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'''The Fairy Glade''' is a location in Rayman 2: The Great Escape, and is the first world which has a Robo-Pirate stronghold, where [[Ly the Fairy]] is held captive.
{{Quote|text=Free me [[Rayman]]! Find the machine and destroy it!|sign=[[Ly]] the Fairy|source=''[[Rayman 2]]''}}


{{stub}} 
'''The Fairy Glade''' or '''the Fairy's Glade''' is a location in ''[[Rayman 2]]''. It follows [[the Woods of Light]] and is the second level in all versions of the game but [[Rayman 2 Forever|the Game Boy Color version]], in which it is the first level. This is where [[Rayman]] enters the [[Robo-Pirate]] stronghold where [[Ly]] the Fairy is held captive and eventually frees her.


[[Category:Places]]
The Fairy Glade was originally called "The Fairy's Glade", which is also its name in ''[[Rayman Revolution]]''.<ref>This name comes from [[Rayman 2 (early production)|early demos]] of the game.</ref>
[[Category:Places in Rayman 2]]
 
==Original version==
{{R2PCLevel
| name = The Fairy Glade
| image = [[File:TheFairyGladePC.jpg|320px|The Fairy Glade]]
| preceded by = [[The Woods of Light]]
| followed by = [[The Marshes of Awakening]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| cages = [[File:Icon7.png|7]]
}}
 
===Phase 1===
When [[Rayman]] emerges through the [[Spiral Door]], he arrives in a small area of land which is connected by a wooden bridge to tiny island with a bouncy [[mushroom]] in the centre. Underwater, there is a little cave in which the first [[cage]] is found. If [[Rayman]] bounces on the [[mushroom]], he will be propelled to the underside of a giant branch that grows right through the area, and hang onto the vines growing there. At the other side, there is a passage that leads to a body of water that is infested by [[piranha]], meaning that [[Rayman]] cannot [[Swimming|swim]] there, but he can cross it with lily pads. There are then four ledges on the wall, which leads [[Rayman]] to the other end of the branch, where a [[switch]] is found. This opens a wooden gate, where two [[baby Globox]]es are standing by. This then leads to a small stream that takes [[Rayman]] to a lake of water that is being polluted by oil coming from a pump. In this version of the game, [[Rayman]] cannot turn it off, but he can climb on it and take the passage out of this area.
 
<gallery widths="320px" heights="240px">
R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Fairy Glade.
</gallery>
 
===Phase 2===
At first, this area seems short, but later on, a special part of the area can only be accessed via [[the Echoing Caves]]; which means that the [[cage]] seen inside the pirate building on left, can only be accessed through that level. It starts with a giant tree covered with vines, and at the bottom is a set of wooden bars from which [[caterpillar]]s emerge. [[Rayman]] has to climb to the very top of the tree, and then slide down a stream, taking a passage that leads to another body of [[piranha]]-infested water. Along one side of the wall is covered with a trail of vines, which [[Rayman]] must climb on to cross.
 
===Phase 3===
[[Rayman]] is now at the pirate stronghold in which [[Ly]] the Fairy is imprisoned, and it is guarded by a [[Robo-Pirate]] that constantly throws burning [[keg]]s at him. On the ground is a metal [[sparadrap]], which can be broken by one of these. To the left is a small area with a [[piranha]] infested pond, where another [[cage]] is hidden. Once [[Rayman]] goes down the hole where the [[sparadrap]] was, he drops down into an underground passage. [[Rayman]] has to cross a pool of green liquid by hopping on the wooden boxes, and then climb a wall covered with cobwebs (while avoiding falling [[keg]]s) to infiltrate the building.
 
