Rayman (early production): Difference between revisions

mNo edit summary
Added language links
 
(18 intermediate revisions by 6 users not shown)
Line 1: Line 1:
*''This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].''
*''This article is about the early production of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].''


[[File:Rayman 1 - Japanese back cover 2.jpg|240px|thumb|right|An early version of [[Candy Château]] can be seen in the Japanese PC back cover.]]
[[File:Rayman 1 - Japanese back cover 2.jpg|240px|thumb|right|An early version of [[Candy Château]] can be seen in the Japanese PC back cover.]]
Line 12: Line 12:
GamePro Issue 64 (October 1994).png|The early plot which is mentioned in ''GamePro'' issue 64
GamePro Issue 64 (October 1994).png|The early plot which is mentioned in ''GamePro'' issue 64
Kevin.jpg|Another version of the early plot, but Jimmy is instead called Kevin
Kevin.jpg|Another version of the early plot, but Jimmy is instead called Kevin
Die Hard Game Fan Issue 21 (August 1994) page 083.jpg
Joypad Issue 38.png|A preview article of [[Rayman (Atari Jaguar)|the Atari Jaguar version of the game]], with unused enemies and levels, as shown in ''Joypad'' issue 38
Joypad Issue 38.png|A preview article of [[Rayman (Atari Jaguar)|the Atari Jaguar version of the game]], with unused enemies and levels, as shown in ''Joypad'' issue 38
Diehard GameFan Vol 2 Issue 10 (October 1994).png|A preview magazine article, showing a lot of early versions of levels and characters which do not appear in the final game
Diehard GameFan Vol 2 Issue 10 (October 1994).png|A preview magazine article, showing a lot of early versions of levels and characters which do not appear in the final game
Line 30: Line 31:
Mega Fun (September 1994).png
Mega Fun (September 1994).png
Rayman Jaguar Beta 2.png|An early version of ''[[Rayman 1|Rayman]]'' for the Atari Jaguar showing a [[little Livingstone]] mounting a [[Spider (Rayman 1)|spider]] along with a [[hunter]] and [[Rayman]] in an unknown environment.
Rayman Jaguar Beta 2.png|An early version of ''[[Rayman 1|Rayman]]'' for the Atari Jaguar showing a [[little Livingstone]] mounting a [[Spider (Rayman 1)|spider]] along with a [[hunter]] and [[Rayman]] in an unknown environment.
BetaEnemies.jpg|These unidentified enemies in the early Atari Jaguar version of the game are holdovers from [[Rayman (cancelled prototype)|the game's cancelled SNES version]].
BetaEnemies.jpg|These unidentified enemies in the early Atari Jaguar version of the game, possibly early versions of [[Antitoon]]s, are holdovers from [[Rayman (cancelled prototype)|the game's cancelled SNES version]].
Rayman-1-early-Jaguar-designs.png|A very early Atari Jaguar version showing an early design of [[Rayman]] and the [[Electoons]].
Rayman-1-early-Jaguar-designs.png|A very early Atari Jaguar version showing an early design of [[Rayman]] and the [[Electoon]]s.
Mega Force 41.png
Console Plus No 39.png
Sega Saturn Magazine (JP) (November 1995).png
Saturn Fan Issue 11 (November 1995).png
Rayman Jaguar Beta 1.png
Rayman Jaguar Beta 1.png
Rayman Jaguar Beta 3.png
Rayman Jaguar Beta 3.png
Line 53: Line 58:
Rayman 1 25th Concept Art 2.jpg
Rayman 1 25th Concept Art 2.jpg
Rayman 1 25th Concept Art 3.jpg
Rayman 1 25th Concept Art 3.jpg
Rayman concepts.png
Rayman-1-concept-art-1.jpg
Rayman-1-concept-art-1.jpg
Rayman-1-concept-art-2.png
Rayman-1-concept-art-2.png
Rayman-1-concept-art-2.jpg
Rayman-1-concept-art-2.jpg
Concept art Hamac.png
Archives-10.jpg
RAYMAN A CLASSER113-min.jpg
Concept 10.jpeg
R1 collage.jpg
RaymanConcepts.jpg
Archives-07.jpg
Magician's House.png
Band Land concept art.png
Backscan.jpg
Misterdarkoriginal.jpg
</gallery>
</gallery>


