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Rayman Raving Rabbids (cancelled prototype)
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[[File:R4 Logo.gif|200px|Rayman Raving Rabbids (cancelled prototype)]]
[[File:Plunger Guard.jpg|thumb|250px|[[Rayman]] summoning a [[Plunger Guard]]]]
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'''''[[Rayman Raving Rabbids]]''''' was originally developed as a 3D platform game, under the working title '''''Rayman 4'''''. It was announced by [[Ubisoft]] on the 3rd of May, 2006, shortly after the cancellation of Phoenix Interactive's unrelated ''[[Rayman 4 (cancelled prototype)|Rayman 4]]'' project. Under development by [[Ubisoft Montpellier]], the game was to be a free-roaming action platforming game, in which the player would control [[Rayman]] as he battled against an invading army of [[Rabbid]]s. The game was announced for Sony PlayStation 3, Microsoft Xbox 360, PC, and the Nintendo Wii, which was then codenamed the 'Revolution'.


The game's story was intended to be simplistic, clichéd and ludicrous, in a parody of the storytelling devices that are standard in platform games. The goal was not a complex storyline, but a suitable framework for developing the characters and the situations. Ancel said of the game, 'It’s a comedy, like ''Mars Attacks'' or some ''Monty Python'' movies. I'd like it to sound absurd and funny.'
The [[Plunger Guard]] is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.


'''[[Rayman Raving Rabbids (cancelled prototype)|(Read more...)]]'''
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
 
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.
 
'''[[Plunger Guard|(Read more...)]]'''