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'''The Echoing Caves''' ('''Echoing Caves''' in the PlayStation version) is a level in ''[[Rayman 2: The Great Escape]]''.  This level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a Globox Crystal can be found in the Dreamcast version), via a secret passage, and introduces kegs which can be used as rocket to get across pools of acid.
* ''This article is about the level from ''[[Rayman 2]]'' and its remakes. For the level in ''[[Rayman Activity Centre]]'', see [[The Echoing Caves (Rayman Activity Centre)]].''


__NOTOC__
'''The Echoing Caves''' ('''Echoing Caves''' in the PlayStation version) is a level in ''[[Rayman 2]]''. In most versions, this level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a [[Glob Crystal]] can be found in the Dreamcast version), via a secret passage, and introduces [[keg]]s which can be used as rocket to get across pools of acid.
{| width="100%"
 
|-
==Original version==
|{{Template:R2PCLevel
{{R2PCLevel
| name = The Echoing Caves
| name = The Echoing Caves
| image = [[Image:TheEchoingCavesPC.jpg|center|320px|''The Echoing Caves'']]
| image = [[File:TheEchoingCavesPC.jpg|320px|The Echoing Caves]]
| preceded by = [[The Sanctuary of Stone and Fire]]
| preceded by = [[The Sanctuary of Stone and Fire]]
| followed by = [[The Precipice]]
| followed by = [[The Precipice]]
Line 13: Line 13:
}}
}}


==Original version==
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Echoing Caves.]]
 
===Phase 1===
===Phase 1===
This part of the area is a rainy part of a forest, and has places where Rayman has to locate and turn on four [[switch]]es in order to access a door which a Red Robo-pirate goes into at the very beginning of the level. This is another of few areas in the game where [[plum|plums]] grow, and this part of the level also involves swimming.
Before the level starts, a cutscene set in a rainy part of the forest starts, in which a [[red Henchman 800]] surveys the area, and walks into an automatic door which is then locked. [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with [[Red Henchman 800|said Henchman]]. When it is defeated, [[Rayman]] then has to find four [[switch]]es to unlock the door and go through. Any [[switch]] can be turned on in no particular order.
 
The first [[switch]] is situated in a small wooden stronghold nearby the battle area. Opposite that is a wooden drawbridge that [[Rayman]] must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing. In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second [[switch]] is found. Back in the clearing, there is a [[plum]] tree - [[Rayman]] has to knock a [[plum]] down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]]. Then he can jump on that, climb the rope ladders and return to where he started.
 
[[Rayman]] then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps. The third [[switch]] is found there. Opposite that [[switch]], [[Rayman]] finds a timed [[switch]] that triggers the rise of wooden pillars of varying sizes, which [[Rayman]] needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm.
 
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over. At the other side, there is a little pond with a water mill spinning next to a building that [[Rayman]] has to go into. Inside there is a timed [[switch]] that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last [[switch]] can be found. Not only are all four [[switch]]es turned on, [[Rayman]] is back to where he started, so now he can go through the door.


===Phase 2===
===Phase 2===
[[Rayman]] is now underground, and has to cross a body of green liquid by using a keg as a rocket several times until he comes out into a area of cliffs and sand similar of [[Whale Bay]]. The passage to the Fairy Glade is found in the underground area and is accessed by rocketing over there with a keg.  
[[Rayman]] enters from above, and can grab a [[keg]] with which he can break a door and access a [[cage]]. He is then introduced to the ability to fly a [[keg]], by lighting it using a nearby torch. With this first flying [[keg]] he can reach a structure across an acid river. There lies another [[cage]] and a second [[keg]] to light. With this [[keg]] [[Rayman]] can reach the level's exit, however he must overcome a [[Gorilla Pirate]] and access a [[switch]] to open the door. If he is very good at flying the [[keg]], he can also reach a second exit, which leads him back to [[the Fairy Glade]].


