] late in the game. ''[[Tonic Trouble]]'' was worked on (though not designed) by [[Michel Ancel]], used the ''Rayman 2'' engine, originally appeared on the same platforms as ''Rayman 2'', and was also released by [[Ubisoft]], giving reason for the crossovers, though ''[[Tonic Trouble]]'' had not fared well critically or commercially, whereas ''Rayman 2'' became successful in both areas. | |||
===Royal V=== | |||
[[File:Royal V.jpg|320px|thumb|right|Royal V's album ''"It's Good to be the King"''.]] | |||
The musical group Royal V released a single to promote ''Rayman 2'', under the name of "[[It's Good To Be The King]]". The official videoclip<ref>Internet Archive, ''Royal. V - It's Good To Be The King (1999)'', https://archive.org/details/royal.-v-its-good-to-be-the-king-1999</ref> features unique footage of [[Rayman 2 (early production)|scrapped areas]] of the game. | |||
===Mobile spin-offs=== | |||
''[[Rayman Bowling]]'', ''[[Rayman Golf]]'' and ''[[Rayman Garden]]'' are mobile phone spin-offs of ''Rayman 2'' and its remakes developed by [[Gameloft]]. | |||
==Reception== | |||
''Rayman 2: The Great Escape'' was released to critical acclaim. On Metacritic, the Nintendo 64 version of the game received a score of 90%, signifying universal acclaim.<ref>Metacritic.com, ''Rayman 2: The Great Escape for Nintendo 64 Reviews, Ratings, Credits, and More at Metacritic'', http://www.metacritic.com/game/nintendo-64/rayman-2-the-great-escape</ref> On GameRankings, the Dreamcast, Windows, Nintendo 64 and PlayStation versions of the game were assigned scores of 92.71%, 91.27%, 88.83% and 87.23% respectively.<ref>GameRankings.com, ''Reviews and News Articles'', http://www.gamerankings.com/browse.html?search=rayman&numrev=3&site=</ref> | |||
The game has been included on several lists of the greatest games of all time. IGN rated it as the 67th-greatest game. | |||
{{Quote|text=Platform gaming has long been known for jumping, bopping enemies, and collecting items. ''Rayman 2'' broke no new grounds in these areas, but instead perfected them as no other game had before. Starring a [[Rayman|character with no arms, legs or neck]], ''Rayman 2'' is a demonstration of what the modern platform game could be – smart, fast and challenging.|sign=IGN staff|source=IGN<ref>IGN.com ''IGN's Top 100 Games'', http://ie.top100.ign.com/2005/061-070.html</ref>}} | |||
GameSpot staff member Ryan Davis wrote an article on the game for the site's 'Greatest Games of All Time' series. | |||
{{Quote|text=The gameplay was great, but, truly, it was the presentation of ''Rayman 2'' that brought the whole package together. This was a game created by artists, not technicians, and its use of crisp, clear, beautifully crafted textures over relatively simple 3D objects is a testament to that. This isn't to say that ''Rayman 2'' wasn't technically impressive at the time, because its massive 3D environments proved it certainly was that, but the creators of ''Rayman 2'' wanted to awe you with the surreal, vivid world they had created, instead of showing you some nifty technical tricks. The lush, slightly off-kilter musical score certainly helped perpetuate this dreamy reality, as did the nonsense languages that the inhabitants of ''The Great Escape'' spoke. | |||
''Rayman 2: The Great Escape'' is more than the sum of its parts, though its parts are admittedly a bit impressive on their own. Its European roots show through – as do [[Rayman]] creator/designer [[Michel Ancel]]'s interests in Nordic and Celtic mysticism – and lend the affair a flavour that has not been replicated since. Simply put, you will not have another video game experience quite like ''Rayman 2: The Great Escape'', which is why we chose it as one of the greatest games of all time. | |||
