Rayman: The Board Game: Difference between revisions

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Players can Jump to reach upper platforms. While using a Jump action, a character can only move upwards. Using 1 Jump, a player can move from level 1 to level 2, or from level 2 to level 3. Players cannot travel 2 levels with one Jump action (unless they are using the "Scrambler" Legendary Player Card, which grants them this ability). A Jump must be performed from the ground (level 1) or a platform (level 2); players cannot Jump from an empty space or while falling. While jumping upwards, a player can move through a normal platform, but they cannot move their figure downwards through a platform. Additionally, the player cannot Jump while crouching and they cannot jump through a thick platform. To reach a higher platform that is one space away, a player can use a Jump action followed by a Movement action. Each Jump to a platform counts as one action. If a player jumps up through a platform to reach one level, then jumps again to reach the next level, it counts as 2 Jump actions.
Players can Jump to reach upper platforms. While using a Jump action, a character can only move upwards. Using 1 Jump, a player can move from level 1 to level 2, or from level 2 to level 3. Players cannot travel 2 levels with one Jump action (unless they are using the "Scrambler" Legendary Player Card, which grants them this ability). A Jump must be performed from the ground (level 1) or a platform (level 2); players cannot Jump from an empty space or while falling. While jumping upwards, a player can move through a normal platform, but they cannot move their figure downwards through a platform. Additionally, the player cannot Jump while crouching and they cannot jump through a thick platform. To reach a higher platform that is one space away, a player can use a Jump action followed by a Movement action. Each Jump to a platform counts as one action. If a player jumps up through a platform to reach one level, then jumps again to reach the next level, it counts as 2 Jump actions.


====[[Telescopic fist#In Rayman Origins, Rayman Legends, and their spin-offs|Slap]]====
====[[Slap]]====
Slaps can be used to attack enemies, hit other players, free a Teensy, or to free a player from their [[Bubble#Vitality|bubblized state]] in co-op mode, and are among the most versatile and important Actions in the game. If a space is occupied by both another player and a Teensy Prisoner token, the player must choose whether to use a Slap action to hit the player or free the Teensy. To do both, they will need 2 Slap actions. If the player lands on a space with an enemy, they can use a Slap action to defeat them and gain a Bonus token. If they do not have a Slap action available, they either lose their [[Heart]] or take damage. If another player’s figure is on a space with an enemy, they cannot use a Slap to defeat that enemy, as it is considered already defeated. They can pass through this space without taking damage. Even if they Slap the other player and move their figure away, the enemy remains defeated for their turn. If the player begins their turn on a space with an enemy, they cannot use a Slap to eliminate them - that enemy is already considered defeated. All enemies that are covered by players are considered already defeated for the entirety of the player's turn. Each enemy can only be eliminated once per player per turn. Once they have eliminated an enemy, they can move over it freely that turn. If they defeat an enemy but don’t end their turn on its space, another player can still target the same enemy during their turn.
Slaps can be used to attack enemies, hit other players, free a Teensy, or to free a player from their [[Bubble#Vitality|bubblized state]] in co-op mode, and are among the most versatile and important Actions in the game. If a space is occupied by both another player and a Teensy Prisoner token, the player must choose whether to use a Slap action to hit the player or free the Teensy. To do both, they will need 2 Slap actions. If the player lands on a space with an enemy, they can use a Slap action to defeat them and gain a Bonus token. If they do not have a Slap action available, they either lose their [[Heart]] or take damage. If another player’s figure is on a space with an enemy, they cannot use a Slap to defeat that enemy, as it is considered already defeated. They can pass through this space without taking damage. Even if they Slap the other player and move their figure away, the enemy remains defeated for their turn. If the player begins their turn on a space with an enemy, they cannot use a Slap to eliminate them - that enemy is already considered defeated. All enemies that are covered by players are considered already defeated for the entirety of the player's turn. Each enemy can only be eliminated once per player per turn. Once they have eliminated an enemy, they can move over it freely that turn. If they defeat an enemy but don’t end their turn on its space, another player can still target the same enemy during their turn.