The Mettleworks: Difference between revisions
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{{R3GBALevel | {{R3GBALevel | ||
| name = The Mettleworks | | name = The Mettleworks | ||
| image = [[File: | | image = [[File:The mettleworks.PNG|class=sprite|The Mettleworks]] | ||
| preceded by = [[Scaleman's Keep]] | | preceded by = [[Scaleman's Keep]] | ||
| followed by = [[Mega Havoc 4]] | | followed by = [[Mega Havoc 4]] | ||
| Line 9: | Line 9: | ||
}} | }} | ||
'''The Mettleworks''' is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[ | '''The Mettleworks''' is the twenty-fourth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']], and the third level of the [[Pirate Stronghold]] world. In this level, [[Rayman]] must use balloons, [[Water lily|water lilies]] and [[Purple Lum]]s to make his way past [[helicopter bomb]]s and [[Henchmen 800]], and break down doors with his newly-acquired [[Telescopic fist#In the Game Boy Advance version of Rayman 3|Super Fist]] power. | ||
Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], this level was an adaptation of [[the Iron Mountains]] from [[Rayman 2|the console version]]. It was renamed as the game became an adaptation of ''[[Rayman 3]]'' instead. | |||
==Level== | ==Level== | ||
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===Phase 2=== | ===Phase 2=== | ||
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[ | This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[Telescopic fist|punch]]. | ||
<gallery widths="793px" heights="26px"> | <gallery widths="793px" heights="26px"> | ||