Mr Dark's lair (French with Rayman): Difference between revisions
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* ''This article is about the level from [[French with Rayman]]. For the level from [[Maths and English with Rayman]], see [[Mr Dark's lair (Maths and English with Rayman)]].'' | |||
[[File:Engray-lair.png|thumb|316px|right|class=sprite|[[Rayman]]'s final encounter with [[Mr Dark]]]] | [[File:Engray-lair.png|thumb|316px|right|class=sprite|[[Rayman]]'s final encounter with [[Mr Dark]]]] | ||
''' | '''Mr Dark's lair''', also known as '''the end''', is the final level of ''[[French with Rayman]]'', set in [[Candy Château]]. It is the only level in the game, not including the [[Betilla's garden]] tutorials, to feature no educational content, and instead plays like a regular ''[[Rayman 1|Rayman]]'' level. There are no helper characters in this level. | ||
== Part 1 == | == Part 1 == | ||
[[Rayman]] must make his way across the level while avoiding various enemies such as [[clown]]s and [[antitoon]]s. Careful jumping is required as there are a large abundance of lemonade pools and [[prickly ball]]s. [[Mr Dark]] casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning [[Bad Rayman]]. At the end of the level, [[Mr Dark]] can be found waiting for him by the [[exit sign]]. He immediately disappears when [[Rayman]] attempts to approach him. Winning the level will take the player to the ending cutscene. | |||
{{FrenchWithRaymanLevels}} | |||
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[[Category:Places from | [[Category:Places from French with Rayman]] | ||