Maths and English with Rayman: Difference between revisions
Add info for HN1 and HN2 |
Hunchman801 (talk | contribs) Added Hoodcom's scan for Rayman Learning Center - Ages 7-8 |
||
| Line 54: | Line 54: | ||
Deep in the forest, [[The Magician (Rayman 1)|the Wizard]]'s cottage is peaceful and sheltered. There, he and [[Betilla|Betilla the Fairy]] spend time enjoying their idyllic world and protecting [[The Magician (Rayman 1)|the Wizard]]'s [[Magic Book of Knowledge]]. [[The Magician (Rayman 1)|The Wizard]], a very scholarly and philosophical person, has put all the secrets of wisdom and knowledge in this book; the secrets that keep the world happy and beautiful. | Deep in the forest, [[The Magician (Rayman 1)|the Wizard]]'s cottage is peaceful and sheltered. There, he and [[Betilla|Betilla the Fairy]] spend time enjoying their idyllic world and protecting [[The Magician (Rayman 1)|the Wizard]]'s [[Magic Book of Knowledge]]. [[The Magician (Rayman 1)|The Wizard]], a very scholarly and philosophical person, has put all the secrets of wisdom and knowledge in this book; the secrets that keep the world happy and beautiful. | ||
But one day, the evil [[Mr Dark|Mister Dark]] breaks into [[The Magician (Rayman 1)|the Wizard]]'s cottage, destroying everything in his wake, and steals the [[Magic Book of Knowledge|Book of Knowledge]] and the map to this secret hideout that [[Rayman]] gave to [[The Magician (Rayman 1)|the Wizard]]! Now the world will be at the mercy of the evil [[Mr Dark]]! So [[The Magician (Rayman 1)|the Wizard]] and [[Betilla]] call for the one person who can save the world and return it to its former happiness and beauty. They call for [[Rayman]]!!! | But one day, the evil [[Mr Dark|Mister Dark]] breaks into [[The Magician (Rayman 1)|the Wizard]]'s cottage, destroying everything in his wake, and steals the [[Magic Book of Knowledge|Book of Knowledge]] and the map to this secret hideout that [[Rayman]] gave to [[The Magician (Rayman 1)|the Wizard]]! Now the world will be at the mercy of the evil [[Mr Dark|Mr. Dark]]! So [[The Magician (Rayman 1)|the Wizard]] and [[Betilla]] call for the one person who can save the world and return it to its former happiness and beauty. They call for [[Rayman]]!!! | ||
Only this superhero, who has proven his courage time and again, can save the world from such a grave situation. It will be a long and difficult journey, but [[Rayman]] is strong and clever, and prepared to face the challenges ahead. Each time [[Rayman]] successfully completes a challenge, he gets a piece of parchment which, when matched with all the other pieces he obtains along the way, forms the map that will show the way to [[Mr Dark|Mister Dark]]'s [[Mr Dark's lair (Maths and English with Rayman)|hideout]]. Once the map is pieced together, a final test will give [[Rayman]] the chance to retrieve the [[Magic Book of Knowledge]] from the evil [[Mr Dark|Mister Dark]], and fill his world with happiness and beauty again. | Only this superhero, who has proven his courage time and again, can save the world from such a grave situation. It will be a long and difficult journey, but [[Rayman]] is strong and clever, and prepared to face the challenges ahead. Each time [[Rayman]] successfully completes a challenge, he gets a piece of parchment which, when matched with all the other pieces he obtains along the way, forms the map that will show the way to [[Mr Dark|Mister Dark]]'s [[Mr Dark's lair (Maths and English with Rayman)|hideout]]. Once the map is pieced together, a final test will give [[Rayman]] the chance to retrieve the [[Magic Book of Knowledge]] from the evil [[Mr Dark|Mister Dark]], and fill his world with happiness and beauty again. | ||
| Line 269: | Line 269: | ||
Amazing Learning Games with Rayman - Front.jpg|''Amazing Learning Games with Rayman'' | Amazing Learning Games with Rayman - Front.jpg|''Amazing Learning Games with Rayman'' | ||
Rayman Learning Center - Ages 6-7 - Front.jpg|''Rayman Learning Center - Ages 6-7'' | Rayman Learning Center - Ages 6-7 - Front.jpg|''Rayman Learning Center - Ages 6-7'' | ||
