GbaEngine: Difference between revisions

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Created page with "'''GbaEngine''' is a game engine used by Ubisoft for various games on the Game Boy Advance. == History == The engine was originally developed by Ubisoft Milan for ''Rainbow Six - Rogue Spear'' on the Game Boy Advance. The engine was based on their engine for the Game Boy Color, with several of the tools from it initially being reused before new ones were developed.<ref>Massimiliano Pagani, ''Tomb Raider – the prophecy'', https://www.maxpagani.org/2008/08/26/tomb-r..."
 
m It's a minigame, not a title
 
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== History ==
== History ==
The engine was originally developed by Ubisoft Milan for ''Rainbow Six - Rogue Spear'' on the Game Boy Advance. The engine was based on their engine for the Game Boy Color, with several of the tools from it initially being reused before new ones were developed.<ref>Massimiliano Pagani, ''Tomb Raider – the prophecy'', https://www.maxpagani.org/2008/08/26/tomb-raider-the-prophecy</ref><ref>Massimiliano Pagani, ''Finding the Right Path'',https://www.maxpagani.org/2008/08/27/finding-the-right-path/</ref><ref>MobyGames, ''Massimiliano Pagani'', https://www.mobygames.com/person/53307/massimiliano-pagani/</ref> The engine ended up mainly being used by Ubisoft Milan, Ubisoft Montreal and Ubisoft Shanghai, with each of the different studios making various changes to it. This has caused there to be 3 separate branches of the engine which got updated separately from each other.
The engine was originally developed by [[Ubisoft]] Milan for ''Rainbow Six - Rogue Spear'' on the Game Boy Advance. The engine was based on [[GbcEngine|their engine for the Game Boy Color]], with several of the tools from it initially being reused before new ones were developed.<ref>Massimiliano Pagani, ''Tomb Raider – the prophecy'', https://www.maxpagani.org/2008/08/26/tomb-raider-the-prophecy</ref><ref>Massimiliano Pagani, ''Finding the Right Path'',https://www.maxpagani.org/2008/08/27/finding-the-right-path/</ref><ref>MobyGames, ''Massimiliano Pagani'', https://www.mobygames.com/person/53307/massimiliano-pagani/</ref> The engine ended up mainly being used by [[Ubisoft]] Milan, [[Ubisoft]] Montreal and [[Ubisoft]] Shanghai, with each of the different studios making various changes to it. This has caused there to be three separate branches of the engine which got updated separately from each other.


Additionally the engine was ported to the Nokia N-Gage and DigiBlast. An updated version of the engine was later used in some games on the Nintendo DS.
Additionally, the engine was ported to the Nokia N-Gage and digiBLAST. An updated version of the engine was later used in the [[Onyx (Nintendo DS)|Nintendo DS Onyx engine]].


== Structure ==
== Structure ==
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== Games ==
== Games ==
The following games use the engine:
The following games use the engine:
 
