The Fairy Glade: Difference between revisions
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{{Quote|text=Free me [[Rayman]]! Find the machine and destroy it!|sign=[[Ly]] the Fairy|source=''[[Rayman 2]]''}} | |||
'''The Fairy Glade''' or '''the Fairy's Glade''' is a location in ''[[Rayman 2 | '''The Fairy Glade''' or '''the Fairy's Glade''' is a location in ''[[Rayman 2]]''. It follows [[the Woods of Light]] and is the second level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color version]], in which it is the first level. This is where [[Rayman]] enters the [[Robo-Pirate]] stronghold where [[Ly]] the Fairy is held captive and eventually frees her. | ||
The Fairy Glade was originally called "The Fairy's Glade", which is also its name in ''[[Rayman Revolution]]''.<ref>This name comes from [[Rayman 2 (early production)|early demos]] of the game.</ref> | |||
==Original version== | |||
{{R2PCLevel | |||
| name = The Fairy Glade | | name = The Fairy Glade | ||
| image = [[ | | image = [[File:TheFairyGladePC.jpg|320px|The Fairy Glade]] | ||
| preceded by = [[The Woods of Light]] | | preceded by = [[The Woods of Light]] | ||
| followed by = [[The Marshes of Awakening]] | | followed by = [[The Marshes of Awakening]] | ||
| lums = [[ | | lums = [[File:Icon5.png|5]][[File:Icon0.png|0]] | ||
| cages = [[ | | cages = [[File:Icon7.png|7]] | ||
}} | }} | ||
===Phase 1=== | ===Phase 1=== | ||
When [[Rayman]] emerges through the [[ | When [[Rayman]] emerges through the [[Spiral Door]], he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy [[mushroom]] in the centre. Underwater, there is a little cave in which the first [[cage]] is found. If [[Rayman]] bounces on the [[mushroom]], he will be propelled to the underside of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is infested by [[piranha]], meaning that [[Rayman]] cannot [[Swimming|swim]] there, but he can cross it with lily pads. There are then four ledges on the wall, which leads [[Rayman]] to the other end of the branch, where a [[switch]] is found. This opens a wooden gate, where two [[baby Globox]]es are standing by. This then leads to a small stream that takes [[Rayman]] to a lake of water that is being polluted by oil coming from a pump. In this version of the game, [[Rayman]] cannot turn it off, but he can climb on it and take the passage out of this area. | ||
<gallery widths="320px" heights="240px"> | |||
R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Fairy Glade. | |||
</gallery> | |||
===Phase 2=== | ===Phase 2=== | ||
At first, this area seems short, but later on, a special part of the area can only be accessed via [[the Echoing Caves]]. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[caterpillar]]s emerge. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]]-infested water. Along one side of the wall is covered with a trail of vines, which Rayman must climb on to cross. | At first, this area seems short, but later on, a special part of the area can only be accessed via [[the Echoing Caves]]; which means that the [[cage]] seen inside the pirate building on left, can only be accessed through that level. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[caterpillar]]s emerge. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]]-infested water. Along one side of the wall is covered with a trail of vines, which [[Rayman]] must climb on to cross. | ||
===Phase 3=== | ===Phase 3=== | ||
[[Rayman]] is now at the pirate stronghold in which [[Ly the Fairy | [[Rayman]] is now at the pirate stronghold in which [[Ly]] the Fairy is imprisoned, and it is guarded by a [[Robo-Pirate]] that constantly throws burning [[keg]]s at him. On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a [[piranha]] infested pond, where another [[cage]] is hidden. Once [[Rayman]] goes down the hole where the [[sparadrap]] was, he drops down into an underground passage. [[Rayman]] has to cross a pool of green liquid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling [[keg]]s) to infiltrate the building. | ||
Once inside, [[Rayman]] notices another switch, guarded by a sleeping [[ | Once inside, [[Rayman]] notices another [[switch]], guarded by a sleeping [[Robo-Pirate]], but it is out of his reach, so he will have to walk around the area to get up there. [[Murfy]] then arrives to warn [[Rayman]] about the [[Robo-Pirate|pirates]] he will face, and teaches him how to lock-on to them. Then a [[purple Henchman 800]] arrives, and once it is defeated, [[Rayman]] will enter another room in which [[keg]]s are supplied. He can either use it to defeat another sleeping [[purple Henchman 800]], or find a secret room locked with a metal [[sparadrap]], in which another [[cage]] is hidden. Once that [[pirate]] is defeated, a metal grating will descend, which [[Rayman]] can climb on, and then he will hang on to some netting on the ceiling. | ||