Rayman Learning Center - Ages 7-8 - Front.jpg|''Rayman Learning Center - Ages 7-8'' | |||
Rayman Learning Center - Ages 8-9 - Front.jpg|''Rayman Learning Center - Ages 8-9'' | Rayman Learning Center - Ages 8-9 - Front.jpg|''Rayman Learning Center - Ages 8-9'' | ||
Rayman Brain Games - Front.jpg|''Rayman Brain Games'' | Rayman Brain Games - Front.jpg|''Rayman Brain Games'' | ||
Revision as of 09:29, 13 September 2025
| Maths and English with Rayman | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Ubisoft | |
| Release date | 1996 | |
| Genre | 2D platformer, edutainment | |
| Gameplay mode | Single player | |
| Platforms | MS-DOS, Sony PlayStation | |
Maths and English with Rayman, Rayman Junior: Maths Reading, Amazing Learning Games with Rayman, Rayman Learning Center and Rayman Brain Games are the names of the English titles in a series of educational video games for children based on the original Rayman, which consists of a large array of PC and PlayStation games in a total of 18 different languages.
The series, known internally as RAYEDU, is designed to teach children the basics of mathematics and reading, with a few exceptions which also involve the learning of a secondary language. All games in the series follow the same plot and share the same gameplay. Save for a couple exceptions, the levels are almost the same too, albeit with minor differences in layout and localized educational tasks.
Another series of educational games, which also shares the same gameplay, is designed to teach children a secondary language, namely French, English, German or Spanish depending on the release.
Plot
All is well in Rayman's world. The sun shines brilliantly, and the clear water of the rivers bubbles and sings as it flows. Deep in the forest, the Wizard's cottage sits in the shelter of a peaceful green clearing. Knowing and learned, this wise man guards an ancient tome which contains the wisdom of the world.Alas! All of this is but a distant memory. Today, our world is at the mercy of the terrible Mr Dark, who once again has overpowered us. Just a few days ago, when Betilla the fairy was visiting, Mr Dark invaded my home. He headed right for the Book of Knowledge. Despite our efforts to resist him, he stole all of its contents and escaped with them. Before leaving, he even destroyed the map to his hideout, which I had kept just in case.
Whatever shall we do? Who can we ask to retrieve the stolen Book of Knowledge for us?
Rayman! All our hopes are on this one hero who so many times before has shown his bravery in the face of the most daunting tasks.
No problem!
This will be a long, hard adventure. The quest to retrieve the lost Book of Knowledge will be dangerous. Go Rayman, let your courage and cleverness lead the way!
—Introduction scene, Maths and English with Rayman, Rayman Junior: Maths Reading
All is well in Rayman's world. The sun shines brilliantly in the clear water of the rivers, bubbles and sings as it flows. Every day is a happy day here. Deep in the forest, the Wizard's cottage sits in the shelter of a peaceful green clearing. Knowing and learned, this wise man guards an ancient tome which contains the wisdom of the world.Alas, all of this is but a distant memory. Today, our world is at the mercy of the terrible Mr Dark who once again has overpowered us. Just a few days ago, when Betilla the fairy was visiting, Mr Dark invaded my home. He headed right for the Book of Knowledge! Despite our efforts to resist him, he stole all of its contents and escaped with them. Before leaving, he even destroyed the map to his hideout, which I had kept just in case.
Whatever shall we do? Who can we ask to retrieve the stolen Book of Knowledge for us?
Rayman! All our hopes are on this one hero who, so many times before, has shown his bravery.
No problem!
The quest to retrieve the lost Book of Knowledge will be dangerous. Go, Rayman! Let your courage and cleverness lead the way!