{| class="wikitable sortable"
{| class="wikitable"
!Name
!Developer(s)
!First release
!Platform(s)
|-
|-
! Name !! Year !! Branch !! Game Boy Advance !! Nokia N-Gage !! DigiBlast !! Nintendo DS
| ''Batman Vengeance''
|Ubi Soft Montreal|| 2001
|Game Boy Advance
|-
|-
| ''Tom Clancy's Rainbow Six: Rogue Spear'' || 2002 || Milan || ✔ || || ||  
| ''Donald Duck Advance''
|Ubi Soft Shanghai|| 2001
|Game Boy Advance
|-
|-
| ''The Sum Of All Fears'' || 2002 || Milan || ✔ || || ||  
| ''The Mummy''
|Ubi Soft Milan|| 2002
|Game Boy Advance
|-
|-
| ''The Mummy'' || 2002 || Milan || ✔ || || ||
| ''Sabrina the Teenage Witch: Potion Commotion''
|Ubi Soft Montreal|| 2002
|Game Boy Advance
|-
|-
| ''Tomb Raider: The Prophecy'' || 2002 || Milan || ✔ || || ||  
| ''The Sum of All Fears''
|Ubi Soft Milan|| 2002
|Game Boy Advance
|-
|-
| ''Donald Duck Advance'' || 2001 || Shanghai || ✔ || || ||  
| ''Tom Clancy's Rainbow Six: Rogue Spear''
|Ubi Soft Milan|| 2002
|Game Boy Advance
|-
|-
| ''Crouching Tiger Hidden Dragon'' || 2003 || Shanghai || ✔ || || ||  
| ''Tomb Raider: The Prophecy''
|Ubi Soft Milan|| 2002
|Game Boy Advance
|-
|-
| [[Mad Trax]] || 2003 || Shanghai || ✔ || || ||
| ''Batman: Rise of Sin Tzu''
|Ubi Soft Montreal|| 2003
|Game Boy Advance
|-
|-
| ''Batman Vengeance'' || 2001 || Montreal || ✔ || || ||  
| ''Crouching Tiger: Hidden Dragon''
|Ubi Soft Shanghai|| 2003
|Game Boy Advance
|-
|-
| ''Sabrina the Teenage Witch - Potion Commotion'' || 2002 || Montreal || ✔ || || ||  
| ''Prince of Persia: The Sands of Time''
|Ubi Soft Montreal|| 2003
|Game Boy Advance
|-
|-
| ''[[Rayman 3 (Game Boy Advance)|Rayman 3]]'' || 2003 || Montreal || ✔ || ✔ || ✔ ||  
| ''Splinter Cell''
|Ubi Soft Montreal|| 2003
|Game Boy Advance, N-Gage
|-
|-
| ''Splinter Cell'' || 2003 || Montreal || ✔ || ✔ || ||
| [[Mad Trax]]
|Ubi Soft Shanghai|| February 21, 2003
|Game Boy Advance
|-
|-
| ''Prince of Persia: The Sands of Time'' || 2003 || Montreal || ✔ || || ||  
| [[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]
|Ubi Soft Montreal|| February 21, 2003
|Game Boy Advance, N-Gage, digiBLAST
|-
|-
| ''Batman: Rise of Sin Tzu'' || 2003 || Montreal || ✔ || || ||  
| ''Splinter Cell: Pandora Tomorrow''
|Ubisoft Montreal|| 2004
|Game Boy Advance
|-
|-
| ''Splinter Cell: Pandora Tomorrow'' || 2004 || Montreal || ✔ || || ||  
| ''Star Wars Trilogy: Apprentice of the Force''
|Ubisoft Montreal|| 2004
|Game Boy Advance
|-
|-
| ''Star Wars Trilogy: Apprentice of the Force'' || 2004 || Montreal || ✔ || || ||  
| ''Peter Jackson's King Kong''
|Ubisoft Montreal|| 2005
|Game Boy Advance
|-
|-
| ''Star Wars Episode III'' || 2005 || Montreal || ✔ || || ||
| ''Star Wars: Episode III - Revenge of the Sith''
|Ubisoft Montreal|| 2005
|Game Boy Advance
|-
|-
| ''King Kong'' || 2005 || Montreal || ✔ || || ||
| ''Open Season''
|Ubisoft Montreal|| 2006
|Game Boy Advance
|-
|-
| ''Open Season'' || 2006 || Montreal || ✔ || || ||
| ''Surf's Up''
|Ubisoft Montreal|| 2007
|Game Boy Advance
|-
|-
| ''TMNT'' || 2007 || Montreal || ✔ || || || ✔
| ''Teenage Mutant Ninja Turtles''
|-
|Ubisoft Montreal|| 2007
| ''Surf's Up'' || 2007 || Montreal || ✔ || || || ✔
|Game Boy Advance
|}
|}


== See also ==
== References ==
*[[OpenSpace]]
<references />
*[[Jade (engine)]]
*[[LyN]]
*[[UbiArt]]


== References ==
{{Engines}}
<References/>
 
[[fr:GbaEngine]]


[[Category:Game engines]]
[[Category:Game engines]]