For my money, 3D platforming reached its absolute apex in ''Rayman 2: The Great Escape''. I played through ''The Great Escape'' on the PC. Then I played through ''[[Rayman Revolution|Rayman 2: Revolution]]'' on the PlayStation 2. And each time my experience with ''Rayman 2'' had been simply sublime. It's an amazingly well-crafted platformer, providing a variety of play that most modern platformers can't match. But what stays with me the most, over time, is [[Glade of Dreams|the beautiful, surreal world]] that ''Rayman 2'' takes place in. I've not had a 3D platforming experience that good, before or since.|sign=Ryan Gage|source=GameSpot<ref>GameSpot.com, ''The Greatest Games of All Time'', http://uk.gamespot.com/gamespot/features/all/greatestgames/p-24.html</ref>}} | |||
==Gallery== | |||
===Artworks=== | |||
<gallery> | |||
Rayman 2 Poster.jpg | |||
Ray2 Rayman render.png | |||
Rayman 2 The Raft of the Medusa.jpg | |||
Clark concept art.jpg | |||
R2TGE-OfficialConceptArt-GloboxRainDance.jpg | |||
R2RaymanAndLy.png | |||
Story illus 04.jpg | |||
Clark Artwork.jpg | |||
R2TGE-BoardWithManyArtParodies.jpg | |||
2DIllustration02.jpg | |||
Ray2 Sk Pirates lookingaway.JPG | |||
Arcimboldo.JPG | |||
Botticelli.png | |||
Carmen the Whale.jpg | |||
Dalí.png | |||
Fight.jpg | |||
Gorilla Pirate and Spyglass Pirate names source.jpg | |||
Liechtenstein.png | |||
Ly the Fairy.jpg | |||
LySketch.jpg | |||
LYSPIR-1.jpg | |||
Marshes of Awakening.jpg | |||
Menhir Hills.jpg | |||
Miró.JPG | |||
Picasso.jpg | |||
Pirate Working.JPG | |||
R2Rayman011.jpg | |||
Polokus Attack.JPG | |||
RaymanLySketch02.jpg | |||
RaymanPiratSketch.jpg | |||
RaymanSketch01.jpg | |||
RaymanSketch02.jpg | |||
RaymanSketch03.jpg | |||
RaymanSketch04.jpg | |||
RaymanSketch05.jpg | |||
RLRomance.jpg | |||
ShipwreckSketch.jpg | |||
Sketch-2-sbires.jpg | |||
R2RaymanSketches.jpg | |||
R2SsssamSketches.jpg | |||
R2BabyGloboxSketches.jpg | |||
R2RazorbeardTreasureSketch.jpg | |||
R2RaymanPirateCampSketch.jpg | |||
R2PirateCannonSketch.jpg | |||
R2SpyglassPirateShipSketch.jpg | |||
Story illus 04.jpg | |||
Story1.jpg | |||
Story2.jpg | |||
Story3.jpg | |||
Story4.jpg | |||
Vangogh.jpg | |||
Vasarely.png | |||
Whale Bay.jpg | |||
Foutch concept art.jpg | |||
RevolutionDevCap1.jpg | |||
RevolutionDevCap2.jpg | |||
RevolutionDevCap3.jpg | |||
Spyglass lava.jpg | |||
Rayman2 screen friends600.jpg | |||
Rayman1-800x600.jpg | |||
R2Ref1.jpg|A collage of ''Rayman 2'' artwork and screenshots used as a reference for the artistic design of ''[[Rayman Origins]]''. | |||
R2Ref2.jpg|Another representative ''Rayman 2'' collage used as a reference for ''[[Rayman Origins]]''. | |||
Manuel hauss 01 01 games 07.jpg|Render by Manuel Hauss. | |||
Notable Baby Globoxes.jpg|Render by Manuel Hauss. | |||
</gallery> | |||
===Covers=== | |||
<gallery> | |||
Rayman 2 European N64 back cover.jpg | |||
Rayman2 DC US Box Front.jpg | |||
Rayman2 DC US Box Back.jpg | |||
Rayman 2 Japanese Dreamcast front cover.jpg | |||
Rayman2 DC JP BoxBack.jpg | |||
Rayman 2 - Ubisoft Connect Box Art.png|The version of the cover used inside the Ubisoft Connect game launcher | |||
Rayman 2 - Uncropped Box Art.webp|The PC cover with the sides, top, and bottom uncropped | |||
Rayman 2 Front Cover (KOR).jpg | |||
Rayman 2 Back Cover (KOR).jpg | |||
Rayman 2 Spine (KOR).jpg | |||
Rayman 2 OBI Strip (Dreamcast) (JP).jpg|Japanese Dreamcast OBI strip | |||
</gallery> | |||
===Promo art=== | |||