—Introduction scene, Amazing Learning Games with Rayman, Rayman Learning Center, Rayman Brain Games
Happiness abounds in Rayman's world. The sun shines brightly, the plants are green and the clear water of the river bubbles and sings merrily as it flows.Deep in the forest, the Wizard's cottage is peaceful and sheltered. There, he and Betilla the Fairy spend time enjoying their idyllic world and protecting the Wizard's Magic Book of Knowledge. The Wizard, a very scholarly and philosophical person, has put all the secrets of wisdom and knowledge in this book; the secrets that keep the world happy and beautiful.
But one day, the evil Mister Dark breaks into the Wizard's cottage, destroying everything in his wake, and steals the Book of Knowledge and the map to this secret hideout that Rayman gave to the Wizard! Now the world will be at the mercy of the evil Mr. Dark! So the Wizard and Betilla call for the one person who can save the world and return it to its former happiness and beauty. They call for Rayman!!!
Only this superhero, who has proven his courage time and again, can save the world from such a grave situation. It will be a long and difficult journey, but Rayman is strong and clever, and prepared to face the challenges ahead. Each time Rayman successfully completes a challenge, he gets a piece of parchment which, when matched with all the other pieces he obtains along the way, forms the map that will show the way to Mister Dark's hideout. Once the map is pieced together, a final test will give Rayman the chance to retrieve the Magic Book of Knowledge from the evil Mister Dark, and fill his world with happiness and beauty again.
Good luck Rayman!!!!!
—Manual, Maths and English with Rayman
Happiness abounds in Rayman's world. There, he and Betilla the Fairy spend hour upon hour enjoying their idyllic world and watching over the Wizard's Magic Book of Knowledge. The Wizard, a very scholarly and philosophical person, has put all the secrets of wisdom and knowledge in this book.But one day, the evil Mister Dark breaks into the Wizard's cottage, destroying everything in his wake - even the map to his secret hideout! Now the world will be at the mercy of the evil Mr. Dark! So the Wizard and Betilla call for the one person who can save the world. They call for Rayman!!!
Rayman knows that the only way to retrieve the stolen Magic Book of Knowledge is to correctly answer all the questions demanded of him along the way. Each time Rayman successfully completes a challenge, he gets a piece of parchment which, when matched with all the other pieces, forms the map that will show the way to Mister Dark's hideout. Once the map is pieced together, a final test will give Rayman the chance to retrieve the Magic Book of Knowledge. Good Luck Rayman!!!!
—Manual, Rayman Junior: Maths Reading
Happiness abounds in Rayman's world. There, he and Betilla the Fairy spend hour upon hour enjoying their imagical world and watching over the Wizard's Magic Book of Knowledge. The Wizard, a very scholarly and philosophical person, has put all the secrets of wisdom and knowledge in this book.But one day, the evil Mister Dark breaks into the Wizard's cottage, destroying everything in his path, even the map to his secret hideout! Now the world will be at the mercy of the evil Mr. Dark! So the Wizard and Betilla call for the one person who can save the world. They call for Rayman!!!
Rayman knows that the only way to retrieve the stolen Magic Book of Knowledge is to correctly answer all the questions demanded of him along the way. Each time Rayman successfully completes a challenge, he gets a piece of parchment which, when matched with all the other pieces, forms the map that will show the way to Mister Dark's hideout. Once the map is pieced together, a final test will give Rayman the chance to retrieve the Magic Book of Knowledge. Good Luck Rayman!!!!!
—Manual, Rayman Brain Games
The events of the game are set into motion when Mr Dark breaks into the Wizard's house, steals the Magic Book of Knowledge and destroys the map to his hideout. Once again, the Wizard and Betilla the fairy must call on Rayman to save the day, this time by reassembling the map to Mr Dark's lair so that he can recover the book.
-
The Wizard introducing the story of the game
-
The Wizard along with Betilla the fairy
-
The Wizard thinking with Betilla
-
Rayman leisurely painting in the intro sequence
Once Rayman has recovered the Magic Book of Knowledge, festivities are organized in his honor, and he is presented by the Wizard with a golden wand as a token of gratitude.
