Spectral Swing: Difference between revisions

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{{Stub}}
{{RPSBattle
{{RPSBattle
| name = Spectral Swing
| name = Spectral Swing
| image = [[File:Spectral Swing.jpg|320px|Spectral Swing]]
| image = [[File:Spectral Swing.jpg|320px|Spectral Swing]]
| quest = [[The Control Room]]
| quest = [[The Control Room]]
| objective = Defeat Swingin' Phantom
| party members =
* [[Rayman]]
* [[Rabbid Peach]]
* [[Rabbid Mario]]
| objective = Defeat [[Phantom|Swingin' Phantom]]
| enemies =
| enemies =
?
* [[Phantom|Swingin' Phantom]]
* 12 [[Goomba]]s
* 4 [[Sea Stooge]]s (infinitely spawning)
* Additional [[Ghostly Walker]]s (infinitely spawning)
| rewards = None (immediately followed by [[Burnin' Rock]])
| rewards = None (immediately followed by [[Burnin' Rock]])
| turn target = 5
}}
}}


'''Spectral Swing''' is the first of the three final battles against the [[Phantom]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Control Room]].
{{Quote|Once again, you may have fooled the others, but not me! Underneath all the glitz and glamor, you're the same [[Phantom]]! Same ego, same limited vocal range, same TACTICS! Well, if you can cling to tired old clichés, so can I! For example, do you remember this little quote of mine from [[Mario + Rabbids Kingdom Battle|our first adventure]]? "My sensors indicate that the [[Phantom]] is immune to attack when he's hogging the spotlight!" "If this greedy songbird is to sing his swan song we must find a way to turn off those lights!" Well, I mean by... [[dash]]ing them, as it turned out.|[[Beep-0]]|''[[Rayman in the Phantom Show]]''}}
 
'''Spectral Swing''' is the first of the three final battles against the [[Phantom]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Control Room]], and is triggered as the heroes meet the [[Phantom]] by the elevator in the [[Space Opera Network#Main TV Studio|Main TV Studio]]. After they ascend to the [[Space Opera Network#Control Room|Control Room]], the [[Phantom]] reveals his duplicity, explaining that he had been plotting his revenge the entire time and only manipulated the heroes into ridding the [[Space Opera Network]] of [[Darkmess]].


This battle has no results screen, and is immediately followed by [[Burnin' Rock]].
This battle has no results screen, and is immediately followed by [[Burnin' Rock]].


==Prelude==
==Prelude==
''Main article: [[Phantom Returns]]
{{Main|Phantom Returns}}
The battle is preceded with the [[Phantom]] roasting [[Rayman]] through a diss track, acknowledging how he's been overshadowed by the [[Rabbid]]s.
 
The battle is preceded with the [[Phantom]] roasting [[Rayman]] through a diss track, underlining how he has been overshadowed by the [[Rabbid]]s.
 
<gallery widths="320px" heights="144px">
Phantom Returns - Act 1 - Confronting Rayman.jpg|The [[Phantom]] confronting [[Rayman]]
Phantom Returns - Act 1 - Rabbids cheering.jpg|[[Rabbid]]s cheering to the [[Phantom]], with [[Rabbid Peach]] getting carried away
</gallery>


==Battle==
==Battle==
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as '''Swingin' Phantom''', the heroes must first dash the lights to break them. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase. Once cleared, the battle is immediately followed by [[Burnin' Rock]].
The battlefield is large and square, with the [[Phantom]] positioned in the center, with elevated terrain behind him. Surrounding the battlefield are ten [[flying ring]]s arranged in a circle to facilitate [[Rayman]]'s movement. Additionally, there are several [[Sea Stooge]]s and groups of [[Goomba]]s present on the battlefield. After a bit, [[Darkmess#Darkmess Portal|Darkmess Portals]] appear, spawning new [[Sea Stooge]]s and [[Ghostly Walker]]s.
 
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as "Swingin' Phantom", the heroes must first dash the spotlights to break them. One light source is in front of the heroes' starting point, while another is situated behind the [[Phantom]].
 
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase.
 
==Names in other languages==
{{Names
|en=Spectral Swing
|zh_hans=幽灵摇摆
|zh_hant=鬼魅搖擺
|nl=Spectraal spektakel
|fr=Swing spectral
|de=Schallender Swing
|it=Ecto-swing
|ko=유령의 스윙
|pt=Swing espectral
|ru=Безудержный свинг
|es=Swing espectral
}}
 
{{Rayman in the Phantom Show}}
 
[[fr:Swing spectral]]
[[zh:幽灵摇摆]]


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]