Rayman 3 (Game Boy Advance): Difference between revisions

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{{quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a [[André|dreadful Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[André|Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Admiral Razorbeard|Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=''Rayman 3'' (Game Boy Advance)}}
{{Quote|text=When [[Globox]], [[Rayman]]’s best friend, inadvertently swallows a dreadful [[Black Lum]], it isn’t the end of the world - but it could well be! To prevent a full-scale invasion of malicious, illmannered hordes, there’s only one solution: [[Rayman]] must get someone to treat his burdensome pal who totally loses control under the influence of the [[Black Lum]]. He sets off on a frenzied adventure through the [[The Bog of Murk|Marshes (where the witch Bégoniax lives)]], the [[Haunted Dreams|World of Bad Dreams]] and many other, increasingly inhospitable places, till he reaches [[Pirate Stronghold|the pirates’ den]] where his old enemies, [[Razorbeard]] and [[Henchman 800|his henchmen]], are ready and waiting for him. Fortunately, [[Rayman]] can rely on [[Murfy|Murphy]]. So if everything goes reasonably well, and he manages to accumulate enough [[cage]]s, [[Rayman]] should have the strength to overcome all the obstacles that loom up on the hazardous road to [[Globox]]’s recovery!|sign=Manual|source=''Rayman 3'' (Game Boy Advance)}}


{{Game
{{Game
| name = Rayman 3
| name = Rayman 3
| image = [[Image:Rayman3GBA.jpg|320px|''Rayman 3'']]
| image = [[File:Rayman3GBA.jpg|320px|Rayman 3]]
| published by = [[Ubisoft]]
| published by = [[Ubisoft]]
| developed by = Ludi Factory
| developed by = Ubisoft Montreal
| designed by = Kevin Guillemette with Louis Martin Guay
| designed by = Kevin Guillemette with Louis Martin Guay
| written by = Alexis Nolent (script writer)
| written by = Alexis Nolent (script writer)
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)
| soundtrack by = [[Éric Chevalier]] (original score), Daniel Masson (musical arrangements, programming and composition)
| release date =
| release date =
21st February, 2003 (Game Boy Advance) (Europe)
'''Game Boy Advance'''<br />
4th March, 2003 (Game Boy Advance) (North America)<br />
[[File:European Union.png|16px]] 21st February, 2003<br \>
20th April, 2017 (Wii U) (North America)<br />
[[File:United States of America(USA).png|16px]] 4th March, 2003<br />
25th May, 2017 (Wii U) (Europe)<br />
 
'''Nokia N-Gage'''<br />
[[File:United States of America(USA).png|16px]] 9th December, 2003<ref>GameZone (via archive.org), ''Rayman 3'', https://web.archive.org/web/20061022160339/http://ngage.gamezone.com/gamesell/p19946.htm</ref><br />
[[File:European Union.png|16px]] 2003<br \>
 
'''Wii U (Virtual Console)'''<br />
[[File:United States of America(USA).png|16px]] 20th April, 2017<br />
[[File:European Union.png|16px]] 25th May, 2017<br />
| genre = 2D platformer
| genre = 2D platformer
| gameplay mode = Single player, multiplayer
| gameplay mode = Single player, multiplayer
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)
| platforms = Nintendo Game Boy Advance, Nokia N-Gage, Digiblast, Nintendo Wii U (Virtual Console)
| game engine = [[GbaEngine]]
}}
}}


'''''Rayman 3''''' is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is the first handheld [[Rayman (series)|''Rayman'' game]] to feature multiplayer modes which made use of the Game Boy Advance/GameCube link cable, to link to the GameCube version. It is a 2D side-scrolling game with elements from [[Rayman 1|the original ''Rayman'' game]], ''[[Rayman 2]]'', and ''[[Rayman 3]]'', though it is mostly centered around the story of ''[[Rayman 2]]''. The game was originally developed as a Game Boy Advance version of ''[[Rayman 2]]'', with its ''[[Rayman 3]]'' elements added late in its development so that it could be marketed as a Game Boy Advance version of ''[[Rayman 3]]''. Early preview versions of the game still use the ''[[Rayman 2]]'' level names. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It was not given the ‘Hoodlum Havoc’ subtitle, as [[Hoodlum]]s are only being present as enemies in three levels of the game ([[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman's Keep]]). In 2017, it was released on the Wii U's Virtual Console alongside ''[[Rayman Advance]]''.
'''''Rayman 3'''''<ref>Unlike [[Rayman 3|the console version]], this game does not have the "Hoodlum Havoc" subtitle.</ref> is a portable version of [[Rayman 3|the console game of the same name]] which was released for the Game Boy Advance in 2003. It is a 2D side-scrolling game with elements from ''[[Rayman 2]]'' and ''[[Rayman 3]]'', and a gameplay similar to that of [[Rayman 1|the original ''Rayman'' game]].