Gameplay
In comparison to the original Rayman game, the gameplay has been simplified for the young player. The number of main levels in the game has been reduced to 12 (2 per world), each divided into 5 parts (maps). Each level covers a distinct educational topic, such as phonics, adding and subtracting or number recognition. A notable exception is the Hebrew releases, for which the game was split in two, with "כיף ללמוד חשבון עם ריימן" ("It's fun to learn maths with Rayman") featuring the 6 mathematics activities, and "כיף ללמוד אנגלית עם ריימן" ("It's fun to learn English with Rayman") featuring the 6 language activities, only they teach the young player English instead of their native language. The mainland Chinese releases "雷曼英语大闯关" ("Rayman English Challenge") and the Korean release "Rayman+ (레이맨 플러스): Maths English" also share this distinction that the language activities teach the player English, but the mathematics activities are unchanged.
Each regional release is available in three levels of difficulty, with the sole exception of the German release, which comes in four. Sometimes, the levels of difficulty are split into three different games, and sometimes, they are merged into one and can be selected from the menu. The German release is a mix of both, with one game containing levels 1 and 2 and another containing levels 3 and 4. The different levels of difficulty do not only provide different educational tasks, but also different maps within levels, sometimes almost identical, sometimes completely different: the maps are usually longer and harder in the higher levels. The differences between languages, for a given map and difficulty, are always minor, with the sole exception of the Dutch release Rayman Juniors: Rekenen en Lezen, in which some maps have been inverted.
The Spanish releases Matemáticas y Lenguaje con Rayman are the only ones to be available in two languages, which can be selected from the menu: Castillan and Catalan (Matemàtiques y Llengua amb Rayman). The manual is also available in both languages.
In addition to the main levels, there is an area called Betilla's garden, containing five short levels which the player may play to practice their skills without losing lives. The game also features a new world map, different from that of the original Rayman.
Each level starts with the Wizard giving Rayman an overview on what he has to do. Throughout the level, Rayman will encounter his hat at various points where he asks the player a question. The player then has multiple paths to choose from, the right path being the right answer to the question. A life is lost if the wrong path is taken, usually due to it leading to an obstacle which instantly causes Rayman to lose a life. During levels, it is possible to access a section where either the Wizard or Betilla give hints on how to solve the problems. The final section of each level requires Rayman to explore the area and complete a certain task within a given time limit to make the exit sign appear. Once all of the educational levels have been cleared, Rayman can then access Mr Dark's lair, a final level in Candy Château with no educational content.
-
The title screen, which despite the game's name shows just “Rayman”
-
The game's world map
Levels
Glitches
- When the demos play in Rayman Brain Games, Rayman's 2D theme music is not played. However, in Amazing Learning Games with Rayman and Rayman Junior, the theme plays.
- In Rayman Brain Games, the music for Butterweed bog plays in Rising tides.
- In Rayman Junior, Amazing Learning Games with Rayman and Rayman Brain Games, the music for Tasty chase is heard in Mr Dark's lair. The music that is supposed to play on the level is from the menu of the original Rayman game.
- In Rayman Brain Games, when Rayman is facing to the right, his eyes look enlarged. When he is facing to the left, they return to their original size.
- In Rayman Brain Games, there is a glitch that causes life statues to not appear in the game.
Regional releases
Below are tables of all known releases of the game. The file date shown is the date recorded for the files on the disc and does not indicate when the game was officially released.
A lot of the releases in this series are notable for being the first Rayman game to be have been fully translated in their language, interface and dubbing included.
