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{{Character  
* ''This article is about the member of [[Rayman's species]] who appears in [[Rayman 1|the original Rayman game]] and a number of educational video games based on its universe. For the [[Teensie|Teensy]] antagonist who appears in [[Rayman Origins]], and whose relationship with the former is unclear, see [[The Magician (Rayman Origins)]].''
 
{{Character
| name = The Magician
| name = The Magician
| image = [[Image:R1Intro 001.PNG|316px|''The Magician'']]
| image = [[File:R1Intro 001.PNG|320px|class=sprite|The Magician]]
| alignment = Good
| alignment = Good
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', ''[[Rayman Origins]]''
| appears in = ''[[Rayman 1|Rayman]]'', ''[[Maths and English with Rayman]]'', ''[[French with Rayman]]'', ''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'', ''[[Rayman CP]]''
| portrayed by = Chris Bénard (''[[Rayman 1|Rayman]]''; unconfirmed)
| portrayed by = [[Douglas Rand]] (''[[Rayman 1|Rayman]]'')<br />
[[Douglas Rand]] (''[[Rayman Origins]]'')
Steve Gadler (''[[Maths and English with Rayman]]'')<br />
Christian Stonner (''[[French with Rayman]]'')
| sex = Male
| sex = Male
| species = [[Teensie]]
| species = [[Rayman's species]]
| status = Magician
| relatives = [[Andrew]] (cousin)<br />
[[Pierre]] (cousin)<br />
[[Hans]] (cousin)<br />
[[Pedro]] (cousin)
}}
}}


{{quote|text=With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
'''The Magician''' is a major character in [[Rayman 1|the original ''Rayman'' game]] and a number of educational video games based on its universe, namely the ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'' spin-off series, ''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]''. He is a benevolent character and one of [[Rayman]]'s main allies, helping him through the various games he appears in.
 
His relationship to [[The Magician (Rayman Origins)|the identically named Teensy antagonist]] who appears in ''[[Rayman Origins]]'' is unclear: the latter could be an impersonator, the same character reimagined or there could be no further connection between the two.
 
==Description==
===Appearance===
The Magician is a member of [[Rayman's species|the same limbless species]] as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. He often retreats into this hat, and can be found hiding inside it in many levels. He has also been seen wearing shirts of two colours – in the introduction sequence of [[Rayman 1|the original ''Rayman'']], he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than [[Rayman]] is in [[Rayman 1|the original ''Rayman'']], but in the ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'' educational games, he is approximately the same height as [[Betilla]] the fairy.
 
<gallery widths="240px" heights="180px">
MagicianArtworkEduGames.png|The Magician as he appears in ''[[Maths and English with Rayman]]''
</gallery>
 
=== Abilities and powers ===
In the manuals of the games in which he appears, the Magician is described as a great scholar. It is also said that he masters several magic tricks.
 
In ''[[Rayman 1|Rayman]]'' and most educational games, he is only shown to be able to fit completely into his hat.
 
In ''[[Rayman Éveil]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]'', we learn that he can teleport, change shape, take on the appearance of another person, and make people and objects appear or disappear. These games also reveal that the Magician is very handy. He is able to repair any device, such as alarm clocks, household appliances or electrical circuits.
 
<gallery widths="240px" heights="180px">
MagicianArtworkCP.png|The Magician fixing an alarm clock in ''[[Rayman CP]]''
</gallery>
 
===Personality===
The Magician seems perpetually happy and displays a flamboyantly positive attitude. Despite the havoc [[Mr Dark]] is wreaking across the world, the Magician remains buoyant and unconcerned. He also appears to be somewhat introverted, usually hiding inside his top hat, and only showing his face when doing business. This does not prevent him from socialising with the other inhabitants of the [[Glade of Dreams]]: in the educational spin-offs such as ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'', the Magician's friendship with [[Betilla]] the fairy is made clear. Notably, after a [[bomb-launching clown]] draws a picture of [[Betilla]] in ''[[Rayman Activity Centre]]'', the Magician identifies her as his ‘favourite [[fairy]]’.
 
==Appearances==
===In ''Rayman''===
{{Quote|text=He is hidden away in the scenery. With his help, [[Rayman]] can enter [[Bonus level (Rayman 1)|secret worlds]]. But note that this magic stunt has to be deserved, and it will cost you 10 [[Ting]]s to take advantage of it.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
 
The Magician first appears in the introductory sequence of [[Rayman 1|the original ''Rayman'']]. Here, he tells the story of how [[Mr Dark]] stole the [[Great Protoon]] and brought about the collapse of [[the valley]]'s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the [[cage]]s that hostile beings had imprisoned them in, as well as bring the [[Great Protoon]] back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician's voice was re-recorded for the American localization, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release.
 
