Rayman Origins (early production): Difference between revisions
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==Unused levels== | ==Unused levels== | ||
A [[mosquito]]-riding level named [[Don't Shoot the Dead]] was intended to appear in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], but it was scrapped. | |||
An early script for the game reveals the name of an unused [[Electoon]] bridge level: Electoons to the Rescue. It is possible that this was meant to appear in the [[Moody Clouds]], as that was the only world in the game with [[Electoon]]s (excluding the ones that reuse previous world themes, like the [[Jibberish Jungle#Ticklish Temples|Ticklish Temples]]) that did not have an [[Electoon]] bridge level. If this was the case, then the bridge may have led to either the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] or an entirely new world. | |||
Two unused levels have been found in the PC version's files. Both levels are very short and without any background. The first of the two levels features a group of flying platforms and the second one a group of [[Livingstone|Lividstones]]. Both levels have the old [[exit sign]] textures, although not functional, and no end. They also feature a template terrain texture, known as "Basic Ground", with the distance being shown in squares of 2 square meters. | Two unused levels have been found in the PC version's files. Both levels are very short and without any background. The first of the two levels features a group of flying platforms and the second one a group of [[Livingstone|Lividstones]]. Both levels have the old [[exit sign]] textures, although not functional, and no end. They also feature a template terrain texture, known as "Basic Ground", with the distance being shown in squares of 2 square meters. | ||