<gallery> | |||
Rayman-2-the-great-escape-magazine-advertisement-1.jpg | |||
Rayman-2-the-great-escape-magazine-advertisement-2.jpg | |||
Rayman N64 promo.jpg | |||
Multi Systems promo.jpg | |||
Dreamcast Poster 1.jpg | |||
DCM JP R2.jpg | |||
PC Power Zine Issue 52 (November 1999).jpg | |||
Play Magazine 3 (October 1999).png | |||
</gallery> | |||
===Magazine scans=== | |||
<gallery> | |||
PC Power Zine Issue 54 (January 2000).jpg | |||
PC Power Zine (January 2000).jpg|Upcoming games for the Christmas season in ''PC Power Zine'' (January 2000) | |||
Play Magazine (October 1999).png | |||
Play Magazine (November 1999).png|Front cover of 家用电脑与游戏 featuring ''Rayman 2'' | |||
Play Magazine 2 (November 1999).png|Competition hosted by the Chinese gaming magazine publication | |||
Play Magazine (January 2000).png | |||
Play Magazine 2 (January 2000).png | |||
</gallery> | |||
==Trivia== | |||
* In the German gaming magazine ''PC Player'' (issue 01/2000), ''Rayman 2: The Great Escape'' was named as "Best Platformer in 1999". | |||
* The PlayStation European release of ''Rayman 2'' originally came with a digital watch. In the North American release it originally came with a beach ball. | |||
* In the Japanese localisation of the game, several of the game's color palette was changed. [[Rayman]]'s body was made blue, [[Ssssam]] the Watersnake was recolored spring green, [[Jano]]'s hat was turned red, and [[Ly]]'s body was changed from yellow/purple to white/pink. | |||
** Notably, all of these changes are applied to characters with purple in their color palette; why this was done is not known for sure. | |||
* Tim Schafer revealed that ''Rayman 2'' was a huge influence on his game ''Psychonauts''.<ref>DoubleFineProd, ''Psychonauts Retrospective // The Color of the Sky in Your World Part 2'', https://youtu.be/9WWSsw-16vw?t=1m25s</ref> | |||
==External links== | |||
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVTzresRmZpJSCDFZmsgVKSj ''Rayman 2: The Great Escape'' playthrough at YouTube (Windows version)] | |||
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVSygL2Cmc1VexurGyKITLm2 ''Rayman 2: The Great Escape'' playthrough at YouTube (Dreamcast version)] | |||
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 ''Rayman 2: The Great Escape'' playthrough at YouTube (PlayStation version)] | |||
*[https://web.archive.org/web/20000611121839/http://www.rayman2.com:80/php_commun/main.php3?todo=LOGIN&language=en&username=Guest&password=Guest Rayman2.com] archive | |||
*[https://web.archive.org/web/20000407220952/http://www.rayman2dc.com:80/ Rayman2dc.com] archive | |||
*[https://web.archive.org/web/20020307125025/http://rayman2.ubi.com:80/index2.html Rayman2.ubi.com] archive, loud music | |||
*[https://web.archive.org/web/20000816000110/http://www.ubisoft.com:80/usa/rayman2/ "Rayman 2" page of ubisoft.com] archive | |||
==See also== | |||
*''[[Rayman DS]]'' | |||
*''[[Rayman 3D]]'' | |||
*''[[Rayman Revolution]]'' | |||
*[[Rayman 2 (PlayStation)|''Rayman 2'' (PlayStation)]] | |||
*[[Rayman 2 (iOS)|''Rayman 2'' (iOS)]] | |||
*[[System requirements]] | |||
*[[List of quotes in Rayman 2|List of quotes in ''Rayman 2'']] | |||
*''[[Rayman 2 Forever]]'' | |||
*''[[Rayman 2: The Great Escape : Le Guide Officiel]]'' | |||
*''[[Rayman 2: The Great Escape: Prima's Official Strategy Guide]]'' | |||
*[[Technical information]] | |||
==References== | |||
<references/> | |||
{{Rayman series}} | |||
{{Rayman 2|collapsed="yes"}} | |||
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[[Category:3D platform games]] | |||
[[Category:Rayman games]] | |||