[[Rayman]] can come across the Magician's hat several times throughout the game. The Magician only emerges from it if [[Rayman]] has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If [[Rayman]] does have at least ten [[Ting]]s, he automatically reaches out and drops them into the Magician's outstretched hand. The Magician then teleports [[Rayman]] to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, [[Rayman]] must collect all the [[Ting]]s within the time limit. If he succeeds, he wins an extra [[life]]. Only a single [[life]] can be won in each [[Bonus level (Rayman 1)|bonus level]]. Subsequent victories in the same [[Bonus level (Rayman 1)|bonus levels]] are purely for entertainment and [[Ting]]s, and also record the time taken by the player so that they can attempt to beat their records if they wish.
 
On the world map, there are several icons with the Magician's hat, which allow the player to save their progress in the game if they go there.
 
The Magician reappears at the end of the game, first during the ending cutscene, where he congratulates [[Rayman]] (and the player) for saving the world, and then in an image showing [[Rayman]] celebrating his victory over [[Mr Dark]] with his friends.
 
<gallery widths="316px" heights="200px" class="sprite">
Magician R1 hat.png|Throughout the game, the Magician can be found hiding inside his top hat.
Magician R1 bonus level.png|In exchange for ten [[Ting]]s, the Magician will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].
Rayman1Group.PNG|The Magician in the game's credits
</gallery>
 
===In ''Maths and English with Rayman''===
{{Quote|text=He is the guardian of harmony and well-being. He holds the [[Magic Book of Knowledge|book of knowledge and expertise]]. Since he is very smart, he always finds solutions and gives a helping hand to those in need. Throughout his journey, [[Rayman]] can count on his valuable advice to lead him to [[Mr Dark|Mister Dark]].|sign=Official site|source=''[[Maths and English with Rayman]]''<ref>''[[Maths and English with Rayman]]'' official website (via archive.org), ''Le Magicien'', http://web.archive.org/web/20020608133315/http://sites.ubisoft.fr/raymanedu/ami/ami2/mag.html</ref>}}
 
The Magician takes on a major role as a mentor and teacher in the ''[[Maths and English with Rayman]]'' series of educational video games, spin-offs based on [[Rayman 1|the original ''Rayman'' game]] whose goal is to teach the player the basics of mathematics and reading, and sometimes a secondary language.
 
There, he introduces the story of the game once again, only this time, he tells of how [[Mr Dark]] has broken into his house, stolen the [[Magic Book of Knowledge]] and destroyed the map to the villain's hideout. Once again, the Magician and [[Betilla]] the fairy must call on [[Rayman]] to save the day, this time by reassembling the map to [[Mr Dark's lair (Maths and English with Rayman)|Mr Dark's lair]] so that he can recover [[Magic Book of Knowledge|the book]].
 
<gallery widths="240px" heights="180px" class="sprite">
RJMagician 001.PNG|The Magician, as he appears in ''[[Maths and English with Rayman]]''
RJMagician 002.PNG|The Magician and [[Betilla]] the fairy watch over the [[Magic Book of Knowledge]]
RJMagician 003.PNG|The Magician along with [[Betilla]] the fairy
RJMagician 004.PNG|The Magician thinking with [[Betilla]]
RJMagician 005.PNG|The Magician and [[Betilla]] as they thought of [[Rayman]]
RJMagician 006.PNG|[[Betilla]] and the Magician running through [[the Dream Forest]]
</gallery>
 
Instead of providing [[Bonus level (Rayman 1)|bonus areas]], the Magician now helps [[Rayman]] to solve the many educational problems throughout the journey. When [[Rayman]] starts a level, the Magician gives him an overview of the specific tasks he needs to carry out in order to complete it. After that, his hat appears several times throughout the level. Whenever [[Rayman]] passes it, the Magician either asks a new question or reminds [[Rayman]] of the level's task. Each time [[Rayman]] reaches the end of the final stage of a level, the Magician appears and gives a different performance, such as dancing or rapping '90s style, while praising [[Rayman]] for his success.
 
The Magician appears one last time in the ending cutscene. He is present at the festivities organized in honor of [[Rayman]], who has recovered the [[Magic Book of Knowledge]], and gives him a golden wand as a token of gratitude.
 