==Plot==
The game was originally developed as a Game Boy Advance version of ''[[Rayman 2]]'', with its ''[[Rayman 3]]'' elements added late in its development so that it could be marketed as a Game Boy Advance version of ''[[Rayman 3]]''. As a consequence, its story is still mostly centered around that of ''[[Rayman 2]]'', and so are the locations that [[Rayman]] visits. The game was not given the ‘Hoodlum Havoc’ subtitle, presumably because [[Hoodlum]]s are only present in three levels in the game.
[[File:Razorbeard GBA.PNG|frame|right|class=sprite|[[Admiral Razorbeard]] plots his revenge on [[Rayman]].]]
The game appears either to be set between the events of ''[[Rayman 2]]'' and ''[[Rayman 3]]'', or to be an alternative sequel to ''[[Rayman 2]]''. The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again with the [[Grolgoth]].


==Single-player gameplay==
There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. In 2017, it was released on the Wii U's Virtual Console alongside ''[[Rayman Advance]]''.
As in ''[[Rayman 2]]'', [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently [[the Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original ''Rayman'']] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].


The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a world map similar to that in [[Rayman 1|the original ''Rayman'' game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.
==Plot==
[[File:Razorbeard GBA.PNG|thumb|240px|class=sprite|left|[[Razorbeard|Admiral Razorbeard]] plots his revenge on [[Rayman]].]]


===Level types===
The game begins with [[Rayman]] rebuking [[Globox]] for swallowing a [[Black Lum|Dark Lum]] while he was trying to save the [[Teensie]]s. As [[Rayman]] is about to go and find a way to cure him, [[Globox]] runs away, and leaves him worried that he will end up doing something stupid. Meanwhile, [[Razorbeard|Admiral Razorbeard]] hears about this incident and becomes hellbent on catching [[Globox]] to extract the [[Black Lum|Dark Lum]], so he can use it to make himself more powerful, while hoping to destroy [[Rayman]] again.
* '''Traditional''': Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.
* '''Boss Levels''': In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.
* '''Water-ski racing''': These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from ''[[Rayman 2]]'', various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.
* '''Kart Racing''': These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.
* '''Bonus Levels''': These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.
* '''Ly's Punch Challenges''': These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.


==Multiplayer gameplay==
During his quest, [[Rayman]] is helped by the fairy [[Ly]], who gives him new powers, and [[Murfy|Murphy]], who gives him advice. He eliminates the [[Hoodlum]]s and [[Robo-Pirate]]s who stand in his way and reassembles the fragments of the [[Heart of the World]], which was once again destroyed by the [[Robo-Pirate|Pirates]]. At the end of his journey, [[Rayman]] reaches the [[Pirate Stronghold]], where [[Globox]] is held prisoner. [[Razorbeard|Admiral Razorbeard]] confronts the hero aboard a combat robot that he has just acquired: the [[Grolgoth]]. The latter ends up being destroyed, though [[Razorbeard|Admiral Razorbeard]]'s fate is uncertain. Once freed, [[Globox]] spits out the [[Black Lum]] and leaves with [[Rayman]] to find his family.
[[Image:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.


===Single-pak game===
===Timeline===
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Missile Dogfight]] game in ''[[Rayman Revolution]]''.
It is unclear if this game is meant to be a prequel to the console version of ''[[Rayman 3]]'' or an alternative retelling of its story on the handheld.


===Tag Mode===
==Early production==
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.
[[File:R3 GBA Demo RLE - 20020118 - Screenshot 1.png|thumb|240px|class=sprite|The first available prototype of the game, at which point the game was known as ''[[Rayman 2]]''.]]


