Talk:Ray Breakout: Difference between revisions

Spiraldoor (talk | contribs)
Master (talk | contribs)
 
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I was able to get perfectly neat 324×228 snapshots from Project Tempest (see the Bzzit article), which reminded me of the problems we've had here. If someone could provide me with raw snapshots (uncropped, original size) of each level, I think I should be able to handle them! Thank you. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:42, 15 May 2011 (UTC)
I was able to get perfectly neat 324×228 snapshots from Project Tempest (see the Bzzit article), which reminded me of the problems we've had here. If someone could provide me with raw snapshots (uncropped, original size) of each level, I think I should be able to handle them! Thank you. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:42, 15 May 2011 (UTC)
:Can you extract a neat screenshot from [http://i349.photobucket.com/albums/q388/spiraldoor/breakout.png this image]? If so, I will take similar shots of the other stages. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:32, 16 May 2011 (UTC)
:Can you extract a neat screenshot from [http://i349.photobucket.com/albums/q388/spiraldoor/breakout.png this image]? If so, I will take similar shots of the other stages. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:32, 16 May 2011 (UTC)
::Actually I can't, even your original display is blurry, which I really don't understand. Is that specific to the breakout minigame or does it also happen in the other levels? You can compare it to this neat original size image I got from PT: http://imageshack.us/f/101/bzzitjag2original.png —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:29, 16 May 2011 (UTC)
:::I took screenshots of a couple more levels and they came out blurry too. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:43, 17 May 2011 (UTC)


==Types of plum==
==Types of plum==
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:Didn't I already describe them there? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:03, 1 May 2011 (UTC)
:Didn't I already describe them there? —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 16:03, 1 May 2011 (UTC)
::Yes, but I think we need more detail on them. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:05, 1 May 2011 (UTC)
::Yes, but I think we need more detail on them. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:05, 1 May 2011 (UTC)
==Magician==
Unknown connection with Magician? Wasn't this thing replacement of bonus levels in Jaguar beta of Rayman (the more adv. one)? --[[User:Stan423321|Stan423321]] 19:49, 21 June 2011 (UTC)
== Infinite levels in Atari Jaguar? ==
I've been playing for the first time the Atari Jaguar breakout and I can tell that contrary to the PC version, there are more than 9 levels in the Atari Jaguar game. I lost at level 11 but both this one and level 10 were different and non-existant in the PC version. I'm not quite sure how many stages exist in it, but they are maybe infinite? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:56, 9 April 2013 (CEST)
:Hmm, that is fascinating indeed, anything to report, one year later? --[[File:Sig5 2TEST.png|150px|link=User:Master]] 01:02, 3 June 2014 (CEST)
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