Once inside, [[Rayman]] notices another [[switch]], guarded by a sleeping [[Robo-Pirate]], but it is out of his reach, so he will have to walk around the area to get up there. [[Murfy]] then arrives to warn [[Rayman]] about the [[Robo-Pirate|pirates]] he will face, and teaches him how to lock-on to them. Then a [[purple Henchman 800]] arrives, and once it is defeated, [[Rayman]] will enter another room in which [[keg]]s are supplied. He can either use it to defeat another sleeping [[purple Henchman 800]], or find a secret room locked with a metal [[sparadrap]], in which another [[cage]] is hidden. Once that [[pirate]] is defeated, a metal grating will descend, which [[Rayman]] can climb on, and then he will hang on to some netting on the ceiling.
 
Then there is a pit of acid, covered by some bouncy netting and guarded by electric beams which can electrocute [[Rayman]]. Up the wall is a [[switch]] that will open the door at the top. Now he has found the other [[switch]], and once he flicks it and defeats the [[purple Henchman 800]] guarding it, he can proceed down the corridor.
 
<gallery widths="320px" heights="240px">
Forcefield.jpg|[[Ly]] is imprisoned in a pirate stronghold deep in the Glade.
</gallery>
 
===Phase 4===
Still in the corridor and having to avoid more moving electric beams, [[Rayman]] finds a clearing, in which [[Ly]] the Fairy is held prisoner in an electric forcefield. There is a tunnel at ground level which leads to a machine that is generating the electricity. It seems to have three weak spots, which are indicated by the metal [[sparadrap]]s, but [[flying bomb]]s will periodically spew from it to stop [[Rayman]] breaking the machine with [[keg]]s. Once the machine is destroyed, [[Ly]] will be free, and after a conversation with him, she will give him a [[Silver Lum]], which gives him the power to hang onto [[Purple Lum]]s by simply [[Magic fist|shooting]] them, and then departs.
 
[[Rayman]] then has to climb back to the top of the netted ladder, [[Magic fist|shoot]] the [[Purple Lum]] to cross the gap, and then run into a building that leads to a giant metal pipe.
 
===Phase 5===
Several pipes are embedded in a deep chasm, and the pump oil into a pool at the bottom. Another [[cage]] is found there, guarded by a [[purple Henchman 800]]. Once he is at the bottom, [[Rayman]] will enter a vast chamber full of swirling air currents that will help him fly higher when he activates his [[helicopter]]. A couple of these are decoys, but will still contain [[Yellow Lum]]s. At the very top of this area, there is a small wooden building in which the final [[cage]] is found, and it has a [[Teensie]] trapped inside. He will then open up an exit for [[Rayman]].
 
==Dreamcast version==
{{R2DCLevel
| name = The Fairy Glade
| image = [[File:TheFairyGladeDC.jpg|320px|The Fairy Glade]]
| preceded by = [[The Woods of Light]]
| followed by = [[The Marshes of Awakening]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| cages = [[File:Icon7.png|7]]
}}
 
This level is almost identical to that of the original version, yet graphically enhanced, but with a few differences:
 
* In phase 1, at the polluted lake, the path leading to the oil-dumping pump is broken in one spot, where a [[piranha]] fish jumps in and out of the water, requiring [[Rayman]] to deal with the fish and jump over the gap. This change was possibly made to give meaning to the [[piranha]] warning sign present in the area.
* In phase 2, in the area where [[Rayman]] encounters the first [[caterpillar]] and climbs a tree, the vines no longer wrap around the tree continuously. Instead, [[Rayman]] needs to jump from vine to vine.
* In phase 3, a [[purple Henchman 800]] is found on the boxes in the pool of acid underneath the [[Robo-Pirate]] stronghold, instead of a trail of timed [[Red Lum]]s. Another [[purple Henchman 800]] is also found in the tunnel leading to the machine that powers [[Ly]]'s prison in phase 4, and a [[purple Henchman 800]] shooting [[flying bomb]]s appears near the air currents area in phase 5.
* At the bottom of the polluted chasm in phase 5, there is the first of 6 [[Glob Crystal]]s, which are used to unlock minigames in the [[Globox Village]], which [[Rayman]] can now access now that he has the power to swing on [[Purple Lum]]s.
 