<gallery widths="300px" heights="300px">
{{Main|Rayman 3 (Game Boy Advance, early production)}}
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)
Rayman3NGage - 65.png|Web Tag (N-Gage version)
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)
Rayman3NGage - 66.png|Slide Tag (N-Gage version)
</gallery>


===Burglar Mode===
The game was originally developed as a Game Boy Advance version of ''[[Rayman 2]]'', and elements from ''[[Rayman 3]]'' were incorporated late in its development so that it could be marketed as a Game Boy Advance version of the latter. [[Hoodlum]]s do not feature prominently, being only present in three levels of the game—[[Hoodlum Hideout]], [[Wretched Ruins]] and [[Scaleman's Keep]]—and the [[Black Lum]] swallowed by [[Globox]], who is not named as [[André]], is only a minor character in the game. Instead, [[Robo-Pirate]]s are common enemies and [[Razorbeard|Admiral Razorbeard]] is the main antagonist, fought in his [[Grolgoth]] like in ''[[Rayman 2]]''. Most levels in the game were designed as handheld adaptations of those from ''[[Rayman 2]]'', which they strongly resemble, and were only renamed late in the game's development, as shown in early leaked builds which still use the original names.
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins.  A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly's Punch Challenge 2]] in the single player story mode.  


<gallery widths="300px" heights="300px">
{{clear}}
Rayman3GBAEU - 63.png|Steal n' Slide (Game Boy Advance version)
Rayman3NGage - 67.png|Steal n' Slide (N-Gage version)
Rayman3GBAEU - 64.png|Steal n' Spider (Game Boy Advance version)
Rayman3NGage - 68.png|Steal n' Spider (N-Gage version)
</gallery>


===Bumper Car Race===
==Single-player gameplay==
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.  
As in ''[[Rayman 2]]'', [[Rayman]] must collect 1000 [[Yellow Lum]]s and must also find and destroy 50 [[cage]]s – apparently the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, but it has also become his main mission to find [[Globox]] and have the [[Black Lum|Dark Lum]] removed and destroyed. The [[Yellow Lum]]s are found in the vast majority of the levels, though 14 of them have between 2-4 [[cage]]s each, unlike [[Rayman 1|the original ''Rayman'']] in which the 102 [[cage]]s of [[Electoon]]s are divided neatly into 6 for each level. Also, not all 50 [[cage]]s have to be broken in order to reach the [[Heart of the Ancients]].


<gallery widths="300px" heights="300px">
The game is split into four hub worlds, which contain 6–9 levels each, including bonus areas which are unlocked when every single [[Yellow Lum]] in a world is collected. These worlds can be accessed one at a time on a [[World map (Rayman 3, Game Boy Advance)|world map]] similar to that in [[Rayman 1|the original ''Rayman'' game]], and inside, the levels are presented as curtains rather than [[Spiral Door]]s. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for [[Rayman]] to step in. If a blue curtain is sparkling, that means that all the [[Yellow Lum]]s in that level have been collected. At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let [[Rayman]] move on if he has completed certain levels. [[Rayman]] can also exit both a level or a world if he walks to the [[exit sign]]s at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)
</gallery>


===Bumper Car Arena===
===Level types===
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.          
* '''Regular levels''': Most of the game levels fall into this category. [[Rayman]] has to progress through the level in classic 2D platforming style, while avoiding traps and enemies, breaking [[cage]]s and collecting [[Yellow Lum]]s. The number of the [[cage]]s and [[Yellow Lum]]s varies per level. Typically such levels are split into 2 or 3 phases.
* '''Boss levels''': In these levels there are no [[cage]]s and no [[Yellow Lum]]s, and [[Rayman]] must battle one of the boss characters. There is one such level in each hub world, except for the [[Pirate Stronghold]] which has two.
* '''Water-ski racing''': These levels are set in 3D, with [[Rayman]] water-skiing over the marsh, holding to the scarf of [[Ssssam]]. Similarly to [[the Marshes of Awakening]] from ''[[Rayman 2]]'', various obstacles (mostly bombs) must be avoided. These levels contain a single phase where all [[Yellow Lum]]s can be found. There are no [[cage]]s to break.
* '''Kart racing''': These levels are set in 3D. [[Rayman]] rides a bumper kart. and has to complete 3 laps of the track, while collecting [[Yellow Lum]]s and avoiding obstacles. The time per lap is limited, adding to the difficulty of the levels. If [[Rayman]] runs out of time or loses all of his hitpoints, he also loses all the [[Yellow Lum]]s collected so far and has to start over. There are no [[cage]]s to break.
* '''Bonus levels''': These are optional levels, which can only be accessed once all the [[Yellow Lum]]s in a given hub world have been collected. The levels contain more [[Yellow Lum]]s, but no [[cage]]s. They are not mandatory for game completion. Set in classic 2D platformer style, these levels contain no enemies, but the traps are more difficult than in most levels.
* '''Ly's Punch Challenges''': These levels are optional, and contain no [[Yellow Lum]]s. They are set in classic 2D platformer style, with [[Rayman]] starting at the bottom and gradually progressing to the top of the level using punch platforms (hence the name). The punch platforms propel upward when hit with a charged [[Telescopic fist|fist]], allowing [[Rayman]] to progress. [[Balloon]]s, collapsing platforms and [[Purple Lum]]s also help [[Rayman]] through these levels. If the punch challenge is completed before the timer runs out, a new multiplayer level is unlocked.