Then there is a pit of acid, covered by some bouncy netting and guarded by | Then there is a pit of acid, covered by some bouncy netting and guarded by electric beams which can electrocute [[Rayman]]. Up the wall is a [[switch]] that will open the door at the top. Now he has found the other [[switch]], and once he flicks it and defeats the [[purple Henchman 800]] guarding it, he can proceed down the corridor. | ||
<gallery widths="320px" heights="240px"> | |||
Forcefield.jpg|[[Ly]] is imprisoned in a pirate stronghold deep in the Glade. | |||
</gallery> | |||
===Phase 4=== | ===Phase 4=== | ||
Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly the Fairy | Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly]] the Fairy is held prisoner in an electric forcefield. There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal [[sparadrap]]s, but [[flying bomb]]s will periodically spew from it to stop [[Rayman]] breaking the machine with [[keg]]s. Once the machine is destroyed, [[Ly]] will be free, and after a conversation with him, she will give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply [[Magic fist|shooting]] them, and then departs. | ||
[[Rayman]] then has to climb back to the top of the netted ladder, shoot the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe. | [[Rayman]] then has to climb back to the top of the netted ladder, [[Magic fist|shoot]] the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe. | ||
===Phase 5=== | ===Phase 5=== | ||
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom. | Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom. Another [[cage]] is found there, guarded by a [[purple Henchman 800]]. Once he is at the bottom, [[Rayman]] will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his [[helicopter]]. A couple of these are decoys, but will still contain [[Yellow Lum]]s. At the very top of this area, there is a small wooden building in which the final [[cage]] is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for [[Rayman]]. | ||
==Dreamcast version== | |||
{{R2DCLevel | |||
| name = The Fairy Glade | | name = The Fairy Glade | ||
| image = [[ | | image = [[File:TheFairyGladeDC.jpg|320px|The Fairy Glade]] | ||
| preceded by = [[The Woods of Light]] | | preceded by = [[The Woods of Light]] | ||
| followed by = [[The Marshes of Awakening]] | | followed by = [[The Marshes of Awakening]] | ||
| lums = [[ | | lums = [[File:Icon5.png|5]][[File:Icon0.png|0]] | ||
| cages = [[ | | cages = [[File:Icon7.png|7]] | ||
}} | }} | ||
This level is almost identical to that of the original version, yet graphically enhanced, but with a few differences: | This level is almost identical to that of the original version, yet graphically enhanced, but with a few differences: | ||
[[ | * In phase 1, at the polluted lake, the path leading to the oil-dumping pump is broken in one spot, where a [[piranha]] fish jumps in and out of the water, requiring [[Rayman]] to deal with the fish and jump over the gap. This change was possibly made to give meaning to the [[piranha]] warning sign present in the area. | ||
[[ | * In phase 2, in the area where [[Rayman]] encounters the first [[caterpillar]] and climbs a tree, the vines no longer wrap around the tree continuously. Instead, [[Rayman]] needs to jump from vine to vine. | ||
* In phase 3, a [[purple Henchman 800]] is found on the boxes in the pool of acid underneath the [[Robo-Pirate]] stronghold, instead of a trail of timed [[Red Lum]]s. Another [[purple Henchman 800]] is also found in the tunnel leading to the machine that powers [[Ly]]'s prison in phase 4, and a [[purple Henchman 800]] shooting [[flying bomb]]s appears near the air currents area in phase 5. | |||
* At the bottom of the polluted chasm in phase 5, there is the first of 6 [[Glob Crystal]]s, which are used to unlock minigames in the [[Globox Village]], which [[Rayman]] can now access now that he has the power to swing on [[Purple Lum]]s. | |||
<gallery widths="320px" heights="240px"> | |||
TheFairyGladeDCBombPirate.jpg|Some pirates shoot [[helicopter bomb]]s in the Dreamcast version. | |||
