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'''Mister Dark's Dare''' is the first and only level of [[Candy Château]], the sixth and last world of ''[[Rayman 1|Rayman]]''. It always consists of 4 parts.
{{StandardLevel
| name = Mr Dark's Dare
| image = [[File:Chateau1PC.png|316px|class=sprite|Mr Dark's Dare]]
| preceded by = [[Mr Skops' Stalactites]]
| followed by = [[Ray Breakout]]
}}
 
'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the map after completing it will show the player the happy ending screen, before going straight to the credits. However, in the [[Rayman (Atari Jaguar)|Atari Jaguar]] and [[Rayman Advance|Game Boy Advance]] versions, the entire level, including the boss, can be replayed even after playing through it once. This is because the game does not auto-save before triggering the end credits in these versions. In the [[Rayman (Nintendo DSi)|Nintendo DSi version]], only the first 3 parts of the level are replayable after beating it, possibly due to the fact that the credits are part of the pause menu in this version.


[[Image:Chateau1PC.png|thumb|316px|right|The very first scenery of [[Candy Château]]]]
__NOTOC__
==Part 1==
==Part 1==
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colourful lakes.


In this phase, [[Rayman]] has to slide on whipped cream with a [[frying pan]], avoiding gaps and lemonade lakes.
In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] does not have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.


[[Image:MapCAK1-1PC.jpg|700px|PC version]]
<gallery widths="800px" heights="72px">
RaymanPC - Cake 01.png|PC version
RaymanPS1US - Cake 01.png|PlayStation version
</gallery>


[[Image:MapCAK1-1PS.jpg|700px|PS version]]
==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
[[File:CCJag4.PNG|320px|class=sprite|thumb|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]]


In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''.


[[Image:BadRayman.png|thumb|316px|left|[[Rayman]] is pursued by [[Bad Rayman]]]]
<gallery widths="800px" heights="187px">
RaymanJaguar - Cake 01.png|Atari Jaguar version
</gallery>


==Part 2==
==Part 2==
[[File:BadRayman.png|316px|class=sprite|thumb|[[Rayman]] is pursued by [[Bad Rayman]].]]
In this phase, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The phase has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is, however, possible to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump.


In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him.
<gallery widths="798px" heights="133px">
RaymanPC - Cake 02.png|PC version
RaymanPS1US - Cake 02.png|PlayStation version
</gallery>


{|
==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
|-
[[File:CCJag8.PNG|320px|class=sprite|thumb|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]]
| [[Image:MapCAK1-2PC.jpg|700px|PC version]]


[[Image:MapCAK1-2PS.jpg|700px|PS version]]
Again, this phase is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.
|}


[[Image:CourseForcee.png|thumb|316px|right|[[Rayman]] is forced to run by [[Mr Dark]]]]
<gallery widths="800px" heights="224px">
RaymanJaguar - Cake 02.png|Atari Jaguar version
</gallery>


==Part 3==
==Part 3==
[[File:CourseForcee.png|316px|class=sprite|thumb|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]]


[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to run until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the phase, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].
 
[[Image:MapCAK1-3PC.jpg|700px|PC version]]


[[Image:MapCAK1-3PS.jpg|700px|PS version]]
This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes.


[[Image:MrDark.png|thumb|316px|left|The final battle against [[Mr Dark]]]]
<gallery widths="800px" heights="62px">
RaymanPC - Cake 03.png|PC version
RaymanPS1US - Cake 03.png|PlayStation version
RaymanJaguar - Cake 03.png|Atari Jaguar version
</gallery>


==Part 4==
==Part 4==
[[File:MrDark.png|316px|class=sprite|thumb|The final battle against [[Mr Dark]]]]
[[File:Rayman Saturn Moons.png|320px|class=sprite|thumb|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]]


[[Rayman]] has to battle [[Mr Dark]].
[[Rayman]] has to battle [[Mr Dark]].