| Platform | File date | Name | Language | Version code | Version mode | Difficulties | Text language |
|---|---|---|---|---|---|---|---|
| MS-DOS | 1996-08-28 | Amazing Learning Games with Rayman | English (US) | USA | USA - 1 2 3 | 1 2 3 |
English |
| MS-DOS | Rayman Learning Center - Ages 6-7 | English (US) | US1 | USA - 1 | 1 | English | |
| MS-DOS | 1999-06-15 | Rayman Learning Center - Ages 7-8 | English (US) | US2 | USA - 2 | 2 | English |
| MS-DOS | Rayman Learning Center - Ages 8-9 | English (US) | US3 | USA - 3 | 3 | English | |
| MS-DOS | 1996-11-13 | Amazing Learning Games with Rayman (DEMO) | English (US) | USA | USA - 1 2 3 | 1 2 3 |
English |
| PlayStation | 2000-06-18 | Rayman Brain Games | English (US) | US1 | USA - 1 2 3 | 1 2 3 |
English |
| MS-DOS | 1996-10-16 | Maths and English with Rayman - Volume 1 - Age 6+ | English (UK) | GB1 | GB - 1 | 1 | English |
| MS-DOS | 1996-10-16 | Maths and English with Rayman - Volume 2 - Age 7+ | English (UK) | GB2 | GB - 2 | 2 | English |
| MS-DOS | 1996-10-16 | Maths and English with Rayman - Volume 3 - Age 8+ | English (UK) | GB3 | GB - 3 | 3 | English |
| PlayStation | 2000-05-17 | Rayman Junior: Maths Reading - Level 1 - Age 6+ | English (UK) | GB1 | GB - 1 | 1 | English |
| PlayStation | 2000-05-16 | Rayman Junior: Maths Reading - Level 2 - Age 7+ | English (UK) | GB2 | GB - 2 | 2 | English |
| PlayStation | 2000-05-16 | Rayman Junior: Maths Reading - Level 3 - Age 8+ | English (UK) | GB3 | GB - 3 | 3 | English |
| MS-DOS | 1996-11-13 | Rayman pour les Juniors (DEMO) | French | FR | FR - CP CE1 CE2 | cp ce1 ce2 |
Français |
| MS-DOS | 1996-09-11 | Rayman pour les Juniors - CP Rayman Jeu d'action pour réviser : Calcul Lecture - CP |
French | FR1 | FR - CP | cp | Français |
| MS-DOS | 1996-09-11 | Rayman pour les Juniors - CE1 Rayman Jeu d'action pour réviser : Calcul Lecture - CE1 |
French | FR2 | FR - CE1 | ce1 | Français |
| MS-DOS | 1996-09-11 | Rayman pour les Juniors - CE2 Rayman Jeu d'action pour réviser : Calcul Lecture - CE2 |
French | FR3 | FR - CE2 | ce2 | Français |
| PlayStation | 2000-05-16 | Rayman Junior : Calcul Lecture - CP | French | FR1 | FR - CP | cp | Français |
| PlayStation | 2000-05-16 | Rayman Junior : Calcul Lecture - CE1 | French | FR2 | FR - CE1 | ce1 | Français |
| PlayStation | 2000-05-16 | Rayman Junior : Calcul Lecture - CE2 | French | FR3 | FR - CE2 | ce2 | Français |
| MS-DOS | 1996-09-30 | Lesen und Rechnen mit Rayman - 1. und 2. Klasse Rayman Springen Rennen Lernen: Lesen und Rechnen - 1.-2. Klasse |
German | AL1 | AL - 1 2 | Klasse 1 Klasse 2 |
Deutsch |
| MS-DOS | 1996-09-30 | Lesen und Rechnen mit Rayman - 3. und 4. Klasse Rayman Springen Rennen Lernen: Lesen und Rechnen - 3.-4. Klasse |
German | AL2 | AL - 3 4 | Klasse 3 Klasse 4 |
Deutsch |
