Laser: Difference between revisions

RayGamer99 (talk | contribs)
m Fixed links to redirects
 
(3 intermediate revisions by 3 users not shown)
Line 17: Line 17:
Lasers R2(PS1).png|Lasers in the PlayStation version of ''[[Rayman 2]]''.
Lasers R2(PS1).png|Lasers in the PlayStation version of ''[[Rayman 2]]''.
RedLaser(Rayman Revolution).jpg|Lasers blocking the player from entering a door.
RedLaser(Rayman Revolution).jpg|Lasers blocking the player from entering a door.
Carmen laser prison PS1.jpg|The lasers are keeping [[Carmen the Whale]] trapped, as seen in the PlayStation version.
Carmen laser prison PS1.jpg|The lasers are keeping [[Carmen|Carmen the Whale]] trapped, as seen in the PlayStation version.
Laser+Rayon.jpg|A rotating laser.
Laser+Rayon.jpg|A rotating laser.
</gallery>
</gallery>


==In ''Rayman M'', ''Rayman Arena'' and ''Rayman Rush''==
==In ''Rayman M'', ''Rayman Arena'' and ''Rayman Rush''==
In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]'', lasers appear in the race levels [[Thousand Waterfalls]] and [[Zenith Harbour]]. When touched, the player will be stunned for a few seconds before being able to continue.
In ''[[Rayman M]]'' and ''[[Rayman Arena]]'', lasers appear in the race levels [[Thousand Waterfalls]], [[Zenith Harbour]] and [[Pipe Maze]]. When touched, the player will be stunned for a few seconds before being able to continue. Lasers in these games look much more like very bright long flames. They can move or be completely static. Some [[switch]]es allow players to activate or disactivate them.
 
Lasers in ''[[Rayman Rush]]'' are much more similar in appearance to the ones in ''[[Rayman 2]]'', being beams of thin red light projected by a metallic box with a [[Robo-Pirate]] symbol on it. They serve the same function as lasers in other ports of the game, although they replace [[electric beam]]s in many race maps too.
 
<gallery widths="320px" heights="240px">
RA-GC-PipeMaze-ObstacleRacing-Lasers.jpg|Lasers in [[Pipe Maze]] in ''[[Rayman Arena]]''
RR-PS-Laser.png|''[[Rayman Rush]]'' version of a laser
RR-PS-ZenithHarbour-Training-LaserGate.jpg|A laser gate similar to ones from ''[[Rayman 2]]'' - an obstacle exclusive to ''[[Rayman Rush]]'' version of [[Zenith Harbour]]
</gallery>


==In ''Rayman 3''==
==In ''Rayman 3''==
Line 29: Line 37:
At the beginning of the first section of [[Clearleaf Forest]] there is a room with a floor covered with lasers. The player must avoid them by climbing above them. If touched, they make [[Rayman]] lose health quickly.
At the beginning of the first section of [[Clearleaf Forest]] there is a room with a floor covered with lasers. The player must avoid them by climbing above them. If touched, they make [[Rayman]] lose health quickly.


In [[the Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], [[Céloche]] generates lasers as an attack.
In [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], [[Céloche]] generates lasers as an attack.


<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
Line 46: Line 54:
In ''[[Rayman Legends]]'', lasers appear in [[20,000 Lums Under the Sea]]. The lasers are all red. They are connected to a [[Dark Sentry]] which will fire at the player when touching the laser. If the player finished the level [[Mansion of the Deep]] without touching any lasers, the trophy [[Splinter Ray (trophy)|Splinter Ray]] is earned.
In ''[[Rayman Legends]]'', lasers appear in [[20,000 Lums Under the Sea]]. The lasers are all red. They are connected to a [[Dark Sentry]] which will fire at the player when touching the laser. If the player finished the level [[Mansion of the Deep]] without touching any lasers, the trophy [[Splinter Ray (trophy)|Splinter Ray]] is earned.


The [[Mechanical Dragon]] also fires a pink laser from its gem during its [[A Madman’s Creation!|boss fight]].
The [[Mechanical Dragon]] also fires a pink laser from its gem during its [[A Madman's Creation!|boss fight]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">