{{Chateaulevels}}
The Sega Saturn version is unique in that it features some effects not found in any other version: during the phase in which [[Mr Dark]] shoots fireballs at [[Rayman]], flames appear to be burning behind the stained glass windows representing the game's bosses in the background, illuminating them from behind. During the phases against the various creatures, a yellow light goes back and forth from left to right and right to left behind those same stained glass windows. Every time one of the creatures is hit by [[Rayman]], the stained glass windows representing the bosses that that particular creature is made up of start blinking with a white light for a few seconds. Once all three creatures have been defeated, all five of the stained glass windows blink for a few seconds and then shatter into pieces as [[Rayman]] does his celebration dance. The screen then briefly fades to black and resumes, and the words "You have done it! You have saved the world!" appear in the middle of the screen, while [[Rayman]] does a unique dance in which he strikes several poses not seen anywhere else in the game.
 
This part is also very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 [[Resistance|health points]] rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures instead of three ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]], the latter being fought by [[Rayman]] with his normal size, as [[Flying Blue Elf|shrinking]] is absent from this version) and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his victory pose and while doing so, many shining [[Electoon]] faces identical to the ones seen on the [[Cage|medallions]] appear around him, with a piece of colourful text saying "Well done".
 
Below is a comparison of the arena background between the different releases.
 
<gallery widths="320px" heights="256px" class="sprite">
Mr Dark Background PS1 EU.png|PlayStation (PAL)
Mr Dark Background PS1 Japan.png|PlayStation (NTSC)
Mr Dark Background Saturn EU.png|Sega Saturn (PAL)
Mr Dark Background Saturn Japan.png|Sega Saturn (NTSC)
Mr Dark Background PC.png|PC
</gallery>
 
==Names in other languages==
{{names
|en=Mr Dark's Dare
|en_2=Mr Dark's Château
|en_2_S=[[Rayman (Atari Jaguar)|Jaguar]] only
|fr=Le Défi de Mr Dark
|de=Mutprobe für Mr Dark
|de_2=Mr Darks Herausforderung
|de_2_S=[[Rayman (Nintendo DSi)|DSi]] only
|es=El Desafío de Mr Oscuro
|es_S=PC
|es_2=El Desafío de Mr. Dark
|es_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]], [[Rayman Classic|mobile]]
|it=Sfida di Mr. Dark
|ru=Вызов Мистера Мрака
|zh_hans=大黑先生的挑战
|zh_hans_S=PC
|zh_hans_2=黑暗先生的挑战
|zh_hans_2_S=[[Rayman Classic|mobile]]
|zh_hant=黑暗巫師的挑戰
|ja=ミスター・ダークの挑戦<ref>The inconsistent use across localizations of the foreign word separator (interpunct ・) has been standardized here.</ref>
|ko=어둠 사나이의 위험지대
}}
 
==External links==
'''Atari Jaguar'''
* [https://www.youtube.com/watch?v=eFfoKE0d5aI Haruka's playthrough on YouTube]
 
'''Sony PlayStation'''
* [https://www.youtube.com/watch?v=1-uwo6NZKgc Haruka's playthrough on YouTube]
 
'''PC/MS-DOS'''
* [https://www.youtube.com/watch?v=Vi649sdgN3Y Haruka's playthrough on YouTube]
 
* [https://youtu.be/JkN83AZSuWs RayCarrot's playthrough on YouTube]
 
'''Game Boy Advance'''
* [https://youtu.be/JetQLz0K2Bw RayCarrot's playthrough on YouTube]
 
==Notes==
<references />
 
{{Rayman1locations}}


[[fr:Le Défi de Mr Dark]]
[[fr:Le Défi de Mr Dark]]
[[de:Mutprobe für Mr Dark]]
[[it:Sfida di Mr. Dark]]
[[pl:Mr Dark's Dare]]
[[es:El Desafío de Mr. Dark]]
[[ru:Вызов Мистера Мрака]]
[[zh:黑暗先生的挑战]]


[[Category:Places]]
[[Category:Places from Rayman 1]]
[[Category:Places from Rayman]]