| PlayStation | 2000-05-16 | Rayman Junior: Lesen und Rechnen - 1. + 2. Klasse | German | AL1 | AL - 1 2 | Klasse 1 Klasse 2 |
Deutsch |
| PlayStation | 2000-05-16 | Rayman Junior: Lesen und Rechnen - 3. + 4. Klasse | German | AL2 | AL - 3 4 | Klasse 3 Klasse 4 |
Deutsch |
| MS-DOS | 1996-12-27 | Rayman Junior: Rekenen en Lezen - Groep 2 6 - 8 jaar Rayman Juniors: Rekenen en Lezen - Groep 2 6 - 8 jaar |
Dutch | NL1 | NL - 3de | 3de | Nederlands |
| MS-DOS | 1996-12-27 | Rayman Junior: Rekenen en Lezen - Groep 4 Rayman Juniors: Rekenen en Lezen - Groep 4 |
Dutch | NL2 | NL - 4de | 4de | Nederlands |
| MS-DOS | 1996-12-27 | Rayman Junior: Rekenen en Lezen - Groep 5 Rayman Juniors: Rekenen en Lezen - Groep 5 |
Dutch | NL3 | NL - 5de | 5de | Nederlands |
| MS-DOS | 1997-06-02 | Lekande lätt med Rayman | Swedish | SW | SW - 1 2 3 | ettan tvåan trean |
SWEDISH |
| MS-DOS | 1997-06-04 | Legende let med Rayman | Danish | DK | DK - 1 2 3 | 1.Klasse 2.Klasse 3.Klasse |
DANISH |
| MS-DOS | 1997-11-27 | Rayman Oppimis- ja Seikkailupeli | Finnish | FI | FI - 1 2 3 | ala-aste yläaste lukio |
FINNISH |
| MS-DOS | 1997-06-13 | Lek og lær med Rayman | Norwegian | NW | NW - 1 2 3 | 1.Klasse 2.Klasse 3.Klasse |
NORWEGIAN |
| MS-DOS | 1997-10-22 | כיף ללמוד חשבון עם ריימן | Hebrew | ISM | ISRAEL - M | 1 2 3 |
Hebrew |
| MS-DOS | 1997-10-22 | כיף ללמוד אנגלית עם ריימן | Hebrew | ISL | ISRAEL - L | 1 2 3 |
Hebrew |
| MS-DOS | 1999-11-26 | Rayman: Matek és olvasás - 6 éveseknek | Hungarian | HN1 | HN - 1 | 1 | HONGROIS |
| MS-DOS | 1999-11-26 | Rayman: Matek és olvasás - 7 éveseknek | Hungarian | HN2 | HN - 2 | 2 | HONGROIS |
| MS-DOS | 1999-11-26 | Rayman: Matek és olvasás - 8-10 éveseknek | Hungarian | HN3 | HN - 3 | 3 | HONGROIS |
| MS-DOS | 1997-06-09 | Rayman+ (레이맨 플러스): Maths English | Korean | KO | KOREA | 1 2 3 |
Korean |
| MS-DOS | Rayman Juniors: Matematica e Italiano - I e II elementare | Italian | IT1 | ITALIANO | 1 e 2 el | Italiano | |
| MS-DOS | 1997-09-05 | Rayman Juniors: Matematica e Italiano - III e IV elementare | Italian | IT2 | ITALIANO | 3 e 4 el | Italiano |
| MS-DOS | 1997-09-05 | Rayman Juniors: Matematica e Italiano - IV e V elementare | Italian | IT3 | ITALIANO | 4 e 5 el | Italiano |
| PlayStation | 2000-05-16 | Rayman Junior: Calcolo Lettura - I e II elementare - 6-7 anni | Italian | IT1 | ITALIANO | 1 e 2 el | Italiano |
| PlayStation | 2000-05-16 | Rayman Junior: Calcolo Lettura - III e IV elementare - 8-9 anni | Italian | IT2 | ITALIANO | 3 e 4 el | Italiano |
| PlayStation | 2000-05-16 | Rayman Junior: Calcolo Lettura - IV e V elementare - 9-10 anni | Italian | IT3 | ITALIANO | 4 e 5 el | Italiano |
| MS-DOS | Amazing Learning Games with Rayman | Thai | TH | THAI | thai | ||
| MS-DOS | 1998-05-06 | Rayman uczy matmy i polaka | Polish | PO | PO - 1 2 3 | 1 2 3 |
Polish |
| MS-DOS | 1997-06-26 | 雷曼英语大闯关 - 入门篇 | Chinese | CH1 | CH 1 | 1 | Chinese |
