Walking shell: Difference between revisions

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[[File:ShellWalking Model.png|thumb|200px|A walking shell.]]
[[File:ShellWalking Model.png|thumb|200px|A walking shell]]
[[File:Menhir Hills.jpg|thumb|[[Rayman]] saddled on a walking shell.]]
[[File:Menhir Hills.jpg|thumb|[[Rayman]] saddled on a walking shell]]
[[File:RaymanSketch05.jpg|thumb|Concept art piece of [[Rayman]] on a walking shell.]]
[[File:RaymanSketch05.jpg|thumb|Concept art piece of [[Rayman]] on a walking shell]]


A '''walking shell''' is the most common variety of [[shell]], and is found in various levels in ''[[Rayman 2]]'' and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They are small, yellow, explosive, rocket-like, two-legged robots used by the [[Robo-Pirate]] army to guard passages. They share some behavioural traits with both dogs and horses. They chase [[Rayman]] if he passes into their line of sight, but, unlike [[red shell]]s, he can tame them by running from them until they grow tired. [[Rayman]] can jump onto the backs of tired walking shells and ride them to overcome otherwise impassable obstacles. In some locations, [[Rayman]] encounters shells that are already tired or sleeping; these do not need to be tamed, and can be ridden immediately.
A '''walking shell''' is the most common variety of [[shell]], and is found in various levels in ''[[Rayman 2]]'' and [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They are small, yellow, explosive, rocket-like, two-legged robots used by the [[Robo-Pirate]] army to guard passages. They share some behavioural traits with both dogs and horses. They chase [[Rayman]] if he passes into their line of sight, but, unlike [[red shell]]s, he can tame them by running from them until they grow tired. [[Rayman]] can jump onto the backs of tired walking shells and ride them to overcome otherwise impassable obstacles. In some locations, [[Rayman]] encounters shells that are already tired or sleeping; these do not need to be tamed, and can be ridden immediately.
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[[Rayman]] can make the shell jump (by pressing the Jump button) or accelerate (by pressing the Attack button). Walking shells have the ability to run over some damaging surfaces, such as [[nettle]]s and lava, but not over deep lava or water. They also appear to have some ability to stick to surfaces, and can run up steep slopes, and even fully upside down, as long as the surface is smooth and the change of angle is gradual. However, hitting a wall head-on causes them to explode. When a shell explodes, it can take out certain enemies and doors blocked by metal [[sparadrap]]s, similarly to [[keg]]s.
[[Rayman]] can make the shell jump (by pressing the Jump button) or accelerate (by pressing the Attack button). Walking shells have the ability to run over some damaging surfaces, such as [[nettle]]s and lava, but not over deep lava or water. They also appear to have some ability to stick to surfaces, and can run up steep slopes, and even fully upside down, as long as the surface is smooth and the change of angle is gradual. However, hitting a wall head-on causes them to explode. When a shell explodes, it can take out certain enemies and doors blocked by metal [[sparadrap]]s, similarly to [[keg]]s.


== In ''[[Rayman 2]]'' and ''[[Rayman Revolution]]'' ==
==In ''Rayman 2'' and ''Rayman Revolution''==
The most notable appearances of walking shells are in ''[[Rayman 2]]'' and its remake, ''[[Rayman Revolution]]''.
 
