Burnin' Rock: Difference between revisions

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{{Stub}}
{{RPSBattle
{{RPSBattle
| name = Burnin' Rock
| name = Burnin' Rock
| image = [[File:Burnin' Rock.jpg|320px|Burnin' Rock]]
| image = [[File:Burnin' Rock.jpg|320px|Burnin' Rock]]
| quest = [[The Control Room]]
| quest = [[The Control Room]]
| objective = Defeat Rockin' Phantom
| party members =
* [[Rayman]]
* [[Rabbid Peach]]
* [[Rabbid Mario]]
| objective = Defeat [[Phantom|Rockin' Phantom]]
| enemies =
| enemies =
?
* [[Phantom|Rockin' Phantom]]
* 18 [[Goomba]]s
* 2 [[Flamin' Stooge]]s (infinitely spawning)
* 1 [[Fieldbreaker]]
| rewards = None (immediately followed by [[Operatic Showdown]])
| rewards = None (immediately followed by [[Operatic Showdown]])
| turn target = 6
}}
}}
{{Quote|Enjoying getting BURNED? You'll LOVE act two - it's a five-alarm inferno of ear-piercing, riff-driven metal thunder!|[[Phantom]]|''[[Rayman in the Phantom Show]]''}}
{{Quote|Uh-oh. He's got the fire in his eyes - that means Burn-based attacks! I sense that's not the only trick up his sleeve - keep the Tacticam handy as you [[dash]] more of those lights!|[[Beep-0]]|''[[Rayman in the Phantom Show]]''}}


'''Burnin' Rock''' is the second of the three final battles against the [[Phantom]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Control Room]].
'''Burnin' Rock''' is the second of the three final battles against the [[Phantom]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Control Room]].
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This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].
This battle immediately follows the previous one, [[Spectral Swing]]. It has no results screen, and is itself immediately followed by [[Operatic Showdown]].


In order to defeat the [[Phantom]], known in this phase as '''Rockin' Phantom''', the heroes must first dash the lights to break them. Once all of the lights are destroyed, the [[Phantom]] is vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase. Once cleared, the battle is immediately followed by [[Operatic Showdown]].
==Layout==
The battlefield is expansive, with the [[Phantom]] positioned in the center. It features varying degrees of elevation, with jump tiles and [[flying ring]]s strategically dispersed across the entire battleground.
 
Enemies include [[Flamin' Stooge]]s and numerous groups of [[Goomba]]s, on top of which a single [[Fieldbreaker]] can be found on the highest point of the battlefield, behind the [[Phantom]]. After a bit, [[Darkmess#Darkmess Portal|Darkmess Portals]] appear, spawning new [[Flamin' Stooge]]s.
 
In order to defeat the [[Phantom]], known in this phase as "Rockin' Phantom", the heroes must first dash the spotlights to break them. Three lights situated to the rear and sides of the [[Phantom]], while another is positioned near the heroes' starting point.
 
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the second phase.
 
==Names in other languages==
{{Names
|en=Burnin' Rock
|zh_hans=燃情摇滚
|zh_hant=燃燒搖滾
|nl=Vlamrock
|fr=Rock enflammé
|de=Feuriger Rock ’n’ Roll
|it=Rock bollente
|ko=불타는 락
|pt=Rock pesado
|ru=Пламенный рок
|es=Rock ardiente
}}
 
{{Rayman in the Phantom Show}}


[[fr:Rock enflammé]]
[[zh:燃情摇滚]]


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]