<gallery widths="320px" heights="240px">
TheFairyGladeDCBombPirate.jpg|Some pirates shoot [[helicopter bomb]]s in the Dreamcast version.
TheFairyGladeDCFish.jpg|Graphical enhancements include strange species of [[fish]], which also appear in ''[[Rayman Revolution]]''.
</gallery>
 
==[[Rayman 2 (PlayStation)|PlayStation version]]==
{{R2PSLevel
| name = The Fairy Glade
| image = [[File:Rayman 2 PS1 Loading Screen 2.png|320px|The Fairy Glade]]
| preceded by = [[The Clearing]]
| followed by = [[The Marshes of Awakening]]
| lums = [[File:Icon6PS.png|6]][[File:Icon0PS.png|0]]
| denys = [[File:Icon4PS.png|4]]
| ludivs = [[File:Icon2PS.png|2]]
| murphys = [[File:Icon0PS.png|0]]
}}
 
There are many changes to the level design of this level, phases 1 and 2 have been combined, and phase 5 has been removed, meaning that there are only 3 phases in this version. The entire area of the level also seems to be a [[Robo-Pirate]] harvesting outpost, given the pipes that collect oil and harvest it.
 
===Phase 1===
In this area, there is no water to [[Swimming|swim]] in other than a shallow pool, though the small bouncy [[mushroom]] island is still there, as is the giant branch with [[plant]] life growing underneath. But instead of the passage that leads to the [[switch]] at the top, there is another bouncy [[mushroom]] to use, and the [[switch]] opens the wooden gate as normal. A [[cage]] with a [[Ludiv]] is found, though there is no small waterfall to avoid. Then [[Rayman]] will go through the passage beyond the door, slide down a smaller stream than in the original version, and find the area with the oil pump.
 
This time, [[Ly]] will tell [[Rayman]] that this pump needs to be turned off, and the [[Rayman]] can [[Swimming|swim]] in the water. But first he has to float on a giant barrel, and jump on bouncy [[mushroom]] to reach the [[switch]] that turns off the pump. Once [[Rayman]] is in the water, he has to [[Swimming|swim]] through an underwater passage that leads to the giant vine-covered tree that he will have to climb. Strangely enough, he encounters [[Antitoon]]s in this area, perhaps as an allusion to [[Rayman 1|the original ''Rayman'' game]]. As he climbs up the tree, he will find another [[Ludiv]] [[cage]], then he will come across the wall covered with vines just as before. The special area that is accessed through [[the Echoing Caves]] is not present in this version.
 
===Phase 2===
As before, there is the [[Robo-Pirate|pirate]] stronghold and the [[Robo-Pirate|pirate]] that throws burning [[keg]]s, though there is no secret passage. The underground passage and the wall of cobwebs is the same as before, but this time as [[Rayman]] climbs up, he has [[Yellow Lum]]s to collect. After defeating the [[Robo-Pirate|pirate]], he will enter a room that has a [[Deny]] [[cage]] at ground level, and [[Antitoon]]s inside, and instead of grating, [[Rayman]] has to climb on giant wooden boxes to get to the netted ceiling. The rest of this phase is the same as before.
 
===Phase 3===
Instead of electric beams, the corridor in this area is guarded by red [[laser]]s that will just hurt [[Rayman]]. As before, he will find the clearing in which [[Ly]] is imprisoned and destroy the machine that powers it. Once [[Rayman]] is given the [[Silver Lum]] and use the [[Purple Lum]] to cross the gap, instead of jumping between two walls, there is a ladder, and a Pirate. Once that is defeated, he will find the [[Teensie]] [[cage]], and then exit the level.
 
==[[Rayman Revolution|PlayStation 2 version]]==
{{R2PS2Level
| name = The Fairy's Glade
| image = [[File:RR-PS2-TheFairy'sGlade.jpg|320px|The Fairy's Glade]]
| preceded by = [[The Woods of Light]]
| followed by = [[The Bayou]]
| hub = [[The Minisaurus Plain]]
| lums = [[File:Icon8.png|8]][[File:Icon0.png|0]]
| familiarspirits = [[File:Icon1.png|1]][[File:Icon0.png|0]]
}}
 
''[[Rayman Revolution]]'' also sees many changes applied to the Fairy Glade. As a result, more backtracking will be required to find all the [[Yellow Lum]]s and [[cage]]s.
 
