Rayman DS: Difference between revisions
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== Differences from ''Rayman 2'' == | == Differences from ''Rayman 2'' == | ||
*''Rayman DS'' shares many similarities to the Nintendo 64 version of ''[[Rayman 2]]'' such as the lower-quality | *''Rayman DS'' shares many similarities to the Nintendo 64 version of ''[[Rayman 2]]'' such as the lower-quality sequenced music being used. | ||
*The textures in ''Rayman DS'' are generally more jagged than the Nintendo 64 version of ''[[Rayman 2]]''. This is partially due to the DS's lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged. | *The textures in ''Rayman DS'' are generally more jagged than the Nintendo 64 version of ''[[Rayman 2]]''. This is partially due to the DS's lack of texture filtering. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is most noticeable on transparent textures such as [[Lum]]s, [[laser]]s, energy balls, waterfalls, etc. These types of textures contain a heavy amount of color banding and appear extremely jagged. | ||
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in. | *Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in. | ||