Lava Factory: Difference between revisions

Fussilli (talk | contribs)
m Code clean-up, formatting and standardization
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|colspan="3"| A wide pool of oily mood with several platforms, a robotic [[nettle]], a [[switch]] on the left that moves the platforms in the next section of the map, and four [[bumper]]s that allow to reach the top of a high machine, where the racecourse continues
|colspan="3"| A wide pool of oily mood with several platforms, a robotic [[nettle]], a [[switch]] on the left that moves the platforms in the next section of the map, and four [[bumper]]s that allow to reach the top of a high machine, where the racecourse continues
|colspan="3"| Two sliding platforms with [[bumper]]s and a [[Purple Lum]]  
|colspan="3"| Two sliding platforms with [[bumper]]s and a [[Purple Lum]]
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|colspan="3"| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path
|colspan="3"| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path
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|colspan="3"| Right turn, a breakable box on the left with a [[bumper]] under it and a speed booster behind it
|colspan="3"| Right turn, a breakable box on the left with a [[bumper]] under it and a speed booster behind it
|colspan="3"| A narrow platform above with a speed booster  
|colspan="3"| A narrow platform above with a speed booster
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|colspan="3"| A very narrow corridor with two crushing presses and short fences (side camera view section)
|colspan="3"| A very narrow corridor with two crushing presses and short fences (side camera view section)
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|colspan="2"| A set of climbing walls which can be moved up by a [[switch]]
|colspan="2"| A set of climbing walls which can be moved up by a [[switch]]
|colspan="2"| If the climbing walls haven't been moved, the three upper platforms with a speed booster and a robotic [[nettle]] on each one form a standard path
|colspan="2"| If the climbing walls haven't been moved, the three upper platforms with a speed booster and a robotic [[nettle]] on each one form a standard path
|colspan="2"| It the climbing walls have been moved up, the bottom with [[electric barrel]]s and fences becomes accessible, forming a standard path, and [[Purple Lum]]s high above becomes accessible too (via climbing walls), making an alternative upper path
|colspan="2"| It the climbing walls have been moved up, the bottom with [[electric barrel]]s and fences becomes accessible, forming a standard path, and [[Purple Lum]]s high above becomes accessible too (via climbing walls), making an alternative upper path
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|colspan="3"| A wide sliding slope on the bottom with a [[switch]]; right turn
|colspan="3"| A wide sliding slope on the bottom with a [[switch]]; right turn
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RA-GC-LavaFactory-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-LavaFactory-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-LavaFactory-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-LavaFactory-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-LavaFactory-ObstacleRacing-View1.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View2.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View3.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View4.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View4.jpg|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View5.jpg‎|A view of the map during a pre-race cutscene
RA-GC-LavaFactory-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene
</gallery>
</gallery>


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*Lava Factory has three different names in the French versions of ''[[Rayman M]]'' and its ports. In the PC version it is called "Usine de Lave" (Eng. "Lava Factory"), but in the PlayStation 2 port is known as "Les Chaudrons" (Eng. "The Cauldrons"). However, in the French versions of ''[[Rayman Arena]]'' and ''[[Rayman Rush]]'' the stage is referred as "Vapeurs de Soufre" (Eng. "Sulfur Vapors").
*Lava Factory has three different names in the French versions of ''[[Rayman M]]'' and its ports. In the PC version it is called "Usine de Lave" (Eng. "Lava Factory"), but in the PlayStation 2 port is known as "Les Chaudrons" (Eng. "The Cauldrons"). However, in the French versions of ''[[Rayman Arena]]'' and ''[[Rayman Rush]]'' the stage is referred as "Vapeurs de Soufre" (Eng. "Sulfur Vapors").
*A location very similar to Lava Factory can be seen in the intro cutscene of ''[[Rayman M]]'' and ''[[Rayman Rush]]''.
*A location very similar to Lava Factory can be seen in the intro cutscene of ''[[Rayman M]]'' and ''[[Rayman Rush]]''.
*In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Tily]] as the opponent in Lava Factory, unless she is chosen as a character to play with.  
*In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Tily]] as the opponent in Lava Factory, unless she is chosen as a character to play with.
*The theme played during Popolopoï mode in Lava Factory in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Coconut Island]] and is shared with [[Forest Jump]].
*The theme played during Popolopoï mode in Lava Factory in the PC and PlayStation 2 versions of ''[[Rayman M]]'' is a remix of the theme of [[Coconut Island]] and is shared with [[Forest Jump]].
*At some point in the development of the ''[[Rayman M]]'' for PC or PlayStation 2, a pair of [[cannon]]s was featured in Lava Factory. The level also contained two crushing blocks, instead of two presses (these can still be seen in ''[[Rayman Rush]]''), some [[switch]]es were placed differently and slippery surfaces lacked animated texture (also just like in the ''[[Rayman Rush]]'' version of Lava Factory).<ref>YouTube, ''Rayman M - Demo Gameplay (E3 2001)'', https://www.youtube.com/watch?v=X_V9L0TCXMQ</ref>
*At some point in the development of the ''[[Rayman M]]'' for PC or PlayStation 2, a pair of [[cannon]]s was featured in Lava Factory. The level also contained two crushing blocks, instead of two presses (these can still be seen in ''[[Rayman Rush]]''), some [[switch]]es were placed differently and slippery surfaces lacked animated texture (also just like in the ''[[Rayman Rush]]'' version of Lava Factory).<ref>YouTube, ''Rayman M - Demo Gameplay (E3 2001)'', https://www.youtube.com/watch?v=X_V9L0TCXMQ</ref>