<gallery widths="300px" heights="300px">
==Levels==
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)
[[File:Rayman 3 GBA Worldmap.jpg|thumb|320px|right|Concept art of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]
</gallery>


=== N-Gage ===
[[File:Worldmap2.png|thumb|320px|right|Another concept art of the [[World map (Rayman 3, Game Boy Advance)|world map]].]]
<gallery widths="300px" heights="300px">
Rayman3NGage - 59.png|Middle Ground (N-Gage version)
Rayman3NGage - 60.png|Floors (N-Gage version)
Rayman3NGage - 61.png|One for All (N-Gage version)
Rayman3NGage - 62.png|All for One (N-Gage version)
Rayman3NGage - 63.png|Team Work (N-Gage version)
Rayman3NGage - 64.png|Team Player (N-Gage version)
</gallery>


==GameCube link==
The four hub worlds are all accessed from the main [[World map (Rayman 3, Game Boy Advance)|world map]].
Players which have both ''Rayman 3'' on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where [[Rayman]] is driving his [[Crazy Shoe]] and [[Globox]] is building [[Rayman]]'s path. There is a second minigame similar to this, except two link cables, two ''Rayman 3'' Game Boy Advance cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of [[Reflux]] and [[Gumsi]]. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000).


<gallery widths="320px" heights="120px">
Rayman3GBAEU - GCN 00.png
Rayman3GBAEU - GCN 01.png
Rayman3GBAEU - GCN 02.png
Rayman3GBAEU - GCN 03.png
Rayman3GBAEU - GCN 04.png
Rayman3GBAEU - GCN 05.png
Rayman3GBAEU - GCN 06.png
Rayman3GBAEU - GCN 07.png
Rayman3GBAEU - GCN 08.png
Rayman3GBAEU - GCN 09.png
</gallery>
There is an 11th and final bonus stage that was meant to unlock in the Game Boy Advance version if it was connected to a fully completed GameCube version.<ref>https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm</ref><ref>https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/</ref>
<gallery widths="97px" heights="596px">
Rayman3GBAEU - 47.png|Game Boy Advance version
Rayman3NGage - 47.png|N-Gage version
</gallery>
==Game records==
''Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman_3_.28Gameboy_Advance.29 List of Rayman records]
The Game Boy Advance version of ''Rayman 3'' has four levels with timers. The two Punch Challenges both start with 1 minute.
==Levels==
===[[Forgotten Forests]]===
===[[Forgotten Forests]]===
* [[Wanderwood Forest]]
* [[Wanderwood Forest]]
Line 133: Line 87:
* [[Mega Havoc 2]]
* [[Mega Havoc 2]]
* [[Prickly Passage]]
* [[Prickly Passage]]
* [[Ly's Punch Challenge 1]]
* [[Ly's Punch Challenge 1]] (renamed Ly's Punch Challenge 2 in the N-Gage version)
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)
* [[Swamp of Bégoniax 2]] (replaced by [[Free Falling]] in the N-Gage version)


Line 152: Line 106:
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)
* [[Magma Mayhem 2]] (replaced by [[Falling Down]] in the N-Gage version)
* [[Razor Slide]]
* [[Razor Slide]]
* [[Ly's Punch Challenge 2]]
* [[Ly's Punch Challenge 2]] (renamed Ly's Punch Challenge 3 in the N-Gage version)
* [[Heart of the Ancients]]
* [[Heart of the Ancients]]
* [[Lum Challenge]]
* [[Lum Challenge]]
 
* [[Ly's Punch Challenge 3]] (renamed Ly's Punch Challenge 4 in the N-Gage version)
<gallery widths="464px" heights="160px">
Rayman3GBAEU - 58.png|Game Boy Advance version
Rayman3NGage - 58.png|N-Gage version
</gallery>


==Powers==
==Powers==
As is the case in most [[Rayman (series)|''Rayman'' games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original ''Rayman'' game]].
As is the case in most [[Rayman (series)|''Rayman'' games]], [[Rayman]] will need certain powers to reach certain areas. As a result, he will have to return to replay these levels later on in the game, once [[Ly]] the Fairy has given him whatever power he needs. The only power he has at the beginning of the game is his [[telescopic fist]], which functions much like it did in [[Rayman 1|the original ''Rayman'' game]].