|-
===Back to [[the Fairy Glade]]===
|{{Template:R2DCLevel
[[Rayman]] must ride a [[plum]] through a river of slime, then climb on cobwebs above the slime, while shooting [[baby caterpillar]]s, to reach a [[Green Lum]]. The next section involves swinging on [[Purple Lum]]s and jumping between wooden pillars standing over the slime. At the end, [[Rayman]] lands on a wooden bridge with a [[purple Henchman 800]] above, hurling explosive [[keg]]s at him. [[Rayman]] must get a [[keg]] to hit a weak part of the bridge, so that it collapses, leaving an opening into the building. Inside, [[Rayman]] will battle a [[purple Henchman 800]] and break the last [[cage]], which was inaccessible during his earlier trip through [[the Fairy Glade]]. This will also free the last two [[Yellow Lum]]s from that level. Having completed the task, [[Rayman]] will jump into a hole left by missing floorboards to return to the Echoing Caves.
 
===Phase 3===
Arriving through a large door, [[Rayman]] must once again light a [[keg]] and fly through a tunnel above an acid river. At the end, he comes across a small wooden building where a [[Robo-Pirate]] awaits him. Once the [[Robo-Pirate|pirate]] is beaten and the prisoner freed, [[Rayman]] must head back outside the building and hit a timer [[switch]], to open a large door leading to the next tunnel. He then has a time limit to reach a [[keg]], light it, and enter the tunnel before the aforementioned door closes. if he fails, he can try again. At the end of this tunnel lies the [[cage]] containing the [[Teensie]] which will take [[Rayman]] to [[the Hall of Doors]]. A [[warship]] looms ominously outside the cave, watching, possibly in reference to the [[warship]]'s appearance in the following level.
 
==Dreamcast version==
{{R2DCLevel
| name = The Echoing Caves
| name = The Echoing Caves
| image = [[Image:TheEchoingCavesDC.jpg|center|320px|''The Echoing Caves'']]
| image = [[File:TheEchoingCavesDC.jpg|320px|The Echoing Caves]]
| preceded by = [[The Sanctuary of Stone and Fire]]
| preceded by = [[The Sanctuary of Stone and Fire]]
| followed by = [[The Precipice]]
| followed by = [[The Precipice]]
Line 30: Line 43:
}}
}}


==Dreamcast version==
The level is mostly identical to the original with some graphical enhancements in the phase 1, where now many [[Popolopoï]]s, [[giant mosquito]]es, and strange [[fish]] can be seen in the environment. Additionally, the [[Henchman 800]] [[Rayman]] must combat in the beginning of phase 1 is of the drilling type, making the battle harder.
 
<gallery widths="320px" heights="240px">
Echoing Caves (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Echoing Caves.
</gallery>


|-
==[[Rayman 2 (PlayStation)|PlayStation version]]==
|{{Template:R2PSLevel
{{R2PSLevel
| name = Echoing Caves
| name = Echoing Caves
| image = [[File:EchoingCavesPS.jpg|center|320px|''Echoing Caves'']]
| image = [[File:Rayman 2 PS1 Loading Screen 11.png|320px|Echoing Caves]]
| preceded by = [[The Sanctuary of Stone and Fire]]
| preceded by = [[The Sanctuary of Stone and Fire]]
| followed by = [[The Precipice]]
| followed by = [[The Precipice]]
Line 44: Line 61:
}}
}}


==PlayStation version==
One notable change is that the return to [[the Fairy Glade]] has been removed, as the [[cage]] it originally allowed the player to free has been omitted. [[Barrel Pirate|Barrel pirates]] are also fought throughout the first phase.


