The Dojo: Difference between revisions
Hunchman801 (talk | contribs) mNo edit summary |
Hunchman801 (talk | contribs) m Code clean-up, formatting and standardization |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
The Dojo is an oriental inspired location with backdrops of rocky mountains with distant buildings and fish-like creatures when outdoors. While indoors, the backdrop is of a red wooden building with doors and windows. [[Devilbob]]s are the only enemies that can be encountered here. | The Dojo is an oriental inspired location with backdrops of rocky mountains with distant buildings and fish-like creatures when outdoors. While indoors, the backdrop is of a red wooden building with doors and windows. [[Devilbob]]s are the only enemies that can be encountered here. | ||
It is especially unique | It is especially unique among the locations for the [[Online Challenges]] in that it doesn't feature a perpetual zone for the player to traverse through. Instead, it offers rooms through which all [[Lum (UbiArt games)|Lums]] within must be collected in order to move to the next. [[Lum (UbiArt games)|Lums]] are contained in various objects, be they breakable pots, bubbles, or [[Devilbob]]s. Due to the constraints of being held in a single room, challenges in this area tend to rely on the player's maneuverability in order to pass various obstacles and room designs. Extra [[Lum (UbiArt games)|Lums]] can be collected depending on how long it takes to collect from the object they are contained within, more [[Lum (UbiArt games)|Lums]] can be obtained if the object is collected from sooner. These extra [[Lum (UbiArt games)|Lums]] are represented by glowing dots around the object, they will disappear one by one as time passes. Objects also may be required to be hit in a certain order, the next object to hit is faded out in such instances. | ||
As [[Lum (UbiArt games)|Lums]] are the means of progression, all challenges in the Dojo focus on their collection. Challenges revolve around collecting a set amount of [[Lum (UbiArt games)|Lums]] as fast as possible, collecting as much as possible in a given time limit, or collecting as much as possible without getting hit. The difficulty in [[Lum (UbiArt games)|Lum]] collection and room hazards vary according to the challenge that was set, and what category of challenge it is (Daily, Daily Extreme, Weekly, Weekly Extreme). | |||
<gallery widths="320px" heights="180px"> | |||
Legends LumChallenge Dojo.jpg|A timed [[Lum (UbiArt games)|Lum]] collection challenge, in the Dojo | |||
Legends LumChallengeBubbles Dojo.jpg|Bubbles containing [[Lum (UbiArt games)|Lums]] | |||
Legends LumChallengePots Dojo.jpg|Breakable pots which yield [[Lum (UbiArt games)|Lums]] when hit | |||
Legends LumChallengeDevilbob Dojo.jpg|[[Devilbob]]s yield [[Lum (UbiArt games)|Lums]] when defeated | |||
</gallery> | |||
{{RaymanLegendsLocations}} | {{RaymanLegendsLocations}} | ||
[[fr:Le Dojo]] | [[fr:Le Dojo]] | ||
[[pl: | [[pl:Dojo]] | ||
[[Category:Places from Rayman Legends]] | [[Category:Places from Rayman Legends]] | ||