* '''Double Fists''': This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.  
* '''Double Fists''': This power allows [[Rayman]] to quickly use both his [[Telescopic fist|fists]], which becomes useful for knocking down large objects.
* '''[[Grappling fist|Grappling Fist]]:''' This allows him to grab onto [[Purple Lum]]s and reach places he couldn't before.
* '''[[Grappling fist|Grappling Fist]]:''' This allows him to grab onto [[Purple Lum]]s and reach places he couldn't before.
* '''Climbing between two walls''': Once [[Rayman]] receives this power, he will be able to scale between two walls.
* '''Climbing between two walls''': Once [[Rayman]] receives this power, he will be able to scale between two walls.
* '''Super Helicopter''': Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].
* '''Super Helicopter''': Allows [[Rayman]] to fly with his [[helicopter]] whenever he eats a [[Blue Lum]].
* '''[[Bodyshot|Body Shot]]''': This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.
* '''[[Bodyshot|Body Shot]]''': This power is exclusive to the game. It allows [[Rayman]] to throw his body downwards and break through weak floors, such as wooden bridges. This can only be done while he is in the air.
* '''Super Fist''': Increases the power of [[Rayman]]'s fully charged [[Telescopic fist|fist]].


==Items==
==Items==
Line 180: Line 131:
*'''[[Magic curtain]]s:''' These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.
*'''[[Magic curtain]]s:''' These are what [[Rayman]] uses to enter a level in the world map. They are blue in colour and the red ones must be unlocked.


==N-Gage version==
==Multiplayer gameplay==
A Nokia N-Gage version of ''Rayman 3'' was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:
[[File:R3-2player.png|frame|class=sprite|One of the multiplayer modes available.]]
 
As well as the single player story mode, there is also a number of multi player games in which up to four players can play using the Game Boy Advance Game Link cable. Players can either choose the Single-pak link, in which only one Game Pak is needed to play with up to 2 players, or the Multi-Pak link, in which each of up to four players will need a copy of the same cartridge each.
 
===Single-pak game===
In this game, both players control [[Rayman]] riding in the same rocketship that he uses in [[Heart of the Ancients]], and the aim is to defeat each other, akin to the [[Dogfight|Missile Dogfight]] game in ''[[Rayman Revolution]]''.
 
===Tag Mode===
[[File:Multi TagMode.png|120px|thumb|120px|frame|right|Tag mode.]]
 
This game is a tag game in which the player with the tag has to hurry and tag the others before their time runs out, and they can only do so by picking up the [[Telescopic fist|fist]] power-up and using it.
 
<gallery widths="300px" heights="300px">
Rayman3GBAEU - 61.png|Web Tag (Game Boy Advance version)
Rayman3NGage - 65.png|Web Tag (N-Gage version)
Rayman3GBAEU - 62.png|Slide Tag (Game Boy Advance version)
Rayman3NGage - 66.png|Slide Tag (N-Gage version)
</gallery>
 
===Burglar Mode===
[[File:Multi BurglarMode.png|thumb|120px|frame|right|Burglar mode.]]
 
This time, the player with the tag has to keep him or herself as far away from the others as possible, and the first one to reach the maximum time of one minute wins. A second Burglar map can only be unlocked when [[Rayman]] completes [[Ly's Punch Challenge 2]] in the single player story mode.
 
<gallery widths="300px" heights="300px">
Rayman3GBAEU - 63.png|Steal n' Slide (Game Boy Advance version)
Rayman3NGage - 67.png|Steal n' Slide (N-Gage version)
Rayman3GBAEU - 64.png|Steal n' Spider (Game Boy Advance version)
Rayman3NGage - 68.png|Steal n' Spider (N-Gage version)
</gallery>
 
===Bumper Car Race===
[[File:Multi bumpercar.png|thumb|200px|frame|right|Bumper Car Race mode.]]
 
This is a bumper cars race that is set in the same environment as that in [[Magma Mayhem]], and as such a player has to take care not to get pushed into the lava by the others as they race three laps for first place.
 