TheFairyGladeDCFish.jpg|Graphical enhancements include strange species of [[fish]], which also appear in ''[[Rayman Revolution]]''. | |||
</gallery> | |||
| | ==[[Rayman 2 (PlayStation)|PlayStation version]]== | ||
{{R2PSLevel | |||
| name = The Fairy Glade | | name = The Fairy Glade | ||
| image = [[ | | image = [[File:Rayman 2 PS1 Loading Screen 2.png|320px|The Fairy Glade]] | ||
| preceded by = [[The Clearing]] | | preceded by = [[The Clearing]] | ||
| followed by = [[The Marshes of Awakening]] | | followed by = [[The Marshes of Awakening]] | ||
| lums = [[ | | lums = [[File:Icon6PS.png|6]][[File:Icon0PS.png|0]] | ||
| denys = [[ | | denys = [[File:Icon4PS.png|4]] | ||
| ludivs = [[ | | ludivs = [[File:Icon2PS.png|2]] | ||
| murphys = [[ | | murphys = [[File:Icon0PS.png|0]] | ||
}} | }} | ||
There are many changes to the level design of this level, phases 1 and 2 have been combined, and phase 5 has been removed, meaning that there are only 3 phases in this version. The entire area of the level also seems to be a [[Robo-Pirate]] harvesting outpost, given the pipes that collect oil and harvest it. | |||
There are many changes | |||
===Phase 1=== | ===Phase 1=== | ||
In this area, there is no water to swim in other than a shallow pool, though the small bouncy mushroom island is still there, as is the giant branch with plant life growing underneath. | In this area, there is no water to [[Swimming|swim]] in other than a shallow pool, though the small bouncy [[mushroom]] island is still there, as is the giant branch with [[plant]] life growing underneath. But instead of the passage that leads to the [[switch]] at the top, there is another bouncy [[mushroom]] to use, and the [[switch]] opens the wooden gate as normal. A [[cage]] with a [[Ludiv]] is found, though there is no small waterfall to avoid. Then [[Rayman]] will go through the passage beyond the door, slide down a smaller stream than in the original version, and find the area with the oil pump. | ||
This time, Ly will tell Rayman that this pump needs to be turned off, and the Rayman can swim in the water. | This time, [[Ly]] will tell [[Rayman]] that this pump needs to be turned off, and the [[Rayman]] can [[Swimming|swim]] in the water. But first he has to float on a giant barrel, and jump on bouncy [[mushroom]] to reach the [[switch]] that turns off the pump. Once [[Rayman]] is in the water, he has to [[Swimming|swim]] through an underwater passage that leads to the giant vine-covered tree that he will have to climb. Strangely enough, he encounters [[Antitoon]]s in this area, perhaps as an allusion to [[Rayman 1|the original ''Rayman'' game]]. As he climbs up the tree, he will find another [[Ludiv]] [[cage]], then he will come across the wall covered with vines just as before. The special area that is accessed through [[the Echoing Caves]] is not present in this version. | ||
===Phase 2=== | ===Phase 2=== | ||
As before, there is the Pirate stronghold and the Pirate that throws burning | As before, there is the [[Robo-Pirate|pirate]] stronghold and the [[Robo-Pirate|pirate]] that throws burning [[keg]]s, though there is no secret passage. The underground passage and the wall of cobwebs is the same as before, but this time as [[Rayman]] climbs up, he has [[Yellow Lum]]s to collect. After defeating the [[Robo-Pirate|pirate]], he will enter a room that has a [[Deny]] [[cage]] at ground level, and [[Antitoon]]s inside, and instead of grating, [[Rayman]] has to climb on giant wooden boxes to get to the netted ceiling. The rest of this phase is the same as before. | ||
===Phase 3=== | ===Phase 3=== | ||
Instead of electric beams, the corridor in this area is guarded by red | Instead of electric beams, the corridor in this area is guarded by red [[laser]]s that will just hurt [[Rayman]]. As before, he will find the clearing in which [[Ly]] is imprisoned and destroy the machine that powers it. Once [[Rayman]] is given the [[Silver Lum]] and use the [[Purple Lum]] to cross the gap, instead of jumping between two walls, there is a ladder, and a Pirate. Once that is defeated, he will find the [[Teensie]] [[cage]], and then exit the level. | ||
| | ==[[Rayman Revolution|PlayStation 2 version]]== | ||
{{R2PS2Level | |||
| name = The Fairy's Glade | | name = The Fairy's Glade | ||
| image = [[File:RR-PS2-TheFairy'sGlade.jpg | | image = [[File:RR-PS2-TheFairy'sGlade.jpg|320px|The Fairy's Glade]] | ||
