Mr Dark's Dare: Difference between revisions

Added information.
Added names in other languages from the Jaguar version (English only)
 
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{{R1Level
{{StandardLevel
| name = Mr Dark's Dare
| name = Mr Dark's Dare
| image = [[Image:Chateau1PC.png|center|320px|class=sprite|''Mr Dark's Dare'']]
| image = [[File:Chateau1PC.png|316px|class=sprite|Mr Dark's Dare]]
| preceded by = [[Mr Skops' Stalactites]]
| preceded by = [[Mr Skops' Stalactites]]
| followed by = [[Ray Breakout]]
| followed by = [[Ray Breakout]]
}}
}}


'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the map after completing it will show the player the happy ending screen, before going straight to the credits. However, in the [[Rayman (Atari Jaguar)|Atari Jaguar]] and [[Rayman Advance|Game Boy Advance]] versions, the entire level, including the boss, can be replayed even after playing through it once. This is because the game does not auto-save before triggering the end credits in these versions. In the [[Rayman (Nintendo DSi)|DSiWare]] version, only the first 3 parts of the level are replayable after beating it, possibly due to the fact that the credits are part of the pause menu in this version.
'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the map after completing it will show the player the happy ending screen, before going straight to the credits. However, in the [[Rayman (Atari Jaguar)|Atari Jaguar]] and [[Rayman Advance|Game Boy Advance]] versions, the entire level, including the boss, can be replayed even after playing through it once. This is because the game does not auto-save before triggering the end credits in these versions. In the [[Rayman (Nintendo DSi)|Nintendo DSi version]], only the first 3 parts of the level are replayable after beating it, possibly due to the fact that the credits are part of the pause menu in this version.


__NOTOC__
==Part 1==
==Part 1==
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colourful lakes.
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colourful lakes.
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==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
[[Image:CCJag4.PNG|frame|class=sprite|right|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]]
[[File:CCJag4.PNG|320px|class=sprite|thumb|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]]
 
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''.
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''.


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</gallery>
</gallery>


{{clear}}
==Part 2==
[[File:BadRayman.png|316px|class=sprite|thumb|[[Rayman]] is pursued by [[Bad Rayman]].]]


==Part 2==
[[Image:BadRayman.png|frame|class=sprite|right|[[Rayman]] is pursued by [[Bad Rayman]].]]
In this phase, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The phase has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is, however, possible to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump.
In this phase, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The phase has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is, however, possible to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump.


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==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])==
[[File:CCJag8.PNG|frame|class=sprite|right|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]]
[[File:CCJag8.PNG|320px|class=sprite|thumb|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]]
 
Again, this phase is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.
Again, this phase is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.


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</gallery>
</gallery>


{{clear}}
==Part 3==
[[File:CourseForcee.png|316px|class=sprite|thumb|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]]


==Part 3==
[[Image:CourseForcee.png|frame|class=sprite|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]]
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the phase, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the phase, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].


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==Part 4==
==Part 4==
[[Image:MrDark.png|frame|class=sprite|left|The final battle against [[Mr Dark]].]]
[[File:MrDark.png|316px|class=sprite|thumb|The final battle against [[Mr Dark]]]]
[[Image:Rayman Saturn Moons.png|frame|class=sprite|right|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]]
[[File:Rayman Saturn Moons.png|320px|class=sprite|thumb|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]]
 
[[Rayman]] has to battle [[Mr Dark]].
[[Rayman]] has to battle [[Mr Dark]].


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This part is also very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 [[Resistance|health points]] rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures instead of three ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]], the latter being fought by [[Rayman]] with his normal size, as [[Flying Blue Elf|shrinking]] is absent from this version) and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his victory pose and while doing so, many shining [[Electoon]] faces identical to the ones seen on the [[Cage|medallions]] appear around him, with a piece of colourful text saying "Well done".
This part is also very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 [[Resistance|health points]] rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures instead of three ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]], the latter being fought by [[Rayman]] with his normal size, as [[Flying Blue Elf|shrinking]] is absent from this version) and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his victory pose and while doing so, many shining [[Electoon]] faces identical to the ones seen on the [[Cage|medallions]] appear around him, with a piece of colourful text saying "Well done".
{{clear}}


Below is a comparison of the arena background between the different releases.
Below is a comparison of the arena background between the different releases.