*Walking shells are first encountered at [[the Menhir Hills]], where [[Murfy]] explains to [[Rayman]] that they may be tamed. There are three shells in this level, each residing in a small doghouse. Once tamed, the shells take [[Rayman]] over patches of [[nettle]]s and through a forest of [[menhir]]s that is located behind a very steep slope. In the PlayStation version a second walking shell appears here which can't be tamed. It will chase the player while riding a shell until a door locks it out.
*Walking shells are first encountered at [[the Menhir Hills]], where [[Murfy]] explains to [[Rayman]] that they may be tamed. There are three shells in this level, each residing in a small doghouse. Once tamed, the shells take [[Rayman]] over patches of [[nettle]]s and through a forest of [[menhir]]s that is located behind a very steep slope. In the PlayStation version a second walking shell appears here which can't be tamed. It will chase the player while riding a shell until a door locks it out.
*In ''[[Rayman Revolution]]'', a walking shell (referred to by the [[Teensie]]s as 'missile') appears in [[Globox's House]], at the entrance to [[the Menhir Hills]], after [[Rayman]] completes that level. [[Rayman]] can ride the shell up the mountain and destroy the avalanche that blocks the entrance to [[the Canopy]].
*In ''[[Rayman Revolution]]'', a walking shell (referred to by the [[Teensie]]s as 'missile') appears in [[Globox's House]], at the entrance to [[the Menhir Hills]], after [[Rayman]] completes that level. [[Rayman]] can ride the shell up the mountain and destroy the avalanche that blocks the entrance to [[the Canopy]].
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<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
The Hall of Doors PS1 07 The Menhir Hills.jpg|A hologram of a walking shell is used to represent [[the Menhir Hills]] in [[the Hall of Doors]].
The Hall of Doors PS1 07 The Menhir Hills.jpg|A hologram of a walking shell is used to represent [[the Menhir Hills]] in [[the Hall of Doors]].
Walking shell and Rayman.jpg|[[Rayman]] on a walking shell.
Walking shell and Rayman.jpg|[[Rayman]] on a walking shell
</gallery>
</gallery>


==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]==
==In the Game Boy Advance version of ''Rayman 3''==
In the [[Prickly Passage]], the shells are referred to as "walking missiles" by [[Murfy]], who explains [[Rayman]] how to ride them. [[Rayman]] rides the shells across thorny passages and 360-degree loops, jumping over many pits along the way.
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], walking shells are found in the [[Prickly Passage]]. They are referred to as "walking missiles" by [[Murfy]], who explains to [[Rayman]] how to ride them. The hero then rides the shells across thorny passages and 360-degree loops, jumping over many pits along the way.
 
Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], the [[Magma Mayhem]] and [[Magma Mayhem 2]] levels would have had [[Rayman]] ride a walking shell rather than a bumper kart. The shell was replaced as the game became an adaptation of ''[[Rayman 3]]'' instead.
 
<gallery widths="240px" heights="160px" class="sprite">
<gallery widths="240px" heights="160px" class="sprite">
Yellow Shell GBA.PNG|A walking shell in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].
Yellow Shell GBA.PNG|A walking shell in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]
</gallery>
</gallery>


==In [[Rayman in the Phantom Show]]==
==In ''Rayman in the Phantom Show''==
In the opening scene [[Rayman]] arrives at [[Space Opera Network]]. As the smoke settles a walking shell can be seen in the background with it's fire slowly dimming, implying that Rayman arrived by crashinglanding.
The third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', ''[[Rayman in the Phantom Show]]'', begins with [[Rayman]] arriving at the [[Space Opera Network]]. As the smoke settles, a walking shell can be seen in the background with its fire slowly dimming, implying that [[Rayman]] arrived by crashing it. This is later confirmed by the [[Quiz Show!!!]] quest in which one of the questions is correctly answered by stating that [[Rayman]] arrived by a rocket.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Rayman in the Phantom Show 2.jpg |A crashed walking shell.</gallery>
Rayman in the Phantom Show 2.jpg|A crashed walking shell behind [[Rayman]]
 
Crashed walking shell phantom.jpg|The walking shell did not explode on impact.
 
</gallery>


{{clear}}
=== Unused content ===
In the game files there are remnants of a walking shell being usable in combat. This however did not make it into the game and thus remains unused. Considering the walking shell’s explosive properties, it is possible that this could have functioned similarly to the [[Shock Rocket|Rocket]] [[Laser-Washing Powder|combat fatigue]].


==See also==
==See also==
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[[de:Gehende Granate]]
[[de:Gehende Granate]]
[[pl:Biegający pocisk]]
[[pl:Biegający pocisk]]
[[zh:双足炮弹]]


[[Category:Enemies from Rayman 2]]
[[Category:Enemies from Rayman 2]]