Rayman in the Phantom Show: Difference between revisions

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[[File:RPS Telescopic fist charging.jpg|thumb|320px|[[Rayman]] charging his [[telescopic fist]] during exploration]]
[[File:RPS Telescopic fist charging.jpg|thumb|320px|[[Rayman]] charging his [[telescopic fist]] during exploration]]


Overall, the DLC plays very similarly to [[Mario + Rabbids Sparks of Hope|the main game]], in that it is a strategy turn-based game with overworld exploration. At first, only [[Rayman]] is playable, but he is very soon joined by [[Rabbid Mario]] and [[Rabbid Peach]]. None of the other characters from [[Mario + Rabbids Sparks of Hope|the main game]] are available in the DLC.
Overall, the DLC plays very similarly to [[Mario + Rabbids Sparks of Hope|the base game]], in that it is a strategy turn-based game with overworld exploration. At first, only [[Rayman]] is playable, but he is very soon joined by [[Rabbid Mario]] and [[Rabbid Peach]]. None of the other characters from [[Mario + Rabbids Sparks of Hope|the base game]] are available in the DLC.


During exploration, [[Rayman]] can use his [[telescopic fist]] to punch objects, including breakable ones, and start battles with enemies. Charging his [[Telescopic fist|fist]] allows it to reach further, while his [[grappling fist]] ability allows him to grab objects with it. He is also able to [[Running|run]], though he will be temporarily stunned if he bumps into an obstacle. In a stark contrast to his platforming roots, [[Rayman]] cannot jump during exploration, and must instead rely on other means to move vertically, such as ramps, ladders, stairs, jump tiles and [[Rabbid]]-shaped cannons and warp pipes.
During exploration, [[Rayman]] can use his [[telescopic fist]] to punch objects, including breakable ones, and start battles with enemies. Charging his [[Telescopic fist|fist]] allows it to reach further, while his [[grappling fist]] ability allows him to grab objects with it. He is also able to [[Running|run]], though he will be temporarily stunned if he bumps into an obstacle. In a stark contrast to his platforming roots, [[Rayman]] cannot jump during exploration, and must instead rely on other means to move vertically, such as ramps, ladders, stairs, jump tiles and [[Rabbid]]-shaped cannons and warp pipes.
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In combat, this is possible using jump tiles and the team jump ability, and he can also move around using [[flying ring]]s. Unlike [[Rabbid Mario]] and [[Rabbid Peach]], [[Rayman]] cannot equip [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], but he possesses the [[Blaster]] and [[Plunger Guard]] weapons, and can use the [[Vortex]] and [[Shock Rocket|Rocket]] costumes, which grant him passive abilities and equip him with new weapons and abilities, namely the [[Vortex Blaster]], the [[Vortex Guard]] and the [[Vortex Pull]] with the [[Vortex]] costume and the [[Rocket Blaster]], the [[Rocket Ride]] and the [[Rocket Guard]] with the [[Shock Rocket|Rocket]] costume. All heroes also possess the [[dash]] ability.
In combat, this is possible using jump tiles and the team jump ability, and he can also move around using [[flying ring]]s. Unlike [[Rabbid Mario]] and [[Rabbid Peach]], [[Rayman]] cannot equip [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], but he possesses the [[Blaster]] and [[Plunger Guard]] weapons, and can use the [[Vortex]] and [[Shock Rocket|Rocket]] costumes, which grant him passive abilities and equip him with new weapons and abilities, namely the [[Vortex Blaster]], the [[Vortex Guard]] and the [[Vortex Pull]] with the [[Vortex]] costume and the [[Rocket Blaster]], the [[Rocket Ride]] and the [[Rocket Guard]] with the [[Shock Rocket|Rocket]] costume. All heroes also possess the [[dash]] ability.


[[Rabbid Mario]] and [[Rabbid Peach]]'s movesets are unchanged from [[Mario + Rabbids Sparks of Hope|the main game]]: while the former is equipped with [[the Dukes]] and possesses the [[Counter Blow]] technique, the latter is equipped with the [[Triple-Troll]] and can use the [[Heal]] technique. They can, however, equip two new [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], [[Selfie]] and [[Cryoquake]], which they are revealed to have rescued after defeating Cursa. Their skill trees have also been condensed, merging multiple upgrades from [[Mario + Rabbids Sparks of Hope|the main game]] into fewer spots.
[[Rabbid Mario]] and [[Rabbid Peach]]'s movesets are unchanged from [[Mario + Rabbids Sparks of Hope|the base game]]: while the former is equipped with [[the Dukes]] and possesses the [[Counter Blow]] technique, the latter is equipped with the [[Triple-Troll]] and can use the [[Heal]] technique. They can, however, equip two new [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]], [[Selfie]] and [[Cryoquake]], which they are revealed to have rescued after defeating Cursa. Their skill trees have also been condensed, merging multiple upgrades from [[Mario + Rabbids Sparks of Hope|the base game]] into fewer spots.


==Quests and battles==
==Quests and battles==