<gallery widths="320px" heights="200px" class="sprite">
RaymanJuniorTitle.PNG|The Magician on the game's title screen
RJPlay 001.PNG|The Magician's hat in [[Art alley]]
</gallery>
 
===In ''French with Rayman''===
The Magician also takes on a major role in the ''[[French with Rayman]]'' series of educational video games, whose goal is to teach the player the basics of a secondary language. There, while the Magician is in his garden with [[Betilla]] the fairy, he receives a letter from a foreign cousin: either an English one named [[Andrew]], a French one called [[Pierre]], a German one called [[Hans]] or a Spanish one called [[Pedro]]. It contains a recipe for a magic spell. However, the Magician is unable to read the language in question. He explains to [[Betilla]] that he and his cousin grew up together and graduated as magicians on the same day. Suddenly, [[Mr Dark]] appears, snatches the recipe from the Magician's hands, casts a spell which will turn them into garden gnomes in a few hours, and flees. The Magician then calls [[Rayman]] on his telephone and asks him for help.
 
<gallery widths="240px" heights="180px" class="sprite">
Magician Andrew family photo album English with Rayman.png|The Magician's family photo album, as seen in ''[[French with Rayman]]''
Engray-story2.PNG|[[Rayman]] answering the Magician's phone call in the introduction cutscene
</gallery>
 
At the beginning of some levels, the Magician, hidden in his hat, appears alongside his cousin to explain to [[Rayman]] the objectives he must achieve. Inside of levels, only his cousin's hat is present. At the end of some levels, he comes to congratulate [[Rayman]], just like in ''[[Maths and English with Rayman]]''.
 
The Magician appears one last time in the game's ending cutscene. [[Rayman]] and he use the knowledge they acquired during their journey to decipher the letter from the Magician's cousin. They then discover that the formula is used to create a dessert.
 
<gallery widths="320px" heights="200px" class="sprite">
Engray-title.PNG|The Magician on the title screen of the English learning educational games
</gallery>


{{quote|text=The Magician will help you throughout your quest. He's always willing to trade you [[Electoon]]s for [[Lum]]s, which will help you unlock new worlds and maps. At your service, his magic hat will provide tips and tricks galore to help you survive.|sign=Manual|source=''[[Rayman Origins]]''}}
===In ''Rayman Activity Centre'', ''Rayman Maternelle'' and ''Rayman CP''===
{{Quote|text=He is the guardian of harmony and well-being. As he is very smart, he always finds solutions and gives a little helping hand to those who need it.|sign=Manual|source=''[[Rayman Maternelle]]'' and ''[[Rayman CP]]''}}


'''The Magician''' is a major character in the [[Rayman (series)|''Rayman'' series]]. He makes his first appearance in the original ''[[Rayman 1|Rayman]]'', where he seems to be a member of [[Rayman]]'s limbless species. His next major role is in ''[[Rayman Origins]]'', where he is revealed to be a [[Teensie]]. In the intermediate years, the Magician also appeared in several educational spin-offs of the original game, such as ''[[Rayman Junior]]'' and ''[[English with Rayman]]''.
In the educational games ''[[Rayman Activity Centre]]'', ''[[Rayman Maternelle]]'' and ''[[Rayman CP]]'', the Magician is one of the many characters who guide the player in the activities. While [[Betilla]] is associated with reading activities, the Magician is associated with calculation activities.


[[File:Magician R1 hat.png|thumb|right|320px|Throughout the game, the Magician can be found hiding inside his top hat.]]
The Magician appears in person in [[the Magic Letters]], [[the Mime Game]], [[the Magic Trick]], [[the Cinema Workshop]], [[the Songs]], [[the Giant Dominoes]], [[the Cartoon Dance]], [[the Electric Network]], [[Hide and Seek]], [[the Music Workshop]], and [[the Boxing Match]]. His voice can be heard in [[the Clowns' Numbers]], [[the Space Toons]], and [[the Magic Rubbers]]. Images of him can be seen in [[the Round of the Nursery Rhymes]], [[the Funny Photographer]], [[the Stories]], [[the Drawing Workshop]], [[the Colouring Workshop]] and [[the Cinema]].


[[File:Magician R1 bonus level.png|thumb|right|320px|In exchange for ten [[Ting]]s, he will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].]]
In ''[[Rayman Activity Centre]]'' and ''[[Rayman Maternelle]]'', [[The Magician's Garden|his garden]] and [[The Magician's House|his house]] can be seen.