[[File:Echoing cavesPS.jpg|left|thumb|320px|[[Rayman]] jumping on floating platforms]]
<gallery widths="320px" heights="240px">
Echoing cavesPS.jpg|[[Rayman]] jumping on floating platforms.
</gallery>


|-
==[[Rayman Revolution|PlayStation 2 version]]==
|{{Template:R2PS2Level
{{R2PS2Level
| name = The Echoing Caves
| name = The Echoing Caves
| image = [[Image:TheEchoingCavesPS2.jpg|center|320px|''The Echoing Caves'']]
| image = [[File:RR-PS2-TheEchoingCaves.jpg|320px|The Echoing Caves]]
| preceded by = [[The Pirate Mines]]
| preceded by = [[The Pirate Mines]]
| followed by = [[Beneath the Lava Sanctuary]]
| followed by = [[The Sanctuary of Rock and Lava#PlayStation 2 version|Beneath the Lava Sanctuary]]
| hub = [[Rainbow Creek]]
| hub = [[Rainbow Creek]]
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]
| lums = [[File:Icon7.png|7]][[File:Icon0.png|0]]
| familiarspirits = [[Image:Icon8.png|8]]
| familiarspirits = [[File:Icon8.png|8]]
}}
}}


==PlayStation 2 version== 
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and phase 1 now occurs as phase 2. It has also been significantly altered, and its difficulty increased. The stronghold in which the first [[switch]] is located is larger and guarded by a [[yellow Henchman 800]]. The hole leading to the second [[switch]] is now located inside a building, and guarded by two [[Yellow Henchman 800|yellow Henchmen 800]]. Three more [[Henchman 800|Henchmen]], a [[Purple Henchman 800|purple]] and two [[Green Henchman 800|green]], appear near the [[plum]] after the second [[switch]] has been lit, with two more - a [[Yellow Henchman 800|yellow]] and a [[Red Henchman 800|red]] guarding the ledge above the rope ladders and the [[Gorilla Pirate]]. The misty pond area has been completely removed, and the third [[switch]] is now located in a large multi-storey building with several [[Henchmen 800]] to battle. From this area, an elevator leads [[Rayman]] to the chasm with floating platforms and the fourth [[switch]], which is guarded by a [[Red Henchman 800]].
Many changes have been applied to this level as far as level design is concerned. For a start, the segment from The Precipice in which Rayman has to climb up a sinking tower, is used as its first phase. The rest then returns to normal, with the exception of the passageway that previously lead to a hidden section of the Fairy Glade.
 
The end of the level features one of two Generators that Rayman must destroy in order to access the Pirate Factory, and consequently also features a Ninja Henchman which guards the generator. The other Generator is located in [[the Precipice]].
Phase 1, in this game, is now phase 2 of the original [[The Precipice|Precipice]], requiring [[Rayman]] to climb a sinking tower. Phase 3 is now the phase 2 of [[the Top of the World]], a level omitted from this version. The end of the level now features a [[Ninja Henchman|Ninja Henchmen]] battle as the player must destroy one of two generators to reach [[the Lava Sanctuary]]. The original phase 2 and 3 are now found in [[the Precipice]].
 
The passage that connects to [[the Fairy Glade]] here has been removed: Instead, the same area can be accessed by doing a [[Rain Dance]] on a plant in the second phase of [[The Fairy Glade|the Glade]].
 
{{clear}}


|-
==[[Rayman 2 Forever|Game Boy Color version]]==
|{{Template:R2GBCLevel
{{R2GBCLevel
| name = Echoing Caves
| name = Echoing Caves
| image = [[Image:gbc2117.png|center|160px|''Echoing Caves'']]
| image = [[File:gbc2117.png|160px|class=sprite|Echoing Caves]]
| preceded by = [[Sanctuary of Stone and Fire|Sanctuary of Stone & Fire]]
| preceded by = [[The Sanctuary of Stone and Fire#Game Boy Color version|Sanctuary of Stone & Fire]]
| followed by = [[The Precipice]]
| followed by = [[The Precipice#Game Boy Color version|The Precipice]]
| lums = [[Image:Icon8GBC.png|8]][[Image:Icon0GBC.png|0]]
| lums = [[File:Icon9GBC.png|9]][[File:Icon4GBC.png|4]]
| cages = [[Image:Icon3GBC.png|3]]
| cages = [[File:Icon3GBC.png|3]]
}}
}}


==Game Boy Color version==
In ''[[Rayman 2 Forever]]'', the Echoing Caves directly follow [[the Sanctuary of Stone and Fire]], and this is where [[Four Masks of Polokus|the third mask of Polokus]] is located. It resembles the original level much more than the rest of the game. The music is an edited version of [[the Walk of Life]] and [[the Walk of Power]].


