Big Bang: Difference between revisions

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This race track only contains the Training mode in the single-player mode. In this mode, a reprise of [[Rayman]]'s theme is played on loop as the background music (it is not synchronized with the number of laps, though). In the multiplayer mode, the Race mode and the Kill Time mode are available. The course contains two checkpoint lines, however, for unknown reasons, they are invisible.
This race track only contains the Training mode in the single-player mode. In this mode, a reprise of [[Rayman]]'s theme is played on loop as the background music (it is not synchronized with the number of laps, though). In the multiplayer mode, the Race mode and the Kill Time mode are available. The course contains two checkpoint lines, however, for unknown reasons, they are invisible.


Big Bang is a rather small-sized racing loop placed in a set of narrow corridors and rooms with very tall walls. The landscape is, unlike the twelve main race tracks, which feature a ''[[Rayman 2]]''-related theme, a bright green polygonal mesh. Multiple [[bumper]]s, climbing walls, dash boards, [[Purple Lum]]s and slippery surfaces are present. The player is also confronted by several types of obstacles, such as falling and rolling [[keg]]s, two boxes and moving fences. The most unique of the obstacles are a red mud-like floor with a lot of bumpers with a rotating platform above and a long sliding chute full of [[explosive barrel]]s. The map features only two [[switch]]es. An alternative path is almost always available, except for the final sliding section.
Big Bang is a rather small-sized racing loop placed in a set of narrow corridors and rooms with very tall walls. The landscape is, unlike the twelve main race tracks, which feature a ''[[Rayman 2]]''-related theme, a bright green polygonal mesh. Multiple [[bumper]]s, climbing walls, dash boards, [[Purple Lum]]s and slippery surfaces are present. The player is also confronted by several types of obstacles, such as falling and rolling [[keg]]s, two boxes and moving fences. The most unique of the obstacles are a red mud-like floor with a lot of [[bumper]]s with a rotating platform above and a long sliding chute full of [[explosive barrel]]s. The map features only two [[switch]]es. An alternative path is almost always available, except for the final sliding section.


{| class="wikitable mw-uncollapsed" style="text-align: center;"
{| class="wikitable mw-uncollapsed" style="text-align: center;"
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|colspan="3"| Start/finish line
|colspan="3"| Start/finish line
|-
|-
|style="width: 33.33%;"| Long corridor full of dash boards and explosive barrels
|style="width: 33.33%;"| Long corridor full of dash boards and [[explosive barrel]]s
|style="width: 33.33%;"| A bumper and a climbing wall leading to an upper alternative path on the left with a Purple Lum and a sliding ramp
|style="width: 33.33%;"| A [[bumper]] and a climbing wall leading to an upper alternative path on the left with a [[Purple Lum]] and a sliding ramp
|style="width: 33.33%;"| Alternative path on the right turns into a sliding slope  
|style="width: 33.33%;"| Alternative path on the right turns into a sliding slope
|-
|-
|colspan="2"| Left turn || End of the alternate path on the right
|colspan="2"| Left turn || End of the alternate path on the right
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|colspan="2"| Narrow room with a red mud-like surface and four pads || Two platforms above
|colspan="2"| Narrow room with a red mud-like surface and four pads || Two platforms above
|-
|-
|colspan="3"| Climbing wall with falling kegs
|colspan="3"| Climbing wall with falling [[keg]]s
|-
|-
|colspan="3"| Checkpoint line; very narrow corridor on the left with rolling kegs
|colspan="3"| Checkpoint line; very narrow corridor on the left with rolling [[keg]]s
|-
|-
|colspan="2"| Huge hall with red mud floor and bumpers on it || An alternative upper path with thin platform slowly spinning high in the air blocked by a box
|colspan="2"| Huge hall with red mud floor and [[bumper]]s on it || An alternative upper path with thin platform slowly spinning high in the air blocked by a box
|-
|-
| Dash boards and a switch that allows to move the fences ahead || Alternative upper path on the left ends with a sliding slope || Alternative upper path on the right (access via a bumper) with dash boards and fences
| Dash boards and a [[switch]] that allows to move the fences ahead || Alternative upper path on the left ends with a sliding slope || Alternative upper path on the right (access via a [[bumper]]) with dash boards and fences
|-
|-
|colspan="2mm"| Chechpoint line; start of a wide and long sliding section || Alternative path on the right turns into a sliding slope with three explosive barrels
|colspan="2"| Checkpoint line; start of a wide and long sliding section || Alternative path on the right turns into a sliding slope with three [[explosive barrel]]s
|-
|-
|colspan="3"| Left turn
|colspan="3"| Left turn
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|colspan="3"| Left turn
|colspan="3"| Left turn
|-
|-
|colspan="3"|The sliding path features a huge number of explosive barrels; bumper in the middle of the slope, followed by a Purple Lum that allows for acces to an alternative path on the right at the end of the sliding section
|colspan="3"|The sliding path features a huge number of [[explosive barrel]]s; [[bumper]] in the middle of the slope, followed by a [[Purple Lum]] that allows for access to an alternative path on the right at the end of the sliding section
|-
|-
|colspan="3"| End of the sliding section
|colspan="3"| End of the sliding section
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|colspan="3"| Left turn
|colspan="3"| Left turn
|-
|-
| A bumper on the left allows to reach upper platforms on the left; the switch on the right retracts said platforms and moves fences above || Alternative upper path on the left made of two platforms with dashboards || Alternative upper path on the right with dashboards and fences
| A [[bumper]] on the left allows to reach upper platforms on the left; the [[switch]] on the right retracts said platforms and moves fences above || Alternative upper path on the left made of two platforms with dashboards || Alternative upper path on the right with dashboards and fences
|-
|-
|colspan="3"| Start/finish line
|colspan="3"| Start/finish line