User:Original Character/sandbox: Difference between revisions
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Rayman lives in The Glade of Dreams amongst limbed creatures, and curiously, he is said to be the only of his kind, with no-one knowing where he comes from. | Rayman lives in The Glade of Dreams amongst limbed creatures, and curiously, he is said to be the only of his kind, with no-one knowing where he comes from. | ||
Rayman and the people of the Glade are captured by robotic space pirates and Rayman must escape in order to save | Rayman and the people of the Glade are captured by robotic space pirates and Rayman must escape in order to save the people. He goes on a quest to collect the four masks awaken the god, Polokus so he can kill the pirates. | ||
===Rayman 3=== | ===Rayman 3=== | ||
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Ly was shown to be in a romantic relationship with Rayman before the events of Rayman 2, starring in "the most romantic wallpaper ever seen"<ref>http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html</ref> on | Ly was shown to be in a romantic relationship with Rayman before the events of Rayman 2, starring in "the most romantic wallpaper ever seen"<ref>http://web.archive.org/web/20000106193852/http://www.rayman2.com/en/goodies/goodies_wallpapers1.html</ref> on Rayman2.com, though the game itself doesn't show them in this way. It's questionable wether they were supposed to be in a romantic relationship in the final revision. | ||
== References == | |||
<references /> | |||
= Rayman 2 Prototype = | |||
[[File:RAYMAN.png|thumb|252x252px|Rayman sneaks in on the robots.]]'''[[Rayman 2]]''' was initially intended to be a 2D game and would expand directly on the aesthetics and gameplay of Rayman. This version of the game was intended to be released for the Sega Saturn, Sony Playstation and Personal Computer.<ref>[https://vignette.wikia.nocookie.net/rayman/images/d/d0/Next_Generation_June_1996.png/revision/latest?cb=20180831134340 Next Generation Magazine]</ref> | |||
A playable level level of this prototype is available in Rayman 2:The Great Escape for the Playstation 1.<ref>[https://www.youtube.com/watch?v=9QmbIFNv4HE&t Gameplay by Havuka Taveres]</ref> | |||
== Story == | |||
No official story has been mentioned directly by Ubisoft, though magazines mention that the limbless robot enemies are invaders from space and wish to cover Rayman's world with metal.<ref>[https://vignette.wikia.nocookie.net/rayman/images/d/d0/Next_Generation_June_1996.png/revision/latest?cb=20180831134340 Next Generation Magazine]</ref> | |||
The robots' leader is a purple robot known only as "Chief" to fans<ref>[https://archive.org/details/ubisoft-e3-1996 Image file named "CHIEF.png"]</ref>, he has shape resembling a muscular male with wide shoulders, a single visor-like eye and is always seen with a cigar. | |||
== Gameplay == | |||
An important gimmick in this game was that Rayman and enemies could travel between the foreground and background. Rayman achieved this by using teleporters, while enemies would jump between the planes or shoot Rayman from both the background and foreground. | |||
Gameplay would include Rayman's fist ability, ring grab, hover and grimace, and presumably the ability to run, though Rayman does not start with this. | |||
New mechanics include timid platforms, which would shy away from Rayman and would need to be tethered with Raymans fist ability, these could also be pulled into position. Rayman could also use a canon to shoot cannonballs into the background and in the playable demo, Rayman uses this canon to shoot cannonballs onto a sticky wall, which he can then climb up. | |||
Floating mines would need to be avoided or pushed, and could be used to destroy path entrances. | |||
== References == | == References == | ||
<references /> | <references /> | ||