* The first change is that in the waters in phase 1, there are no [[Blue Lum]]s but rather a stream of small [[air bubble]]s [[Rayman]] will have to breathe from.
* [[Rayman]] will encounter a [[Robo-Pirate]] in the passage that leads to the first [[switch]] of the level.
* In the area with the oil pump, not only is there another [[Robo-Pirate|pirate]], there is also a yellow [[mushroom]]. Above it is a [[Purple Lum]] and three [[Yellow Lum]]s, but [[Rayman]] will have to return to that once he gets the power to swing onto [[Purple Lum]]s.
* In phase 2, at the area with the tree covered with vines, there is another [[Robo-Pirate|pirate]] at ground level. Then in the next area, there is a funny looking plant that has to be watered with the [[Rain Mask]] later on in the game. When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked via [[the Echoing Caves]].
* In phase 3, instead of the passage in the left of the [[Robo-Pirate|pirate]] stronghold, there is now a ledge in which there is [[Yellow mushroom|a tiny yellow mushroom]]. Like the plant earlier on, this has to be watered with the [[Rain Mask]], and once it is grown, [[Rayman]] can eat it. Alluding to [[Flying Blue Elf|the blue elves]] in [[Rayman 1|the original ''Rayman'' game]], [[Yellow mushroom|this mushroom]] will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden [[cage]]. He will have to defeat a [[Robo-Pirate|pirate]] while he is still tiny, too. Another [[yellow mushroom]] is then found, grown and eaten to bring him back to normal size.
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a [[switch]]. Then, there is no clearing in this area, but rather a room with a book cabinet.
* In the room with the [[keg]]s, a metal [[sparadrap]] on the pipes needs to be destroyed to lower the metal grating. The secret room with the [[cage]] also appears to have three small prisons. There is no netting on the ceiling, but rather a wooden floor, and the [[switch]] that opens the door is on another wall. Then, near the extra [[Robo-Pirate|pirate]], there is a dining room, and then [[Rayman]] finds the [[switch]] that will deactivate the electric bars, and moves on.
* Phase 4 holds the most notable of differences in level design. Instead of a clearing, there is a prison, full of [[cage]]s and rooms in which a number of [[Yellow Lum]]s are found. Instead of one machine that powers [[Ly]]'s prison, it is a cluster of many machines, though the three weaknesses are still there. One machine has a hidden [[cage]].
* In phase 4, if [[Rayman]] keeps to the far left of the pipe he stands on, the machine automatically destroys the [[helicopter bomb]]s it produces.
* Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, parachuting pirates will descend. There is also a secret passage that leads to a [[cage]] which is accessed with a [[Purple Lum]].
 
{{clear}}
 
==[[Rayman 2 Forever|Game Boy Color version]]==
{{R2GBCLevel
| name = Fairy Glade
| image = [[File:Gbc2 14.PNG|160px|class=sprite|Fairy Glade]]
| preceded by = [[The Buccaneer]] (escape)
| followed by = [[The Marshes of Awakening#Game Boy Color version|Marshes of Awakening]]
| lums = [[File:Icon7GBC.png|7]][[File:Icon8GBC.png|8]]
| cages = [[File:Icon3GBC.png|3]]
}}
 
In ''[[Rayman 2 Forever]]'', the Fairy Glade is the opening level, skipping [[the Woods of Light]]. The subplot of freeing [[Ly]] is removed, although she does still appear at the end. She tells [[Rayman]] to find the [[Four Masks of Polokus|Masks of Polokus]] but does not explain why, nor does she give him the power to hang from [[Purple Lum]]s (although the [[flying ring]]s, this version's equivalent of [[Purple Lum]]s, do not appear prior to this moment so she may still have given it to him). The music is an edited version of [[the Canopy]].
 