==Character description==
<gallery widths="320px" heights="240px" class="sprite">
===Appearance===
Le jeu des mimes.jpg|The Magician in [[the Mime Game]] (''[[Rayman Maternelle]]'')
In the original ''[[Rayman 1|Rayman]]'', the Magician appears to be part of the same limbless species as [[Rayman]]. He bears all of the signature traits – lack of limbs, large nose and white gloves. He has long blonde hair that nearly reaches the ground, and his eyes are always covered by his long black top hat, which shines in blue and purple and has a gold star on the front. (He often retreats into this hat, and can be found hiding inside it in many levels.) He has also been seen wearing shirts of two colours – in the introduction sequence of ''Rayman'', he wears a purple shirt with two blue buttons, but in the game itself, this is blue with golden buttons. The colour of his shoes – purple and orchid – remain the same, but with different stripe patterns. He is also noticeably shorter than Rayman is in ''Rayman'', but in the educational games, he is approximately the same height as [[Betilla the Fairy]]. According to ''[[English with Rayman]]'', the Magician has a cousin named [[Andrew]].
Le match de boxe.jpg|The Magician in [[the Boxing Match]]
Comptine 7.jpg|The Magician's nursery rhyme
</gallery>
 
===In ''Rayman 2''===
Although the Magician does not appear in ''[[Rayman 2]]'', concept art reveals that a character of the same name, with the appearance of [[Polokus]], was originally intended to appear in the game. His role would have been to give [[Rayman]] spells.<ref>''Official Nintendo Magazine'', [[:File:MagazineRayman2 2.jpg]]</ref> In the final version of the game, this iteration of the character was scrapped and he became [[Polokus]]. It is unknown whether this Magician was a reinterpretation of his counterpart from the [[Rayman 1|first ''Rayman'' game]] or a completely different character.
 
<gallery widths="800px" heights="326px">
R2 Portraitdefamille.jpg|"Family Portrait" of several friends, enemies, and objects from ''[[Rayman 2]]'', among which is the precursor to [[Polokus]], called the Magician.
</gallery>
 
===In the Game Boy Advance version of ''Rayman Raving Rabbids''===
Although the Magician does not appear in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']], a reference to him can be found in [[the Kids' Hamlet]], a level from the [[Kids world]], and later again in [[Not a Piece of Cake!]], a level from the [[Sweets world]]. There, a grey [[Rabbid]] wearing the Magician's top hat will prevent [[Rayman]] from going any further. Much like the Magician, the [[Rabbid]] proposes [[Rayman]] to play a minigame with limited time. [[Rayman]] must enter his tent and play a minigame called [[Shooting Range]], where he has to shoot carrots at targets with the face of a [[Rabbid]], and avoid shooting at the ones with the face of [[Murfy]]. If [[Rayman]] completes the challenge successfully, the [[Rabbid]] will let [[Rayman]] continue through the rest of the level.
 
<gallery widths="240px" heights="180px">
MagicianRabbid.png|A [[Rabbid]] wearing the Magician's hat
</gallery>
 
===In ''Rayman Origins''===
{{Main|The Magician (Rayman Origins)}}
 
In ''[[Rayman Origins]]'', a [[Teensie|Teensy]] with the same name and wearing the same hat as the Magician serves as the main antagonist. Because of the lack of dialogue and intelligible storytelling in the game, the relationship between the two characters is unclear. It could be that the [[Teensie|Teensy]] is impersonating the other Magician, or that he is a reimagination of him, or also that there is no further connection between the two.


In ''[[Rayman Origins]]'', the Magician is no longer a member of Rayman's species – like several other characters, he has been redesigned to better fit the world established in the ''Rayman'' sequels. The Magician is now a grey-haired [[Teensie]] who wears a purple shirt and a black coat. He still has his signature, star-adorned top hat, and can still be found hiding inside it in various levels.
<gallery widths="320px" heights="180px">
The Reveal 4.jpg|[[The Magician (Rayman Origins)|The Teensy Magician]] in ''[[Rayman Origins]]''
Magician hat Origins.png||[[The Magician (Rayman Origins)|The Teensy Magician]]'s hat
</gallery>


==Video game appearances==
===In ''Rayman Adventures''===
===''Rayman''===
In ''[[Rayman Adventures]]'', the Magician is mentioned in [[Rabbiteen]]'s description, which says that her long lost brother jumped into his hat, never to be seen again. It is unclear if this is a reference to the Magician from [[Rayman 1|the original ''Rayman'' game]], [[The Magician (Rayman Origins)|the identically named Teensy antagonist]] from ''[[Rayman Origins]]'', or both.
The Magician first appears in the introduction of ''[[Rayman 1|Rayman]]'', in which he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]'s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]].


