Maraca: Difference between revisions
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Maracas rockets, also known as rocket-maracas, ignite and expel their handles when [[Rayman]] lands on them, and then start rising. It is possible to change their courses by placing [[Rayman]] on the left or right edges. If the maracas rockets get stuck, they will burst after a few seconds, potentially damaging [[Rayman]]. In ''[[Rayman Advance]]'', maracas rockets move at a slower speed than in the other versions, probably to make up for the game's smaller field of view. | Maracas rockets, also known as rocket-maracas, ignite and expel their handles when [[Rayman]] lands on them, and then start rising. It is possible to change their courses by placing [[Rayman]] on the left or right edges. If the maracas rockets get stuck, they will burst after a few seconds, potentially damaging [[Rayman]]. In ''[[Rayman Advance]]'', maracas rockets move at a slower speed than in the other versions, probably to make up for the game's smaller field of view. | ||
Spring maracas are an alternate type of maracas, which do not ignite when stepped on but only cushion [[Rayman]]'s jump, sinking slightly before springing back to their original positions. It is usually safer not to stand on them for too long, as they are often placed above [[wrong note]]s. Both | Spring maracas are an alternate type of maracas, which do not ignite when stepped on but only cushion [[Rayman]]'s jump, sinking slightly before springing back to their original positions. It is usually safer not to stand on them for too long, as they are often placed above [[wrong note]]s. | ||
Both maracas rockets and spring maracas are available in ''[[Rayman Designer]]'' and its spin-offs. | |||
==Names in other languages== | ==Names in other languages== | ||