Big Bang: Difference between revisions
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{{ | {{RMRaceLevel | ||
| name = Big Bang | | name = Big Bang | ||
| image = [[File: | | image = [[File:Big Bang.png|center|320px|Big Bang]] | ||
| preceded by = [[Electric Final]] | | preceded by = [[Electric Final]] | ||
| followed by = [[Future]] | | followed by = [[Future]] | ||
| Line 8: | Line 7: | ||
}} | }} | ||
'''Big Bang''' is the first Bonus League race course in ''[[Rayman M]]''. | '''Big Bang''' is the first Bonus League race course in ''[[Rayman M]]''. It can be unclocked by beating all challenges of the Beginner League. It is characterized by containing a huge amount of [[explosive barrel]]s. | ||
The level structure of Big Bang in a slightly changed form was implemented in ''[[Rayman Rush]]'' as the race track named [[Canopy (Rayman Rush)|Canopy]]. | |||
==Description== | ==Description== | ||
This race track only contains the Training mode. The landscape is, unlike the twelve main race tracks which feature a ''[[ | This race track only contains the Training mode in the single-player mode. In this mode, a reprise of [[Rayman]]'s theme is played on loop as the background music (it is not synchronized with the number of laps, though). In the multiplayer mode, the Race mode and the Kill Time mode are available. The course contains two checkpoint lines, however, for unknown reasons, they are invisible. | ||
Big Bang is a rather small-sized racing loop placed in a set of narrow corridors and rooms with very tall walls. The landscape is, unlike the twelve main race tracks, which feature a ''[[Rayman 2]]''-related theme, a bright green polygonal mesh. Multiple [[bumper]]s, climbing walls, dash boards, [[Purple Lum]]s and slippery surfaces are present. The player is also confronted by several types of obstacles, such as falling and rolling [[keg]]s, two boxes and moving fences. The most unique of the obstacles are a red mud-like floor with a lot of [[bumper]]s with a rotating platform above and a long sliding chute full of [[explosive barrel]]s. The map features only two [[switch]]es. An alternative path is almost always available, except for the final sliding section. | |||
{| class="wikitable mw-uncollapsed" style="text-align: center;" | |||
|- | |||
!colspan="3"| Layout | |||
|- | |||
|colspan="3"| Start/finish line | |||
|- | |||
|style="width: 33.33%;"| Long corridor full of dash boards and [[explosive barrel]]s | |||
|style="width: 33.33%;"| A [[bumper]] and a climbing wall leading to an upper alternative path on the left with a [[Purple Lum]] and a sliding ramp | |||
|style="width: 33.33%;"| Alternative path on the right turns into a sliding slope | |||
|- | |||
|colspan="2"| Left turn || End of the alternate path on the right | |||
|- | |||
|colspan="2"| Narrow room with a red mud-like surface and four pads || Two platforms above | |||
|- | |||
|colspan="3"| Climbing wall with falling [[keg]]s | |||
|- | |||
|colspan="3"| Checkpoint line; very narrow corridor on the left with rolling [[keg]]s | |||
|- | |||
|colspan="2"| Huge hall with red mud floor and [[bumper]]s on it || An alternative upper path with thin platform slowly spinning high in the air blocked by a box | |||
|- | |||
| Dash boards and a [[switch]] that allows to move the fences ahead || Alternative upper path on the left ends with a sliding slope || Alternative upper path on the right (access via a [[bumper]]) with dash boards and fences | |||
|- | |||
|colspan="2"| Checkpoint line; start of a wide and long sliding section || Alternative path on the right turns into a sliding slope with three [[explosive barrel]]s | |||
|- | |||
|colspan="3"| Left turn | |||
|- | |||
|colspan="2"| Sliding section continuous, two big pillars in the middle || End of the slope on the right | |||
|- | |||
|colspan="3"| Left turn | |||
|- | |||
|colspan="3"|The sliding path features a huge number of [[explosive barrel]]s; [[bumper]] in the middle of the slope, followed by a [[Purple Lum]] that allows for access to an alternative path on the right at the end of the sliding section | |||
|- | |||
|colspan="3"| End of the sliding section | |||
|- | |||
|colspan="3"| Left turn | |||
|- | |||
| A [[bumper]] on the left allows to reach upper platforms on the left; the [[switch]] on the right retracts said platforms and moves fences above || Alternative upper path on the left made of two platforms with dashboards || Alternative upper path on the right with dashboards and fences | |||
|- | |||
|colspan="3"| Start/finish line | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery widths=" | === Screenshots === | ||
<gallery widths="320px" heights="240px"> | |||
RM-PC-BigBang-Training-StartPosition.jpg|The first player's starting position | |||
</gallery> | </gallery> | ||
== Trivia == | |||
* The name of the level might be related to the fact that the map features the largest number of [[explosive barrel]]s of all stages in the game or that it might have been among the first attempts at race track mapping and object behavior testing. | |||
* The [[Robo-Pirate]]-themed [[switch]]es and the presence of [[keg]]s and [[explosive barrel]]s indicate that Big Bang was meant to be featured in the Expert League at some point of the game's development, alongside other race maps taking place in the strongholds of [[Robo-Pirate]]s, and was later turned into a bonus stage. | |||
==External links== | ==External links== | ||
* [ | * [https://www.youtube.com/watch?v=PXzJjMO_EqI Big Bang's Training playthough at YouTube (Rayman M - PC version)] | ||
{{ | {{RaymanMLocations}} | ||
[[fr:Big Bang]] | [[fr:Big Bang]] | ||
[[pl:Big | [[pl:Big bang]] | ||
[[ru:Большой Бум]] | |||
[[Category:Places from Rayman M]] | [[Category:Places from Rayman M]] | ||