Canopy (Rayman Rush): Difference between revisions
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* ''This article is about the race course in ''[[Rayman Rush]]''. For the level in the original ''[[ | * ''This article is about the race course in ''[[Rayman Rush]]''. For the level in the original ''[[Rayman 2]]'' and its remakes, see [[the Canopy]].'' | ||
{{RMRaceLevel | {{RMRaceLevel | ||
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}} | }} | ||
'''Canopy''' is a racetrack exclusive to ''[[Rayman Rush]]''. It is part of Zone 0 and one of the three courses themed after [[Robo-Pirate|Pirate]] | '''Canopy''' is a racetrack exclusive to ''[[Rayman Rush]]''. It is part of Zone 0 and one of the three courses themed after the [[Robo-Pirate|Pirate]] stronghold. | ||
The layout of the level is a slightly modified version of [[Big Bang]]. | The layout of the level is a slightly modified version of [[Big Bang]]. | ||
== Description == | == Description == | ||
Canopy can be played in five modes: Training, Time Attack, Championship, Lums (40 | Canopy can be played in five modes: Training, Time Attack, Championship, Lums (40 [[Yellow Lum]]s to collect) and Target (20 [[Popolopoï]]s to shoot). Completing the level in the Championship mode in the first position unlocks access to [[Forest Jump]]. The track includes two checkpoint lines and four [[switch]]es. | ||
The racecourse takes place high in a very dark forest. Wooden platforms and [[Robo-Pirate]] structures connect tunnels carved in enormous tree trunks. Canopy's layout can be described as a rather simple and short loop. The obstacles and objects, which can be found in this stage, are: dashboards, [[bumper]]s, climbing walls, [[Purple Lum]]s, slippery surfaces, pools of golden coins that serve as mud, rolling [[keg]]s and a lot of [[explosive barrel]]s. | The racecourse takes place high in a very dark forest. Wooden platforms and [[Robo-Pirate]] structures connect tunnels carved in enormous tree trunks. Canopy's layout can be described as a rather simple and short loop. The obstacles and objects, which can be found in this stage, are: dashboards, [[bumper]]s, climbing walls, [[Purple Lum]]s, slippery surfaces, pools of golden coins that serve as mud, rolling [[keg]]s and a lot of [[explosive barrel]]s. | ||
{| class="wikitable mw-uncollapsed" style="text-align: center;" | |||
|- | |||
!colspan="2"| Layout | |||
|- | |||
|colspan="2"| Start/finish line | |||
|- | |||
|style="width: 50%;"| Long flat platform with dash boards and [[explosive barrel]]s; a [[switch]] on the right allows to move mentioned [[Explosive barrel|barrels]] to the left | |||
|style="width: 50%;"| A climbing wall on the left leading to an upper alternative path consisting of several wooden platforms above with dash boards and an [[explosive barrel]] | |||
|- | |||
|colspan="1"| Left turn and a checkpoint line; another [[switch]] that moves an [[explosive barrel]] out of the way || A [[bumper]] leads to an even higher platform | |||
|- | |||
|colspan="1"| Narrow platform with a pool of coins that slow down the players and five pads || Two platforms above with [[Purple Lum]]s between them | |||
|- | |||
|colspan="2"| Climbing wall with falling [[keg]]s | |||
|- | |||
|colspan="2"| Very narrow corridor on the left with rolling [[keg]]s | |||
|- | |||
|colspan="2"| A short sliding slope leads to a huge pool of golden coins with several [[bumper]]s and rolling [[keg]]s; the [[switch]] on the right moves the [[bumper]]s | |||
|- | |||
|colspan="2"| The pool ends with a wall and two [[bumper]]s on pillars that allow for access to the next part of the racecourse | |||
|- | |||
|colspan="1"| Low fences and dash boards; a [[switch]] allows to rotate them for several seconds || Alternative upper path on the left ends with a sliding slope (access via a [[bumper]]) | |||
|- | |||
|colspan="2"| Checkpoint line; start of a wide and long sliding section in a wooden chute | |||
|- | |||
|colspan="2"| Left turn | |||
|- | |||
|colspan="2"| Sliding section continuous | |||
|- | |||
|colspan="2"| Left turn | |||
|- | |||
|colspan="2"| The sliding path features many [[explosive barrel]]s | |||
|- | |||
|colspan="2"| End of the sliding section | |||
|- | |||
|colspan="2"| Left turn | |||
|- | |||
|colspan="2"| Start/finish line | |||
|} | |||
== Gallery == | |||
<gallery widths="320px" heights="240px"> | |||
RR-PS-Canopy-Training-Start.png|The first player's starting position | |||
RR-PS-Canopy-Training-ExplosiveBarrels.PNG|The first section of the level with [[explosive barrel]]s | |||
RR-PS-Canopy-Training-Checkpoint1.png|The first checkpoint line | |||
RR-PS-Canopy-Training-CoinsPool.png|The big pool of golden coins | |||
RR-PS-Canopy-Training-Checkpoint2.png|The second checkpoint line | |||
</gallery> | |||
== Trivia == | == Trivia == | ||
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* In the single-player mode, the player always faces [[Razorwife]] as the opponent, until she is chosen to play as by the player. | * In the single-player mode, the player always faces [[Razorwife]] as the opponent, until she is chosen to play as by the player. | ||
* Canopy is the only stage in all of the ports and versions of ''[[Rayman M]]'' that utilizes golden coins as a mud surface that slows down the player's character. | * Canopy is the only stage in all of the ports and versions of ''[[Rayman M]]'' that utilizes golden coins as a mud surface that slows down the player's character. | ||
* The level has an error: every character's background music is played in the | * The level has an error: every character's background music is played in the crypts version, instead of the [[Robo-Pirate|Pirate]] stronghold one. | ||
== External links == | == External links == | ||