Maraca: Difference between revisions

No edit summary
No edit summary
Line 5: Line 5:
Maracas rockets, also known as rocket-maracas, ignite and expel their handles when [[Rayman]] lands on them, and then start rising. It is possible to change their courses by placing [[Rayman]] on the left or right edges. If the maracas rockets get stuck, they will burst after a few seconds, potentially damaging [[Rayman]]. In ''[[Rayman Advance]]'', maracas rockets move at a slower speed than in the other versions, probably to make up for the game's smaller field of view.
Maracas rockets, also known as rocket-maracas, ignite and expel their handles when [[Rayman]] lands on them, and then start rising. It is possible to change their courses by placing [[Rayman]] on the left or right edges. If the maracas rockets get stuck, they will burst after a few seconds, potentially damaging [[Rayman]]. In ''[[Rayman Advance]]'', maracas rockets move at a slower speed than in the other versions, probably to make up for the game's smaller field of view.


Spring maracas are an alternate type of maracas, which do not ignite when stepped on but only cushion [[Rayman]]'s jump, sinking slightly before springing back to their original positions. It is usually safer not to stand on them for too long, as they are often placed above [[wrong note]]s. Both of these maracas are available in ''[[Rayman Designer]]'' and its spin-offs.
Spring maracas are an alternate type of maracas, which do not ignite when stepped on but only cushion [[Rayman]]'s jump, sinking slightly before springing back to their original positions. It is usually safer not to stand on them for too long, as they are often placed above [[wrong note]]s.
 
Both maracas rockets and spring maracas are available in ''[[Rayman Designer]]'' and its spin-offs.


==Names in other languages==
==Names in other languages==