| MS-DOS | 1997-06-26 | 雷曼英语大闯关 - 进阶篇 | Chinese | CH2 | CH 2 | 2 | Chinese |
| MS-DOS | 1997-06-26 | 雷曼英语大闯关 - 高级篇 | Chinese | CH3 | CH 3 | 3 | Chinese |
| MS-DOS | 1997-11-26 | Matemáticas y Lenguaje con Rayman - Volumen 1 - 6 Años Rayman Juego de acción para aprender - Matemáticas y Lenguaje - Volumen 1 - 1er Curso Primaria - 6 Años |
Spanish Catalan |
CS1 CT1 |
CS - 1 CT - 1 |
1 | Castil Catal |
| MS-DOS | 1997-11-26 | Matemáticas y Lenguaje con Rayman - Volumen 2 - 7 Años Rayman Juego de acción para aprender - Matemáticas y Lenguaje - Volumen 2 - 2o Curso Primaria - 7 Años |
Spanish Catalan |
CS2 CT2 |
CS - 2 CT - 2 |
2 | Castil Catal |
| MS-DOS | 1997-11-27 | Matemáticas y Lenguaje con Rayman - Volumen 3 - 8 Años Rayman Juego de acción para aprender - Matemáticas y Lenguaje - Volumen 3 - 3er Curso Primaria - 8 Años |
Spanish Catalan |
CS3 CT3 |
CS - 3 CT - 3 |
3 | Castil Catal |
| PlayStation | 2000-06-19 | Rayman Junior: Matemáticas y Lenguaje - 1er Curso Primaria - 6-7 años | Spanish | CS1 | CS - 1 | 1 | Castil |
| PlayStation | 2000-06-20 | Rayman Junior: Matemáticas y Lenguaje - 2o Curso Primaria - 7-8 años | Spanish | CS2 | CS - 2 | 2 | Castil |
| PlayStation | 2000-06-20 | Rayman Junior: Matemáticas y Lenguaje - 3er Curso Primaria - 8-9 años | Spanish | CS3 | CS - 3 | 3 | Castil |
| MS-DOS | Ρέιμαν Τζούνιορ - Τεύχος A' - 6-7 ετών | Greek | |||||
| MS-DOS | Ρέιμαν Τζούνιορ - Τεύχος Β' - 8-9 ετών | Greek | |||||
| MS-DOS | Ρέιμαν Τζούνιορ - Τεύχος Γ' - 10-11 ετών | Greek |
Manuals
Click on the thumbnail to read the manual.
-
Rayman Junior : Calcul Lecture
Box art
-
Amazing Learning Games with Rayman
-
Rayman Learning Center - Ages 6-7
-
Rayman Learning Center - Ages 7-8
-
Rayman Learning Center - Ages 8-9
-
Rayman Brain Games
-
Maths and English with Rayman - Volume 1 - Age 6+
-
Maths and English with Rayman - Volume 2 - Age 7+
-
Maths and English with Rayman - Volume 3 - Age 8+
-
Maths and English with Rayman - Volume 1 - Age 6+ (Focus multimedia reedition)
-
Maths and English with Rayman - Volume 2 - Age 7+ (Focus multimedia reedition)
-
Maths and English with Rayman - Volume 3 - Age 8+ (Focus multimedia reedition)
-
Rayman Junior: Maths Reading - Level 1 - Age 6+
-
Rayman Junior: Maths Reading - Level 2 - Age 7+
-
Rayman Junior: Maths Reading - Level 3 - Age 8+
-
Rayman pour les Juniors - CP (1996 edition)
-
Rayman pour les Juniors - CE1 (1996 edition)
-
Rayman pour les Juniors - CE2 (1996 edition)
-
Rayman Jeu d'action pour réviser : Calcul Lecture - CP (1999 reedition)
-
Rayman Jeu d'action pour réviser : Calcul Lecture - CE1 (1999 reedition)
-
Rayman Jeu d'action pour réviser : Calcul Lecture - CE2 (1999 reedition)
-
Rayman Jeu d'action pour réviser : Calcul Lecture - CP (1999 reedition, keep case)
-
