Castle Chaos: Difference between revisions

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{{Stub}}
{{RPSBattle
{{RPSBattle
| name = Castle Chaos
| name = Castle Chaos
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* [[Rabbid Peach]]
* [[Rabbid Peach]]
* [[Rabbid Mario]]
* [[Rabbid Mario]]
| objective = Destroy [[Darkmess]] gate
| objective = Destroy the [[Darkmess#Darkmess Gate|Darkmess Gate]]
| enemies =
| enemies =
* 5 [[Depleter#Ghostly Walker|Ghostly Walkers]] (infinitely spawning)
* 5 [[Ghostly Walker]]s (infinitely spawning)
* 5 [[Stooge#Flamin' Stooge|Flamin' Stooges]] (infinitely spawning)
* 5 [[Flamin' Stooge]]s (infinitely spawning)
* 2 [[Bob-omb]]s (infinitely spawning)
* 2 [[Bob-omb]]s (infinitely spawning)
| rewards = None (immediately followed by [[The Dragon That Wasn't]])
| rewards = None (immediately followed by [[The Dragon That Wasn't]])
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}}
}}


{{Quote|We are currently shooting an episode entitled, "Siege of Were-Walrus Keep". In this scene you must infiltrate the castle! Only [[Bob-omb]]s can be used to destroy the gate. If that scares you, good! Use it as raw material for your performance!|[[Phantom]]|''[[Rayman in the Phantom Show]]''}}
{{Quote|We are currently shooting an episode entitled, "Siege of Were-Walrus Keep". In this scene you must infiltrate the castle! Only [[Bob-omb]]s can be used to destroy the [[Darkmess#Darkmess Gate|gate]]. If that scares you, good! Use it as raw material for your performance!|[[Phantom]]|''[[Rayman in the Phantom Show]]''}}


'''Castle Chaos''' is a battle in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Medieval Set]], and becomes available after the heroes have cleared the maze-like courtyard of the portals blocking their way. It is triggered as they come face to face with the dragon, a prop of [[Grunderbite]] from ''[[Rayman Legends]]''.
'''Castle Chaos''' is a battle in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It is part of the main quest [[The Medieval Set]], and becomes available after the heroes have cleared the maze-like courtyard of the portals blocking their way. It is triggered as they come face to face with the dragon, a prop of [[Grunderbite]] from ''[[Rayman Legends]]''.


The goal is to destroy the [[Darkmess]] gate. This battle has no results screen, and is immediately followed by [[The Dragon That Wasn't]].
The goal is to destroy the [[Darkmess#Darkmess Gate|Darkmess Gate]]. This battle has no results screen, and is immediately followed by [[The Dragon That Wasn't]].


==Layout==
==Layout==
The battlefield is divided in five main areas: a starting platform, a platform containing the [[Darkmess]] gate on the opposing side, a central platform between them, and two additional platforms on the sides. The starting platform is connected to the central platform with a warp pipe, but it is initially obstructed and needs to be cleared through the use of the blue switch on the central platform. Similarly, the central platform is connected to the platform with the [[Darkmess]] gate by another warp pipe, which in turn needs to be cleared by triggering the yellow switch location near the [[Darkmess]] gate itself. Jump tiles are present in the central and eastern platforms, and three [[flying ring]]s hover above gaps: one is positioned over a gap on the east side, and the other two span the gap between the starting and central platforms. Explosive barrels are scattered throughout the battlefield.
The battlefield is divided in five main areas: a starting platform, a platform containing the [[Darkmess#Darkmess Gate|Darkmess Gate]] on the opposing side, a central platform between them, and two additional platforms on the sides. The starting platform is connected to the central platform with a warp pipe, but it is initially obstructed and needs to be cleared through the use of the blue switch on the central platform. Similarly, the central platform is connected to the platform with the [[Darkmess#Darkmess Gate|Darkmess Gate]] by another warp pipe, which in turn needs to be cleared by triggering the yellow switch location near the [[Darkmess#Darkmess Gate|Darkmess Gate]] itself. Jump tiles are present in the central and eastern platforms, and three [[flying ring]]s hover above gaps: one is positioned over a gap on the east side, and the other two span the gap between the starting and central platforms. Explosive barrels are scattered throughout the battlefield.
 
Two [[Bob-omb]]s can be found on the starting platform, while the side platforms are home to several [[Flamin' Stooge]]s. The central platform and the one with the [[Darkmess#Darkmess Gate|Darkmess Gate]] contain the [[Ghostly Walker]]s. After a bit, [[Darkmess#Darkmess Portal|Darkmess Portals]] appear, both destructible and indestructible, spawning new [[Ghostly Walker]]s, [[Flamin' Stooge]]s and [[Bob-omb]]s.


Two [[Bob-omb]]s can be found on the starting platform, while the side platforms are home to several [[Flamin' Stooge]]s. The central platform and the one with the [[Darkmess]] gate contain the [[Ghostly Walker]]s.
In order to win the battle, the heroes must use a [[Bob-omb]] to destroy the [[Darkmess#Darkmess Gate|Darkmess Gate]].


In order to win the battle, the heroes must use a [[Bob-omb]] to destroy the [[Darkmess#Darkmess Gate|Darkmess Gate]]. After a bit, [[Darkmess portal]]s appear, both destructible and indestructible, spawning new [[Ghostly Walker]]s, [[Flamin' Stooge]]s and [[Bob-omb]]s.
==Names in other languages==
{{Names
|en=Castle Chaos
|zh_hans=城堡大骚乱
|zh_hant=城堡混亂
|nl=Kasteelchaos
|fr=Castel-Chaos
|de=Chaos auf der Burg
|it=Castello nel caos
|ko=혼돈의 성
|pt=Caos no castelo
|ru=Средневековый переполох
|es=Caos en el castillo
}}


{{Rayman in the Phantom Show}}
{{Rayman in the Phantom Show}}
[[fr:Castel-Chaos]]
[[zh:城堡大骚乱]]


[[Category:Battles from Rayman in the Phantom Show]]
[[Category:Battles from Rayman in the Phantom Show]]