Spellbound Forest (Rayman 1): Difference between revisions
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* ''This article is about the level from [[Rayman (Game Boy Color)|the Game Boy Color version of Rayman]]. For the level from [[Rayman M]], see [[Spellbound Forest (Rayman M)]].'' | |||
{{GBCLevel | |||
| name = Spellbound Forest | |||
| image = [[File:GBC 67.PNG|center|160px|class=sprite|Spellbound Forest]] | |||
| preceded by = Intro | |||
| followed by = [[Airy Tunes]] | |||
| cages = [[File:Icon4GBC.png|4]] | |||
| lives = [[File:Icon9GBC.png|9]] | |||
}} | |||
'' | {{Quote|text=This is a luminous, pleasant world. Mr. Dark is nowhere near this world.|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | ||
[[ | '''Spellbound Forest''' is the first world in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. It is built to resemble [[the Dream Forest]] from [[Rayman 1|the original game]]. It is split up into four phases. In the opening cutscene, the [[Ting]]s meet a sleeping [[Rayman]] and inform him that [[Mr Dark]] has imprisoned the [[Electoon]]s and stolen their energy for himself, throwing the world into chaos and darkness. [[Rayman]] determines not to let [[Mr Dark]] do this, and sets out to find him, collecting any [[Ting]]s and breaking any [[cage]]s that he finds along the way. | ||
[[ | |||
[[ | |||
==Part 1== | |||
The first phase is a straightforward level with no enemies or [[cage]]s, not unlike the first stage of [[Pink Plant Woods]] in [[Rayman 1|the original version of the game]], from which it probably draws inspiration. It is designed this way to allow the player to familiarize themself with [[Rayman]]'s basic abilities and the game mechanics. [[Rayman]] spawns on a grassy ledge above some water. Moving on, he will find his first jump and some [[Ting]]s to collect. Across the ledge, there is a vine to climb. Jumping to the left from the top of this vine will let [[Rayman]] find his first new [[life]]. Once that is obtained, he can continue right across two further ledges and another vine until he reaches a larger section of land with a swinging [[plum]]. Dropping into a hole below the [[plum]] will yield another new [[life]]. Riding the [[plum]] will earn [[Rayman]] his first heart, which is this game's version of healing items, and lead him to two small ledges, the second of which has the [[exit sign]] on it. If [[Rayman]] drops down here between the two ledges, he can collect the [[Ubi Key]], which can be sent to a game compatible with the feature or be received from another game to access the bonus level [[Ubi Cliff]]. | |||
== | <gallery widths="400px" heights="132px"> | ||
RaymanGBC - 09.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 09.png|Pocket PC version | |||
</gallery> | </gallery> | ||
==Part 2== | |||
This part is longer and more complex than the first one. [[Rayman]] must begin by moving right and jumping a gap, collecting three [[Ting]]s as he goes. As he does this, moving [[head platform]]s will appear on the far left, back the way he came, which will lead him to the first [[cage]] of the game. However, this [[cage]] cannot be reached until [[Rayman]] has gained the [[helicopter]] power. Taking this route will also reveal the first enemy of the game, which appears to be a flying [[Antitoon]]. | |||
Next, [[Rayman]] will have to jump onto a swinging [[plum]], and then onto a falling [[head platform]], before finally landing on top of a tree. From there, he can leap to the next major grassy platform. There, he will find a bouncing [[plum]] and a vine. He can also jump down on the left side of the ledge to find the game's first [[Bonus level (Rayman 1)|bonus level]]. Taking the vine will lead [[Rayman]] to another new [[life]]. | |||
Once he is ready, he can use his [[Telescopic fist|fist]] to punch the bouncing [[plum]] to the water on the right of the grassy platform and ride it across, encountering [[piranha]]s on the way. He will eventually come to a series of small islands where he will encounter the first [[cage]] that can be broken. After crossing more vines, ledges, [[plum]]s and encountering two [[Antitoon]]s and a [[Livingstone]], he will come to the level's [[exit sign]]. There is, however, another secret area that can be accessed using the two vines above the [[exit sign]]. | |||
<gallery widths="797px" heights="125px"> | |||
RaymanGBC - 10.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 10.png|Pocket PC version | |||
</gallery> | |||
=== [[Bonus level (Rayman 1)|Bonus level]] === | |||
<gallery widths="280px" heights="160px"> | |||
RaymanGBC - 41.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 41.png|Pocket PC version | |||
</gallery> | |||
==Part 3== | |||
The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of [[the Swamps of Forgetfulness]] in [[Rayman 1|the original version of the game]]. A short clip will play prior to the start of this stage showing [[Rayman]] jumping out of some violent waters, warning the player of the flood about to start in the new stage. | |||
[[Rayman]] starts by moving right until he comes to a [[head platform]] which he can use to get away from the rising water. He must climb the level using ledges and [[head platform]]s, collecting [[Ting]]s as he goes, until finally he reaches a large ledge with a tree. He can use a vine to reach a large, sloped ledge on top of the tree and carry on upwards. Further along, he will encounter an [[Antitoon]] and finally reach the top of another tree. From there, he can jump a few more vines and land on a rising [[head platform]] which will lead to a large ledge with another new [[life]]. There is a series of smaller ledges which will take him to the level's [[cage]]. This can be reached by jumping left and climbing a vine. | |||
