Resistance: Difference between revisions
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==In ''Rayman 2''== | ==In ''Rayman 2''== | ||
In ''[[Rayman 2]]'', the resistance is defined as the number of standard [[ | In ''[[Rayman 2]]'', the resistance is defined as the number of standard energy balls from the [[magic fist]] needed to defeat the enemy, or its equivalent if other means are employed. | ||
While a standard energy ball inflicts 1 hit point (3 with a [[Power Fist]]), a charged energy ball can inflict from 1 to 3 hit points depending on the charging time (respectively 3 to 6 hit points with a [[Power Fist]]). | While a standard energy ball inflicts 1 hit point (3 with a [[Power Fist]]), a charged energy ball can inflict from 1 to 3 hit points depending on the charging time (respectively 3 to 6 hit points with a [[Power Fist]]). A [[Rayman 2 (early production)#Beta|beta version of the game]] also features the [[telescopic fist]], which is more powerful than the [[magic fist]] and inflicts from 3 to 5 hit points depending on the charging time.<ref>[[Rayman Pirate-Community]] discussion forums, ''Re: Rayman 2'', https://raymanpc.com/forum/viewtopic.php?p=1497354#p1497354</ref> | ||
In ''[[Rayman Revolution]]'', unlike the other versions, Ly's [[Silver Lum]]s upgrading [[Rayman]]'s fist also increase the damage inflicted by it. While a standard white energy ball inflicts 1/9 (0.111…) hit point, a standard blue energy ball inflicts 1/3 (0.333…) hit point, and a charged blue energy ball inflicts 1 hit point. The damage inflicted by yellow energy balls is the same as in the other versions. | In ''[[Rayman Revolution]]'', unlike the other versions, Ly's [[Silver Lum]]s upgrading [[Rayman]]'s fist also increase the damage inflicted by it. While a standard white energy ball inflicts 1/9 (0.111…) hit point, a standard blue energy ball inflicts 1/3 (0.333…) hit point, and a charged blue energy ball inflicts 1 hit point. The damage inflicted by yellow energy balls is the same as in the other versions. | ||
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==In the UbiArt games== | ==In the UbiArt games== | ||
In ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and the other [[UbiArt]] games, the resistance is defined as the number of slaps required to defeat an enemy. Except for bosses and invincible creatures, all the enemies in the game can be defeated with only one slap. | In ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and the other [[UbiArt Framework|UbiArt]] games, the resistance is defined as the number of slaps required to defeat an enemy. Except for bosses and invincible creatures, all the enemies in the game can be defeated with only one slap. | ||
While a standard slap inflicts 1 hit point, [[mosquito]] shots inflict 1/4 (0.25) hit point. They can, however, be used to defeat enemies which cannot be harmed physically such as [[jellyfish]]. | While a standard slap inflicts 1 hit point, [[giant mosquito]] shots inflict 1/4 (0.25) hit point. They can, however, be used to defeat enemies which cannot be harmed physically such as [[jellyfish]]. | ||
Charging an attack increases its reach but has no effect on its damage | Charging an attack increases its reach and launch distance but has no effect on its damage. The sole exception to this is the [[cage]]s, specifically the ones from ''[[Rayman Origins]]'', which can be broken more easily with certain attacks. | ||
Attacking by jumping on an enemy deals less damage, as can be seen when defeating | Attacking by jumping on an enemy deals less damage, as can be seen when defeating bigger enemies like [[Francky|Franckies]] and [[Oger]]s. This does not apply in ''[[Rayman Adventures]]'' (and presumably the other mobile spin-offs), however, as in that game, jumping on an enemy, regardless of its size, will instantly defeat it. | ||
==References== | ==References== | ||