| preceded by = [[The Woods of Light]] | | preceded by = [[The Woods of Light]] | ||
| followed by = [[The Bayou]] | | followed by = [[The Bayou]] | ||
| hub = [[The Minisaurus Plain]] | | hub = [[The Minisaurus Plain]] | ||
| lums = [[ | | lums = [[File:Icon8.png|8]][[File:Icon0.png|0]] | ||
| familiarspirits = [[ | | familiarspirits = [[File:Icon1.png|1]][[File:Icon0.png|0]] | ||
}} | }} | ||
''[[Rayman Revolution]]'' also sees many changes applied to the Fairy Glade. As a result, more backtracking will be required to find all the [[Yellow Lum]]s and [[cage]]s. | |||
''Rayman Revolution'' also sees many changes applied to the Fairy Glade. | |||
* The first change is that in the waters in | * The first change is that in the waters in phase 1, there are no [[Blue Lum]]s but rather a stream of small [[air bubble]]s [[Rayman]] will have to breathe from. | ||
* Rayman will encounter a Pirate in the passage that leads to the first switch of the level. | * [[Rayman]] will encounter a [[Robo-Pirate]] in the passage that leads to the first [[switch]] of the level. | ||
* In the area with the oil pump, not only is there another Pirate, there is also a yellow mushroom. | * In the area with the oil pump, not only is there another [[Robo-Pirate|pirate]], there is also a yellow [[mushroom]]. Above it is a [[Purple Lum]] and three [[Yellow Lum]]s, but [[Rayman]] will have to return to that once he gets the power to swing onto [[Purple Lum]]s. | ||
* In | * In phase 2, at the area with the tree covered with vines, there is another [[Robo-Pirate|pirate]] at ground level. Then in the next area, there is a funny looking plant that has to be watered with the [[Rain Mask]] later on in the game. When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked via [[the Echoing Caves]]. | ||
* In | * In phase 3, instead of the passage in the left of the [[Robo-Pirate|pirate]] stronghold, there is now a ledge in which there is [[Yellow mushroom|a tiny yellow mushroom]]. Like the plant earlier on, this has to be watered with the [[Rain Mask]], and once it is grown, [[Rayman]] can eat it. Alluding to [[Flying Blue Elf|the blue elves]] in [[Rayman 1|the original ''Rayman'' game]], [[Yellow mushroom|this mushroom]] will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden [[cage]]. He will have to defeat a [[Robo-Pirate|pirate]] while he is still tiny, too. Another [[yellow mushroom]] is then found, grown and eaten to bring him back to normal size. | ||
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a switch. | * The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a [[switch]]. Then, there is no clearing in this area, but rather a room with a book cabinet. | ||
* In the room with the | * In the room with the [[keg]]s, a metal [[sparadrap]] on the pipes needs to be destroyed to lower the metal grating. The secret room with the [[cage]] also appears to have three small prisons. There is no netting on the ceiling, but rather a wooden floor, and the [[switch]] that opens the door is on another wall. Then, near the extra [[Robo-Pirate|pirate]], there is a dining room, and then [[Rayman]] finds the [[switch]] that will deactivate the electric bars, and moves on. | ||
* Phase 4 holds the most notable of differences in level design. | * Phase 4 holds the most notable of differences in level design. Instead of a clearing, there is a prison, full of [[cage]]s and rooms in which a number of [[Yellow Lum]]s are found. Instead of one machine that powers [[Ly]]'s prison, it is a cluster of many machines, though the three weaknesses are still there. One machine has a hidden [[cage]]. | ||
* In | * In phase 4, if [[Rayman]] keeps to the far left of the pipe he stands on, the machine automatically destroys the [[helicopter bomb]]s it produces. | ||
* Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, | * Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, parachuting pirates will descend. There is also a secret passage that leads to a [[cage]] which is accessed with a [[Purple Lum]]. | ||
| | {{clear}} | ||
==[[Rayman 2 Forever|Game Boy Color version]]== | |||
{{R2GBCLevel | |||
| name = Fairy Glade | | name = Fairy Glade | ||
| image = [[ | | image = [[File:Gbc2 14.PNG|160px|class=sprite|Fairy Glade]] | ||
| preceded by = [[The Buccaneer]] (escape) | | preceded by = [[The Buccaneer]] (escape) | ||
| followed by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]] | | followed by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]] | ||
