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'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes must use friendly green [[notebird]]s and [[bumper notebird]]s to advance throughout the level, as well as small platforms that deactivate blocking vibrating strings. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
==Original version==
{{ROLevel
{{ROLevel
| name = Best Original Score
| name = Best Original Score
| image = [[File:10 best original score.jpg|center|320px|Best Original Score]]
| image = [[File:10 best original score.jpg|center|320px|Best Original Score]]
| preceded by = [[Crazy Bouncing]]
| preceded by = [[Crazy Bouncing]]
| followed by = [[Wind or Lose]]
| followed by = [[Cacophonic Chase]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| type = [[File:RO-Medallion-SixSlots.png|center|Six slots]]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|6]]
| medallion slot 6 number = 2:00
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon3RO.png|15px|3]][[File:Icon2RO.png|15px|2]]
| medal = 350
| relic = [[File:Icon2RO.png|15px|2]]
| cup = 1:32
| skull coins = 6
| relics = 2
| format numbers = true
}}
}}


'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes will use friendly green [[bird]]s throughout the level to advance, and use small platforms to deactivate blocking electrical shocks. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first one from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
===Area 1===
As the heroes enter the level, [[The Magician (Rayman Origins)|the Magician]] can be seen to their left; he gives them some information about saving [[Electoon]] [[cage]]s, and popping [[Bubble|bubblized]] enemies to earn more [[Lum (UbiArt games)|Lums]]. The heroes can then move on, jumping on friendly green [[notebird]]s that remain stationary on music sheets. The first [[Skull Coin]] can be found by passing a water current, under a hostile [[red bird]]. Afterwards, they will encounter another [[red bird]] bouncing on a platform which makes the friendly green [[notebird]]s appear or disappear. The heroes can defeat the hostile [[red bird]] and use the friendly ones to advance. The rounded [[bumper notebird]] can be [[crush attack]]ed to reach the second [[Skull Coin]] of the level. Eventually, after defeating some [[Antitoon|Darktoons]], the heroes will hear an [[Electoon]] crying for help. To reach the secret area, the heroes must perform wall jumps and climb to the top, nearby are some [[helmet bird]]s. Once the [[Electoon]]s are saved, the heroes can proceed to the exit.


==Original version==
<gallery widths="320px" heights="180px">
==Area 1==
Best Original Score 4.jpg|[[Raybox]] in front of a [[switch]] which spawns two [[bird]]s.
As the heroes enter the level, [[the Magician]] can be seen to their left; he gives them some information about saving [[Electoon]] [[cage]]s, and popping bubblized enemies to earn more [[Lum (UbiArt games)|Lums]]. Now the heroes can move on, jumping on friendly green [[bird#In Rayman Origins|birds]] that remain stationary on music sheets. The first [[Skull Coin]] can be found by passing a water current, under a bad [[Red Bird]]. Afterwards, they will encounter another [[Red Bird]] bouncing a platform which makes the friendly green [[bird#In Rayman Origins|birds]] appear or disappear. The heroes can defeat the [[Red Bird|bad bird]] and use the friendly ones to advance. The rounded [[bird]] can be crush attacked in order to reach the second [[Skull Coin]] of the level. Eventually, after defeating some [[Antitoon|Darktoons]], the heroes will hear an [[Electoon]] crying for help. To reach the secret area, the heroes must perform walljumps and climb to the top, nearby are some some [[Helmet Bird]]s. Once the [[Electoon]]s are saved, the heroes can proceed to the exit.
</gallery>
 
====Secret area 1====
The [[cage]] can be found at the bottom of the area. The heroes will need to [[Helicopter|glide]] to safely defeat the [[red bird]]s as they descend. Once they are defeated, the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Best Original Score 4.jpg|[[Rayman]] in front of a [[switch]] which spawns two [[bird]]s.
Best Original Score 10.jpg|The first secret area.
</gallery>
</gallery>


===Secret area 1===
====Relic 1====
[[File:Best Original Score 10.jpg|320px|thumb|right|The first secret area.]]
[[File:Best Original Score first relic.png|thumb|320px|The first [[relic]] can be found just to the right of [[Rayman]].]]
The [[cage]] can be found at the bottom of the area. The heroes will need to [[Helicopter|glide]] in order to safely destroy the [[Red Bird]]s as they descend. Once they are destroyed, the [[cage]] can then be broken.


