Lockjaw: Difference between revisions
Hunchman801 (talk | contribs) Still lacking Czech and Slovak translations |
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==Overview== | ==Overview== | ||
First acquired mid-way through the second level of [[Clearleaf Forest]], the Lockjaw is provided by the blue [[Laser-Washing Powder]] and allows [[Rayman]] to protrude a pair of bear trap-like devices from metal handles attached to his hands. This gives him the ability to grab onto [[flying hook]]s, which serve the same purpose as [[flying ring]]s from [[Rayman 1|the original ''Rayman'' game]] and [[Purple Lum]]s from ''[[Rayman 2]]''. | First acquired mid-way through the second level of [[Clearleaf Forest]], the Lockjaw is provided by the blue [[Laser-Washing Powder]] and allows [[Rayman]] to protrude a pair of bear trap-like devices from metal handles attached to his hands. This gives him the ability to grab onto [[flying hook]]s, which serve the same purpose as [[flying ring]]s from [[Rayman 1|the original ''Rayman'' game]] and [[Purple Lum]]s from ''[[Rayman 2]]''. | ||
Offensively, the Lockjaw can also inflict damage on several types of [[Hoodlum]]s by having its metal jaws latch onto them and then further attacking them with electric shocks, allowing for a lengthy, long distance attack. However, the Lockjaw is not able to latch onto all enemies, such as the [[Lavomatrix]]es, in which case it behaves like [[Rayman]]'s typical [[telescopic fist]]. Most notably, the power-up is essential during the first phase of the final [[Reflux]] battle, as the constant stream of electric shocks that [[Rayman]] is able to deliver via the Lockjaw is required to destroy [[Reflux]]'s shield in order to allow [[Rayman]] to attack. It lasts 49 seconds, making it the longest lasting power. | Offensively, the Lockjaw can also inflict damage on several types of [[Hoodlum]]s by having its metal jaws latch onto them and then further attacking them with electric shocks, allowing for a lengthy, long distance attack. However, the Lockjaw is not able to latch onto all enemies, such as the [[Lavomatrix]]es, in which case it behaves like [[Rayman]]'s typical [[telescopic fist]]. Most notably, the power-up is essential during the first phase of the final [[Reflux]] battle, as the constant stream of electric shocks that [[Rayman]] is able to deliver via the Lockjaw is required to destroy [[Reflux]]'s shield in order to allow [[Rayman]] to attack. It lasts 49 seconds, making it the longest lasting power. | ||
When [[Rayman]] acquires this power, his hair, body and the tops of his shoes turn blue, while his hood, gloves, and the soles of his shoes turn green. The ring on his clothing and the red buttons on his shoes also turn yellow. | When [[Rayman]] acquires this power, his hair, body and the tops of his shoes turn blue, while his hood, gloves, and the soles of his shoes turn green. The ring on his clothing and the red buttons on his shoes also turn yellow. | ||
<gallery widths="320px" heights="240px"> | |||
R3HH-BetaLockJaw.jpg|The early design of the Lockjaw combat fatigue | |||
Rayman 3 - Artwork - LockJaw.jpg|Artwork of [[Rayman]] using the Lockjaw power. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
* In the beta [[List of Rayman demos|demo]], when [[Rayman]] uses the Lockjaw combat fatigue, he yells like Tarzan. | * In the beta [[List of Rayman demos|demo]], when [[Rayman]] uses the Lockjaw combat fatigue, he yells like Tarzan. | ||
* The Lockjaw is currently the only [[Laser-Washing Powder]] to not appear in another game after ''[[Rayman 3]]''. | |||
==Names in other languages== | ==Names in other languages== | ||