Rayman Jeu d'action pour réviser : Calcul Lecture - CE1 (1999 reedition, keep case)
-
Rayman Jeu d'action pour réviser : Calcul Lecture - CE2 (1999 reedition, keep case)
-
Rayman Junior : Calcul Lecture - CP
-
Rayman Junior : Calcul Lecture - CE1
-
Rayman Junior : Calcul Lecture - CE2
-
Lesen und Rechnen mit Rayman - 1. und 2. Klasse
-
Lesen und Rechnen mit Rayman - 3. und 4. Klasse
-
Rayman Springen Rennen Lernen: Lesen und Rechnen - 1.-2. Klasse (reedition)
-
Rayman Springen Rennen Lernen: Lesen und Rechnen - 3.-4. Klasse (reedition)
-
Lesen und Rechnen mit Rayman - 1. und 2. Klasse (Pointsoft reedition)
-
Lesen und Rechnen mit Rayman - 3. und 4. Klasse (Pointsoft reedition)
-
Rayman Junior: Lesen und Rechnen - 1. + 2. Klasse
-
Rayman Junior: Lesen und Rechnen - 3. + 4. Klasse
-
Rayman Junior: Rekenen en Lezen - Groep 3
-
Rayman Junior: Rekenen en Lezen - Groep 4
-
Rayman Junior: Rekenen en Lezen - Groep 5
-
Rayman Juniors: Rekenen en Lezen - Groep 3
-
Rayman Juniors: Rekenen en Lezen - Groep 4
-
Rayman Juniors: Rekenen en Lezen - Groep 5
-
Lekande lätt med Rayman
-
Legende let med Rayman
-
Rayman Oppimis- ja Seikkailupeli
-
Lek og lær med Rayman
-
כיף ללמוד חשבון עם ריימן
-
כיף ללמוד אנגלית עם ריימן
-
Rayman: Matek és olvasás - 6 éveseknek
-
Rayman: Matek és olvasás - 7 éveseknek
-
Rayman: Matek és olvasás - 8-10 éveseknek
-
Rayman+ (레이맨 플러스): Maths English
-
Rayman Juniors: Matematica e Italiano - I e II elementare
-
Rayman Juniors: Matematica e Italiano - III e IV elementare
-
Rayman Juniors: Matematica e Italiano - IV e V elementare
-
Rayman Junior: Calcolo Lettura - I e II elementare - 6-7 anni
-
Rayman Junior: Calcolo Lettura - III e IV elementare - 8-9 anni
-
Rayman Junior: Calcolo Lettura - IV e V elementare - 9-10 anni
-
Amazing Learning Games with Rayman (Thai version)
-
Rayman uczy matmy i polaka (keep case)
-
Rayman uczy matmy i polaka (jewel case)
-
雷曼英语大闯关 - 入门篇
-
雷曼英语大闯关 - 进阶篇
-
雷曼英语大闯关 - 高级篇
-
Matemáticas y Lenguaje con Rayman - Volumen 1 - 6 Años
-
Matemáticas y Lenguaje con Rayman - Volumen 2 - 7 Años
-
Matemáticas y Lenguaje con Rayman - Volumen 3 - 8 Años
-
Rayman Juego de acción para aprender - Matemáticas y Lenguaje - Volumen 1 - 1er Curso Primaria - 6 Años (reedition)
-
Rayman Juego de acción para aprender - Matemáticas y Lenguaje - Volumen 2 - 2o Curso Primaria - 7 Años (reedition)
-
Rayman Juego de acción para aprender - Matemáticas y Lenguaje - Volumen 3 - 3er Curso Primaria - 8 Años (reedition)
-
Rayman Junior: Matemáticas y Lenguaje - 1er Curso Primaria - 6-7 años
-
Rayman Junior: Matemáticas y Lenguaje - 2o Curso Primaria - 7-8 años
-
Rayman Junior: Matemáticas y Lenguaje - 3er Curso Primaria - 8-9 años
-
Ρέιμαν Τζούνιορ - Τεύχος A' - 6-7 ετών
-
Ρέιμαν Τζούνιορ - Τεύχος Β' - 8-9 ετών
-
Ρέιμαν Τζούνιορ - Τεύχος Γ' - 10-11 ετών
Assets
-
World map
-
The Photographer's panel

