[[File:Gbc2 50.PNG|thumb|left|A watermill can also be found in the GBC adaptation]]
===Part 1===
<gallery widths="797px" heights="125px">
Rayman2GBCUS - 34.png
</gallery>


In the GBC adaptation, the Echoing Caves directly follow [[the Sanctuary of Stone and Fire]], and this is where the third [[Four Masks of Polokus|mask of Polokus]] is located. It resembles the original level much more than the rest of the game.
===Part 2===
<gallery widths="800px" heights="180px">
Rayman2GBCUS - 35.png
</gallery>
 
===Part 3===
<gallery widths="800px" heights="220px">
Rayman2GBCUS - 36.png
</gallery>
 
==== [[Bonus level (Rayman 2)|Bonus level]] ====
<gallery widths="320px" heights="320px">
Rayman2GBCUS - 33.png
</gallery>
 
=== Screenshots ===
<gallery widths="160px" heights="144px" class="sprite">
Gbc2 50.PNG|A watermill can also be found in the Game Boy Color version.
</gallery>
 
==Trivia==
*In ''[[Rayman Activity Centre]]'', there is an activity titled [[The Echoing Caves (Rayman Activity Centre)|the Echoing Caves]]. It does however, seem to have little connection to the ''[[Rayman 2]]'' level and the fact that they share names appears to be a coincidence.
*At the very end of the level, a [[warship]] is seen, possibly in reference to [[the Precipice]] level that follows, where the [[warship]] features heavily. Curiously, in ''[[Rayman Revolution]]'' this area is part of [[the Precipice]]. The [[warship]] does not appear here, most likely due to this.
* The opening cutscene at the start of phase 1 (phase 2 in ''[[Rayman Revolution]]'') shows a [[Red Henchman 800]] enter the caves through the door with four switches. However, no [[red Henchman 800]] is shown inside the caves in any version of the game, despite all versions featuring one at the start of phase 1.
 
==External links==
*[https://www.youtube.com/watch?v=xT7t0p8kvlk The Echoing Caves playthrough at YouTube (PC version) (Part 1/2)]
*[https://www.youtube.com/watch?v=-4AZBtTiKns The Echoing Caves playthrough at YouTube (PC version) (Part 2/2)]
*[https://www.youtube.com/watch?v=6MoNYOZept8 The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 1/2)]
*[https://www.youtube.com/watch?v=_LzSuJhJRwk The Echoing Caves playthrough at YouTube (Sega Dreamcast version) (Part 2/2)]
*[https://www.youtube.com/watch?v=iSFa7cGkd_Q The Echoing Caves playthrough at YouTube (Sony PlayStation version)]
*[https://www.youtube.com/watch?v=XAsVtMLrpjI Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 1/3)]
*[https://www.youtube.com/watch?v=miYWFf52UZI Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 2/3)]
*[https://www.youtube.com/watch?v=IT44RIEe-vk Echoing Caves playthrough at YouTube (Sony PlayStation 2 version) (Part 3/3)]
*[https://www.youtube.com/watch?v=9vty3Lx8c6Q Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 1/2)]
*[https://www.youtube.com/watch?v=OXEHkiIifjQ Echoing Caves playthrough at YouTube (Game Boy Color version) (Part 2/2)]


{{Rayman2worlds}}
{{Rayman2worlds}}


[[Category:Places|Echoing Caves, The]]
[[fr:Les Cavernes de l'Écho]]
[[de:Die Echohöhlen]]
[[pl:Jaskinie echa]]
[[ru:Пещеры Эха]]
[[zh:回响洞穴]]
 
[[Category:Places from Rayman 2|Echoing Caves, The]]
[[Category:Places from Rayman 2|Echoing Caves, The]]
[[Category:Places from Rayman 2 Forever|Echoing Caves, The]]