Cage: Difference between revisions
RayGamer99 (talk | contribs) m →In Rayman Legends and its spin-offs: Made the section more about the cages themselves, rather than the Teensies inside them. |
Hunchman801 (talk | contribs) m Code clean-up, formatting and standardization |
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==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ||
{{ | {{Quote|text=[[Rayman]] has to free the imprisoned [[Electoon]]s to re-establish order in [[Glade of Dreams|his world]]. Each level is represented by a medallion with six empty spaces on the map of the world, each of which corresponds to a cage of [[Electoon]]s which you have to find. Each time you open a cage of [[Electoon]]s, one space on the medallion fills up.|sign=Manual|source=''[[Rayman 1|Rayman]]''}} | ||
[[File:CageR1.gif|frame|right|class=sprite|A cage.]] | [[File:CageR1.gif|frame|right|class=sprite|A cage.]] | ||
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==In ''[[Rayman 2]]''== | ==In ''[[Rayman 2]]''== | ||
{{ | {{Quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitants in these little cages sealed with vital energy. Breaking 10 cages increases [[Rayman]]'s Life Bar.|sign=Manual|source=''[[Rayman 2]]''}} | ||
{{ | {{Quote|text=Inside these metal cages, the inhabitants captured by [[Robo-Pirate|the pirates]] are most often found. It also happens that the [[Yellow Lum]]s are prisoners. To liberate all captive creatures, you must [[Magic fist|shoot]] a cage twice. For every ten cages destroyed, the [[Resistance|living standards]] of [[Rayman]] increase.|sign=Official description|source=''[[Rayman 2: The Great Escape : Le Guide Officiel]]''}} | ||
In ''[[Rayman 2]]'', cages serve two purposes: some of them contain creatures that [[Rayman]] must free to advance, such as [[Ssssam]] the snake, [[Teensie]]s who open [[Spiral Door]]s for him, or [[Purple Lum]]s that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards [[Rayman]]'s total, and extend his life bar. | In ''[[Rayman 2]]'', cages serve two purposes: some of them contain creatures that [[Rayman]] must free to advance, such as [[Ssssam]] the snake, [[Teensie]]s who open [[Spiral Door]]s for him, or [[Purple Lum]]s that allow him to get to places out of reach. Others do not involve mandatory gameplay elements, but count towards [[Rayman]]'s total, and extend his life bar. | ||
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==In ''[[Rayman 3]]''== | ==In ''[[Rayman 3]]''== | ||
{{ | {{Quote|text=The [[Teensie]]s are perfect gentlemen. They shut themselves up in the cages just so the [[Hoodlum]]s won't have built them in vain.|sign=In-game description|source=''[[Rayman 3]]''}} | ||
{{ | {{Quote|text=The [[Hoodlum]]s have captured all the [[Teensie]]s and put them in cages to use them for shooting practice. It’s up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time they’re set free, the [[Teensie]]s give you a present and a jewel medallion fills up. When the 6 jewel medallions are full, the Life Bar increases.|sign=Manual|source=''[[Rayman 3]]''}} | ||
In ''[[Rayman 3]]'', the only creatures that are trapped inside cages are various tribes of [[Teensie]]s that have been captured by the [[Hoodlum]]s, who have imprisoned them in 60 cages total. As in ''[[Rayman 2]]'', not all of them have to be destroyed in order to advance to the final boss level. Akin to [[Rayman 1|the original ''Rayman'' game]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of [[Rayman]]'s life bar increases, giving him a higher maximum of health. The captive [[Teensie]]s will often reward [[Rayman]] when be breaks their cages, either with a [[Laser-Washing Powder]] power-up, or with [[jewel]]s that the hero can collect to obtain points, and then disappear after a quick remark. | In ''[[Rayman 3]]'', the only creatures that are trapped inside cages are various tribes of [[Teensie]]s that have been captured by the [[Hoodlum]]s, who have imprisoned them in 60 cages total. As in ''[[Rayman 2]]'', not all of them have to be destroyed in order to advance to the final boss level. Akin to [[Rayman 1|the original ''Rayman'' game]], each cage that is destroyed fills up a medallion, though this time when each medallion is filled with 6 cages, the size of [[Rayman]]'s life bar increases, giving him a higher maximum of health. The captive [[Teensie]]s will often reward [[Rayman]] when be breaks their cages, either with a [[Laser-Washing Powder]] power-up, or with [[jewel]]s that the hero can collect to obtain points, and then disappear after a quick remark. | ||
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===In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]''=== | ===In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]''=== | ||
{{ | {{Quote|text=The [[Robo-Pirate|pirates]] have imprisoned many inhabitant in these little cages sealed with vital energy. Break the cages to free [[Rayman]]’s friends.|sign=Manual|source=[[Rayman 3 (Game Boy Advance)|''Rayman 3'' (Game Boy Advance)]]}} | ||
[[File:CageGBA.png|frame|right|class=sprite|A cage in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | [[File:CageGBA.png|frame|right|class=sprite|A cage in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | ||
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[[File:Cage RRR GBA.PNG|frame|class=sprite|right|A cage in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | [[File:Cage RRR GBA.PNG|frame|class=sprite|right|A cage in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]] | ||
{{ | {{Quote|text=The [[rabbid]]s have imprisoned a lot of inhabitants in these little cages, using vital energy. Break the cage to free [[Rayman]]'s friends.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}} | ||
Cages have a similar appearance to those that appeared In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]'', and thus, look similar to those from ''[[Rayman 2]]''. There is a total of 60 cages that are scattered throughout the game. In levels that contain cages, there are five to be found, making for 12 levels that contain cages. | Cages have a similar appearance to those that appeared In the [[Rayman 3 (Game Boy Advance)|Game Boy Advance]] and [[Rayman 3 (mobile phone)|mobile phone]] versions of ''[[Rayman 3]]'', and thus, look similar to those from ''[[Rayman 2]]''. There is a total of 60 cages that are scattered throughout the game. In levels that contain cages, there are five to be found, making for 12 levels that contain cages. | ||