Line 78: Line 95:
Unused R1 Anim - Plum360.gif|A [[plum]] which swings around in a full circle.
Unused R1 Anim - Plum360.gif|A [[plum]] which swings around in a full circle.
Unused R1 Anim - RayHang.gif|An unused animation for when [[Rayman]] jumps from [[hanging]] on a platform.
Unused R1 Anim - RayHang.gif|An unused animation for when [[Rayman]] jumps from [[hanging]] on a platform.
Unused R1 Anim - RedMonsterAttack.gif|An unused animation for the [[red monster]].
Unused R1 Anim - RedMonsterAttack.gif|An unused animation for the [[mad drummer]].
</gallery>
</gallery>


Line 99: Line 116:
On 25 August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also an early demo version, which displays even more differences between the final version.
On 25 August 2008, a YouTube video showing an early prototype of [[Rayman (Atari Jaguar)|the Atari Jaguar version]] was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. Along with this leaked prototype, there is also an early demo version, which displays even more differences between the final version.


This version begins with [[Rayman]] dropping down in a [[the Dream Forest|Dream Forest]] level, and getting stunned the second he hits the ground, which he does when falling from great heights. Not all objects have collision detection, such as [[hunter]]s and [[Moskito]]. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner with the word ‘Nova’ next to it.
This version begins with [[Rayman]] dropping down in a [[The Dream Forest|Dream Forest]] level, and getting stunned the second he hits the ground, which he does when falling from great heights. Not all objects have collision detection, such as [[hunter]]s and [[Moskito]]. Interestingly, [[Rayman]] can also perform handstands and attack with his feet, and his [[Telescopic fist|fist]] can be charged up to be more powerful, which is displayed with an icon at the bottom left corner with the word ‘Nova’ next to it.


There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game. No game over system has been implemented either, meaning that when all [[Life|lives]] are lost the counter cycles back to 99.
There is also a very early looking heads-up display which is centered rather than to the left and right, there are more hit points than normal and the word ‘POW’ is between that and the [[Life|lives]] counter. An icon of an [[Antitoon]] is displayed instead of the [[Ting]]s icon, and apparently it counts and represents how many enemies have been defeated. Only the [[Life|lives]] counter and five of the hit points made it into the final game. No game over system has been implemented either, meaning that when all [[Life|lives]] are lost the counter cycles back to 99.
Line 140: Line 157:


== Atari Jaguar early demo ==
== Atari Jaguar early demo ==
[[File:R1ProtoMap.png|frame|right|class=sprite|[[the valley|The world map]], as seen in the early Atari Jaguar prototype.]]
[[File:R1ProtoMap.png|frame|right|class=sprite|[[The valley|The world map]], as seen in the early Atari Jaguar prototype.]]
This version is a later build from the prototype, now including proper collision and all the worlds in the ROM as in the final version. Functions to load levels from all worlds exist, but only the first two have actual maps. Leftover graphics and other data is however available for other worlds.
This version is a later build from the prototype, now including proper collision and all the worlds in the ROM as in the final version. Functions to load levels from all worlds exist, but only the first two have actual maps. Leftover graphics and other data is however available for other worlds.


Line 193: Line 210:


== Atari Jaguar ==
== Atari Jaguar ==
=== Unused animations ===
=== Unused animations ===
<gallery class="sprite">
<gallery class="sprite">
Line 208: Line 224:
* When falling from high places [[Rayman]] will appear stunned.
* When falling from high places [[Rayman]] will appear stunned.
* The [[Life|lives]] counter displays a single digit.
* The [[Life|lives]] counter displays a single digit.
* Rather than getting [[Electoon]] markers on a [[medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s.
* Rather than getting [[Electoon]] markers on a [[Cage|medallion]] upon breaking a [[cage]] the player now has to collect the [[Electoon]]s from it with a separate counter being available for that, replacing the [[ting]]s.
* The [[Big Power]]s use an incorrect palette for parts of their animation.
* The [[Big Power]]s use an incorrect palette for parts of their animation.