[[Rayman]] can come across the Magician's hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician's outstretched hand. The Magician then teleports Rayman to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra [[life]]. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish.
<gallery>
Rayman Adventures - Rabbiteen Artwork.jpg|The mention of the Magician in [[Rabbiteen]]'s description
</gallery>


===''Rayman Junior''===
===In ''Rayman in the Phantom Show''===
In several of the educational versions of the original game, such as ''[[Rayman Junior]]'', the Magician's roles are looked into considerably more.  He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain's hideout.  Once again, he and [[Betilla the Fairy]] call on Rayman to retrieve the pieces of the map and the book.
While the Magician does not appear in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', replicas of his staff and [[The Magician (Rayman Origins)|the identically named Teensy antagonist]]'s hat can be found in the [[Space Opera Network#Backing Studio|Backing Studio]].


Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it. After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level's task. At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90's style, while praising Rayman for what he has done.
<gallery widths="320px" heights="180px">
[[Image:Magician.png|thumb|right|250px|The Magician in ''[[Rayman Origins]]'']]
Magician ratps.jpg|Replicas of the Magician's hat and staff in the [[Space Opera Network#Backing Studio|Backing Studio]]
</gallery>


===''Rayman Origins''===
==Names in other languages==
The Magician makes his next appearance in the sequel game, ''[[Rayman Origins]]''. The Magician is first encountered at the beginning of the game: he is found inside his distinctive top hat, which is sitting on the ground outside [[the Snoring Tree]]. Each time one of the players jumps on the hat, the Magician offers a few words of advice. The hat appears in many places throughout the game, and the players can jump on it at any time for tips relevant to their current situation. However, sometimes, during those tips, the Magician makes open comments that define more his personality: A sarcastic, selfish creature who asks constantly about getting more [[Lum]]s, doesn't worry about Rayman, and sometimes even questions Rayman's position as a good guy. 
{{Names
|en=The Magician<ref name="capitalization">The inconsistent capitalization across localizations has been standardized here.</ref>
|zh_hans=魔术师
|zh_hans_S=PC manual, PC series manual
|zh_hans_2=魔法师
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]
|zh_hant=魔術師
|nl=De Tovenaar
|fr=Le Magicien<ref name="capitalization"></ref>
|de=Der Zauberer
|de_S=[[List of achievements in Rayman Classic|mobile achievements]], Jaguar and Saturn manuals
|de_2=Der Magier
|de_2_S=GBA manual
|he=הקוסם
|he_T=Hakosem
|it=Il Mago
|ja=マジシャン
|ko=마술사
|ko_S=PC manual
|ko_2=마법사
|ko_2_S=[[List of achievements in Rayman Classic|mobile achievements]]
|ru=Маг
|es=El Mago
}}


At the end of each level, he is seen holding a test tube which he uses to count the number of Lums collected by the players. Certain numbers of Lums will unlock further Electoon [[cage]]s, but if the players reach the top of the test tube, they will get a [[Lum Medal]]. In these post-level screens, the Magician can be seen fully: he is revealed to be a [[Teensie]] rather than a member of Rayman's species, and his hair is now grey rather than blonde. However, 'The Magician' seen at these post-level screens was later revealed to be Mr Dark (His hat is different than the real Magician's), having disguised himself as The Magician to fool the players.
==Notes and references==
<references />


==Image gallery==
{{Rayman 1|collapsed=Y}}
<table>
<tr>
<td valign="top">[[Image:RJMagician 001.PNG|thumb|200px|none]]</td>
<td valign="top">[[Image:RJMagician 002.PNG|thumb|200px|none]]</td>
<td valign="top">[[Image:RJMagician 003.PNG|thumb|200px|none]]</td>
</tr>
<tr>
<td valign="top">[[Image:RJMagician 004.PNG|thumb|200px|none]]</td>
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</tr>
</table>


[[fr:Magicien]]
[[fr:Le Magicien (Rayman 1)]]
[[de:Der Zauberer]]
[[hu:A Mágus (Rayman 1)]]
[[it:Il Mago (Rayman 1)]]
[[pl:Magik (Rayman 1)]]
[[es:El Mago (Rayman 1)]]
[[ru:Маг]]
[[zh:魔术师(雷曼初代)]]


[[Category:Friends from Rayman 1|Magician, The]]
[[Category:Friends from Rayman 1|Magician (Rayman 1), The]]
[[Category:Friends from Rayman Origins|Magician, The]]
[[Category:Members of Rayman's species|Magician (Rayman 1), The]]
[[Category:Teensies|Magician, The]]