<gallery widths="300px" heights="300px">
Rayman3GBAEU - 59.png|Bumper Race (Game Boy Advance version)
</gallery>
 
===Bumper Car Arena===
This is the same game as above, only this time the aim is for each player to push their opponents into the lava. The last one standing is the winner. This can only be unlocked when all 50 [[cage]]s have been found and broken.


* The screen is smaller (176x208 pixels, while the Game Boy Advance screen's resolution is 240x160 pixels).
<gallery widths="300px" heights="300px">
* Some graphical elements are sharper, including [[Rayman]] himself.
Rayman3GBAEU - 60.png|Bumper Arena (Game Boy Advance version)
* Some sound effects are different, including the [[Super Fist]] sound effect and [[Rayman]]'s jump sound effect.
</gallery>
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly's Punch Challenge 1 (N-Gage)|Ly's Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.
* New multiplayer modes


The final version of the game on Game Boy Advance has the [[Ly's Punch Challenge 1 (N-Gage)|N-Gage-exclusive Punch Challenge level]] in the ROM, fully playable.<ref>https://www.youtube.com/watch?v=YQzxeOi0fQ0</ref>
=== Capture the Flag (N-Gage exclusive) ===
[[File:Rayman 3 GBA Multiplayer Capture the Flag.jpg|frame|right|Capture the Flag.]]


==Digiblast version==
<gallery widths="300px" heights="300px">
A version for the Digiblast was released with some alterations such as the music sounding different. It features the same levels as the Game Boy Advance version.
Rayman3NGage - 59.png|Middle Ground (N-Gage version)
Rayman3NGage - 60.png|Floors (N-Gage version)
Rayman3NGage - 61.png|One for All (N-Gage version)
Rayman3NGage - 62.png|All for One (N-Gage version)
Rayman3NGage - 63.png|Team Work (N-Gage version)
Rayman3NGage - 64.png|Team Player (N-Gage version)
</gallery>


== Unused assets ==
===Items===
<gallery class="sprite">
<gallery>
R3 GBA - Unused Anim 1.gif
R3 GBA Multiplayer Item 1.png
R3 GBA - Unused Anim 2.gif
R3 GBA Multiplayer Item 2.png
R3 GBA - Unused Anim 3.gif
R3 GBA Multiplayer Item 3.png
R3 GBA - Unused Anim 4.gif
R3 GBA Multiplayer Item 4.png
R3 GBA - Unused Sign.png
Rayman 3 GBA Multiplayer Item 5.jpg
R3 GBA - Unused Trap.png
Rayman 3 GBA Multiplayer Item 6.jpg
</gallery>
</gallery>


== Prototype ==
==GameCube link==
''Main article: [[Rayman 3 (Game Boy Advance prototype)]]''
[[File:R3 GBA - Unlock Ly GCN.png|240px|class=sprite|frame|right|[[Ly's Punch Challenge 3]] being unlocked]]


In 2020 a prototype for the game was discovered and dumped. It contains a debug menu and several cheats not present in the final game. The game has different level names shown both in the debug menu (which can also be found in the N-Gage files) and in-game.
Players which have both ''Rayman 3'' on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, two bonus stages - [[2D Madness]] and [[2D Nightmare]], are made unlockable based on progress in the Game Boy Advance version, although the former is easily unlockable on other platforms and the latter cannot be accessed without [[List of cheats in Rayman 3 (Game Boy Advance)|cheats]] due to an oversight. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 [[Yellow Lum]]s collected (out of 1000). If connected to a fully completed GameCube version, where [[2D Nightmare]] has also been completed, then [[Ly's Punch Challenge 3]], the final bonus level, unlocks.<ref>Gamecubicle.com,
''Rayman 3 connectivity'', https://www.gamecubicle.com/news-nintendo_gamecube_rayman_3_connectivity_gba.htm</ref><ref>Gamespot.com, ''Ubi Soft details Rayman 3 Gamecube- GBA connectivity'', https://www.gamespot.com/articles/ubi-soft-details-rayman-3-gamecube-gba-connectivity/1100-2910011/</ref>