| lums = [[ | | lums = [[File:Icon7GBC.png|7]][[File:Icon8GBC.png|8]] | ||
| cages = [[ | | cages = [[File:Icon3GBC.png|3]] | ||
}} | }} | ||
== | In ''[[Rayman 2 Forever]]'', the Fairy Glade is the opening level, skipping [[the Woods of Light]]. The subplot of freeing [[Ly]] is removed, although she does still appear at the end. She tells [[Rayman]] to find the [[Four Masks of Polokus|Masks of Polokus]] but does not explain why, nor does she give him the power to hang from [[Purple Lum]]s (although the [[flying ring]]s, this version's equivalent of [[Purple Lum]]s, do not appear prior to this moment so she may still have given it to him). The music is an edited version of [[the Canopy]]. | ||
===Part 1=== | |||
<gallery widths="800px" heights="280px"> | |||
Rayman2GBCUS - 09.png | |||
</gallery> | |||
<gallery> | ===Part 2=== | ||
<gallery widths="180px" heights="600px"> | |||
Rayman2GBCUS - 10.png | |||
</gallery> | </gallery> | ||
===Part 3=== | |||
<gallery widths="800px" heights="211px"> | |||
Rayman2GBCUS - 11.png | |||
</gallery> | |||
== | ====[[Bonus level (Rayman 2)|Bonus level]]==== | ||
<gallery widths="320px" heights="320px"> | |||
Rayman2GBCUS - 12.png | |||
</gallery> | |||
===Screenshots=== | |||
<gallery widths="160px" heights="144px" class="sprite"> | |||
GBC2 15.PNG | |||
GBC2 16.PNG | |||
Gbc2 17.PNG | |||
Gbc2 18.PNG | |||
Gbc2 19.PNG | |||
Gbc2 20.PNG | |||
Gbc2 21.PNG | |||
Gbc2 23.PNG | |||
</gallery> | |||
*[ | ==Trivia== | ||
*Due to the need to return via [[the Echoing Caves]] to acquire the last [[cage]], the Fairy Glade is the only world in ''[[Rayman 2]]'' that cannot be completed 100% during the player's first visit. This is not the case in [[Rayman 2 (PlayStation)|the PlayStation version]] where the relevant [[cage]] has been removed, and ''[[Rayman Revolution]]'' where other levels also have secret areas that cannot be accessed during the first visit. | |||
*Phase three of the Fairy Glade appears to be the setting for the [[Dogfight|Missile Dogfight]] minigame in ''[[Rayman Revolution]]''. | |||
*[ | ==External links== | ||
*[ | *[https://www.youtube.com/watch?v=UFyEwgxjWWs The Fairy Glade playthrough at YouTube (PC version) (Part 1/3)] | ||
*[ | *[https://www.youtube.com/watch?v=KQSmVzr_9j8 The Fairy Glade playthrough at YouTube (PC version) (Part 2/3)] | ||
*[ | *[https://www.youtube.com/watch?v=3v6PvvpbRYs The Fairy Glade playthrough at YouTube (PC version) (Part 3/3)] | ||
*[ | *[https://www.youtube.com/watch?v=F_7O9wAtosQ The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 1/3)] | ||
*[ | *[https://www.youtube.com/watch?v=PmnM2DsKPMc The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 2/3)] | ||
*[ | *[https://www.youtube.com/watch?v=byXhYfEW-Go The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 3/3)] | ||
*[https://www.youtube.com/watch?v=65dQ4EdrXMI The Fairy Glade playthrough at YouTube (Sony PlayStation version)] | |||
*[https://www.youtube.com/watch?v=Vc6RNxTT5co The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)] | |||
*[https://www.youtube.com/watch?v=_E_lhS16h8E The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)] | |||
*[https://www.youtube.com/watch?v=_t3SQ26dR7M The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)] | |||
*[https://www.youtube.com/watch?v=gL2XFB0NMQo The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)] | |||
*[https://www.youtube.com/watch?v=77OPr-Sp4Tk The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/3)] | |||
*[https://www.youtube.com/watch?v=Axl2QIs_z2g The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/3)] | |||
*[https://www.youtube.com/watch?v=Bj6eZfzCjzM The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 3/3)] | |||
*[https://www.youtube.com/watch?v=0yMnAF6Z7W0 The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 1/2)] | |||
*[https://www.youtube.com/watch?v=EgsWf7GIx68 The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 2/2)] | |||
==References== | |||
<references/> | |||
{{Rayman2worlds}} | {{Rayman2worlds}} | ||
[[fr:La Clairière de la Fée]] | [[fr:La Clairière de la Fée]] | ||
[[de:Die Feenlichtung]] | |||
[[hu:A Tündér Tisztása]] | [[hu:A Tündér Tisztása]] | ||
[[pl:Czarodziejska polana]] | |||
[[es:El Claro del Hada]] | |||
[[ru:Поляна Фей]] | |||
[[zh:仙女湿地]] | |||
[[Category:Places from Rayman 2|Fairy Glade, The]] | [[Category:Places from Rayman 2|Fairy Glade, The]] | ||
[[Category:Places from Rayman 2 Forever|Fairy Glade, The]] | [[Category:Places from Rayman 2 Forever|Fairy Glade, The]] | ||