Once the [[cage]] is smashed, [[Rayman]] can continue to the next ledge and follow it upwards, climb on a vine, and jump to a final ledge where he will be able to exit the level. | |||
<gallery widths="94px" heights="599px"> | |||
RaymanGBC - 11.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 11.png|Pocket PC version | |||
</gallery> | |||
==Part 4== | |||
The fourth part is the longest part of Spellbound Forest. [[Rayman]] must first move right, over a small gap, until he comes to a body of water. There is a hanging [[plum]] that he can use to cross it, avoiding [[piranha]]s as he goes. When he reaches a small island, a falling [[head platform]] will appear behind him, which he can use to access a swinging [[plum]] to the left. Continuing to the right will lead him initially to a dead end. There is a large body of water which requires a [[plum]], but this plum cannot be accessed from the ground. | |||
Instead, [[Rayman]] must use the swinging [[plum]] to the left to reach a collection of ledges above, and another falling [[head platform]] and swinging [[plum]] to reach another couple of high ledges with two [[Livingstone]]s. There is a series of vines and ledges above that will lead [[Rayman]] to another [[Bonus level (Rayman 1)|bonus level]]. However, if he carries on down below the [[Livingstone]]s, he can land on a grassy platform from which he can hit the [[plum]] above the body of water that he reached earlier, and then ride it to the other side. | |||
From here, a series of small islands will lead him to two falling [[head platform]]s above the water, between which lies a vine. Climbing this vine will lead [[Rayman]] to a small ledge with a ledge to the left that is too high to reach and a falling [[head platform]] to the right. The falling [[head platform]] takes [[Rayman]] to another ledge with a small body of water which can be crossed via another falling [[head platform]]. Crossing this will cause a new, falling [[head platform]] to appear to the left. The part's only [[cage]] can be viewed from this area but not reached, as it is blocked by an immovable tree. | |||
The falling [[head platform]] takes [[Rayman]] to another ledge with a body of water, identical to the first one, but this time there are [[piranha]]s in there which make crossing it a bit trickier. On the other side, [[Rayman]] will find a [[Ting]] and a heart, and a series of [[Ting]]s will appear taking [[Rayman]] back to the immovable tree that blocks the [[cage]]. However, this time a falling [[head platform]] will appear which [[Rayman]] can use to pass over the tree and break the [[cage]]. | |||
[[Rayman]] can then drop back down to the ground and continue right. He will find another [[plum]] to ride, but this time he will have to jump and avoid [[prickly fruit]]s that will either swing or drop on him to try to hinder his progress. Once he has crossed this body of water, he will come to more ledges with [[Antitoon]]s, as well as [[piranha]]s jumping up from the waters below. To the far right, he will find a rising [[head platform]] that will take him to another series of ledges, which he must cross, avoiding or defeating [[piranha]]s and [[Antitoon]]s all the way. Eventually, he will come to a large ledge which, when he crosses as far left as he can go, will spawn a falling [[head platform]] to the right, leading to a vine. | |||
At the top of the vine is another new [[life]], and to the right a ledge with a [[Livingstone]]. Once the [[Livingstone]] is defeated, [[Rayman]] just needs to cross two small gaps to his right and the level is complete. | |||
<gallery widths="800px" heights="200px"> | |||
RaymanGBC - 12.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 12.png|Pocket PC version | |||
</gallery> | |||
=== [[Bonus level (Rayman 1)|Bonus level]] === | |||
<gallery widths="140px" heights="480px"> | |||
RaymanGBC - 34.png|Game Boy Color version | |||
RaymanGBCPocketPC Landscape - 34.png|Pocket PC version | |||
</gallery> | |||
==Screenshots== | |||
<gallery widths="160px" heights="144px" class="sprite"> | |||
Rayman-GBC-Flower-Mushrooms.png | |||
SF 1.PNG | |||
Rayman-GBC-Butterfly.png | |||
SF 2.PNG | |||
Rayman-GBC-Plum.png | |||
SF 3.PNG | |||
SF 4.PNG | |||
SF 5.PNG | |||
SF 6.PNG | |||
SF 7.PNG | |||
SF 8.PNG | |||
Rayman-GBC-Walking-antitoon.png | |||
Rayman-GBC-Livingstone.png | |||
Rayman-GBC-Livingstone-duck.png | |||
Rayman-GBC-Livingstone-hands.png | |||
Rayman-GBC-Flying-piranha-hit.png | |||
Rayman-GBC-Life.png | |||
Rayman-GBC-Heart.png | |||
</gallery> | |||
==Trivia== | |||
* The music is an edited version of that of [[the Precipice]]. | |||
* There is a [[Spellbound Forest (Rayman M)|level]] in ''[[Rayman M]]'' that shares its name with this one. Aside from the name, and the fact that both are clearly set in a magical forest, there are no similarities between the two and this is likely a coincidence. | |||
==Names in other languages== | |||
{{Names | |||
|en=Spellbound Forest | |||
|ja=魔法の森 (''Magical Forest'') | |||
}} | |||
==External links== | |||
*[https://www.youtube.com/watch?v=cOrM_GUrvLw Playthrough of Spellbound Forest (Part 1/2)] | |||
*[https://www.youtube.com/watch?v=nAkmks42Sco Playthrough of Spellbound Forest (Part 2/2)] | |||
*[https://www.youtube.com/watch?v=3R99PNfPhHg Playthrough of Spellbound Forest (Revisit)] | |||
{{Rayman1GBClevels}} | |||
[[fr:Spellbound Forest]] | |||
[[pl:Spellbound Forest (Rayman 1)]] | |||
[[zh:魔法秘林]] | |||
[[Category:Places from the Game Boy Color version of Rayman]] | |||