<gallery class="sprite">
<gallery widths="320px" heights="120px">
R3 GBA Proto - Alternate Exit.gif|Unused alternate exit
Rayman3GBAEU - GCN 00.png
R3 GBA Proto - Break Cage.gif|The cage animations are different
Rayman3GBAEU - GCN 01.png
R3 GBA Proto - Kart.gif|The kart has a different design
Rayman3GBAEU - GCN 02.png
Rayman3GBAEU - GCN 03.png
Rayman3GBAEU - GCN 04.png
Rayman3GBAEU - GCN 05.png
Rayman3GBAEU - GCN 06.png
Rayman3GBAEU - GCN 07.png
Rayman3GBAEU - GCN 08.png
Rayman3GBAEU - GCN 09.png
</gallery>
</gallery>


==Manuals==
==Version differences==
*[https://raymanpc.com/wiki/script-en/images/b/be/R3_GBA_Manual_ML.pdf ''Rayman 3'' (Game Boy Advance) multi-language manual]
===N-Gage version===
A Nokia N-Gage version of ''Rayman 3'' was developed by [[Gameloft]]. It was based heavily of the Game Boy Advance version, but there are some differences between the two:
 
* The screen is smaller (176x208 pixels, while the Game Boy Advance screen's resolution is 240x160 pixels).
* Some graphical elements are sharper, including [[Rayman]] himself.
* Some sound effects are different, including the [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] sound effect and [[Rayman]]'s jump sound effect.
* Some visual effects have been removed. The [[Magic curtain|curtains]] on both sides of the screen in the overworld levels are missing, as well as the animation from the world transition).
* Four levels ([[Swamp of Bégoniax]], [[Magma Mayhem]], [[Swamp of Bégoniax 2]] and [[Magma Mayhem 2]]) were replaced by new redesigned levels: [[Ascension]], [[Ly's Punch Challenge 1 (N-Gage)|Ly's Punch Challenge 1]], [[Free Falling]] and [[Falling Down]]. The number of [[Lum]]s and [[cage]]s was not changed.
* New multiplayer modes


==Trivia==
===Digiblast version===
A version for the Digiblast was developed by [[Endgame Studios]] with the following differences:


'''Continuity issue'''
* All 3D levels such as [[Swamp of Bégoniax]] and [[Magma Mayhem]] are missing, which makes it impossible to collect all 999 [[Yellow Lum|Lums]].
* The music sounds different and some of the sound effects are played in a higher pitch.
* Some of [[Murfy]]'s dialogues are different.
* Multiplayer mode is missing.


The plot of this version of the game follows the original storyline to a very degree, being almost unrecognisable in its events. For this reason, it cannot be considered a retelling of the ''[[Rayman 3]]'' story on the handheld. For this reason (as stated above), it is either a prequel to the console versions of ''[[Rayman 3]]'' or an alternative continuity.
==Manuals==


* The game could take place between ''[[Rayman 2]]'' and ''[[Rayman 3]]'' as the characters of the latter appear to have prior knowledge of [[Black Lum]]s, as none ever request an explanation as to what they are or where they come from, suggesting perhaps that this is not their first encounter with them. The one exception to this is when [[Murfy|Murphy]] reads the origin of the [[Black Lum]]s in the manual, although this seems to be done for the player's benefit and not necessarily the characters, as [[Black Lum]]s are never mentioned in ''[[Rayman 2]]'', is it possible that their introduction to the storyline took place in the gap between the two games.
<gallery>
* Further to the above point, it is never explicitly stated what happens to the [[Hoodlum]] army at the end of the handheld ''Rayman 3'', making it more than possible for them to still be around in [[Rayman 3|the console version]].  
R3 GBA Manual ML Thumb.jpg|Game Boy Advance multi-language manual|link=https://raymanpc.com/wiki/script-en/images/b/be/R3_GBA_Manual_ML.pdf
* [[André]]'s appearance in the handheld game is highly debatable. Nowhere in the game or its instruction manual is he referred to, the [[Black Lum]] that [[Globox]] swallows is never named as anything more than an average [[Black Lum]]. For this reason it is fair to say that [[André]] does not appear in the handheld version, which explains why no one has prior knowledge of him (that they reveal) in [[Rayman 3|the console version]].  
R3 GBA US Manual Thumb.jpg|Game Boy Advance US manual|link=https://raymanpc.com/wiki/script-en/images/6/60/R3_GBA_US_Manual.pdf
* However, if the game truly does take place between ''[[Rayman 2]]'' and ''[[Rayman 3]]'', it is forgivable to question why the characters never reference the events of this game, particularly since [[Globox]] swallows a [[Black Lum]] in both storylines but in [[Rayman 3|the console version]] everyone behaves as if this is the first time he has done such a thing.
R3 NGage Manual EN Thumb.jpg|N-Gage English manual|link=https://raymanpc.com/wiki/script-en/images/3/3b/R3_NGage_Manual_EN.pdf
* At the beginning of the level [[Swamp of Bégoniax]] on the Game Boy Advance, [[Rayman]] explicitly shows knowledge of the character [[Bégoniax]] "Do you think [[Globox]] might have gone to [[Bégoniax]]'s marshes?", however, [[Rayman]] and [[Bégoniax]] show no obvious recognition of each other in [[Rayman 3|the console version]], and there is no reason to suspect that they have ever had any interaction in the past. [[Bégoniax]] certainly does not know [[Rayman]], simply referring to him as "that pervert".
Rayman 3 Digiblast manual thumbnail.jpg|Digiblast Italian and Spanish manual|link=https://raymanpc.com/wiki/script-en/images/6/67/Rayman_3_Digiblast_manual.pdf
* The opening and end cinematic of [[Rayman 3|the console version]] seems to suggest that [[André]] was "born" (through the actions of [[Rayman]]'s wandering hands)on the same night that the events of the game started. As [[André]] is alone at the beginning of the game, it suggests that he was indeed the [[Black Lum]] that started the army up. (As mentioned by [[Murfy|Murphy]] whilst reading the manual at the start of [[the Fairy Council]]'s second level: "Suddenly, a [[Black Lum]] transforms the [[Red Lum]]s into [[Hoodlum]]s"). This rules out any possibility of [[Black Lum]]s being present prior to the night [[Rayman 3|the console version]] began. However, this is only what we are led to presume. Whilst [[André]] is most likely the [[Black Lum]] the manual mentions, he was not necessarily transformed the same night depicted in the opening cinematic. He could have been transformed by the hands one night, created the [[Hoodlum]] army as seen in the Game Boy Advance game, and then gathered more the night of the beginning of [[Rayman 3|the console version]].
</gallery>