{{clear}}
===[[Relic]] 1===
[[File:Best Original Score first relic.png|thumb|left|320px|The first [[relic]] can be found just to the right of [[Rayman]].]]
The first [[relic]] can be found above the exit in this area.
The first [[relic]] can be found above the exit in this area.


{{clear}}
{{clear}}


==Area 2==
===Area 2===
The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes have to use a small green [[bird]] in order to pass more electrical currents; the [[bird]] will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] that nears it; the heroes can obtain the fourth [[Skull Coin]] if they crush attack the bird, then the exit can be found beneath the [[Skull Coin|coin]].
The heroes will need to advance, while avoiding some vibrating strings. Afterwards, the heroes must use a small green [[notebird]] to pass more vibrating strings; it will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] nearby; the heroes can obtain the fourth [[Skull Coin]] if they [[crush attack]] the bird. The exit can be found beneath the [[Skull Coin|coin]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Best Original Score 5.jpg|[[Rayman]] standing under a [[Lum King]].
Best Original Score 5.jpg|[[Raybox]] standing under a [[Lum King]].
Best Original Score 6.jpg|The fourth [[Skull Coin]].
Best Original Score 6.jpg|The fourth [[Skull Coin]].
</gallery>
</gallery>


==Area 3==
===Area 3===
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several electrical currents. All of the currents can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a crush attack on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[Red Bird]].
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several vibrating strings. All harmful vibrations can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a [[crush attack]] on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[red bird]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Best Original Score 7.jpg|Electrical shocks that can be deactivated from using the stationary platform.
Best Original Score 7.jpg|Vibrating strings that can be deactivated from using the stationary platform.
Best Original Score 8.jpg|The fifth [[Skull Coin]] of the level.
Best Original Score 8.jpg|The fifth [[Skull Coin]] of the level.
</gallery>
</gallery>


==Area 4==
===Area 4===
As the heroes destroy a few [[Red Bird]]s along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will result in them reaching the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform walljumps to ascend in order to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].
As the heroes defeat a few [[red bird]]s along the way, more vibrating strings will block their path. Using a small platform to deactivate them and taking the higher path will allow them to reach the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform wall jumps to ascend to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].


===Secret area 2===
====Secret area 2====
[[File:Best Original Score 9.jpg|320px|thumb|left|The second secret area.]]
[[File:Best Original Score 9.jpg|320px|thumb|The second secret area.]]
In this very dark area, the heroes must destroy some [[Helmet Bird]]s and a [[Blowing Bird]]. Once all are defeated, the [[cage]] can be broken.
 
In this very dark area, the heroes must defeat some [[helmet bird]]s and a [[blowing bird]]. Once all are defeated, the [[cage]] can be broken.


{{clear}}
{{clear}}


===[[Relic]] 2===
====Relic 2====
[[File:Best Original Score second relic.png|thumb|right|320px|The second [[relic]] can be found on the bottom left of this image, just below the [[notebird]].]]
[[File:Best Original Score second relic.png|thumb|320px|The second [[relic]] can be found on the bottom left of this image, just below the [[notebird]].]]
 
The second [[relic]] can be found in this area just after the heroes pass some piano keys.
The second [[relic]] can be found in this area just after the heroes pass some piano keys.


{{clear}}
{{clear}}


==Area 5==
===Area 5===
[[File:Best Original Score 11.jpg|320px|thumb|left|The final area.]]
[[File:Best Original Score 11.jpg|320px|thumb|The final area.]]
The heroes must destroy the sleeping [[Red Bird]]s in order for it to be possible to break the [[Electoon]] [[cage]]. Breaking the cage ends the level, then the heroes will pose on a [[The Photographer|photoboard]] as [[the Magician]] waits to accumulate the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
 
The heroes must defeat the sleeping [[red bird]]s to break the [[Electoon]] [[cage]]. Breaking the cage ends the level, and the heroes will pose on a [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] were collected throughout the level.