===Part 1===
<gallery widths="800px" heights="280px">
Rayman2GBCUS - 09.png
</gallery>
 
===Part 2===
<gallery widths="180px" heights="600px">
Rayman2GBCUS - 10.png
</gallery>
 
===Part 3===
<gallery widths="800px" heights="211px">
Rayman2GBCUS - 11.png
</gallery>
 
====[[Bonus level (Rayman 2)|Bonus level]]====
<gallery widths="320px" heights="320px">
Rayman2GBCUS - 12.png
</gallery>
 
===Screenshots===
<gallery widths="160px" heights="144px" class="sprite">
GBC2 15.PNG
GBC2 16.PNG
Gbc2 17.PNG
Gbc2 18.PNG
Gbc2 19.PNG
Gbc2 20.PNG
Gbc2 21.PNG
Gbc2 23.PNG
</gallery>
 
==Trivia==
*Due to the need to return via [[the Echoing Caves]] to acquire the last [[cage]], the Fairy Glade is the only world in ''[[Rayman 2]]'' that cannot be completed 100% during the player's first visit. This is not the case in [[Rayman 2 (PlayStation)|the PlayStation version]] where the relevant [[cage]] has been removed, and ''[[Rayman Revolution]]'' where other levels also have secret areas that cannot be accessed during the first visit.
*Phase three of the Fairy Glade appears to be the setting for the [[Dogfight|Missile Dogfight]] minigame in ''[[Rayman Revolution]]''.
 
==External links==
*[https://www.youtube.com/watch?v=UFyEwgxjWWs The Fairy Glade playthrough at YouTube (PC version) (Part 1/3)]
*[https://www.youtube.com/watch?v=KQSmVzr_9j8 The Fairy Glade playthrough at YouTube (PC version) (Part 2/3)]
*[https://www.youtube.com/watch?v=3v6PvvpbRYs The Fairy Glade playthrough at YouTube (PC version) (Part 3/3)]
*[https://www.youtube.com/watch?v=F_7O9wAtosQ The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 1/3)]
*[https://www.youtube.com/watch?v=PmnM2DsKPMc The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 2/3)]
*[https://www.youtube.com/watch?v=byXhYfEW-Go The Fairy Glade playthrough at YouTube (Sega Dreamcast version) (Part 3/3)]
*[https://www.youtube.com/watch?v=65dQ4EdrXMI The Fairy Glade playthrough at YouTube (Sony PlayStation version)]
*[https://www.youtube.com/watch?v=Vc6RNxTT5co The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 1/4)]
*[https://www.youtube.com/watch?v=_E_lhS16h8E The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 2/4)]
*[https://www.youtube.com/watch?v=_t3SQ26dR7M The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 3/4)]
*[https://www.youtube.com/watch?v=gL2XFB0NMQo The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Part 4/4)]
*[https://www.youtube.com/watch?v=77OPr-Sp4Tk The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 1/3)]
*[https://www.youtube.com/watch?v=Axl2QIs_z2g The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 2/3)]
*[https://www.youtube.com/watch?v=Bj6eZfzCjzM The Fairy Glade playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits) (Part 3/3)]
*[https://www.youtube.com/watch?v=0yMnAF6Z7W0 The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 1/2)]
*[https://www.youtube.com/watch?v=EgsWf7GIx68 The Fairy Glade playthrough at YouTube (Game Boy Color version) (Part 2/2)]
 
==References==
<references/>
 
{{Rayman2worlds}}
 
[[fr:La Clairière de la Fée]]
[[de:Die Feenlichtung]]
[[hu:A Tündér Tisztása]]
[[pl:Czarodziejska polana]]
[[es:El Claro del Hada]]
[[ru:Поляна Фей]]
[[zh:仙女湿地]]
 
[[Category:Places from Rayman 2|Fairy Glade, The]]
[[Category:Places from Rayman 2 Forever|Fairy Glade, The]]