==Gallery==
==Gallery==
<gallery widths="240px" heights="240px">
<gallery>
Rayman 3 GBA Manual Art 1.jpg
Rayman 3 GBA Manual Art 2.jpg
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.
Rayman 3 GBA Virtual Console.jpg|The Virtual Console artwork.
Rayman 3 GBA Cage.png|A [[cage]].
Rayman 3 GBA Yellow Lum.png|A [[yellow Lum]].
Rayman 3 GBA Red Lum.png|A [[red Lum]].
Rayman 3 GBA Green Lum.png|A [[green Lum]].
Rayman 3 GBA Silver Lum.png|A [[silver Lum]].
Rayman 3 GBA Blue Lum.png|A [[blue Lum]].
Rayman 3 GBA Light Blue Lum.png|A [[light blue Lum]].
Rayman 3 GBA Wooden Arrow.jpg|A [[Exit sign|wooden arrow]].
Lumsvioletdef2.png|A [[purple Lum]].
Lumsvioletdef.png|A [[purple Lum]].
Rayman 3 GBA Purple Lum.jpg|A [[purple Lum]].
Torpillecolor hd.png||[[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].
Torpillecolor hd2.png|Alternate art of [[Rayman]] in the flying vehicle he uses to defeat [[Razorbeard]].
Supportdeporte+pics+logo2.png|Concept art.
Supportdeporte+pics+logo.png|Concept art.
La grille%2Blogo.png|Concept art.
Arriveecolor hd.png|Concept art of the level exit.
Bannierecolor BigTrees.png|Concept art.
Brancheshaut hd.png|Concept art.
Pierreschevelues+champis.png|Concept art.
Rideau+logo.png|Concept art of the level entrance curtain.
La cabane+panneau hd.png|Concept art.
Boule escalier 02.jpg|Concept art.
Plateformebouletcolor.png|Concept art of a falling platform.
Plateformetente+sacapieux+logo3.png|Concept art.
</gallery>
</gallery>


==External links==
==External links==
*[http://www.youtube.com/view_play_list?p=B06630541E5037A0 ''Rayman 3'' for Game Boy Advance playthrough at YouTube]
* [https://www.youtube.com/playlist?list=PLsIk8u15VvVQyps7MjuUShOkXfjCT7JFB ''Rayman 3'' for Game Boy Advance playthrough at YouTube]


==References==
==Notes and references==
<references/>
<references/>


{{Handheld Rayman games}}
{{Rayman series}}


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[[Category:2D platform games]]
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[[Category:Handheld games]]
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