Lockjaw: Difference between revisions
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[[File:Rayman 3 Lockjaw 1.png|320px|thumb|right|The Lockjaw combat fatigue.]] | [[File:Rayman 3 Lockjaw 1.png|320px|thumb|right|The Lockjaw combat fatigue.]] | ||
The '''Lockjaw''', also stylized as '''lock jaw''' and '''LockJaw''', is one of the five temporary powers used on several occasions by [[Rayman]] in ''[[Rayman 3]]''. It allows [[Rayman]] to grab onto [[flying hook]]s to reach inaccessible places, and to electrify [[Hoodlum|his enemies]]. | The '''Lockjaw''', also stylized as '''lock jaw''' and '''LockJaw''', is one of the five temporary powers used on several occasions by [[Rayman]] in ''[[Rayman 3]]''. It allows [[Rayman]] to grab onto [[flying hook]]s to reach inaccessible places, and to electrify [[Hoodlum|his enemies]]. | ||
==Overview== | ==Overview== | ||
{{Quote|text=This power equips [[Rayman]]’s [[Telescopic fist|fists]] with metal jaws. You can use them to cling on to [[Flying hook|metal grabs]]. In combat, they cling on to the enemy. When this happens, press Space Bar or Left Mouse Button to give the enemy electric shocks.|sign=Manual (UK version)|source=''[[Rayman 3]]''}} | |||
{{Quote|text=Way more than just a grappling hook, the LockJaw is a razor-toothed chomper that can latch onto enemies and deliver a nasty bite.|sign=Manual (US version)|source=''[[Rayman 3]]''}} | {{Quote|text=Way more than just a grappling hook, the LockJaw is a razor-toothed chomper that can latch onto enemies and deliver a nasty bite.|sign=Manual (US version)|source=''[[Rayman 3]]''}} | ||