{{clear}}
{{clear}}


==Back to Origins==
{{RLLevel
{{RLLevel
| name = Best Original Score
| name = Best Original Score
| difficulty = [[File:DifficultySkull.png|32px|Skull]]
| difficulty = 1
| image = [[File:BestOriginalScore-BackToOrigins.png|center|320px|Best Original Score]]
| image = [[File:BestOriginalScore-BackToOrigins.png|center|320px|Best Original Score]]
| preceded by = [[Poor Little Daisy#Back to Origins|Poor Little Daisy]]
| preceded by = [[Poor Little Daisy#Back to Origins|Poor Little Daisy]]
| followed by = [[Tricky Winds#Back to Origins|Tricky Winds]]
| followed by = [[Tricky Winds#Back to Origins|Tricky Winds]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| teensies = [[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]
| teensies = 10
| bronze cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| bronze cup = 150
| silver cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| silver cup = 300
| lucky ticket = [[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| lucky ticket = 450
| gold cup = [[File:Icon6RO.png|15px|6]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| gold cup = 600
| format numbers = true
}}
}}


==[[Back to Origins]]==
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the first one from the [[Desert of Dijiridoos]]. There are few notable differences between the versions, except for the notable differences that appear in every other [[Back to Origins]] level.
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are few notable differences between the versions; except the notable differences that appear in every other [[Back to Origins]] level.


However, this level is unique for having one significant difference between the versions, being that the first secret area has been altered. Rather than using a modified version of the secret area from the original level, it uses a secret area from the ''[[Rayman Origins]]'' level [[High Voltage]] instead. This is the only level in [[Back to Origins]] that uses an area from a different level in this manner.
However, this level is unique for having one significant difference between the versions, being that the first secret area has been altered. Rather than using a modified version of the secret area from the original level, it uses a secret area from the ''[[Rayman Origins]]'' level [[High Voltage]] instead. This is the only level in [[Back to Origins]] that uses an area from a different level in this manner.
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Best Original Score - Back to Origins 1.jpg|The beginning of the level, with already some notable differences.
Best Original Score - Back to Origins 1.jpg|The beginning of the level, with already some notable differences.
Best Original Score - Back to Origins 2.jpg|The first secret area.
Best Original Score - Back to Origins 2.jpg|The first secret area.
Best Original Score - Back to Origins 3.jpg|Another look of the same area.
Best Original Score - Back to Origins 3.jpg|Another look at the same area.
Best Original Score - Back to Origins 4.jpg|[[Rayman]] standing in front of two [[bird]]s.
Best Original Score - Back to Origins 4.jpg|[[Assassin Ray]] standing in front of two [[bird]]s.
Best Original Score - Back to Origins 5.jpg|[[Turnip]]s appear in the [[Back to Origins]] levels.
Best Original Score - Back to Origins 5.jpg|[[Turnip]]s appear in the [[Back to Origins]] levels.
Best Original Score - Back to Origins 6.jpg|[[Teensie]]s replace many of the [[Skull Coin]]s.
Best Original Score - Back to Origins 6.jpg|[[Teensie]]s replace many of the [[Skull Coin]]s.
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==Trivia==
==Trivia==
*If the player collected all of the [[Electoons]] in this level and the previous levels, the count will be at 45. This is enough to unlock the second [[Tricky Treasure]] level, [[Cacophonic Chase]].
*The level’s name may be a pun on the Academy Award for Best Original Score.
*If the player collected all of the [[Electoon]]s in this level and the previous levels, the count will be at 45. This is enough to unlock the second [[Tricky Treasure]] level, [[Cacophonic Chase]].
 
==Names in other languages==
{{Names
|en=Best Original Score
|ar=أفضل نتيجة أصلية
|zh_hans=最佳原创音乐
|cs=Nejlepší původní skóre
|da=Bedste originalmusik
|nl=Aardnoten
|fi=Paras alkuperäisteos
|fr=Meilleure musique
|de=Beste Filmmusik
|hu=Legjobb zene
|it=Miglior colonna sonora originale
|ja=さいこう とくてん
|ja_S=''[[Rayman Origins]]''
|ja_2=「楽譜に群がる鳥」
|ja_2_S=''[[Rayman Legends]]''
|no=Beste originalmusikk
|pl=Najlepszy podkład muzyczny
|pt=Melhor trilha sonora original
|pt_S=''[[Rayman Origins]]''
|pt_2=Melhor trilha original
|pt_2_S=''[[Rayman Legends]]''
|ru=Лучшее музыкальное произведение
|es=Mejor banda sonora original
|sv=Bästa originalmusik
}}


==External links==
==External links==
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[[fr:Meilleure musique]]
[[fr:Meilleure musique]]
[[hu:Legjobb zene]]
[[it:Miglior colonna sonora originale]]
[[pl:Najlepszy podkład muzyczny]]
[[pl:Najlepszy podkład muzyczny]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]