<gallery class="sprite" widths="320px" heights="256px">
<gallery widths="320px" heights="256px" class="sprite">
Mr Dark Background PS1 EU.png|PlayStation (PAL)
Mr Dark Background PS1 EU.png|PlayStation (PAL)
Mr Dark Background PS1 Japan.png|PlayStation (NTSC)
Mr Dark Background PS1 Japan.png|PlayStation (NTSC)
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Mr Dark Background PC.png|PC
Mr Dark Background PC.png|PC
</gallery>
</gallery>
==Names in other languages==
{{names
|en=Mr Dark's Dare
|en_2=Mr Dark's Château
|en_2_S=[[Rayman (Atari Jaguar)|Jaguar]] only
|fr=Le Défi de Mr Dark
|de=Mutprobe für Mr Dark
|de_2=Mr Darks Herausforderung
|de_2_S=[[Rayman (Nintendo DSi)|DSi]] only
|es=El Desafío de Mr Oscuro
|es_S=PC
|es_2=El Desafío de Mr. Dark
|es_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]], [[Rayman Classic|mobile]]
|it=Sfida di Mr. Dark
|ru=Вызов Мистера Мрака
|zh_hans=大黑先生的挑战
|zh_hans_S=PC
|zh_hans_2=黑暗先生的挑战
|zh_hans_2_S=[[Rayman Classic|mobile]]
|zh_hant=黑暗巫師的挑戰
|ja=ミスター・ダークの挑戦<ref>The inconsistent use across localizations of the foreign word separator (interpunct ・) has been standardized here.</ref>
|ko=어둠 사나이의 위험지대
}}


==External links==
==External links==
'''Atari Jaguar'''
'''Atari Jaguar'''
* [http://www.youtube.com/watch?v=Yv6qWhDfoa8 Haruka's playthrough on YouTube]
* [https://www.youtube.com/watch?v=eFfoKE0d5aI Haruka's playthrough on YouTube]


'''Sony PlayStation'''
'''Sony PlayStation'''
* [http://www.youtube.com/watch?v=yoCOGqVLVh0 Haruka's playthrough on YouTube]
* [https://www.youtube.com/watch?v=1-uwo6NZKgc Haruka's playthrough on YouTube]


'''PC/MS-DOS'''
'''PC/MS-DOS'''
* [http://www.youtube.com/watch?v=__dpqvpz_7k Haruka's playthrough on YouTube]
* [https://www.youtube.com/watch?v=Vi649sdgN3Y Haruka's playthrough on YouTube]


* [https://youtu.be/JkN83AZSuWs RayCarrot's playthrough on YouTube]
* [https://youtu.be/JkN83AZSuWs RayCarrot's playthrough on YouTube]
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'''Game Boy Advance'''
'''Game Boy Advance'''
* [https://youtu.be/JetQLz0K2Bw RayCarrot's playthrough on YouTube]
* [https://youtu.be/JetQLz0K2Bw RayCarrot's playthrough on YouTube]
==Notes==
<references />


{{Rayman1locations}}
{{Rayman1locations}}
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[[it:Sfida di Mr. Dark]]
[[it:Sfida di Mr. Dark]]
[[pl:Mr Dark's Dare]]
[[pl:Mr Dark's Dare]]
[[es:El Desafío de Mr. Dark]]
[[ru:Вызов Мистера Мрака]]
[[zh:黑暗先生的挑战]]


[[Category:Places from Rayman 1]]
[[Category:Places from Rayman 1]]