Line 216: Line 232:
<gallery widths="800" heights="80">
<gallery widths="800" heights="80">
RaymanPS1DemoVol3Japan - Jungle 01.png|The [[The Dream Forest|Dream Forest]] map from the vol. 3 demo
RaymanPS1DemoVol3Japan - Jungle 01.png|The [[The Dream Forest|Dream Forest]] map from the vol. 3 demo
RaymanPS1DemoVol3Japan - Mountain 01.png|The [[The Blue Mountains|Blue Mountains]] map from the vol. 3 demo
RaymanPS1DemoVol3Japan - Mountain 01.png|The [[Blue Mountains]] map from the vol. 3 demo
RaymanPS1DemoVol6Japan - Jungle 13.png|The [[The Dream Forest|Dream Forest]] map from the vol. 6 demo
RaymanPS1DemoVol6Japan - Jungle 13.png|The [[The Dream Forest|Dream Forest]] map from the vol. 6 demo
</gallery>
</gallery>
Line 225: Line 241:
R1 JP Demo - Blue Mountain Splash Screen.png|The loading screen used for the [[Blue Mountains]].
R1 JP Demo - Blue Mountain Splash Screen.png|The loading screen used for the [[Blue Mountains]].
R1Demo - BigLavaBall.png|The same as unused giant [[lava rock]] as has been found in ''[[Rayman Designer]]'' was found in higher quality in the files.
R1Demo - BigLavaBall.png|The same as unused giant [[lava rock]] as has been found in ''[[Rayman Designer]]'' was found in higher quality in the files.
R1Demo - Scroll.png|An unused scroll which was meant to be given to [[Rayman]] by [[the Magician]].<ref>YouTube, ''sm21657890 + sm21628083 + sm21657890 -【非売品】ブルートプレス Vol 17 1994年12月号'', https://www.youtube.com/watch?v=W4VN-nHzyEk&t=3305</ref>
R1Demo - Scroll.png|An unused scroll which was meant to be given to [[Rayman]] by [[the Magician]].<ref>YouTube (via archive.org), ''sm21657890 + sm21628083 + sm21657890 -【非売品】ブルートプレス Vol 17 1994年12月号'', https://archive.org/download/gpuv_20200514_202005/sm21657890%20%2B%20sm21628083%20%2B%20sm21657890%20-%E3%80%90%E9%9D%9E%E5%A3%B2%E5%93%81%E3%80%91%E3%83%96%E3%83%AB%E3%83%BC%E3%83%88%E3%83%97%E3%83%AC%E3%82%B9%20Vol%2017%201994%E5%B9%B412%E6%9C%88%E5%8F%B7.mp4</ref>
R1 Vol3 Demo Unused Electoon Font.png
R1 Vol3 Demo Unused Electoon Font.png
</gallery>
</gallery>


=== Unused animations ===
=== Unused animations ===
<gallery class="sprite">
<gallery class="sprite">
Unused R1 Demo Anim - Magician Scroll 1.gif
Unused R1 Demo Anim - Magician Scroll 1.gif
Line 239: Line 254:


== PlayStation ==
== PlayStation ==
=== Unused animations ===
=== Unused animations ===


Line 254: Line 268:


== PC ==
== PC ==
=== Maps ===
=== Maps ===
The following maps are from a demo for ''[[Rayman Gold]]''.
The following maps are from a demo for ''[[Rayman Gold]]''.
Line 307: Line 320:


==''Rayman Designer'' hacking==
==''Rayman Designer'' hacking==
''Main article: [[Rayman Designer hacking]]''
{{Main|Rayman Designer hacking}}


[[Rayman Designer hacking|''Rayman Designer'' hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava rock]], [[cloud]]s with a face and a strange portal.
[[Rayman Designer hacking|''Rayman Designer'' hacking]] allowed players to find unused textures and events which were probably meant to be in the final version but soon removed. Such sprites include a giant [[lava rock]], [[cloud]]s with a face and a strange portal.
Line 331: Line 344:
[[fr:Rayman (développement)]]
[[fr:Rayman (développement)]]
[[pl:Rayman (wczesna produkcja)]]
[[pl:Rayman (wczesna produkcja)]]
[[zh:雷曼(早期开发)]]


[[Category:2D platform games]]
[[Category:2D platform games]]