Port 'O Panic: Difference between revisions

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==Area 3==
==Area 3==
[[File:Port 'O Panic 7.jpg|thumb|320px|The [[warship]] will constantly shoot [[helicopter bomb]]s at the heroes, which will also break many of the wooden structures in the level.]]
[[File:Port 'O Panic 7.jpg|thumb|320px|The [[warship]] will constantly shoot [[Helicopter bomb|bombs]] at the heroes, which will also break many of the wooden structures in the level.]]


The [[warship]] will now attempt to defeat the heroes by shooting [[helicopter bomb]]s at them. This is a similar to how the [[Robo-Pirate]] [[warship]]s attacked [[Rayman]] in ''[[Rayman 2]]''. As the [[warship]] continues to shoot [[Helicopter bomb|bombs]], the heroes must also avoid stationary and falling fireballs. The first [[Skull Coin]] can be reached by quickly using some small, wooden platforms before the [[warship]] destroys them.
The [[warship]] will now attempt to defeat the heroes by shooting [[Helicopter bomb|bombs]] at them. This is a similar to how the [[Robo-Pirate]] [[warship]]s attacked [[Rayman]] in ''[[Rayman 2]]''. As the [[warship]] continues to shoot [[Helicopter bomb|bombs]], the heroes must also avoid stationary and falling fireballs. The first [[Skull Coin]] can be reached by quickly using some small, wooden platforms before the [[warship]] destroys them.


{{Clear}}
{{Clear}}


==Area 4==
==Area 4==
The chase continues, as the [[warship]] is still attempting to defeat the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different type of [[helicopter bomb]], which pours out flames from above. The third [[Skull Coin]] can be found above, between two multi-wooden platforms. Finally, the [[Antitoon|Darktoon]] departs from the ship, allowing the heroes to defeat it and receive the power to [[Swimming|dive]] from [[Annetta Fish]]. The new power can be used to reach the fourth [[Skull Coin]] of the level, hidden underwater behind some coral to their left. The heroes proceed to the exit, which can be found nearby.
The chase continues, as the [[warship]] is still attempting to defeat the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different type of [[Helicopter bomb|bomb]], which pours out flames from above. The third [[Skull Coin]] can be found above, between two multi-storey wooden platforms. Finally, the [[Antitoon|Darktoon]] departs from the ship, allowing the heroes to defeat it and receive the power to [[Swimming|dive]] from [[Annetta Fish]]. The new power can be used to reach the fourth [[Skull Coin]] of the level, hidden underwater behind some coral to their left. The heroes proceed to the exit, which can be found nearby.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 5==
==Area 5==
While underwater, the heroes will encounter a shoal of coloured [[friendly fish]] singing a tune. Once they pass them, they will enter an underwater cavern. The second secret area can be found by [[swimming]] downwards into a tight space. Once the [[Electoon]]s are saved, the heroes can proceed while carefully avoiding the pink [[spiky fish]]. Along the way, the heroes will also encounter some electrical [[jellyfish]] and sharp [[spiky shell]]s that will pop out as they approach them. The fifth [[Skull Coin]] can be retrieved by avoiding the small group of [[jellyfish]] which are hovering around it. The heroes can now proceed to the exit.
While underwater, the heroes will encounter a shoal of coloured [[friendly fish]] singing a tune. Once they pass them, they will enter an underwater cavern. The second secret area can be found by [[swimming]] downwards into a tight space. Once the [[Electoon]]s are saved, the heroes can proceed while carefully avoiding the pink [[spiky fish]]. Along the way, the heroes will also encounter some electric [[jellyfish]] and sharp [[spiky shell]]s that will pop out as they approach them. The fifth [[Skull Coin]] can be retrieved by avoiding the small group of [[jellyfish]] which are hovering around it. The heroes can now proceed to the exit.


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==Area 6==
==Area 6==
There are several [[Livingstone|Lividstones]] guarding the [[cage]] around the area, so the heroes will need to defeat them all. A seesaw can be used to send a [[helicopter bomb]] flying towards the [[Livingstone|Lividstones]] to defeat them all easily. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.
There are several [[Livingstone|Lividstones]] guarding the [[cage]] around the area, so the heroes will need to defeat them all. A seesaw can be used to send a [[helicopter bomb]] flying towards the [[Livingstone|Lividstones]] to defeat them all easily. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


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==External links==
==External links==
* [http://www.youtube.com/watch?v=qsojIMM2W1U Port 'O Panic playthrough at YouTube (PC version) (Saving the nymph only)]
* [https://www.youtube.com/watch?v=ohlgL-ubSLo Port 'O Panic playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=ohlgL-ubSLo Port 'O Panic playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=uGWKkEB-2gU Port 'O Panic playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=uGWKkEB-2gU Port 'O Panic playthrough at YouTube (PC version) (Speed Trophy)]
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[[fr:Panique au port]]
[[fr:Panique au port]]
[[hu:Pánik-kikötő]]
[[pl:Port paniki]]
[[pl:Port paniki]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]